[So there's one very important problem with the whole 'being underwater' thing: even if he can't feel his usual connection to it and its condition won't affect his body, Hizamaru's sword is still him, and he absolutely won't stand for letting it get damaged like this. He immediately finds a mermaid carrying a metallic-looking weapon, and it's clear enough even from a distance what he's asking about: he's gesturing between their weapon and his own, then around at all the water surrounding them. After they nod and answer, he bows and quickly heads off-- it's seashell collecting time.]
Excuse me-
[He holds up a seashell, inspecting it curiously. This is really currency, huh...]
Have you found a faster way to collect these?
[metal protection is his first priority, there's zero time to waste.]
sportsball 1
[Once that's taken care of, though, Hizamaru is a little more free to just look around and explore... and watch the mermaids' local sport. This kind of game isn't something he has personal experience with, but he's a fast learner with some observation and a little practice. It's much easier to look at it as a battle against them, to form a strategy that way--
And he's actually pretty into it, not to mention decent at evaluating their positions. Hizamaru keeps a close eye on the game, calling out the occasional order on where to hit and when to move.]
Move quickly after the next hit-!
[Or, you know, tell him he's not the boss of you and play however you want, tbh.]
sportsball 2
[There's a point in one round of the game, though, where it looks for a moment like he means to call out one of those orders to someone who isn't there. He turns to the side, starting to say something, then realizes there's an empty space and stops short.
He's wide open if you're on the opposing side and want to take advantage, or if you're on the same one and want to remind him to pay attention or anything.]
GROUP C
[So there's one very important problem with the whole 'being underwater' thing: even if he can't feel his usual connection to it and its condition won't affect his body, Hizamaru's sword is still him, and he absolutely won't stand for letting it get damaged like this. He immediately finds a mermaid carrying a metallic-looking weapon, and it's clear enough even from a distance what he's asking about: he's gesturing between their weapon and his own, then around at all the water surrounding them. After they nod and answer, he bows and quickly heads off-- it's seashell collecting time.]
Excuse me-
[He holds up a seashell, inspecting it curiously. This is really currency, huh...]
Have you found a faster way to collect these?
[metal protection is his first priority, there's zero time to waste.]
sportsball 1
[Once that's taken care of, though, Hizamaru is a little more free to just look around and explore... and watch the mermaids' local sport. This kind of game isn't something he has personal experience with, but he's a fast learner with some observation and a little practice. It's much easier to look at it as a battle against them, to form a strategy that way--
And he's actually pretty into it, not to mention decent at evaluating their positions. Hizamaru keeps a close eye on the game, calling out the occasional order on where to hit and when to move.]
Move quickly after the next hit-!
[Or, you know, tell him he's not the boss of you and play however you want, tbh.]
sportsball 2
[There's a point in one round of the game, though, where it looks for a moment like he means to call out one of those orders to someone who isn't there. He turns to the side, starting to say something, then realizes there's an empty space and stops short.
He's wide open if you're on the opposing side and want to take advantage, or if you're on the same one and want to remind him to pay attention or anything.]