acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2019-02-12 12:27 pm

welcome to the horologium.






welcome to the horologium.
Some of you know it is coming. The World Jump, the chaotic thrust into a new universe. But some of you are new, and though you know what the mission is, it is a bit . . . troubling, sitting around and waiting for something to happen. But eventually, you get a message on your watch. It shows Astoria . . . dark hair framing her features, her voice light and musical. She sounds like herself, for the first time in some time . . . that spark of determination back in her eyes.

A MESSAGE FROM YOUR FRIENDLY NEIGHBORHOOD WITCH.
"It is time, my beloved Travelers, to go to our new destination . . . and I want you to know that I have the utmost faith in you. Akvos' loss has hurt us all, and I know that many of you doubt our mission. But please believe me when I say that you have done the best job anyone could ask of you. Akvos' destruction was not your fault . . . and to our newest members of our Circle, welcome to our journey. I can only hope that your journey here will work out to the benefit of us all."

That being said, you are journeying to the Horologium . . . it is a ship that has sent out a distress beacon. I am not sure when, or where, but I can feel great darkness, emanating from that place. I believe you all can combat what is done there, without interacting with the Void . . . so please, be safe, and I will see you all when you return."

And, just like that, there is a pull in your stomach . . . your vision blacks out and you feel the sudden sense of vertigo, a sensation of falling, and then . . . nothingness. You open your eyes, and you are suddenly waking up in the midst of . . . fog?


THE AWAKENING.
When you wake, you are greeted by metal — there’s an expanse of silver all around you. The cot you’re laying on is somewhat rigid, like a flattened wedge of cotton more than anything, encased in a capsule-like structure. Should you inspect your surroundings, you’ll find that there are three more cots in your room..or more notably, another person in the room in of itself. Depending on where you’ve been roused from your slumber, however, you’ll find that your circumstances differ.

➜ If you’ve woken up in the northeast wing of the ship, there seems to be a pool of saturated pink goo at your feet. It sticks to the bottom of your heel and collects at the very center of the room, oozing from the cracks and crevices within the metal lining of the walls. And even more notably, the goo has a particularly saccharine scent, as though it’s meant to be...consumed. Looks like you had the misfortune of waking up in the wing adjacent to the kitchen.

➜ In the northwest wing, the ship is functioning at an all time low. When you wake, the room is illuminated for a brief moment...before flickering out, only to leave you in pitch darkness. Power returns to the room intermittently and only for a few seconds at most, but it appears as though you and your newfound roommates will have to navigate the darkness if you want to leave.

➜ In the southwest wing, the fire alarm in your room has been activated for some inexplicable reason. It’s an obnoxiously loud siren that slices right through the whirring of the machinery around you — and it goes as far as to trigger the sprinklers hanging from the ceiling. Water sprays from above you, hopefully ensuring that you’ve woken up if nothing else has. It doesn’t seem to be draining either, so it may be for the best that you escape with some haste.

➜ In the southeast wing, your circumstances are for the most part rather unremarkable. An untouched room, mostly intact...until you try to open the door. It won’t budge — unless you have some form of super strength, your muscle power is rendered useless on its own. You might just have to commission someone else to help you...

Beyond your room, the word “Horologium.” stretches across the wall.

Welcome to your new home.




WHISPERS IN THE DARK.
In a way, it feels as though you’re suspended in time.

The ship is always humming, always whirring as it makes a haphazard attempt to function. The noise comes to a halt every so often, leaving you with nothing but silence and the idle creaking of the floor beneath you.

There are remarkably large, bright white doors that divide each and every wing. A circular window is positioned at the center of all 4 of these doors: but nothing can be seen through it. It’s likeness is that of a black hole’s, like someone had gone as far as to paint over it.

On every door, the same word is emblazoned in black lettering: EXIT.

Except the word itself appears to be scratched out to some degree — as though it were scrubbed out in a fit of desperation but remained no less.

When you see the door, you might be overcome with excitement. Or perhaps not. Regardless of what your reaction is like, the lights around you will dim and flicker at an alarming frequency. For a moment, it’s almost as though the gravity around you has slowed, and the hallways are becoming narrower by the second.. Voices and faces from the past emerge in your mind. You see someone you shouldn’t; they’re calling for you. They’re here with you right now, beckoning you to come closer...

If you reach the door and attempt to open it, it won’t budge. And the further you walk away from it, the more the effects will subside.

But there’s no telling if you’ll sleep well tonight.


INVESTIGATIONS
The ship is fitted to house approximately 500 people — it’s a bit of a ghost town, however, lived in but abandoned no less.

The chairs are in the mess hall aren’t aligned perfectly. The tables are a bit crooked. The lounge is lofty, but not pristine. The rooms may be barren, but it’s hard to shake the feeling that they were somehow someone else’s before they became yours. There’s an array of locked doors, varying in sizes and shapes, all of which withhold something potentially useful to you. You may be inclined to visit the lounge, the mess hall, rifle through the bedrooms . . . the ship is yours to explore.

However, how you interact with the ship is….entirely up to you. There is something to be found everywhere. Regardless of what you do, where you investigate and how, you might be tempted to look behind your shoulder.

After all, every decision you make matters...right?

(Every Player’s investigation prompt has the potential to differ greatly as your investigation will require mod input. We encourage you to ask as many questions as you would like, we are here to help and provide you with the information necessary.)

Additionally, please feel free to write up and work with your own prompts! These areas of the world are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore -- you may use as much leeway as you want in order to come up with what your character will do.

If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before!
courtmagic: (well.)

[personal profile] courtmagic 2019-02-15 07:56 am (UTC)(link)
[two long haired careless men in a room. at least no one has walked in on their musing yet.]

Oh, that wasn't my intention. Do you want a scary story?

[in all his years, he's amassed stories on every subject. he's no author, no famed teller, but he remembers - and he can do his best.]
thedarkbond: (dark night maiden)

[personal profile] thedarkbond 2019-02-15 11:47 am (UTC)(link)
[Ren's tone sounds much more cheery when he replies to that question, and it comes without hesitation.] Oh, I'd love one. But I'll warn you that I'm pretty hard to scare...if it's a good story anyway, though, I'll still be happy.

[Interesting stories from others are the kinds of things Ren revels in, and he's absolutely taking the opportunity in a place where there's people from a multitude of different worlds to hear some new ones.]
courtmagic: (smug.)

[personal profile] courtmagic 2019-02-18 11:13 am (UTC)(link)
I'll strike you a deal. A story from you in exchange for this one.

[to further his quest for knowledge, for wanting to know about people - to place into his own archives, to retell at a later date.]
thedarkbond: (Default)

[personal profile] thedarkbond 2019-02-19 12:23 pm (UTC)(link)
Oh, that's fine. I'm great at stories. [Great at making them up on the spot, more like, but in a sense, that can be telling about a person and what they came from as well.] But I asked first, so that means you can go first, right?

[It gives him more time to come up with something, too.]
courtmagic: (steady.)

[personal profile] courtmagic 2019-02-25 10:39 am (UTC)(link)
Alright.

[looking back up at the ceiling, he decides to go for something ridiculous that might send a slight shiver up someone's spine.]

This was several years ago that I recall hearing about this. Apparently, it was fashionable in one certain country to take long hair and fashion it into a sort of style where it would be piled high and kept very stiff for a number of days, since it was so tiresome to do every day. An interesting look, to be sure. Now, one woman who was the word on fashion, she of course decided to try this out. Of course, it being summer, she had no idea how long it would truly last.

It was all well and fine, except that two days later, she noticed that something had bitten her in her sleep. Going to the doctor, she discovered it was a snakebite, and that if she hadn't come in, she would have been very ill from the poison. Now, there were no snakes in her house, she was positive after a thorough inspection, and decided to write it off as a fluke. Except, the next day, there was two more. And on the third day, yet another. And there was no possible place for a snake to be hiding, except...

In a panic, she took scissors to cut off her once long and proud hair, frantically chopping it as the truth occurred to her. And when the creation fell to the ground, it fell apart, revealing not just one snake, but a whole nest of tiny, deadly vipers, all now very, very angry.

[he shrugs.]

What happened next, I'm not sure. Maybe she left the country. Maybe she was bitten enough to fall ill. Legend doesn't go that far.
thedarkbond: (judgebau)

[personal profile] thedarkbond 2019-02-28 02:55 pm (UTC)(link)
[Ren is definitely the wrong person to be trying to send a shiver up the spine of, since he just looks more and more curious as the story goes on. The ending makes him pout a little, though, and he holds a hand up to his chin as if he's trying to be thoughtful about it even if he mostly just looks huffy.]

That's kind of an anticlimax...though it seems silly for the snakes to bite the person that was giving them a home. Maybe they should've done something like Medusa and just made themselves into her hair, right?

[Because that's definitely how that works. Obviously agreements can be made with your weird hair snakes and their living arrangements.]
courtmagic: (perch.)

[personal profile] courtmagic 2019-03-01 06:53 am (UTC)(link)
She was probably irritating them, hairspraying and messing with her hair, not bothering to check anything. I don't think it's supposed to be anything but a cautionary joke about hair getting too big, though.

[says the man with hair that long. Medusa, though...he chuckles.]

It takes a very particular woman to live with snakes as her hair.
thedarkbond: (undead angel)

[personal profile] thedarkbond 2019-03-01 01:04 pm (UTC)(link)
[That, at least, gets a little bit of a laugh out of Ren.] We're probably the wrong people for that story, then, aren't we...?

[He flips his hair out from under him and over the arm of the chair he's lying on. It's not quite as long as Merlin's, but...it's not that far off either, honestly.] What kind of woman do you think it takes, then? You make it sound like you know...
courtmagic: (portrait.)

[personal profile] courtmagic 2019-03-06 01:43 am (UTC)(link)
And if I said that I did?

[he grins a little, thinking back on moments that were nothing but memory now.]
thedarkbond: (Default)

[personal profile] thedarkbond 2019-03-06 06:35 am (UTC)(link)
Then I'd be curious about it, of course...Medusa is a pretty old myth, right?

[Ren is a bit of a history buff, and while he favours learning about things like conquerors, when you go far enough back that kind of thing tends to start tying into mythology as well. And he definitely doesn't dislike learning about cool monsters and gods and stuff, either.]