acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2018-10-04 09:55 pm

cavern explorations.








the depths below.
exploring the caverns.
All of you will have the same entrance into the caverns -- it will involve going underwater and traveling about one hundred feet through a tunnel which breaks into into a massive cavern, full of air. The breeze is mysteriously fresh, for being both underground and underwater, and before you are three massive dark tunnels. It's hard to decide which one to go toward, but inevitably, you are drawn toward a specific tunnel.

For your top level comments, include what group you are in your subject line. . You will be in the caverns for roughly one week's time in order to get to the information at hand. That doesn't mean you have to stay below that long, but be prepared to pack whatever you need in order to live down there for that long There will be fish to hunt in the waters and the water itself is fresh, but sleeping on the cold marble-like surface might suck, especially if you're wet. And . . . once you get into the meat of things, what are you going to find?
group a.



The tunnel by which group A travels down is narrow, to the point of claustrophobia. And along the way, you will run into several obstacles. You will have to travel through underwater tunnels that, again, are narrow and claustrophobic. Stalagmites and stalacites make navigating through the waters treachorous, and getting stuck is not an impossibility.

Additionally, as you move through the pathways (both water and not), you begin to notice little lights flickering in the water. At first, you think it may be crystals sparkling in the water . . . but upon closer inspection, you begin to realize that they are bioluminescent eels. How cool! However, about halfway into your journey, you begin to notice that theyre getting a bit . . . larger. And, should you allow yourself to be attacked by them, not only do they bite, they seem to suck out your energy. These eels feast on magical energy, and suffering a bite from one of these eels will completely eradicate your Astoria granted powers for five hours. Have fun with that.

Finally, at the end of your journey, you will reach what feels like a dead end . . . in that you come upon a small alcove type area, with no discernable exit. And, upon the far wall, you see what appear to be cave drawings. Intricately carved into the stone, with a language surrounding the pictographs that no one understands, are what appears to be two women. One has longer hair, to her shoulders, holding a white orb in her hand. The other, with cropped hair, appears to be holding a blackened orb in her hand. Their arms are intertwined, connected, but there is a large fracture in the rock, scorched across the woman drawn in white, as if someone (or something) has attempted to blast it to bits.

Eventually, upon some investigating, you come across words that you, somehow, do understand, scrawed in a messy text, carved into the stone. Those words?

group b.


The tunnels that Group B heads down are considerably wide, all things considered. Most of the journey in the tunnels for Group B is above-ground and doesn't involve going underwater . . . which may be a good thing, as the water pathways in this tunnel are deep. The water is still crystal clear, but you somehow still can't see the bottom of it. It looks as if it goes on forever . . . and ever . . . and ever . . .

Eventually, though, you come into a second massive cavern, with a huge underground lake. The lake is full of dark shapes that dart underneath the surface -- horses, with the tails of fish, as they pop up to the surface for a gulp or two of air. But when they notice the strangers on the shores of their territory, they circle ranks and edge themselves closer . . . and if you get too close to the shore, you may feel teeth sink into the edge of your coat and an abrupt tug to be pulled into the water.

To be clear -- the kelpies themselves are not particularly violent. However, they've never seen otherworlders like you before, and are definitely scared. Not fighting against them will ensure their slow trust, and they will generally leave you alone. But if you attack them? They'll fight back, and they will drag you down to the depths below without a second thought in order to protect their own.

Eventually, you come across a third massive cavern, with another underground lake. The water seems to sparkle with energy -- tiny lights dance across the water, skipping across the surface without a care in the world. Touching the water will result in temporary paralysis of whatever you use to touch it -- magic, so powerful that you cannot possibly comprehend it. The energy is too much to handle, and you, too, cannot see the bottom of this lake. However, scattered across the walls, are runes carved into the marble. It's a language you do not understand, but you do come across something that you manage to understand . . . tucked amongst the runic symbols:

group c.


Group C enters into a beautiful crystalized tunnel, with white crystals jutting out into the tunnel. It looks beautiful, but it makes for treacherous going -- the crystals are razor sharp, and sliding through them requires elegance and grace to avoid being turned into ribbons. Move slowly -- you need to in order to make it through this maze of crystals.

Eventually, you make it to a wider tunnel with various deep pools of water scattered along the floor. The pools seem to be endlessly deep, reaching to impossible depths that you cannot see. However, the pools seem to have an . . . alluring feel to them. You are drawn closer to them, curious, inquisitive . . . you want to get into them . . . and if you dip into the pools, watery arms of the sprites that live within these pools glide around you, and coax you into the depths below . . . but you feel calm, serene. Hopefully someone is looking out for you.

But as you move through the tunnel with the pools, you begin to notice signs of life. Not necessarily plant life, or animal life, but signs that people are here. There are footsteps from one pool to the next, wet markings that seem to be permanently wet no matter how much you wipe them away. There are watermarks along the walls, handprints against the marble. And as you begin to walk, begin to notice messages scrawled along the walls, carved deep into the marble.

Every single word is the same.

group d.


Unlike those below the surface, the lakeside shores of Lake Dona seem to be relatively peaceful. Nessie is lazily swimming around and offering rides to those that need it, and campfires are soon built up around this makeshift camp of those who are sitting around to wait. The network does work with those in the caverns, so keeping in contact is far easier than it was in Struxta!

However, in the last days of the investigation, as Group A, B, and C begin to discover the messages in the caverns, storm clouds begin to roll in. It begins to downpour, a frightening crack of lightning streaking across the side with alarming regularity. And, on the final day of the exploration, a voice seems to float through the deluge. And it isn't Astoria's. But it seems to be . . . odd. And suddenly, a message appears on your watches.

¿ɯǝ ɐǝɹɥ ʎon ɐɔu ˙nʎo ɥǝdl ʇo ǝuǝp ᴉ ˙ʎno ɥǝdl ʇo ɐʍʇu ᴉ ¿ɯǝ ǝɥɐɹ nʎo ɔuɐ

What in the hell could that be?
unrecovered: (Face: What in the actual fuck)

II

[personal profile] unrecovered 2018-10-07 05:34 am (UTC)(link)
[Wash had just pulled himself out of the water, wiping it out of his eyes and stepping aside to let the next person up. Maes had been behind him - might as well make room.]

[It takes another couple seconds of recalibrating himself for relatively dry land and waiting for him to realize that Maes hadn't shown up yet. He wasn't that far behind, was he?]

[Wash bends over, peers in the water, and-]


Dammit!

[-dives back in, making his way towards Maes. There's an eel on him - that explains why he hasn't made it up yet - and Wash pulls his knife off his thigh and stabs it through the head, yanking it away from Maes as death slackens its jaw. The question now is whether Maes can still swim - if not, Wash is hauling him to the surface as fast as he can manage.]
dadandgone: (Blue Man)

[personal profile] dadandgone 2018-10-14 09:52 pm (UTC)(link)
[Maes isn't sure which is worse at this point, being bitten and straggled by the eel or just flat out drowning. Luckily, the eel problem gets solved pretty quickly. Maes feels the jaw slacken and he kicks free. Still, it's clear that he is losing strength fast as he doesn't make it very far in the water. Maes grits his teeth and tries to push upwards, but thankfully he doesn't have to try too hard.

Wash is at his side in the water in the next instant and they're making better headway after that. Maes does his best to help in the process, but honestly it's enough work just staying conscious to hold his breath. When they break the surface, Maes gasps in relief and instinctualy drags himself out of the water, flopping onto his back and just taking deep breaths.

Never mind that his boot has clear bite marks in it and his foot is throbbing painfully. He needs fresh oxygen, needs to appreciate the fact that he's not drowning for just a minute before trying to assess the new injury to his foot. He doesn't move much further than where he is, but he does manage to gasp out.
]

Thanks.
unrecovered: (Face: Uh-huh)

[personal profile] unrecovered 2018-10-16 06:48 am (UTC)(link)
[The only thing that died in that encounter was the eel. Honestly, it could have been so much worse.]

[Wash gives Maes a moment to catch his breath, using the time to slide the dead eel off his knife, leaving it to flop on dry(ish) rock. He'll see if anyone knows how to gut or cook it later; for now, his priority is Maes. Those fang marks in his boot are pretty nasty, and look like they go all the way through, and for a moment Wash intensely regrets his decision to forego wearing his armor on this mission. What the hell kind of violent spite do these things even run on?]


No problem. Let's get you away from the water.

[It's not much warning before he half-lifts and half-drags Maes away from the water, setting him down so he can sit up against a nearby wall.]

How's your foot?
dadandgone: (I Don't Get It)

[personal profile] dadandgone 2018-10-19 12:05 am (UTC)(link)
[Maes doesn't complain much. He hadn't been on the front lines in a long time, but he'd seen enough soldiers dragged away from combat to receive medical attention. He does what he can to help Wash carry him, but he can't put weight on his foot just yet.

He grunts when he's finally able to sit down again, tilting his head back to just rest for a minute. Damn was Roy going to be pissed that he'd gotten himself hurt. There was probably a reason that he was always frowning whenever he was the first to volunteer to go.
]

Well, it hurts. [Sorry, that was rude. Maes rubs the water off his face.] We need to look at it. I think that eel had some weird effect on me... [He really hopes it isn't poison that's making him feel so weak, because if so it is FAR too fast acting and he probably won't have much luck if it is.]