acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2019-02-12 12:27 pm

welcome to the horologium.






welcome to the horologium.
Some of you know it is coming. The World Jump, the chaotic thrust into a new universe. But some of you are new, and though you know what the mission is, it is a bit . . . troubling, sitting around and waiting for something to happen. But eventually, you get a message on your watch. It shows Astoria . . . dark hair framing her features, her voice light and musical. She sounds like herself, for the first time in some time . . . that spark of determination back in her eyes.

A MESSAGE FROM YOUR FRIENDLY NEIGHBORHOOD WITCH.
"It is time, my beloved Travelers, to go to our new destination . . . and I want you to know that I have the utmost faith in you. Akvos' loss has hurt us all, and I know that many of you doubt our mission. But please believe me when I say that you have done the best job anyone could ask of you. Akvos' destruction was not your fault . . . and to our newest members of our Circle, welcome to our journey. I can only hope that your journey here will work out to the benefit of us all."

That being said, you are journeying to the Horologium . . . it is a ship that has sent out a distress beacon. I am not sure when, or where, but I can feel great darkness, emanating from that place. I believe you all can combat what is done there, without interacting with the Void . . . so please, be safe, and I will see you all when you return."

And, just like that, there is a pull in your stomach . . . your vision blacks out and you feel the sudden sense of vertigo, a sensation of falling, and then . . . nothingness. You open your eyes, and you are suddenly waking up in the midst of . . . fog?


THE AWAKENING.
When you wake, you are greeted by metal — there’s an expanse of silver all around you. The cot you’re laying on is somewhat rigid, like a flattened wedge of cotton more than anything, encased in a capsule-like structure. Should you inspect your surroundings, you’ll find that there are three more cots in your room..or more notably, another person in the room in of itself. Depending on where you’ve been roused from your slumber, however, you’ll find that your circumstances differ.

➜ If you’ve woken up in the northeast wing of the ship, there seems to be a pool of saturated pink goo at your feet. It sticks to the bottom of your heel and collects at the very center of the room, oozing from the cracks and crevices within the metal lining of the walls. And even more notably, the goo has a particularly saccharine scent, as though it’s meant to be...consumed. Looks like you had the misfortune of waking up in the wing adjacent to the kitchen.

➜ In the northwest wing, the ship is functioning at an all time low. When you wake, the room is illuminated for a brief moment...before flickering out, only to leave you in pitch darkness. Power returns to the room intermittently and only for a few seconds at most, but it appears as though you and your newfound roommates will have to navigate the darkness if you want to leave.

➜ In the southwest wing, the fire alarm in your room has been activated for some inexplicable reason. It’s an obnoxiously loud siren that slices right through the whirring of the machinery around you — and it goes as far as to trigger the sprinklers hanging from the ceiling. Water sprays from above you, hopefully ensuring that you’ve woken up if nothing else has. It doesn’t seem to be draining either, so it may be for the best that you escape with some haste.

➜ In the southeast wing, your circumstances are for the most part rather unremarkable. An untouched room, mostly intact...until you try to open the door. It won’t budge — unless you have some form of super strength, your muscle power is rendered useless on its own. You might just have to commission someone else to help you...

Beyond your room, the word “Horologium.” stretches across the wall.

Welcome to your new home.




WHISPERS IN THE DARK.
In a way, it feels as though you’re suspended in time.

The ship is always humming, always whirring as it makes a haphazard attempt to function. The noise comes to a halt every so often, leaving you with nothing but silence and the idle creaking of the floor beneath you.

There are remarkably large, bright white doors that divide each and every wing. A circular window is positioned at the center of all 4 of these doors: but nothing can be seen through it. It’s likeness is that of a black hole’s, like someone had gone as far as to paint over it.

On every door, the same word is emblazoned in black lettering: EXIT.

Except the word itself appears to be scratched out to some degree — as though it were scrubbed out in a fit of desperation but remained no less.

When you see the door, you might be overcome with excitement. Or perhaps not. Regardless of what your reaction is like, the lights around you will dim and flicker at an alarming frequency. For a moment, it’s almost as though the gravity around you has slowed, and the hallways are becoming narrower by the second.. Voices and faces from the past emerge in your mind. You see someone you shouldn’t; they’re calling for you. They’re here with you right now, beckoning you to come closer...

If you reach the door and attempt to open it, it won’t budge. And the further you walk away from it, the more the effects will subside.

But there’s no telling if you’ll sleep well tonight.


INVESTIGATIONS
The ship is fitted to house approximately 500 people — it’s a bit of a ghost town, however, lived in but abandoned no less.

The chairs are in the mess hall aren’t aligned perfectly. The tables are a bit crooked. The lounge is lofty, but not pristine. The rooms may be barren, but it’s hard to shake the feeling that they were somehow someone else’s before they became yours. There’s an array of locked doors, varying in sizes and shapes, all of which withhold something potentially useful to you. You may be inclined to visit the lounge, the mess hall, rifle through the bedrooms . . . the ship is yours to explore.

However, how you interact with the ship is….entirely up to you. There is something to be found everywhere. Regardless of what you do, where you investigate and how, you might be tempted to look behind your shoulder.

After all, every decision you make matters...right?

(Every Player’s investigation prompt has the potential to differ greatly as your investigation will require mod input. We encourage you to ask as many questions as you would like, we are here to help and provide you with the information necessary.)

Additionally, please feel free to write up and work with your own prompts! These areas of the world are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore -- you may use as much leeway as you want in order to come up with what your character will do.

If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before!
vytal: (VwsH4ak)

clearly this is fine

[personal profile] vytal 2019-03-01 08:08 pm (UTC)(link)
[ the moment she sees inej fall to the ground, yang seems to momentarily snap out of her frightened state. she kneels down, hands sort of awkwardly hovering over the other girl. ]

I'm so sorry--are you okay?

[ but she helps herself onto her feet. yang feels terrible. unfortunately, her terror starts to take over again. the visions burn fresh in her mind. she can still hear adam's voice ringing in her head. inej's voice feels distant...but yang tries to focus on it. it'll keep her grounded. ]

Yang. It's...Yang.

[ her hand is still shaking, so she puts her cybernetic one over it before taking in a deep breath. she has to still it. it's over, now. ]

It's not real.
wraithes: (028.)

f i n e

[personal profile] wraithes 2019-03-01 09:41 pm (UTC)(link)
I am fine.

[ it's said quickly, in reassurance, but inej almost feels as if she's at a loss already. the other girl looks as if she's still upset, still on the verge of panic, and inej has no idea how to deal with that.

but then, she remembers when she was stuck in the prison wagon. when kaz was next to her, on the verge of panic himself, from being touched. being trapped. what had he told her to do, then? keep talking. about anything. distraction had worked with him. perhaps it worked with yang, too.

and so inej takes half a step forward, careful to maintain some level of space, and she doesn't touch her. instead, her voice remains soft, but firm, to cut through whatever yang is hearing: ]


Yang. I am Inej.

[ may as well introduce herself. ]

And I hear them too, the voices -- from my own past, and I am telling you, whatever you are hearing is not real. We are in this hallway alone, but together. Whatever is attempting to bewitch you is not here.

[ neither is tante halene, or the smell of her disgusting floral perfume. ]

We can find our way out together. We should go to where more people are, so we are not alone. Can you come with me?
vytal: (kheIkU6)

[personal profile] vytal 2019-03-03 08:07 pm (UTC)(link)
[ wise of inej to decide against physical contact. yang wouldn't take to it very well right now. her hand stops shaking. she's still taking deep breaths, trying to calm herself. ]

I know. I know it's not.

[ because she's been through this before. in the moment, it feels real. but she knows it isn't. ] But there's something seriously wrong with that room. I've seen things like that before, but it was like that room was closing in on me--it's not normal.

[ she bows her head. ] None of this is.

[ but she can't give up. she refuses to. inej's words are calming, for what it's worth. yang sighs, but she nods and picks herself back up. ] Yeah. Let's go.
wraithes: (038.)

[personal profile] wraithes 2019-03-03 08:27 pm (UTC)(link)
This place preys on the mind.

[ it's an agreement, a dark one, but her expression lightens slightly at yang's agreement to keep moving. inej has no idea who the girl is, but she knows how it feels to be trapped in your own mind, and to panic, with no one to help you. she wouldn't wish it on anyone else, even her worst enemy.

. . . well. maybe one or two worst enemies, but the crime would have to be fairly egregious.

all the same, she falls into step next to yang, careful to keep her distance, to avoid crowding her too much. but she does keep talking, her voice quiet and reserved. ]


I am not sure if it is just the nature of these strange ships, or something else, but I have not been able to sleep since arriving here. It is like someone is constantly watching me.

[ which isn't something inej is used to. she's usually the one watching, from the shadows. it's unnerving, to say the least. ]
vytal: (tumblr_inline_p2vbkoLzNH1t6c6km_540)

[personal profile] vytal 2019-03-03 10:25 pm (UTC)(link)
No kidding.

[ it's not meant to be rude; yang's just not having any of this. it's bullshit. she feels her emotions start to shift from being frightened to being pissed. at least it's a sign she's calming down.

she just wants to leave...but she's glad she's not doing it alone.
]

Guess I'm not the only one. I had that feeling since the moment I woke up in that stupid room with the fire alarm.
wraithes: (038.)

[personal profile] wraithes 2019-03-06 02:56 pm (UTC)(link)
I could not even open the door.

[ ruefully, as she walks with yang, one hand rubbing her other arm as she walks. she landed on it a bit weird, but she's trying not to call too much attention to it. it wasn't really yang's fault, after all. ]

It is as if the ship itself does not want us on it . . . or is trying to protect us. Why keep us locked in those pods when we woke up?
vytal: (PChpCJ6)

[personal profile] vytal 2019-03-10 02:00 am (UTC)(link)
No idea.

[ but. now that she says it... ]

I wouldn't be surprised if it was trying to protect us, with that noise that keeps going off and all. It's...definitely not anything good.
wraithes: (019.)

[personal profile] wraithes 2019-03-10 10:14 pm (UTC)(link)
It creates a sense of unease, that is certain.

[ and distracts her, and causes her hearing and balance to be off. it's frustrating, to say the least. ]

I am not familiar with these types of mechanics . . . or ships. Do you think the noise is the ship itself, or some type of creature?