[She's tempted to just tell Astoria that the witch can solve her own damn problems after what had happened on Akvos, but Sheryl holds her tongue, because what will lashing out really accomplish at all.
Given where they'd just been, she's expecting a nautical vessel when Astoria says "ship," not something in space. Then the world gives way beneath her mind, and she wakes up--
--in a cot.
Somehow, Sheryl knows within moments that this isn't an oceanic ship, but one like she's familiar with. The gray metal bulkheads, the rigid cots, even the design of the door, the soft buzz under her feet. This is space. They're in space.
It feels nostalgic in a way she hadn't known she'd missed. The room feels familiar.
Then all the lights go out, and she yelps, reflexively. Only to call out:]
Is anyone else here? Can anyone hear me?
[She'll use her music, if she has to.]
[II: Ace Attorney Investigations]
[Sheryl genuinely hadn't realized how much she'd missed being out among the stars.
Granted, this ship is a far cry from the comforts of the Macross Frontier, or even the cold industrial factory city of the Macross Galaxy. It's much more in line with something like the Quarter-- she wonders if it, too, was a military ship.
But she'd missed home. She'd missed seeing starfields. She'd missed microgravity... even if they don't have that here. Honestly, she's curious what's generating the gravity, since it doesn't feel like centrifugal force, but it's clearly active, despite the intermittent power elsewhere on the ship.
Everything else, though, is super damn creepy. Including all these locked doors.
There has to be something behind them, right?
So you may come across the Galactic Fairy taking a hairpin and unbending it to form a makeshift lockpick, working at the lock of a nearby room. You may not have expected this skill from the diva, but it looks like she has it all the same.]
It's... a little weird that they're using old-fashioned locks like this here. Maybe they're backups in case the power went out?
[She muses, chewing her lip while focusing on the door.]
[III: My God, It's Full of Stars]
[The dining hall is hardly a home for fine cuisine, but it does have something the rest of the ship doesn't: A view of the outside.
And that same nostalgia is what brings Sheryl here to the large window out to the inky black of space, peppered with white dots. She puts her hand on the transparent panel-- she wonders what it's made of-- and just looks out past her reflection into the great beyond.
Granted, it's not an especially impressive starfield, but it makes her miss her home nonetheless.
Then she realizes something, and frowns, before saying out loud:]
Sheryl Nome
[She's tempted to just tell Astoria that the witch can solve her own damn problems after what had happened on Akvos, but Sheryl holds her tongue, because what will lashing out really accomplish at all.
Given where they'd just been, she's expecting a nautical vessel when Astoria says "ship," not something in space. Then the world gives way beneath her mind, and she wakes up--
--in a cot.
Somehow, Sheryl knows within moments that this isn't an oceanic ship, but one like she's familiar with. The gray metal bulkheads, the rigid cots, even the design of the door, the soft buzz under her feet. This is space. They're in space.
It feels nostalgic in a way she hadn't known she'd missed. The room feels familiar.
Then all the lights go out, and she yelps, reflexively. Only to call out:]
Is anyone else here? Can anyone hear me?
[She'll use her music, if she has to.]
[II: Ace Attorney Investigations]
[Sheryl genuinely hadn't realized how much she'd missed being out among the stars.
Granted, this ship is a far cry from the comforts of the Macross Frontier, or even the cold industrial factory city of the Macross Galaxy. It's much more in line with something like the Quarter-- she wonders if it, too, was a military ship.
But she'd missed home. She'd missed seeing starfields. She'd missed microgravity... even if they don't have that here. Honestly, she's curious what's generating the gravity, since it doesn't feel like centrifugal force, but it's clearly active, despite the intermittent power elsewhere on the ship.
Everything else, though, is super damn creepy. Including all these locked doors.
There has to be something behind them, right?
So you may come across the Galactic Fairy taking a hairpin and unbending it to form a makeshift lockpick, working at the lock of a nearby room. You may not have expected this skill from the diva, but it looks like she has it all the same.]
It's... a little weird that they're using old-fashioned locks like this here. Maybe they're backups in case the power went out?
[She muses, chewing her lip while focusing on the door.]
[III: My God, It's Full of Stars]
[The dining hall is hardly a home for fine cuisine, but it does have something the rest of the ship doesn't: A view of the outside.
And that same nostalgia is what brings Sheryl here to the large window out to the inky black of space, peppered with white dots. She puts her hand on the transparent panel-- she wonders what it's made of-- and just looks out past her reflection into the great beyond.
Granted, it's not an especially impressive starfield, but it makes her miss her home nonetheless.
Then she realizes something, and frowns, before saying out loud:]
...it isn't moving.
[That's all she volunteers.]