acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2019-02-12 12:27 pm

welcome to the horologium.






welcome to the horologium.
Some of you know it is coming. The World Jump, the chaotic thrust into a new universe. But some of you are new, and though you know what the mission is, it is a bit . . . troubling, sitting around and waiting for something to happen. But eventually, you get a message on your watch. It shows Astoria . . . dark hair framing her features, her voice light and musical. She sounds like herself, for the first time in some time . . . that spark of determination back in her eyes.

A MESSAGE FROM YOUR FRIENDLY NEIGHBORHOOD WITCH.
"It is time, my beloved Travelers, to go to our new destination . . . and I want you to know that I have the utmost faith in you. Akvos' loss has hurt us all, and I know that many of you doubt our mission. But please believe me when I say that you have done the best job anyone could ask of you. Akvos' destruction was not your fault . . . and to our newest members of our Circle, welcome to our journey. I can only hope that your journey here will work out to the benefit of us all."

That being said, you are journeying to the Horologium . . . it is a ship that has sent out a distress beacon. I am not sure when, or where, but I can feel great darkness, emanating from that place. I believe you all can combat what is done there, without interacting with the Void . . . so please, be safe, and I will see you all when you return."

And, just like that, there is a pull in your stomach . . . your vision blacks out and you feel the sudden sense of vertigo, a sensation of falling, and then . . . nothingness. You open your eyes, and you are suddenly waking up in the midst of . . . fog?


THE AWAKENING.
When you wake, you are greeted by metal — there’s an expanse of silver all around you. The cot you’re laying on is somewhat rigid, like a flattened wedge of cotton more than anything, encased in a capsule-like structure. Should you inspect your surroundings, you’ll find that there are three more cots in your room..or more notably, another person in the room in of itself. Depending on where you’ve been roused from your slumber, however, you’ll find that your circumstances differ.

➜ If you’ve woken up in the northeast wing of the ship, there seems to be a pool of saturated pink goo at your feet. It sticks to the bottom of your heel and collects at the very center of the room, oozing from the cracks and crevices within the metal lining of the walls. And even more notably, the goo has a particularly saccharine scent, as though it’s meant to be...consumed. Looks like you had the misfortune of waking up in the wing adjacent to the kitchen.

➜ In the northwest wing, the ship is functioning at an all time low. When you wake, the room is illuminated for a brief moment...before flickering out, only to leave you in pitch darkness. Power returns to the room intermittently and only for a few seconds at most, but it appears as though you and your newfound roommates will have to navigate the darkness if you want to leave.

➜ In the southwest wing, the fire alarm in your room has been activated for some inexplicable reason. It’s an obnoxiously loud siren that slices right through the whirring of the machinery around you — and it goes as far as to trigger the sprinklers hanging from the ceiling. Water sprays from above you, hopefully ensuring that you’ve woken up if nothing else has. It doesn’t seem to be draining either, so it may be for the best that you escape with some haste.

➜ In the southeast wing, your circumstances are for the most part rather unremarkable. An untouched room, mostly intact...until you try to open the door. It won’t budge — unless you have some form of super strength, your muscle power is rendered useless on its own. You might just have to commission someone else to help you...

Beyond your room, the word “Horologium.” stretches across the wall.

Welcome to your new home.




WHISPERS IN THE DARK.
In a way, it feels as though you’re suspended in time.

The ship is always humming, always whirring as it makes a haphazard attempt to function. The noise comes to a halt every so often, leaving you with nothing but silence and the idle creaking of the floor beneath you.

There are remarkably large, bright white doors that divide each and every wing. A circular window is positioned at the center of all 4 of these doors: but nothing can be seen through it. It’s likeness is that of a black hole’s, like someone had gone as far as to paint over it.

On every door, the same word is emblazoned in black lettering: EXIT.

Except the word itself appears to be scratched out to some degree — as though it were scrubbed out in a fit of desperation but remained no less.

When you see the door, you might be overcome with excitement. Or perhaps not. Regardless of what your reaction is like, the lights around you will dim and flicker at an alarming frequency. For a moment, it’s almost as though the gravity around you has slowed, and the hallways are becoming narrower by the second.. Voices and faces from the past emerge in your mind. You see someone you shouldn’t; they’re calling for you. They’re here with you right now, beckoning you to come closer...

If you reach the door and attempt to open it, it won’t budge. And the further you walk away from it, the more the effects will subside.

But there’s no telling if you’ll sleep well tonight.


INVESTIGATIONS
The ship is fitted to house approximately 500 people — it’s a bit of a ghost town, however, lived in but abandoned no less.

The chairs are in the mess hall aren’t aligned perfectly. The tables are a bit crooked. The lounge is lofty, but not pristine. The rooms may be barren, but it’s hard to shake the feeling that they were somehow someone else’s before they became yours. There’s an array of locked doors, varying in sizes and shapes, all of which withhold something potentially useful to you. You may be inclined to visit the lounge, the mess hall, rifle through the bedrooms . . . the ship is yours to explore.

However, how you interact with the ship is….entirely up to you. There is something to be found everywhere. Regardless of what you do, where you investigate and how, you might be tempted to look behind your shoulder.

After all, every decision you make matters...right?

(Every Player’s investigation prompt has the potential to differ greatly as your investigation will require mod input. We encourage you to ask as many questions as you would like, we are here to help and provide you with the information necessary.)

Additionally, please feel free to write up and work with your own prompts! These areas of the world are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore -- you may use as much leeway as you want in order to come up with what your character will do.

If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before!
dadandgone: (A Million Bucks)

[personal profile] dadandgone 2019-03-15 01:55 am (UTC)(link)
[All Maes hears in that statement is 'if you make this work, then please teleport me at random times to prove a point.' Maes files that away for amusement later.]

If it's any reassurance, any time I've tried to teleport an object and didn't know it well enough it simply didn't go anywhere. I think you'll be okay.

[Maes turns around and takes a few steps away from Barabas. coming to a stop about ten feet away. They could experiment with distance later. At the moment this was more a test to see if it was even possible to teleport another individual without touching them. Maes returns to facing Barabas, he figures line of sight will be helpful.]

Alright. First test.

[He decides a count down will cause too much anxiety. Instead he focuses on Barabas's presence. He'd been spending several months in a make-shift office with the man now. They'd shared a lot in that time, so Maes knows more than just the superficial appearance, for a person it's important to know more than that, it's also about a kind of energy they give off -- the feelings tied to that person. He focuses on that, on the feeling of Barabas beside him and how that makes him feel. Maes finds the cord, but instead of pulling himself along it, he tugs at Barabas's presence instead.

If it works Barabas will likely feel a tug, a twist in gravity, and then he'll be at Maes's side.
]
Edited 2019-03-15 01:55 (UTC)
weremongoose: (Image81)

[personal profile] weremongoose 2019-03-15 03:55 am (UTC)(link)
Perfect. Then we're good to go.

[As long as he doesn't wind up in multiple pieces, he's all for giving this a go. Barabas watches Maes put some distance between them. Okay, good good. Small distance at first makes sense.

And since he's just the test subject, he waits.

Then he feels it, that pull. His eyes widen and then yep, here he is, right next to Maes, blinking at him. Barabas stares for a moment before a grin stretches over his face.]


Guess it works. Pretty good.
dadandgone: (Peace Out)

[personal profile] dadandgone 2019-03-16 08:57 pm (UTC)(link)
[Even if he'd planned to do that, Maes is still honestly a little surprised with himself. Surprised, and a little pleased. He's come a long way with learning how to use this ability, that's for sure. Maes grins in return.]

I figured it would work. Normally when I want to teleport to people I go to them, but I had a feeling that I could make it work the opposite way as well.
weremongoose: (Image140)

[personal profile] weremongoose 2019-03-17 06:40 pm (UTC)(link)
That's really useful.

[Barabas nods, before adding.] Weird feeling though. But you must know that.

[The whole teleporting thing.]
dadandgone: (Well That's Just Weird)

[personal profile] dadandgone 2019-03-19 10:07 pm (UTC)(link)
Just call me the living embodiment of an Emergency Exit. I do need to work on getting to know new Circle members though as they arrive. The more people I can make this power work with, the more beneficial it could be. Otherwise, I would have to rely on touch which in certain situations could be a problem. Not to mention the distance can be an issue -- I spent a good portion of our time in Akvos trying to get to people but it was pretty useless since we were so far apart and I didn't have anything to go on.

[He's starting to appreciate a little more Shiro's insistence that they practice with their abilities and learn the limitations to work around.]

You get used to that feeling.
weremongoose: (Default)

[personal profile] weremongoose 2019-03-20 06:58 pm (UTC)(link)
Makes sense. But it's a good idea to work on it. It's not hard to imagine some of our number getting themselves into the sort of trouble that a speedy exit out of would prove to be very useful.

[There are a lot of hero types among them. And Barabas knows that type. That type doesn't always consider their own safety before charging into the fray.]

You get used to a lot of things, I think. Best talent humanity has. It's the only way any of us survived what happened in my world.
dadandgone: (Peace Out)

[personal profile] dadandgone 2019-03-20 11:53 pm (UTC)(link)
I'll add it to the list when we return to the Temple.

[Aside from keeping the office records updated, Maes tended to spend the other half of his free time working with his abilities -- especially after Akvos.]

I've experienced as much myself...and I guess in a sense I'm living it. I didn't have any kind of special ability back home. [He grins, giving Barabas a teasing wink.] Unless you count managing to marry the best woman in the world a special ability.
weremongoose: (Image81)

[personal profile] weremongoose 2019-03-21 02:05 am (UTC)(link)
[Barabas's eyebrows lift at that before he laughs. Okay, Maes.] You know, that does seem like quite the talent. I'll give it to you. There's your super power. There are certainly worse ones to have.

[The redhead shakes his head. What a dork this guy.]

But for someone who isn't used to having magic, you've made a good go at it.