acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2019-02-12 12:27 pm

welcome to the horologium.






welcome to the horologium.
Some of you know it is coming. The World Jump, the chaotic thrust into a new universe. But some of you are new, and though you know what the mission is, it is a bit . . . troubling, sitting around and waiting for something to happen. But eventually, you get a message on your watch. It shows Astoria . . . dark hair framing her features, her voice light and musical. She sounds like herself, for the first time in some time . . . that spark of determination back in her eyes.

A MESSAGE FROM YOUR FRIENDLY NEIGHBORHOOD WITCH.
"It is time, my beloved Travelers, to go to our new destination . . . and I want you to know that I have the utmost faith in you. Akvos' loss has hurt us all, and I know that many of you doubt our mission. But please believe me when I say that you have done the best job anyone could ask of you. Akvos' destruction was not your fault . . . and to our newest members of our Circle, welcome to our journey. I can only hope that your journey here will work out to the benefit of us all."

That being said, you are journeying to the Horologium . . . it is a ship that has sent out a distress beacon. I am not sure when, or where, but I can feel great darkness, emanating from that place. I believe you all can combat what is done there, without interacting with the Void . . . so please, be safe, and I will see you all when you return."

And, just like that, there is a pull in your stomach . . . your vision blacks out and you feel the sudden sense of vertigo, a sensation of falling, and then . . . nothingness. You open your eyes, and you are suddenly waking up in the midst of . . . fog?


THE AWAKENING.
When you wake, you are greeted by metal — there’s an expanse of silver all around you. The cot you’re laying on is somewhat rigid, like a flattened wedge of cotton more than anything, encased in a capsule-like structure. Should you inspect your surroundings, you’ll find that there are three more cots in your room..or more notably, another person in the room in of itself. Depending on where you’ve been roused from your slumber, however, you’ll find that your circumstances differ.

➜ If you’ve woken up in the northeast wing of the ship, there seems to be a pool of saturated pink goo at your feet. It sticks to the bottom of your heel and collects at the very center of the room, oozing from the cracks and crevices within the metal lining of the walls. And even more notably, the goo has a particularly saccharine scent, as though it’s meant to be...consumed. Looks like you had the misfortune of waking up in the wing adjacent to the kitchen.

➜ In the northwest wing, the ship is functioning at an all time low. When you wake, the room is illuminated for a brief moment...before flickering out, only to leave you in pitch darkness. Power returns to the room intermittently and only for a few seconds at most, but it appears as though you and your newfound roommates will have to navigate the darkness if you want to leave.

➜ In the southwest wing, the fire alarm in your room has been activated for some inexplicable reason. It’s an obnoxiously loud siren that slices right through the whirring of the machinery around you — and it goes as far as to trigger the sprinklers hanging from the ceiling. Water sprays from above you, hopefully ensuring that you’ve woken up if nothing else has. It doesn’t seem to be draining either, so it may be for the best that you escape with some haste.

➜ In the southeast wing, your circumstances are for the most part rather unremarkable. An untouched room, mostly intact...until you try to open the door. It won’t budge — unless you have some form of super strength, your muscle power is rendered useless on its own. You might just have to commission someone else to help you...

Beyond your room, the word “Horologium.” stretches across the wall.

Welcome to your new home.




WHISPERS IN THE DARK.
In a way, it feels as though you’re suspended in time.

The ship is always humming, always whirring as it makes a haphazard attempt to function. The noise comes to a halt every so often, leaving you with nothing but silence and the idle creaking of the floor beneath you.

There are remarkably large, bright white doors that divide each and every wing. A circular window is positioned at the center of all 4 of these doors: but nothing can be seen through it. It’s likeness is that of a black hole’s, like someone had gone as far as to paint over it.

On every door, the same word is emblazoned in black lettering: EXIT.

Except the word itself appears to be scratched out to some degree — as though it were scrubbed out in a fit of desperation but remained no less.

When you see the door, you might be overcome with excitement. Or perhaps not. Regardless of what your reaction is like, the lights around you will dim and flicker at an alarming frequency. For a moment, it’s almost as though the gravity around you has slowed, and the hallways are becoming narrower by the second.. Voices and faces from the past emerge in your mind. You see someone you shouldn’t; they’re calling for you. They’re here with you right now, beckoning you to come closer...

If you reach the door and attempt to open it, it won’t budge. And the further you walk away from it, the more the effects will subside.

But there’s no telling if you’ll sleep well tonight.


INVESTIGATIONS
The ship is fitted to house approximately 500 people — it’s a bit of a ghost town, however, lived in but abandoned no less.

The chairs are in the mess hall aren’t aligned perfectly. The tables are a bit crooked. The lounge is lofty, but not pristine. The rooms may be barren, but it’s hard to shake the feeling that they were somehow someone else’s before they became yours. There’s an array of locked doors, varying in sizes and shapes, all of which withhold something potentially useful to you. You may be inclined to visit the lounge, the mess hall, rifle through the bedrooms . . . the ship is yours to explore.

However, how you interact with the ship is….entirely up to you. There is something to be found everywhere. Regardless of what you do, where you investigate and how, you might be tempted to look behind your shoulder.

After all, every decision you make matters...right?

(Every Player’s investigation prompt has the potential to differ greatly as your investigation will require mod input. We encourage you to ask as many questions as you would like, we are here to help and provide you with the information necessary.)

Additionally, please feel free to write up and work with your own prompts! These areas of the world are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore -- you may use as much leeway as you want in order to come up with what your character will do.

If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before!
blindfoster: (fae03)

[personal profile] blindfoster 2019-02-15 02:42 am (UTC)(link)
[ 1. - Gross ]

[Quentin woke up in a weird capsule in a weird cot. Spike had been curled up on his chest, and thankfully the rose goblin was still on his shoulder when Quentin stepped in the goo. It had squished in an exceptionally unpleasant way under his feet.]

Ugh... it won't come off. [He's trying to scrape it off his shoes now. Not a lot of luck.] That in Oberon's name is this stuff anyway? It smells terrible?

[He hadn't thought to put on a human disguise illusion, so his pointed ears and almost metallic looking bronze-colored hair are on full display. He's got other things to worry about, after all.]


[ 2. - Following the sound ]

[The sound, when it's sounding, is all-consuming. Quentin can't escape from it, so instead he's trying to figure out where it's coming from. He moves through dim hallways slowly. His eyesight in minimal light is exceptional, so that's not the problem here, or what is making him look so uneasy.

Nope. That's...]


This is basically a horror movie, right? We're stuck in a sic-fi horror film.

[He likes those kind of movies, but has no desire to be in one. So wide blue eyes might be pleading a bit as they meet anyone close enough to have heard that observation. You know what's good for surviving horror movies? The buddy system. That's what.] I don't think I like space.

Any idea where that noise is coming from? [Because it sounds like it's everywhere.]


[ 3. - Bedrooms ]

[Since they are going to need a place to sleep, and Quentin does not want to go back in the room with the goo, thanks, he's looking for another option. So he pokes his head into the nearest one, startling when he sees someone.]

...n one of these rooms are exactly hospitable, huh?

[From his shoulder, the little rose goblin chirps its agreement. Not a fan.]


[ 4. - Wildcard ]

(( anything not here, hit me up here, via PM or at [plurk.com profile] seasided ))
hatamon: (☼ 02)

2

[personal profile] hatamon 2019-02-16 07:49 pm (UTC)(link)
What, you don't like horror movies?

[ Space is a great setting for one, when you think about it. The isolation alone cranks everything up to an 11. Granted, it's a little harder to appreciate a well-crafted creepy atmosphere when their lives are in very real danger, but that's not going to stop Takeru from trying.

He shrugs at Quentin's question, using his power to form a makeshift flashlight in his hand and then shines the resulting light down the hall. ]


That way?

[ Every direction feels like as good a guess as any other, honestly. ]
blindfoster: (human02)

[personal profile] blindfoster 2019-02-17 08:07 am (UTC)(link)
I like them fine to watch.

[Quentin makes a face as he adds, in case it wasn't clear,] I'm a little less keen on actually being in one.

[That is the worrying part. A glance over when there's suddenly light. Oh good, that's handy.]

That way is as good as any to start.

[Then. Quieter.] What do you think it is?
hatamon: (☼ 25)

[personal profile] hatamon 2019-02-20 04:45 pm (UTC)(link)
I'd bet on it having something to do with the Darkness Astoria was talking about. Not that that helps much.

[ Darkness can take a lot of forms, after all. ]

You know what's great about horror movies? [ He says a moment later, turning his head to grin. It could read as pretty tone-deaf to Quentin's discomfort, but he has something else in mind. ] They're simple. You escape the bad guys and take them down.

[ No moral ambiguity, no sad merpeople looking at them with hopeful eyes, no weighing complicated choices about who gets to live. Whatever happened to the crew here is already in the past and out of the Circle's hands. ]

There are worse places to be than a horror movie. Maybe all we'll have to deal with is a space monster.
blindfoster: (fae34)

[personal profile] blindfoster 2019-02-21 01:41 am (UTC)(link)
Until the sequel. [Optimism! A little pause and he adds.] Not all monsters are the bad guy.

[His friends are sea witches and trolls and reformed death omens, so he has a few opinions on that point.] And even if it is a monster, there should be people here, right?

[Quentin frowns, looking around as if expecting to see some sign of said people, but just like it's been since he opened his eyes here. Empty.] If something happened to them, maybe we can still help.