acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2019-01-04 10:22 am

PHASE 3: AKVOS: THE END.






the great escape.
The Circle has quite a lot on their plate, this time around. Multiple players are fighting for the control of Akvos, and many difficult choices to make. No matter what path you choose, though, one thing is for certain: it is a bitter fight to the death to ensure that Akvos remains standing, one way or another.

There are three main areas for the characters to explore in the final log of Akvos: (1) The Kingdom of Akvos, where the King is fighting to seize control; (2) The Rift, where the characters will encounter the Dreamscapes; and (3) The Kingdom of Polankos, which is where King Ka'pouli has reigned since his arrival in the pocket dimension. Decisions made in all there areas will affect the outcome of Akvos, so get to exploring.




THE ASSAULT ON WAHINE.
The King’s forces will attack in three different fronts. There will be mermen attacking from above, riding saddled giant seahorses and manta rays, launching spears at the mermaid-warriors below with terrifying precision. They seem to be indiscriminate, in their aim -- the weaponry, charged with the same dark energy that the shadow creatures seem to be made out of, find their target in civilians and warriors alike, raining down a sea of terror upon the central stronghold of the Kingdom of Akvos.

The mermen will also be attacking at the ground-level, attempting to burst their way through the Palace Gates to flood the city with numbers. While the mermaids outnumber the mermen, the mermen are certainly more brutal than the mermaids. Some of them, though, in finding the city, are more concerned with looting it than with senselessly murdering everyone inside. Indeed, this is the most food they have seen in a long time -- and markets are destroyed in grabbing as much food and riches as they can, pressing closer to the Palace, and toward the Queen's stronghold.

And, finally, they will be attacking from below, navigating their way through a network of tunnels meant to transport goods and bursting their way into people’s homes, to sneak their way closer to their ultimate goal, which seems to be the Palace itself.

The Circle's main goal, here, is to protect civilians, usher theminto the underground strongholds beneath the Palace, and fight for their own lives should they attack the mermen first. Man the wall, if you so choose, to attempt to block the air attacks from the mantas. Fight on the ground, to protect Akvos from destruction. Or make your way to the underground strongholds and tunnels, to block access to the Palace. All of these will certainly assist in keeping Akvos safe.

In addition, please remember that shadow creatures (which can only be killed by magical means) are still making their way through the entirety of Akvos. While King Ka'pouli's forces are targeting the Palace of Wahine, the shadow creatures are still present everywhere. Get to killing!



INTO THE RIFT.
Some of you, however, have elected to traverse into the mysterious rift that appeared in the midst of the Fields of Akvosia. It looks like a black hole into nothingness, crackling with odd energy . . . and passing through it feels as though you have stepped through an icy waterfall. For a moment, you cannot breathe -- and then, you are treated to beauty.

The gaps between time and space are full of sparkling lights, bolts of rainbow starlight winding around you as you move through the uncertainty that is the void. It seems endless, but something inside you is tugging you forward . . . and, suddenly, there is a soft voice in your ear. A familiar one, to those who reside within the Circle . . . the confused voice of Astoria.

"Hello? My Travelers? How are you within the Void?" The Void? That word hadn't been used to describe whatever this magical place is before, but . . . well, a witch with the ability to send you all across the universe probably knows what she's talking about, right? "That should not be possible . . . who opened this doorway?"

You can tell her, or you can not. It seems to matter not, because: "Is this not getting through? Why can I not hear you . . . but I can feel you, I can -- please, if you can hear this, be careful. The Void is not something for mortals to interact with, and it can show you terrible things -- terrible things, so please--"

And, right before you have the opportunity to respond to our benevolent witch (or captor, depending on your point of view), you see a bizarre glass-like surface in front of you. It looks like a mirror, and you see a perfect reflection of yourself. It is absolutely captivating, and it beckons you . . . almost urging you to touch it. And Astoria's whisper grows a bit louder, more urgent:

"My dear Traveler, be careful what you encounter here -- can you hear me? Can you see me? I am trying to get you out of there, to bring you back home--Akvos is--"

But it is too late.

Your fingers graze the edge of the mirror, and you are pulled -- a sensation that is familiar to you, the same pull in your stomach that you feel whenever Astoria thrusts you across the universe, into new realities. And, when you blink your eyes again, and look around . . . you are no longer in Akvos, or the Void. You are somewhere entirely new.

Welcome to the Dreamscape.




THE KINGDOM OF POLANKOS.
Once the Circle emerges from the Rift and the Dreamscape, they will stumble into another world . . . but this one's wateris shallow, in comparison to the massive depths of the crystal-clear kingdom of Akvos. You can quite clearly see the surface, here, and there are shallows that allow you to come up onto islands, tropical in nature with fruit, odd creatures that appear to be multiple-headed monkeys and parrots, and sandy shores. It's a bit jarring to see, after spending so long underwater. Indeed, you emerge to trudge onto land, and look around, somewhat mystified that the deep-dwelling mermen would be from a place like this.

However, exploring the islands (which is not very difficult to do, as they are all small and will not take very much time) will yield the discovery that on the islands themselves are tunnels -- underwater caverns that thread through the islands to much deeper water. It's almost as if the islands themselves are barriers to the underwater caverns below -- shallow water, a layer of land, and then a (mer)man-made bubble of water below the barrier of land. And that whoever lived on these islands tunneled through them to find deeper water. Princess Kea, (who will attend on these journeys, while remaining in the water), will tell the Circle members that King Ka'pouli told her that when the mermen were cast out, they landed on solid land, and had to slowly dig deeper to their salvation.

Navigating through these tunnels will be somewhat perilous -- and the Circle members will need to carry Princess Kea to the nearest tunnel to get her into some water, because while she can breathe on the surface for a certain period of time, she cannot navigate the land as quickly as you people with legs. Additionally, underwater caving isn't exactly a blast, but the deeper you go, the more clues of civilization you can find. And, eventually, once you go deep enough, you emerge into a massive underwater cavern to find the small Kingdom of Polankos.

In comparison to the Kingdom of Akvos, Polankos is witheringly depressing. It is not brightly colored, nor open -- indeed, it is tiny, with mermen huddled together waiting patiently for the forces that went through the rift to return. There is not a lot to find here, save for some interesting weapons that possess a dark energy, versus a lightning energy -- and those weapons will be given to the Circle members who ask for them, because those who wield them are in no condition to fight. There is little food, little room to sleep, and these are a people clearly in need of assistance.

In order to get them out of Polankos, you will need to usher them through the tunnels back up to the Rift above -- it seems that King Ka'pouli opened the Rift on the surface, rather than risk the city below in case it did not work. The mermen there (who seem to be elderly and weak) will be eager for the assistance to get out Polankos, and at the promise of being brought into Akvos, they will happily go. There will be no resistance from them.

You may also see Princess Kea, who has filtered in and out of the Rift to assist on the journey -- teary-eyed, heartbroken at the sight of these individuals who require rescue, organizing the mermen with the promise of keeping them safe in Akvos.

"Hurry," she tells you, as she rouses another merman into getting to the nearest tunnel. "We do not have a lot of time to pull this off, and we must work quickly."

Additionally, please feel free to write up and work with your own prompts! These areas of the world are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore -- you may use as much leeway as you want in order to come up with what your character will do, especially in the Dreamscapes.

If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before!
paladorable: (015)

[personal profile] paladorable 2019-01-06 08:57 pm (UTC)(link)
A ☀ dreamscapes

[ Like so many others, Arenvald found himself entranced by the strange mirror that seemed to blossom from nothing in front of him. Heedless of Astoria's warnings, he reaches out, fingers brushing the glassy surface... and is suddenly whisked away. ]

i ☀ the primal in the throne room: [ The throne room of Ala Mhigo's royal palace is a grand, wide room, adorned with towering statues of lions and griffons. The throne, however, sits empty. There are no nobles here, no court, and no guards.

You find yourself here, a good distance away from a group of people sitting in a circle at the room's center. They are an odd bunch, some of them human, some decidedly not – women with the tails of snakes, alongside what looks like a large rodent gone walking on two legs and wearing a hooded coat. Others somewhere in between – men with the features of felines. They talk about politics, about the state of their nation, about where next to go now that their freedom has been won after two long decades of subjugation.

Arenvald and several others stand with you, well away from this meeting. You get the sense that you're here to observe, to protect, should it come to that. Judging by the quietly satisfied looks on your companions' faces, you get the sense that this meeting is going well.

Until one of the snake women, the one garbed in blue, is beckoned to speak. She rises to her full height, slithers her way to the center of the group, throws her arms to the sky and declares,

“You shall all worship Sri Lakshmi!”

All hell breaks loose then, as light comes pouring out of the fountains on either side of the throne. Crystals hidden in the water whose power gives shape to a massive woman. Beautiful, yes, but there is something ethereally terrifying about her, and the sheer power she radiates. The people in the middle of the room panic, your companions toss about the word “primal”, and with urgency declare that she means to make thralls of them all.

Arenvald turns to you then, seemingly mistaking you for someone else in the moment. He's not yet realized that this is a dream and that an ally from the Circle stands where the Warrior of Light should be standing. ]


It's up to us. Come on!


ii ☀ massacre at the waking sands: [ The Waking Sands is a small building of sand-colored stone in a small port town called Vesper Bay. It is quiet, usually, save the busting of merchants and the comings and goings of adventurers alike.

Today, it is a war zone.

The interior of the Waking Sands is in shambles, blood staining the floor and bullet holes riddling the walls. Soldiers in strange armor and full-face helms pour through the hallways, gunblades brought to bear, turning them on anyone and everyone they can find. It is in a back room that you find yourself, a place piled high with crates and old papers, the sounds of the battle and the screams of the dying muddled by distance but growing steadily closer.

With you in this room is Arenvald, dressed a bit differently than you would have seen him around the Circle. Gone is his shining armor or casual, more modern dress. Apart from him, there is a young woman (though still older than Arenvald) with features that can only be described as elven, her white hair braided tightly into a short ponytail, a spear gripped tightly in her hands, and an older man with the ears and tail of a cat.

The report of gunfire echoes closer still, and the cat-eared man shoves Arenvald – and by extension, you – behind a pile of crates, barking out in a harsh whisper,

“Stay put and stay quiet. Leave the fightin’ to me and Aulie.”

The man departs, then, lifting the fist weapons from his belt as he does. Without thinking, Arenvald reaches over, fingers tangling into your sleeve or clasping your shoulder in a white-knuckled grip. ]


B ☀ wildcard
[ Arenvald has a lot more to offer as far as dreamscapes, though anything from his early childhood will come with a CW for abuse, maiming, and possible mentions of rape. If you want an early memory of his, please let me know! You can PM me or hit me up on plurk.

Otherwise he can be found in Polankos helping with the merfolk or feeding sunlight into the rift to help overload and possibly close it.

Feel free to hit me with your own dreamscapes as well, or we can transition from one person's dream bubble to the next. I'm easy! Like I said, feel free to PM me at his journal or on plurk at [plurk.com profile] exposition to plot out the finer details of things. ]
Edited 2019-01-06 20:58 (UTC)
foundafamily: (pic#7644682)

[personal profile] foundafamily 2019-01-06 08:58 pm (UTC)(link)
[For a guy in Firo's line of work, someone calling out for you on the street can signal anything from an old acquaintance to a fellow about to plug you. But Firo stops and turns around anyway, a thin but polite smile on his face, because, outside the casino, this person could easily be a customer on their way in.

There's recognition in Firo's eyes and posture almost immediately--hatred replacing the polite blankness in his eyes, his mouth tightening into a line and his shoulders stiffening.

But he doesn't recognize Hank, not in the least; his first thought is that it's Edward, then he remembers that Edward's with the feds now, and Edward hadn't worn a uniform for years anyway. Besides, this guy doesn't look like him aside from the unmistakable air of a put-together cop.

The worst kind of cop.

Damn it, just what he needs, one of these assholes right outside the place.

He holds back from saying "what do you want?" or "fuck off" or punching the guy in the face. Firo is, after all, representing the Family right now.]


How can I help you?

[His tone is wary and hostile but not urgent. He's used to being approached by cops; what's currently tying his stomach in a knot is the fact that this guy is too close to the casino--Firo has to find a way to get him to buzz off quickly or get him out of the area.]
rightfully: (pic#12544965)

ii

[personal profile] rightfully 2019-01-06 09:28 pm (UTC)(link)
[ There had to have been a moment where Lucina opens her eyes and realised that, unlike the past weeks, she's no longer underwater - but tucked away in a brown little nook, the walls blending into the ceiling and floor both, surrounded by strangers. That little click of awareness, when the mind snaps to what is, though, is rather missing. The firm boundaries between waking and dreaming don't exist to the dreamer. Not typically, that is... and especially not now. She's never had great defense against magic. This is no different.

She simply accepts it, and when Arenvald's hand finds itself heavy and pressing on her shoulder, digging so well into the diagonal strap of her worn swordbelt, she glances over her shoulder at him without missing a beat. ]


I mislike this. [ She doesn't understand the sound of gunshots but, strangely, isn't asking why or what. ] We ought to be helping. To sit back while others put themselves in danger isn't right.

[ But apparently moralising is better? In these odd waters (of no water at all!), she clings steadfastly to her own fastidious moral compass and/or needless work ethic, rather like a life raft. ]
Edited 2019-01-06 21:29 (UTC)
rightfully: (pic#12064662)

dreamscape.

[personal profile] rightfully 2019-01-06 09:41 pm (UTC)(link)
[ While Lucina has seen her share of festive gatherings - first, as a crown princess, expectant of tribute; and then, whisked through the Outrealms like a thread through the eye of a needle, finding the bizarre and the delightful - a casino is entirely new to her. Even more oddly, she's dressed for it, her bright blue hair clashing in spectacular fashion with the mustard tint of her dress, and the shoes downright nonsensical. At some point, she's noted Falchion's absence, and kicks herself for the belated response time (not at all blaming the misleading dream she's in). Finding her blade is top priority. Of course.

Except not everyone agrees, do they? She's a pretty young woman, richly dressed and alone, in an underground casino. It takes all of ten seconds before a man with a smart suit and a smug jawline steps in front of her. ]


You look like you will bring me good fortune. Stay by my side, tonight. Be my good luck charm.

Thank you, but I'm afraid I have pressing matters to attend to. [ like finding her lost fucking sword help ] Please, excuse me.

[ He won't be having it, but who will Firo defend - the man with the ticket who is simply trying to make a new friend, or the unfriendly looking probable gatecrasher who is willing to come to blows if her search - for weapons, might I add - is interrupted? ]
lumberlady: (日影)

konoha | jinba | ota

[personal profile] lumberlady 2019-01-06 09:55 pm (UTC)(link)
01 | BENEATH THE PALACE OF WAHINE | SHELTER

[Konoha is not a fighter. She knows she isn't. She isn't trying to be pointlessly brave, isn't trying to potentially risk the lives of others who might need to defend her if she attempted to find a place on the battlefield... so she flees to the Underground, taking with her anyone she can find.

As the battle rages on above them, the clamor of conflict and clash occasionally audible in the strange, water-logged manner in which sound traveled in this world, Konoha huddles in the tunnels in a circle with the old and young, doing her best to hush them and keep them distracted with tales.]


And that's how Princess Kaguya left, and returned to the moon...

[But she's running out of stories, and Konoha turns to the nearest Circle member, brow furrowed with worry betraying her even as she manages a smile, trying to keep a brave face for the rest, despite her own fears. Pleading for a bit of help as she gently strokes the head of the merchild huddling at her breast.]

Let's hear a story from another world this time, okay?

02 | THE DREAMSCAPE, INTERRUPTED | A MOMENT OF PEACE (PERHAPS)

[You find yourself in a forest. Whether this is the first dream you've stumbled into or it suddenly begins infringing on your dream, the mountainside, just beginning to slope into a valley, is lush with new growth, with the beginning of a bountiful spring blooming here and there. A small, rural village can be seen spreading through the valley below between the trees, thatch roof homes interspersed between sprawling rice fields. In the trees birds are singing, and there, in the clearing... is Konoha, staring about in awe and confusion.

She had entered the rift because others had already gone, and come back alive, but... This- This wasn't Akvos, nor some strange, dark world.

It was hers. Her home. ... Wasn't it?]


03 | POLANKOS | TUNNEL TRAVEL

[She can't fight on the battlefield, but she can at least make herself useful helping in other ways. The elderly and the weak need to be taken to safety from this horrid, strange place, and they are not easy to carry over the parts of the tunnels that are dry between the portions of the world underwater proper.

At least, not easy for a human, maybe, but. Thankfully in this instant, (thankfully on the dry legs of their journey, at least), Konoha isn't.

She's dripping wet from making her way through the dark sea, just having crawled out into the dry tunnel, beginning to resituate her harness now that she doesn't need to swim for a while, giving reassurance to three whizened merfolk bobbing in the shallows as she does so. She can carry all of them, she's confident, but some of them are too frail to get up on her back by themselves... ah- there!]


Excuse me-

[She waves over the nearest Circle member she sees, gesturing to the waiting merfolk.]

Can you help me here?

[The faster they got these poor people out of here... The faster they could all leave. Right?]
fuck1ngusernam3: (how about nuh-uh)

[personal profile] fuck1ngusernam3 2019-01-06 10:32 pm (UTC)(link)
[Hank pulls a little face at the comment about his smell - but only a little one, cause if the whole ocean thing doesn't get in the way of that magic wolf nose then Hank probably does, he probably smells like terrible anchovie-based whiskey and stress.

So, whatever. He's putting a belt on a wolf so a mermaid can ride it to safety. He's trying not to think too hard about it.

He smiles at the kid as he swims up close to do it, trying to focus more on not scaring her than on the huge fucking predator he's right the fuck next to - and because he's doing that, he sees what's in the shadows a little ways away, past the kid's shoulder.]


You oughta get moving. We're gonna have a visitor in a minute.
sendinthecavalry: (60)

[personal profile] sendinthecavalry 2019-01-06 11:00 pm (UTC)(link)
[Somewhere off in the distance there's a guttural shout and the sound of heavy boots against concrete, all of which seem to be a bit to close for comfort. The Ghost, fins spinning as she takes in the sight of this new strangely armored, Guardian, doesn't spare a look over to the cacaphony and instead zooms a bit closer until she's very nearly fin to nose with her newest charge.]

Do we really have time for this? They'll be here soon and the Vanguard needs you, we gotta go!

[Almost as if on cue there's crackling from Lucina's watch, communications badly patched through by a very anxious and determined Ghost.]

-dian? Oh you better be getting this. Need you at the rendezvous point now- not going to hold much longer! And I'm sure as heck not going to die today!
fuck1ngusernam3: (talking headtilt)

[personal profile] fuck1ngusernam3 2019-01-06 11:09 pm (UTC)(link)
You work here, right? Right over there? Officer Anderson, I just got a couple questions about your uh, fine establishment. I know how busy you must be, so I promise, let's just head on in and I'll only take up a couple minutes of your time.

[He puts his hands in his pockets, casual. In one pocket there might or might not be the button he pushes to alert a team that might or might not be ready to rush into the place the moment Hank gives em the signal. Hank can't actually remember. He can't actually remember what the plan was. Oh well. He'll figure it out.]
shootstyles: (what a disappointment)

[personal profile] shootstyles 2019-01-06 11:10 pm (UTC)(link)
[Izuku runs his hands through his hair trying to make sense of what just happened. That was his memory. But he experienced it like a stranger inhabiting his own body. Like a strange sort of movie. It's uncomfortable to think about someone... knowing what it was like to be him. If only for a brief second.

Especially when that someone is a pretty girl who'd only met once before.]


Um. Y-yeah. I don't know what happened. Sorry about that.
shootstyles: (filled with DETERMINATION)

[personal profile] shootstyles 2019-01-06 11:13 pm (UTC)(link)
[Izuku leans into the hand harder than he'd like to admit. He doesn't feel as awful as he did the first time he overused his new powers but it's a similar sort of exhaustion. Like being completely empty of all of your energy. He tries to stand up straighter.]

I-I'm fine.

[Except he lurches and grips his t-shirt near his stomach to steady himself. He's clearly not fine and no one is stupid enough to by his excuse.]

I don't want to slow everyone down when we're so close.
punshots: (✘ scenic.)

[personal profile] punshots 2019-01-06 11:14 pm (UTC)(link)
i. dreamscapes.
[ There's only one way to move: forward. He knew that when he made the decision to believe Princess Kea and head into the rift. Maybe it's naive of him to believe her so thoughtlessly, but he does, and there are people on the other side of this tear in time and space that need their help. His help in particular may not contribute much over all, but as ever, he has to try.

Still, with Astoria's broken message ringing in his ears, he hesitates on the threshold, facing himself in the mirror. Whatever awaits them on the other side sure doesn't sound awesome, but he's not sure if he could even turn back now if he wanted to.

But he's not in this alone. He wasn't quite suicidal or stupid enough to make this journey into a spooky space-rift by his lonesome, so he glances over at his companion at his side, the corner of his eyes tight with worry, his fingers fretting together in front of his middle. ]


So...uh. Geronimo, or what?

[ That is, are they ready for this? ]

( ooc note: for dreamscapes, I'm open to memories being Prompto's, your character's, one and then the other, or something else entirely! If there's a specific memory of Prompto's you would like to see, hit me up on Plurk at [plurk.com profile] retroscape! Otherwise I'll just go ahead and choose one. )

ii. polankos.
[ Once he actually makes it through the rift and has dispatched whatever personal demons for the time being, he heads down into those deep tunnels until he reaches the Kingdom of Polankos — and once there, it's clear enough what must be done. This is no place to live, this is no place to thrive, and now he understands completely why Princess Kea is so committed to her cause. Getting the mermen out of here is the right thing to do. It has to be.

This time, there's no hesitation in his actions — he's never been too good at abiding in the presence of others while they suffer — and so soon enough he can be found ushering mermen through the caverns, helping them swim along with an arm around their shoulders as necessary. ]


H-hey, tell me the rest of that story about the fish that swallowed you. I gotta hear the end of that one! Heh...

[ He could use the distraction, and he's sure the merman he's assisting could as well. This might be their only chance to live a good life after years and years of suffering, so no pressure.

This just has to work. ]
cargoed: (Clipboard12_zpsrgf4y5sz)

[personal profile] cargoed 2019-01-06 11:22 pm (UTC)(link)
Well, no, but-

[ it takes a second for the words to sink in. he's gotten better at looking at a situation and working from it with little else to go off. whether or not he knows what this giant thing is that is currently attacking them doesn't matter as much right now. just enough that hey, that thing? bad. can kill you. dodge.

lance jumps off to the side to hide, trying to get his footing and his hands back on his gun. there is plenty of sounds behind him, but he's still trying to figure out what he can do. after a second, he'll turn back into the open, taking a couple of shots before hiding again. ]


What is that?! [ because the voice he's hearing seems to know a little more than he does. ] And how do we stop it?!
ketterdamned: (tomsturridge163)

[personal profile] ketterdamned 2019-01-06 11:30 pm (UTC)(link)
[ there is a very low tension that builds between his shoulder blades. he is still fighting that urge to simply slip past them into the tent, but he no doubt will be caught before he finds where inej is preparing. he doesn't know the layout of this place, doesn't even know where to begin, and if he creates suspicion this early...

so instead, he keeps his expression eased, his eyes wider than he ever really keeps them, looking from the man then to the woman who approaches. he knows the image he's giving off, and it feels as uncomfortable as a too-firm new coat, but kaz wears it all the same, his smile turning a bit embarrassed as he pulls his hand out of his pocket.

all the charm of a mercher. ]


I see. Well, if you could give her my name, I would be quite appreciative. [ a slightly brighter smile at the woman, bowing politely. ] Kaz.
sendinthecavalry: (48)

i. with so many apologies

[personal profile] sendinthecavalry 2019-01-06 11:32 pm (UTC)(link)
[The past few hours have been a whirlwind of chaotic fuckery, a thousand realities suddenly coalescing into one and Cayde's entirely certain that he'd like to get off this not-Vex wild ride. One of the few graces of this particular stop seems to be that things are relatively not on fire and nothing is actively exploding, so he'll count this as a win. A relaxing win, even if he's not at all sure of what's going on beyond 'people are talking and everyone looks kind of weird'.

And then something actually does explode and everything is ruined.

The flash of light is unexpected and temporarily blinding, and by the time that he resets his optics there's a massive figure before him and everyone seems to have decided that now is the proper time to freak out. People are yelling, something about thralls (apparently not the kind that he's used to) and then, wait...wait that's Arvenvald. Mister flashbang himself. Arenvald who apparently knows what's going on but doesn't have the courtesy of cluing Cayde in on anything at the moment.]


Woah woah woah! Back it up a second, I think I missed something here!

[There doesn't seem to be room for much explanation, though, and with a wide-eyed look over at Arenvald Cayde takes a few steps back, hand flying to his hip and settling over the Ace for what feels like the first time in forever.]

Just shoot it???
fuck1ngusernam3: (tired 2)

ii

[personal profile] fuck1ngusernam3 2019-01-06 11:52 pm (UTC)(link)
[Hank looks at the fingers in his sleeve. He follows them up to that face - familiar.

Right. It takes him a moment to - to what? Wake up? He wishes. To know, anyway. To remember. This isn't his first rodeo inside these whatever-the-fucks they are. He might not have the right words for what's happening but he knows it's not - well it's less real than usual, maybe. Probably. Something like that. It looks like the other guy doesn't even know that much.]


Arenvald.

[He hisses it, quiet as he can.]

Man, we gotta go, this- don't know how real this is but we gotta go. You got any weapons or, fuck, magic hands or something, any way to defend yourself?
wraithes: (039.)

[personal profile] wraithes 2019-01-06 11:52 pm (UTC)(link)
[ the woman offers him a plaintive smile, inclining her head toward her husband as she steps back toward the tent, entering a side-flap that appears to be for the performers only. the man, however, remained with kaz, though he continued passing out the flyers to individuals who walked past. encouraging people to come see the show, the ghafa family . . .

it only took one minute, maybe two, since the disappearance of the woman that the tent flap opens again, this time revealing inej -- dressed in acrobat silks, hair tied into a tight braid, barefoot against the ground as the woman (her mother) gestured with a hand toward kaz.

the expression on her face is hard to read -- incredulity, mixed with relief, mixed with a tinge of sadness, and then irritation as inej speaks to her mother quickly in suli. it seems to be something of a short conversation, though, as inej quickly strides toward the road, and without allowing kaz (or her parents) so much as a word, inej grabs kaz by the arm and pulls him along: ]


I will deal with him, Mama! He has been following us for weeks, entitled mercher -- he cannot understand us, do not worry, he would never put in the effort to learn.

[ in suli, for additional insult to injury to kaz, though the words 'mama' and 'mercher' is fairly universal. her parents look stunned as she essentially pulls kaz brekker along with zero care of (1) his limp or (2) his rich mercher status. and, as they get closer to the tent, inej says, underneath her breath, in kerch: ]

Admirer? Of all things?

[ WHAT IS WRONG WITH YOU ]
fairysong: (15)

[personal profile] fairysong 2019-01-07 12:28 am (UTC)(link)
...I do. [Okay, now that she's being told that she's not crazy, that's one worry off her chest. And she's able to calm down.

But not by much, because there's still a Vajra here.]
It's called a Vajra. A swarm of them attacked the place I was living, back home.

It turned out to be a misunderstanding, but... [She trails off. She has no idea if this one is going to be hostile or not.]
fairysong: (12)

[personal profile] fairysong 2019-01-07 12:34 am (UTC)(link)
[Funnily enough, there's a recreation of Shibuya on the Macross Frontier, so the cityscape is oddly familiar to Sheryl. The goo is new, though.

As are those... things.]
D-Reap-- what the hell does that mean?!

What's all the pink stuff?!
fairysong: (11)

[personal profile] fairysong 2019-01-07 12:37 am (UTC)(link)
[She stares at him.] I'm fine. I'm not crazy! I know what I saw. [And, frankly, it stings to not be believed.]

Take me to the top of that tent-- maybe we can see it from there!

[She isn't the sort of person who takes no for an answer.]
fairysong: (11)

[personal profile] fairysong 2019-01-07 12:38 am (UTC)(link)
Did you do this? [Sheryl, he'd just said he doesn't know anything.

She holds out one of her hands, staring at her arm. She'd felt it shatter and splinter, but it's completely unmarked.]
...I felt it break.

What was that thing, anyway?
fairysong: (87)

1

[personal profile] fairysong 2019-01-07 12:45 am (UTC)(link)
[Sheryl's down here, too; she's not a fighter any more than Konoha is, and she knows it. So she listens to the jinba tell her stories, knowing what she's trying to do, and chimes in appropriately with questions to guide.

She has some stories herself, of course, but all of this brings to mind a time not too long ago, stuck in a shelter with a bunch of frightened people as the Frontier was under assault.

She smiles, a little weary and thin.]
How do you feel about a song?

You know the words by now, don't you?
foundafamily: (pic#6109478)

[personal profile] foundafamily 2019-01-07 01:08 am (UTC)(link)
[Going through the motions of the dream, it doesn’t yet occur to Firo that he’s met the young woman before. He sees the tableau unfold because he’s watching her, but he’s only watching her because she’s a newcomer to the casino, that’s all. Making sure she’s not a cheater or a snitch or some other sort of risk takes precedence over anything else.

Anything else?

It’s hard to make out the exact words the woman and the man exchange from his vantage point, but it’s easy enough to figure out what’s going on. He feels his stomach tighten, and he’s marching over before he can even think about it. He stops midway between them, pivoted so that he’s not entirely eclipsing them but so that one shoulder separates the two.

Firo’s never exactly been a morally upright person. Perhaps he was before he could walk, when he was too young to slip his sticky fingers into someone’s pocket or land a punch on their throat. Either way, he hasn’t been one for as long as he (or his police file) can recall. And he’s never really been a nice person, unless you’re Ennis or one of his bosses. As long as the Family's casino isn't damaged, paying guests aren't disturbed, and profits aren't hurt, he couldn't care less what his clients do or what happens to them.

So he doesn’t have many scruples to mind, but this pair (well, the pushy jerk, really; the lady seemed to be minding her own business, whatever the hell it is) manages to stumble across one of the few that he does have.

He addresses them both but only faces the man for now, trying very hard to keep his polite casino manager smile plastered on his face, his nasal squawk modulated.]


Excuse me, sir, madam. Is there a problem here?
nogoldenmirror: (caution ☽ such a hungry well)

[personal profile] nogoldenmirror 2019-01-07 01:08 am (UTC)(link)
[Morrigan gives him a look, but remains still as he puts the belt on her. The child clutches onto the leather like a lifeline and a low rumble echoes in the witch's chest.]

I am only kidding. Despite rumors to the contrary, most witches don't practice cannibalism.

[She shakes her head, getting used to the shift in weight, then takes off. Once she has gotten the little mermaid to safety, Morrigan returns. Still in wolf form, watching carefully. He'd mentioned visitors; she's curious.]
heartslight: (21)

i!!! we can do changey memories! (i'm also cool with any u do for his)

[personal profile] heartslight 2019-01-07 01:09 am (UTC)(link)
[ Kairi isn't afraid. She hasn't been afraid of stepping into the darkness in the past, and doing so can't stop her now. She's stronger than she looks, emotionally at least, so she does her best in these moments to be helpful to Prompto. She's just glad to be here to help — everyone, not just him.

So she flashes him a soft smile, in an attempt to be reassuring, before nodding. ]


Yeah. [ A pause. ] Don't worry. It'll be okay, I know it will.

[ If that helps any. There's a certain amount of reassurance and confidence in her voice, though, backing up her words. ]
valuedstrength: (nothing ever lasts forever)

steve rogers | open

[personal profile] valuedstrength 2019-01-07 01:15 am (UTC)(link)
dreamscape;

[None of this is ideal. Steve knows a lot about making the best choice in a bad situation from his days as a soldier. Right or wrong, the princess is at least trying to find a way for everyone to live. Smarter people can work out what the world will like after. All Steve has is today and a desire to keep as many people alive as possible.

He knew this was incredibly dangerous before Astoria showed up. He has to admit it's nice for her to check in finally. Maybe, just maybe he can remind her again not to toss them around like ragdolls because the past month has been a nightmare for him.

Steve doesn't get to say much before his dream begins. If you can't view it for some reason, here's what you will find. Steve in military dress trying to get through the most unsettling victory party known to man. If you're from Earth the 1940s aesthetic is a tip off as to what they are celebrating. If not, well, it's a party. Have fun? Except Steve clearly isn't. Every flash of the camera sounds like a whistling sound before an explosion. The partiers are squabbling aggressively at some parts. In others, people just laugh as they clean up a wine spill on their clothing that looks like blood.

Steve is followed or rather haunted by a woman in a blue dress and dark hair. She asks him to dance over and over again, reminding him they can go home, as disappears and reappears like the phantom she is. Sometimes he manages to dance with her and others she disappears with the rest of the party to leave him alone.

Her voice still haunts the room. They can go home. Why can't he imagine it?]


POLANKOS;

[Steve is emotionally drained by the time they make through to the surface. The job isn't over yet. Frankly this isn't the first or last time he's had to pull it together. The sun and land help some, but it's clear from the grim look on his face that he's not having the best day. Really, who is?

Eventually they reach the tunnels and the city. Steve throws himself into the job of getting these men to safety. Regardless of who is right, this is definitely wrong. It brings back so many ugly memories that he can hardly stand it. He will. He always does.]
I can carry whoever needs it. [He offers and that's the end of what he has to say if he can help it. All he'll be focused on getting these men back and forth.]