acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2019-01-04 10:22 am

PHASE 3: AKVOS: THE END.






the great escape.
The Circle has quite a lot on their plate, this time around. Multiple players are fighting for the control of Akvos, and many difficult choices to make. No matter what path you choose, though, one thing is for certain: it is a bitter fight to the death to ensure that Akvos remains standing, one way or another.

There are three main areas for the characters to explore in the final log of Akvos: (1) The Kingdom of Akvos, where the King is fighting to seize control; (2) The Rift, where the characters will encounter the Dreamscapes; and (3) The Kingdom of Polankos, which is where King Ka'pouli has reigned since his arrival in the pocket dimension. Decisions made in all there areas will affect the outcome of Akvos, so get to exploring.




THE ASSAULT ON WAHINE.
The King’s forces will attack in three different fronts. There will be mermen attacking from above, riding saddled giant seahorses and manta rays, launching spears at the mermaid-warriors below with terrifying precision. They seem to be indiscriminate, in their aim -- the weaponry, charged with the same dark energy that the shadow creatures seem to be made out of, find their target in civilians and warriors alike, raining down a sea of terror upon the central stronghold of the Kingdom of Akvos.

The mermen will also be attacking at the ground-level, attempting to burst their way through the Palace Gates to flood the city with numbers. While the mermaids outnumber the mermen, the mermen are certainly more brutal than the mermaids. Some of them, though, in finding the city, are more concerned with looting it than with senselessly murdering everyone inside. Indeed, this is the most food they have seen in a long time -- and markets are destroyed in grabbing as much food and riches as they can, pressing closer to the Palace, and toward the Queen's stronghold.

And, finally, they will be attacking from below, navigating their way through a network of tunnels meant to transport goods and bursting their way into people’s homes, to sneak their way closer to their ultimate goal, which seems to be the Palace itself.

The Circle's main goal, here, is to protect civilians, usher theminto the underground strongholds beneath the Palace, and fight for their own lives should they attack the mermen first. Man the wall, if you so choose, to attempt to block the air attacks from the mantas. Fight on the ground, to protect Akvos from destruction. Or make your way to the underground strongholds and tunnels, to block access to the Palace. All of these will certainly assist in keeping Akvos safe.

In addition, please remember that shadow creatures (which can only be killed by magical means) are still making their way through the entirety of Akvos. While King Ka'pouli's forces are targeting the Palace of Wahine, the shadow creatures are still present everywhere. Get to killing!



INTO THE RIFT.
Some of you, however, have elected to traverse into the mysterious rift that appeared in the midst of the Fields of Akvosia. It looks like a black hole into nothingness, crackling with odd energy . . . and passing through it feels as though you have stepped through an icy waterfall. For a moment, you cannot breathe -- and then, you are treated to beauty.

The gaps between time and space are full of sparkling lights, bolts of rainbow starlight winding around you as you move through the uncertainty that is the void. It seems endless, but something inside you is tugging you forward . . . and, suddenly, there is a soft voice in your ear. A familiar one, to those who reside within the Circle . . . the confused voice of Astoria.

"Hello? My Travelers? How are you within the Void?" The Void? That word hadn't been used to describe whatever this magical place is before, but . . . well, a witch with the ability to send you all across the universe probably knows what she's talking about, right? "That should not be possible . . . who opened this doorway?"

You can tell her, or you can not. It seems to matter not, because: "Is this not getting through? Why can I not hear you . . . but I can feel you, I can -- please, if you can hear this, be careful. The Void is not something for mortals to interact with, and it can show you terrible things -- terrible things, so please--"

And, right before you have the opportunity to respond to our benevolent witch (or captor, depending on your point of view), you see a bizarre glass-like surface in front of you. It looks like a mirror, and you see a perfect reflection of yourself. It is absolutely captivating, and it beckons you . . . almost urging you to touch it. And Astoria's whisper grows a bit louder, more urgent:

"My dear Traveler, be careful what you encounter here -- can you hear me? Can you see me? I am trying to get you out of there, to bring you back home--Akvos is--"

But it is too late.

Your fingers graze the edge of the mirror, and you are pulled -- a sensation that is familiar to you, the same pull in your stomach that you feel whenever Astoria thrusts you across the universe, into new realities. And, when you blink your eyes again, and look around . . . you are no longer in Akvos, or the Void. You are somewhere entirely new.

Welcome to the Dreamscape.




THE KINGDOM OF POLANKOS.
Once the Circle emerges from the Rift and the Dreamscape, they will stumble into another world . . . but this one's wateris shallow, in comparison to the massive depths of the crystal-clear kingdom of Akvos. You can quite clearly see the surface, here, and there are shallows that allow you to come up onto islands, tropical in nature with fruit, odd creatures that appear to be multiple-headed monkeys and parrots, and sandy shores. It's a bit jarring to see, after spending so long underwater. Indeed, you emerge to trudge onto land, and look around, somewhat mystified that the deep-dwelling mermen would be from a place like this.

However, exploring the islands (which is not very difficult to do, as they are all small and will not take very much time) will yield the discovery that on the islands themselves are tunnels -- underwater caverns that thread through the islands to much deeper water. It's almost as if the islands themselves are barriers to the underwater caverns below -- shallow water, a layer of land, and then a (mer)man-made bubble of water below the barrier of land. And that whoever lived on these islands tunneled through them to find deeper water. Princess Kea, (who will attend on these journeys, while remaining in the water), will tell the Circle members that King Ka'pouli told her that when the mermen were cast out, they landed on solid land, and had to slowly dig deeper to their salvation.

Navigating through these tunnels will be somewhat perilous -- and the Circle members will need to carry Princess Kea to the nearest tunnel to get her into some water, because while she can breathe on the surface for a certain period of time, she cannot navigate the land as quickly as you people with legs. Additionally, underwater caving isn't exactly a blast, but the deeper you go, the more clues of civilization you can find. And, eventually, once you go deep enough, you emerge into a massive underwater cavern to find the small Kingdom of Polankos.

In comparison to the Kingdom of Akvos, Polankos is witheringly depressing. It is not brightly colored, nor open -- indeed, it is tiny, with mermen huddled together waiting patiently for the forces that went through the rift to return. There is not a lot to find here, save for some interesting weapons that possess a dark energy, versus a lightning energy -- and those weapons will be given to the Circle members who ask for them, because those who wield them are in no condition to fight. There is little food, little room to sleep, and these are a people clearly in need of assistance.

In order to get them out of Polankos, you will need to usher them through the tunnels back up to the Rift above -- it seems that King Ka'pouli opened the Rift on the surface, rather than risk the city below in case it did not work. The mermen there (who seem to be elderly and weak) will be eager for the assistance to get out Polankos, and at the promise of being brought into Akvos, they will happily go. There will be no resistance from them.

You may also see Princess Kea, who has filtered in and out of the Rift to assist on the journey -- teary-eyed, heartbroken at the sight of these individuals who require rescue, organizing the mermen with the promise of keeping them safe in Akvos.

"Hurry," she tells you, as she rouses another merman into getting to the nearest tunnel. "We do not have a lot of time to pull this off, and we must work quickly."

Additionally, please feel free to write up and work with your own prompts! These areas of the world are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore -- you may use as much leeway as you want in order to come up with what your character will do, especially in the Dreamscapes.

If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before!
nifties: (009)

[personal profile] nifties 2019-01-15 02:33 am (UTC)(link)
You think that witch would let go of us so easily? We're a hot commodity in this universe, a-bleeding-pparently.

[ he points up at the noises. ]

Wanna go check that out?
fairysong: (55)

[personal profile] fairysong 2019-01-15 02:35 am (UTC)(link)
[Sheryl's tired, but she's not so tired that she doesn't notice Merlin trying to swim away.

She calls out:]
You-- fluffy.

What was that you did? To me, just now. The glowing? [She says, between pants for air. Or... water, rather.]
fairysong: (07)

[personal profile] fairysong 2019-01-15 02:37 am (UTC)(link)
I'm sure not saying we just stand here and say hello! [She's running too, after all.] Let's just make sure to not try and piss it off!

So put the gun down before you hurt someone with it! [And by that she means them, because it sure won't scratch the Vajra.] Bullets that size won't even hurt a fully grown Vajra, you know.
fairysong: (64)

[personal profile] fairysong 2019-01-15 02:39 am (UTC)(link)
Maybe. [She repeats, somewhat agreeing with him, her voice unsure.

Then she takes a breath and speaks more authoritatively.]
That's what she said, right? This this was... it's showing us things. That doesn't mean they're real.
fairysong: (04)

[personal profile] fairysong 2019-01-15 02:39 am (UTC)(link)
Hm. [She makes a non-committal noise, considering all of that.] You're really the sort of kid who doesn't want to cause any trouble for others, aren't you?

[It's not judgmental in either a positive or negative way.

It's just a remark.]
fairysong: (09)

[personal profile] fairysong 2019-01-15 02:39 am (UTC)(link)
I'm sure as hell not going to stand! I'll figure it out on the way!

[She's never ridden a horse before in her life.

This will go well.]
fairysong: (28)

[personal profile] fairysong 2019-01-15 02:39 am (UTC)(link)
[Sheryl smiles, not looking at Konoha but rather far away, thinking of people she knows and misses.] I can't take the credit for that one. My--

--a good friend taught me that song. She always used to sing it when she felt alone. I think it fits her voice better than it does mine, actually.

[Ranka's clear, crystalline singing is different from her own powerful voice. "Aimo" fits better with the former.]
fairysong: (39)

[personal profile] fairysong 2019-01-15 02:39 am (UTC)(link)
[She squeezes the creature that's holding her in the air, tightening her grip just to make the point before she's set down.] Yes.

Just one Vajra could probably have this whole city in ruins by nightfall, if it really wanted to. Unless you have some spare fighter planes lying around?
fairysong: (15)

[personal profile] fairysong 2019-01-15 02:39 am (UTC)(link)
[It's funny. Being in a closed room makes her feel a little less at risk, even though Sheryl knows that if that thing really wanted to hurt them, wood and stone wouldn't be any more of a defense against it than paper.

Still, she breathes a little more easily.

A little.]
Those things-- the Vajra-- they attacked the place where I was living, back home. They're not evil, though; it wound up being a misunderstanding and we learned how to communicate with them. Which is why it might not be dangerous?

But if it is, there's nothing that could... it could probably destroy this whole city before lunchtime. Unless you've got a spare fighter jet lying around, or whatever you have that could maybe handle something that big.

[Medieval VFs?]
fairysong: (07)

[personal profile] fairysong 2019-01-15 02:39 am (UTC)(link)
Impressive. I knew some people who I suppose you could call acrobats, but they had assistance.

[Of the jetpack variety.

Her reminiscence about Alto and his teammates is cut straight, though, when Imej glances out at the horizon, and she sees that unmistakable insectoid silhouette.

Sheryl reaches out and grabs Imej's shoulder, yanking her down into a crouch.]
That is what I thought I saw earlier! I knew I wasn't crazy.

[The Vajra is hovering over the city in the distance, flying lazily around. It's not acting hostile. Yet.]
fairysong: (07)

[personal profile] fairysong 2019-01-15 02:39 am (UTC)(link)
As long as it doesn't involve blowing anything up, yes. [Probably for the best that he didn't touch her shoulder right then, but at least the "princess" comment doesn't cause any visible offense.

Honestly, it just makes her think of Alto.]
How are you at fighting, anyway?

[She asks, as she swims upwards in the direction of the main palace.] I'm terrible at it, so you'll have to take care of that if anything happens.
billionaires: (162)

[personal profile] billionaires 2019-01-15 02:42 am (UTC)(link)
[ he swims alongside her and heaves out a sigh. ]

I'm a superhero, remember? Fighting is kinda my thing.
hatamon: (☼ 46)

[personal profile] hatamon 2019-01-15 03:23 am (UTC)(link)
[ Gone is gone as far as the Circle is concerned, so Takeru doesn't argue the point. Effort matters, though, even when it doesn't necessarily pan out. ]

Maybe. But no one can say you don't have good priorities.

[ Not always easy, with so many things competing for their attention. ]

What are you gonna do now?
lonered: (S6-24)

iii - apparently I never actually sent the tag I originally wrote for this? sorry for the delay!!

[personal profile] lonered 2019-01-15 03:41 am (UTC)(link)
[So. Keith is... not sure what the hell is going on here. He's been jerked around a few different scenes and horror shows, and there always seems to be at least some marginally familiar face.

Or armor. You know. That's like a face. Anyway, someone he knows is here too. Except that doesn't help entirely with the confusion. Because York is talking to a small armored hologram on his shoulder.

Is that his conscience? is the first inane question that races through his head. But yeah no. Probably not. It's not an old Earth cartoon, after all.]


Uh...

[Good. Good beginning. Try again.] Hey... [An awkward wave.] Everything okay?
formleg: (Yelling)

[personal profile] formleg 2019-01-15 03:41 am (UTC)(link)
[He opens his mouth to protest, but then thinks better of it because...yeah she's probably right. He still looks grumpy about the current situation, though not quite as overshadowed by his rising fear about what this guy is going to do to them.

This fear is only heightened when, suddenly, he is lifted into the air with what he can only guess is some kind of telekinesis?

Crap. Crapcrapcrapcrap.

Just as he's about to really lose it, he's gasping for breath in the hold of a NEW ship.
]

Quiznak! We almost died!
formleg: (Only Asking Sheesh)

[personal profile] formleg 2019-01-15 03:48 am (UTC)(link)
Oh, right, you were on your space field trip with your mom.

[Now that Hunk has a better 'feel' for the magic he can use, casts a spell that should give Shiro and Keith a boost in their attack power. The sooner they can take out their foes, the better. Hunk wants to get his experience points and leave, thanks.]

We had some downtime on the Castle of Lions and played this fantasy role-playing game that Coran had called Monsters and Mana. I think we've basically become our characters...somehow.

[Which is weird because as he had just mentioned, Keith wasn't even THERE for that particular event. Actually, as he thought about it a little more, shouldn't Shiro also have no memory of that since he was a clone at that point? Maybe all this was being fueled by his own memories of the game and then Keith and Shiro were just...somehow filling in the gaps.]
brodakota: (now I don't want to talk about it)

[personal profile] brodakota 2019-01-15 03:54 am (UTC)(link)
Probably more than we want to. I don't think they're going to stop coming until someone manages to work things out between the King and Queen.
brodakota: (No helmet: contemplative)

[personal profile] brodakota 2019-01-15 04:05 am (UTC)(link)
Yeah, he usually stands out.

[Really, he can't take York anywhere. It's also probably good thing that South isn't around either.]

But, I don't think so? I didn't know there was a place like this around, honestly.
fairysong: (57)

[personal profile] fairysong 2019-01-15 04:27 am (UTC)(link)
I'm not taking anything for granted right now. Maybe your powers don't work underwater, or maybe you can't perform under pressure.

I'd rather make sure than find out you're not much help when I need it. No offense.

[Maybe a little offense.]
lonered: (s701)

[personal profile] lonered 2019-01-15 04:38 am (UTC)(link)
[Keith may not understand the ins and outs of who is who and politics of Morrigan's world, but her tone makes it fairly clear to follow what she thinks of each one that she names. So he appreciates that.

Honestly it all sounds... unsettling. Something about the whole situation does.]


I don't think I understand your world.

[Stated for the record.] But this was a rescue mission. I get that.

[Good enough for Keith. Also there are explosions and he's a fan there too. He's never been cool though so he's definitely looking.]
theseuschip: (↻ how are you so okay with all this?)

[personal profile] theseuschip 2019-01-15 04:40 am (UTC)(link)
Yeah, that’s where I woke up. [ It’s not the most technically accurate way to describe that, but it’s the most concise. ] It’s where they build the Helpers... where I met Catherine. But I thought I’d seen all of it. This room isn’t familiar.

[ He paces along the terminals, recognizing the interface just fine, but there were so many fucking screens and options down here, and Simon didn’t exactly have to understand them all to jury-rig them for his rudimentary PLEASE OPEN DOOR purposes. They could be from anywhere. He doesn’t care enough to have two of them looking at them at once. For all he knows, 9S would get more out of them than he does, even without ever having been here before. ]

If we’re in Upsilon, the power plant’s here... maybe that’s where a portal would be.

[ There’s no real logic in deciding that a magical rift in a non-magical dimension would be any more in one place than somewhere else. He just vividly remembers being able to see down that cooling tower thing as it spouted steam, glowing red like it led straight down into hell. Sure looked like a portal to something. ]
lonered: (s725)

[personal profile] lonered 2019-01-15 04:46 am (UTC)(link)
[Keith quickens his pace to keep up, not wanting to let Shiro out of reach, never mind out of sigh, not right now. Not knowing what this is, where they are, memory or not. But that is the point that remains to be seen.

Once they're inside he takes a moment to look around, not bothering to hide his curiosity, especially at the brief flash of some ghosted memory. He makes his way over to Shiro, sitting beside him.

Terrible things.]
This place is playing with our minds, whatever it is.

[For what purpose he has no idea. He shifts up onto one knee to lean closer, to look -- eyes widening at the various scars that he hadn't been expecting, absent as they've been. But that scar at his collarbone catches Keith's attention, and he reaches up to touch his fingertips along it ever so gently.] Here?
lonered: (S6-24)

[personal profile] lonered 2019-01-15 04:50 am (UTC)(link)
[Keith is in no hurry to leave Shiro's arms. But with the shift of setting, he probably ought to. He leans back enough to look around, but doesn't break touch, doesn't break contact. Not yet.]

Yeah. This is... we're on the back of one of the creatures that can navigate the Abyss without being pulled into the gravity wells and stretched into nothingness. This was... home. For two years. It was just the three of us.

[A pause, and a light flares in the sky in the distance.] ...and the visions.
lonered: (s737)

[personal profile] lonered 2019-01-15 04:56 am (UTC)(link)
It's the Quantum Abyss.

[Is the answer, thoroughly mystified. The memory has a hold on him, but bit by bit he's realizing that it's wrong. This is something he's lived before, right? So it isn't...

Okay. Hang on. This isn't the Circle. but it should be.

But he's distracted by the question and manages a sheepish wince.]
Yeah. That's mine. Sorry. [He glances at the wolf, who is far more interested in the newcomers than he is in the stick, approaching slowly, pears pricked, tail giving a tentative wag.]

We're still working on the fetch part though.
lonered: (Default)

[personal profile] lonered 2019-01-15 04:59 am (UTC)(link)
...I hate how well that sums it up.

[Keith mutters, but he's not letting that stop him from making another attack, even as he glances back between Hunk and Shiro.]

Wait this is a game?

[What did you guys do while he was gone? Wow. It's kind of neat. Shut up. He leaps at the mouse he hit before, and manages to land another pair of slashes, this time dodging the blow that comes his way without getting smacked odwn for his efforts.]

So how do we win?