acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2019-01-04 10:22 am

PHASE 3: AKVOS: THE END.






the great escape.
The Circle has quite a lot on their plate, this time around. Multiple players are fighting for the control of Akvos, and many difficult choices to make. No matter what path you choose, though, one thing is for certain: it is a bitter fight to the death to ensure that Akvos remains standing, one way or another.

There are three main areas for the characters to explore in the final log of Akvos: (1) The Kingdom of Akvos, where the King is fighting to seize control; (2) The Rift, where the characters will encounter the Dreamscapes; and (3) The Kingdom of Polankos, which is where King Ka'pouli has reigned since his arrival in the pocket dimension. Decisions made in all there areas will affect the outcome of Akvos, so get to exploring.




THE ASSAULT ON WAHINE.
The King’s forces will attack in three different fronts. There will be mermen attacking from above, riding saddled giant seahorses and manta rays, launching spears at the mermaid-warriors below with terrifying precision. They seem to be indiscriminate, in their aim -- the weaponry, charged with the same dark energy that the shadow creatures seem to be made out of, find their target in civilians and warriors alike, raining down a sea of terror upon the central stronghold of the Kingdom of Akvos.

The mermen will also be attacking at the ground-level, attempting to burst their way through the Palace Gates to flood the city with numbers. While the mermaids outnumber the mermen, the mermen are certainly more brutal than the mermaids. Some of them, though, in finding the city, are more concerned with looting it than with senselessly murdering everyone inside. Indeed, this is the most food they have seen in a long time -- and markets are destroyed in grabbing as much food and riches as they can, pressing closer to the Palace, and toward the Queen's stronghold.

And, finally, they will be attacking from below, navigating their way through a network of tunnels meant to transport goods and bursting their way into people’s homes, to sneak their way closer to their ultimate goal, which seems to be the Palace itself.

The Circle's main goal, here, is to protect civilians, usher theminto the underground strongholds beneath the Palace, and fight for their own lives should they attack the mermen first. Man the wall, if you so choose, to attempt to block the air attacks from the mantas. Fight on the ground, to protect Akvos from destruction. Or make your way to the underground strongholds and tunnels, to block access to the Palace. All of these will certainly assist in keeping Akvos safe.

In addition, please remember that shadow creatures (which can only be killed by magical means) are still making their way through the entirety of Akvos. While King Ka'pouli's forces are targeting the Palace of Wahine, the shadow creatures are still present everywhere. Get to killing!



INTO THE RIFT.
Some of you, however, have elected to traverse into the mysterious rift that appeared in the midst of the Fields of Akvosia. It looks like a black hole into nothingness, crackling with odd energy . . . and passing through it feels as though you have stepped through an icy waterfall. For a moment, you cannot breathe -- and then, you are treated to beauty.

The gaps between time and space are full of sparkling lights, bolts of rainbow starlight winding around you as you move through the uncertainty that is the void. It seems endless, but something inside you is tugging you forward . . . and, suddenly, there is a soft voice in your ear. A familiar one, to those who reside within the Circle . . . the confused voice of Astoria.

"Hello? My Travelers? How are you within the Void?" The Void? That word hadn't been used to describe whatever this magical place is before, but . . . well, a witch with the ability to send you all across the universe probably knows what she's talking about, right? "That should not be possible . . . who opened this doorway?"

You can tell her, or you can not. It seems to matter not, because: "Is this not getting through? Why can I not hear you . . . but I can feel you, I can -- please, if you can hear this, be careful. The Void is not something for mortals to interact with, and it can show you terrible things -- terrible things, so please--"

And, right before you have the opportunity to respond to our benevolent witch (or captor, depending on your point of view), you see a bizarre glass-like surface in front of you. It looks like a mirror, and you see a perfect reflection of yourself. It is absolutely captivating, and it beckons you . . . almost urging you to touch it. And Astoria's whisper grows a bit louder, more urgent:

"My dear Traveler, be careful what you encounter here -- can you hear me? Can you see me? I am trying to get you out of there, to bring you back home--Akvos is--"

But it is too late.

Your fingers graze the edge of the mirror, and you are pulled -- a sensation that is familiar to you, the same pull in your stomach that you feel whenever Astoria thrusts you across the universe, into new realities. And, when you blink your eyes again, and look around . . . you are no longer in Akvos, or the Void. You are somewhere entirely new.

Welcome to the Dreamscape.




THE KINGDOM OF POLANKOS.
Once the Circle emerges from the Rift and the Dreamscape, they will stumble into another world . . . but this one's wateris shallow, in comparison to the massive depths of the crystal-clear kingdom of Akvos. You can quite clearly see the surface, here, and there are shallows that allow you to come up onto islands, tropical in nature with fruit, odd creatures that appear to be multiple-headed monkeys and parrots, and sandy shores. It's a bit jarring to see, after spending so long underwater. Indeed, you emerge to trudge onto land, and look around, somewhat mystified that the deep-dwelling mermen would be from a place like this.

However, exploring the islands (which is not very difficult to do, as they are all small and will not take very much time) will yield the discovery that on the islands themselves are tunnels -- underwater caverns that thread through the islands to much deeper water. It's almost as if the islands themselves are barriers to the underwater caverns below -- shallow water, a layer of land, and then a (mer)man-made bubble of water below the barrier of land. And that whoever lived on these islands tunneled through them to find deeper water. Princess Kea, (who will attend on these journeys, while remaining in the water), will tell the Circle members that King Ka'pouli told her that when the mermen were cast out, they landed on solid land, and had to slowly dig deeper to their salvation.

Navigating through these tunnels will be somewhat perilous -- and the Circle members will need to carry Princess Kea to the nearest tunnel to get her into some water, because while she can breathe on the surface for a certain period of time, she cannot navigate the land as quickly as you people with legs. Additionally, underwater caving isn't exactly a blast, but the deeper you go, the more clues of civilization you can find. And, eventually, once you go deep enough, you emerge into a massive underwater cavern to find the small Kingdom of Polankos.

In comparison to the Kingdom of Akvos, Polankos is witheringly depressing. It is not brightly colored, nor open -- indeed, it is tiny, with mermen huddled together waiting patiently for the forces that went through the rift to return. There is not a lot to find here, save for some interesting weapons that possess a dark energy, versus a lightning energy -- and those weapons will be given to the Circle members who ask for them, because those who wield them are in no condition to fight. There is little food, little room to sleep, and these are a people clearly in need of assistance.

In order to get them out of Polankos, you will need to usher them through the tunnels back up to the Rift above -- it seems that King Ka'pouli opened the Rift on the surface, rather than risk the city below in case it did not work. The mermen there (who seem to be elderly and weak) will be eager for the assistance to get out Polankos, and at the promise of being brought into Akvos, they will happily go. There will be no resistance from them.

You may also see Princess Kea, who has filtered in and out of the Rift to assist on the journey -- teary-eyed, heartbroken at the sight of these individuals who require rescue, organizing the mermen with the promise of keeping them safe in Akvos.

"Hurry," she tells you, as she rouses another merman into getting to the nearest tunnel. "We do not have a lot of time to pull this off, and we must work quickly."

Additionally, please feel free to write up and work with your own prompts! These areas of the world are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore -- you may use as much leeway as you want in order to come up with what your character will do, especially in the Dreamscapes.

If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before!
fuck1ngusernam3: (considering 2)

[personal profile] fuck1ngusernam3 2019-03-01 05:13 pm (UTC)(link)
Sounds nice.

[As if Jeffrey doesn’t do most of the paperwork Hank’s supposed to be doing already. But he doesn’t do it as a favor, not exactly, and your boss doing your paperwork isn’t exactly delegating. Never fucking mind that shit.]

But uh, yeah, I guess. [He smiles crookedly to try and make himself seem more rueful than unenthusiastic. Operation Don’t Be A Drag is still in effect, after all.] Haven’t exactly been keeping up with my gigantic ray-gun target practice lately though so uh, I hope you’re not counting on me to watch your back too much.
Edited (Icon and also i am doing your tags out of order, i’ll have more time to do the other one on lunch break) 2019-03-01 17:15 (UTC)
sendinthecavalry: (40)

[personal profile] sendinthecavalry 2019-03-09 09:12 pm (UTC)(link)
[The very best, really. Honestly, the more people he can pawn his work off on the better; 'picks up' may not be quite truthful. Whatever. Not important. What is important is that Hank thinks that 'future' equals 'ray-guns'.]

Nu-uh, no energy weapons here.

[He pats the piece at his side, nodding towards the one his dream has designated for Hank.]

Just good, old-fashioned lead. Most things still go down just as easy without anything fancy. I mean, yeah, some people like using lasers and all that - not that I wouldn't, don't get me wrong, people just keep, ah, hiding them from me- but it's easier and sometimes less messy to put a bullet in something.

[Flashing a wink to his companion, he motions for him to follow through the underbrush.]

Just keep an eye on my six and we'll be golden.
fuck1ngusernam3: (suspicious)

[personal profile] fuck1ngusernam3 2019-03-09 09:22 pm (UTC)(link)
Less messy? Christ.

[Hank lets himself fall back behind Cayde, following but just far enough to let his eyes dip down to - well, his six, or whatever they're calling it. He does think about whether they're okay enough, with his little uh, his moment earlier, with the way Cayde's not touching him, that he can make a crack like the one he's about to but he wants them to be, he wants them to be okay enough, so he goes ahead and says it.]

You know, if you actually do got six of em down there to keep an eye on I think you might of held out on me.

[Cause he's a robot. You know. Ha ha. And also from another dimension, because that's where Hank's life is at right now. For all Hank knows Cayde might have six different detachable dicks.]
sendinthecavalry: (4)

[personal profile] sendinthecavalry 2019-03-12 12:56 am (UTC)(link)
[Well, that's a thing.

That's a hilarious thing.

Traveler bless Hank and his ability to make awful jokes, it helps lighten the mood really really well, and it draws a sharp bark of laughter and a look back until Cayde's grinning unabashedly in Hank's direction.]


I mean, how do you think I got the name 'Cayde-6'? Huh? Huh???

[Absolutely not that, but the setup was way too great to pass up.]
fuck1ngusernam3: (hey a smile)

[personal profile] fuck1ngusernam3 2019-03-12 01:42 pm (UTC)(link)
No, no, if you had a nickname about that it'd be grosser. I don't buy that. Try again, man.

[Hank has the brief thought that maybe he's supposed to be quiet, so they can sneak up on whatever hallucination it is they're here to kill. But Cayde would tell him if that was the case, right? Besides, even if he should shut up, making Cayde laugh might be worth losing the element of surprise for.]
sendinthecavalry: (7)

[personal profile] sendinthecavalry 2019-03-12 10:13 pm (UTC)(link)

Pshh, how do you know? Maybe this is like, tradition over where I’m from. You could be being culturally insensitive right now.

[If silence is supposed to be important, it’s very clear that Cayde is either not paying attention to that or just plain doesn’t care. Stealth and subterfuge were all well and good, but in the middle of something like this? He’d much rather poke fun in their back and forth, that’s a far more important use of his time. Besides, giving Hank crap outweighs any sort of sneaky advantage they might have.]

I think me and my six aught to be offended!
fuck1ngusernam3: (:] remix)

[personal profile] fuck1ngusernam3 2019-03-13 12:35 am (UTC)(link)
Well shit, in that case I guess I'd better apologize. How do they apologize for this sort of shit where you're from? You wanna bend over so I can kiss your six ass cheeks?

[Hank's grinning, slipping into the rhythm of this. He hasn't forgotten about his weird shit and how he fucked up and made everything awkward, but he can almost forget about it. Cayde's good at that, still, at making things feel right, and normal.]
ketterdamned: (tomsturridge170)

[personal profile] ketterdamned 2019-03-21 05:11 pm (UTC)(link)
[ it feels too familiar as they walk out of the tent and back into the streets, finding purpose and a sense of understanding in the easy way they moved in tandem. for all kaz knew, they could be back in ketterdam, rather than…whatever version of ravka they found themselves in. part of him wondered if they should be looking for grisha, of there was some kind of reason the void dropped them both here, if there was some kind of clue they needed to find.

but those thoughts are quickly pushed away by the task at hand. they have to get inej out of this town before the events that follow can be put into motion. he is not letting her get taken, not when he is here to do something about it. so despite his curiosity, they continue off down the pathway between tents, inej pulling up her hood and lightly setting her hand on his arm, pulling him back from the main road. he’s about to comment on it, ask if she saw something, when they redirect. inej would know better, and he does follow her as they keep to the shadows of the paths, the tents. kaz takes in as much of it as he can, aware of how low his chances and his interests are of ever traveling to ravka outside of this impossible memory of inej’s. it’s a moment to gather information. even if they are relatively on the run.

but then again - when aren’t they?

it’s not much longer before they reach the docks, and kaz comes to a quick pause, scanning just as inej does across the line of possible escape routes. if he had more time he could have bought their way onto one (with or without the actual funds). but as it stands, they have a limited window and a need to find out a way out, fast. he can assume what each of the ships are for, can tell the merchant ships from the slavers, the ones that fly the ravkan double eagles, most likely military, and then-

inej goes still at his side, but by the time he turns to try and figure out why, her voice is whispered out. none of this is real, and instead of butting in, kaz let’s her take control of the moment for herself. giving her the space, and the time, for whatever it is she needs. he’s aware of their surroundings, keeping watch in case anyone tried to approach, and then inej lets out a breath and takes him by the hand (causing him to immediately tense, body going tight) and she pulls him down into the street. he figures out what she is trying at a moment later, and instantly slips into the role of the moment, giving the guard a slight, polite bow, repeating in much more (genuinely) broken ravkan. ]


Ketterdam?

[ the guard looks between the two of them, at first suspicious before she is able to understand the situation. ah, of course, the poor tourist and his guide. this is a familiar enough situation. easy enough to wrap her head around, and she nods, turning to point off to one of the ships a little further down the docks.

kaz feels himself tense a bit at it, the ravkan out of his understanding. something feels wrong, but he can't figure out what yet. was it going to be this easy? ]
sendinthecavalry: (33)

[personal profile] sendinthecavalry 2019-03-25 01:35 pm (UTC)(link)
Now you’re totally being insensitive. I’m offended! Well, wait. No, maybe I’m not. Should I be offended if you’ve seen my ass and don’t remember what it looks like?

[He’s laughing through the words, grin blazing bright in his mouth and throat as he hurdles over a piece of debris blocking their descent. It’s almost like this is just another day, giving each other shit and taking it in return, and not a strange amalgamation of memories in the middle of an alien ocean. It’s a lot better to think of it as the former, Cayde’s sure of that.]

I think that deserves an apology, so c’mon. Let’s hear it.
fuck1ngusernam3: (:])

[personal profile] fuck1ngusernam3 2019-03-25 08:21 pm (UTC)(link)
Come on, what was offensive about that?

[Hank's not really hurtling over anything like Cayde is, he's keeping his eyes on the ground most of the time and so he can pick his way around all the debris, but he's also trying to keep up, and that's a delicate dance for a poor middleaged asshole trying to figure out how to follow an enthusiastic battle robot through some kind of post apocalyptic alien landscape without falling on his face like a moron. He thinks he's doing okay so far.]

Maybe you got other interchangeable asses I don't know about, what do I know about uh, Exos? Besides, I already told you I'd kiss it, if that's not good enough for you I really don't know what else I got to offer.