mako just nods, accepting that. he steps back into his own space after a moment, hand falling away from lance's shoulder. )
A tour'd be nice. This definitely isn't what I'm used to.
( it's more... old air temple than it is republic city. truthfully, mako probably doesn't need a tour. he's a detective, and being in new places has never really been an issue for him. but he figures, just by the fact that he offered, that lance doesn't do well with handouts. and that's more than enough reason to agree. )
Okay, so. Waterbending.
( he pulls the sling off over his head, tossing it lightly aside. he'll need both arms to demonstrate, since waterbending involves a lot more full body motion than earth or fire necessarily. there's a very slight grimace when he stretches out the left. the scarring is obvious, discolored fractal patterns that traveled along the nerves beneath the skin. )
It's the element of change. Water can be a solid or a liquid or even a gas — like steam or mist. Some people can also use it to heal — although I'll say that's a pretty rare ability, and it takes time to get good with even if you have the knack. Waterbending moves are more about redirecting your opponent's energy back at them than using your own. A good waterbender can outlast just about any other opponent due to the conservation of energy.
( he gives lance a sidelong look — following along? and then he does an easy, sweeping gesture with both hands, starting low and ending up a bit above the waist, fingers curling against the palm at the apex of the motion. it's sort of a bit more advanced version of what lance had already done, and it can surge the water up and freeze it. )
no subject
let him watchmako just nods, accepting that. he steps back into his own space after a moment, hand falling away from lance's shoulder. )
A tour'd be nice. This definitely isn't what I'm used to.
( it's more... old air temple than it is republic city. truthfully, mako probably doesn't need a tour. he's a detective, and being in new places has never really been an issue for him. but he figures, just by the fact that he offered, that lance doesn't do well with handouts. and that's more than enough reason to agree. )
Okay, so. Waterbending.
( he pulls the sling off over his head, tossing it lightly aside. he'll need both arms to demonstrate, since waterbending involves a lot more full body motion than earth or fire necessarily. there's a very slight grimace when he stretches out the left. the scarring is obvious, discolored fractal patterns that traveled along the nerves beneath the skin. )
It's the element of change. Water can be a solid or a liquid or even a gas — like steam or mist. Some people can also use it to heal — although I'll say that's a pretty rare ability, and it takes time to get good with even if you have the knack. Waterbending moves are more about redirecting your opponent's energy back at them than using your own. A good waterbender can outlast just about any other opponent due to the conservation of energy.
( he gives lance a sidelong look — following along? and then he does an easy, sweeping gesture with both hands, starting low and ending up a bit above the waist, fingers curling against the palm at the apex of the motion. it's sort of a bit more advanced version of what lance had already done, and it can surge the water up and freeze it. )