

a storm approaches.This log is for everyone who signed up for The Storm investigation. Feel free to use the here to plot further on how you plan on approaching The Storm, and the issue. The mod questions thread is also open, if you have anything you would like to run by us.
the investigation.It takes a day of preparation, and a day of discussion, before you are led further down into the tunnels. It's pitch black, but one of the BGs who you have become familiar enough with turns on a low light and continues further. You walk for ten, fifteen, twenty minutes, and then turn a corner into a large, open cavern. The BG explains that at one time, this had been an underground transportation system - old and unused for centuries, now, but still in working order.
They file each of you onto a single car - it seems to be large enough to fit nearly a hundred, possibly more, bodies - so everyone has a space. The BG explains that they have already input the coordinates into the system, and that once they close the door, you will be transported to the last known location. The car will be programmed to wait for 72 hours, and then will return to this location. There is food and water supplied, and already packed, in the car. If you are not back in the car by that time, it will leave you behind. They then give their farewells, thank you for your help and readiness, and step away from the door - letting it close behind them. The car travels down a pitch black tunnel, and while the inside is dimly lit enough for the Circle Members to see each other and move around without hinderance, you can see nothing through the windows. It continues for a few hours at this rate - nothing to see, no idea where you are going. That is, until it seems to break through the surface, the track running through buildings and another, unknown area of the city.
The streets and buildings are abandoned, the tech old and outdated, windows broken out and dust filling the street. The sky, like back in the city you knew before, is cloudy and grey. But these clouds are different - these clouds are dark in a way you haven't seen before. You travel for another half hour above ground before the cart comes to a stop, and during this time it happens twice. A low rumble, seeming to come from everywhere at once, and then a few heartbeats after, a disasterous flash of lighting - miles away, yes, but threatening and gigantic, brighter and more violent than you've ever seen lightning before. The crash shakes the ground under you, and the damage is immense.
But the buildings are abandoned, the streets empty save for crates, old mechanical bits, dusty remnants of a society long forgotten by the Struxta you came from just a couple of days prior.
This is The Storm you've been warned about. the storm.You have been asked to find out information that will help the BG's, and Struxta, to stop The Storm.
From what you can gather, it does seem to be a naturally occurring weather phenomenon, as far as weather systems seem to work on this planet. However, rather than scattered thunder and lightning strikes, it seems to almost recharge and strike with epic proportions. It can damage, or destroy, buildings. It shorts out any and all items (and people) who depend on electricity in any form to function (Sorry Daylight and Conner, sorry to anyone who brought along technology) within a three mile radius.
The 'darkness' the BGs were talking about does follow this storm, but they seem to have been referring to this electrical shortage that comes from the storm and it's strikes. If this storm does reach any of the still-occupied areas of the city, it will shut down the entire grid, as well as any of the robots, androids, or electrically based figures that exist there - essentially ending the life of every Struxta citizen that is effected.
Plot, plan, theorize, and see if you can find a way to stop The Storm. If not, be back on the train car in 72 hours time, to return to the BGs and report what you have found.PROMPT IDEAS 1.) Discussions on the train - do you have any ideas for what to prepare? Any discussions you may want to have? You and your fellow Circle Members are caught here together for a few hours, driving into a situation you know very little about. What do you want to make sure you're prepared to handle?
2.) Scouting missions - the heart of The Storm is very much in the distance, and it is not moving quickly, giving Circle Members plenty of time to set out and check out the surrounding city. What you will find won't be much - this is a robotic ghost town in every turn of the phrase. Buildings have been abandoned for hundreds of years, covered in dust and left entirely undisturbed, except for the breeze that now seems to flit through this entire area. There are stores, warehouses, apartments, and buildings you can't even tell what they were used for, cleared out. Whenever, or whoever, lived in this part of Struxta had evacuated, quickly but efficiently.
3.) The Storm - The Storm is still a distance away from where the cart has dropped you off, enough that when your 72 hours are up, the heart of the storm and the lightning strikes shouldn't reach the car, or the track. This does mean that to do any closer investigation, you will need to go to The Storm itself. But be careful - the electrical output from these lightning strikes are dangerous, and can have all sorts of effects on both natural and mechanical beings. The wind, the closer you get to The Storm, will also pick up - making any kind of flying or air travel impossible.
4.) Planning - the car leaves everyone off at an old train station, which a large room attached. This room can be used as a kind of home base, as well as a meeting location. What do you plan on doing? Simply taking down information, or trying to take the storm head on? How do you plan on doing that? Will your abilities help? This room attached onto the train station is a safe location - no effects of The Storm will make it inside. Use as you would like! |
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B ☀ THE THUNDER ROLLS
C ☀ WE BUILT THIS CITY
D ☀ WILDCARD
A
The comment interrupts her own thoughts as she wanders the car. This end is brighter but... oh, is that him doing that?]
Oh, no. It's fine.
[She doesn't quite smile back, but at least looks a little less glum.]
It's nice, actually. Is that the power you were given when you got here?
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Aye. At least, I don't remember being able to do this before I got to the Circle.
[ He holds up a hand, examining his own glowing digits. ]
I'm not sure what use it will be when we're not slogging through the dark, but I figured I may as well help while I can.
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I don't know if there's anything any of us can do to help against the storm, to be honest. But I guess we have to try.
[For once, she doesn't sound completely convinced of herself.]
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[ He hopes so, anyway. Surely Astoria must have more of a method to her madness than "throw the Circle at a problem and see what sticks". ]
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C with a dash of D
And there is one other thing: Connor himself, leaning forward against what once might’ve been an old, metal counter, now covered in rust. A flash of lightning, a rumble of thunder shaking the ground they stand on, and his LED flashes viciously red, feeling the effects of the electrical storm. Even this far out, it rattles everything about him. Processes gone dark for a few terrible moments, warnings scrambled in his mind’s eye. Limbs that feel too stiff, then too useless, requiring him to lean on whatever is near to remain upright.
He hasn’t even noticed Arenvald coming in, he’s busy trying to refocus himself, a hurried soft reboot, coupled with a gritted frown on his face.]
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Connor!
[ He crosses the room in an instant, slinging an arm about his friend's shoulders to steady him. ]
Connor, talk to me! Are you all right?
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Arenvald. The Storm-
[How to explain it in simple terms? Maybe doing so is a blessing, with the earth lurching this way and that, though he knows the ground doesn't move.]
It pulses. Affects my biocomponents, overloads them. Like what happened before.
[In the Library, but this was different. Each pulse was a threat, a timed guarantee that Connor would not survive being in its vicinity for long.]
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Come on, let’s get you out of here. Can you walk?
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b
[ Rion's still smiling strongly, even though from the looks of her completely windswept self, she's had a fun time of it already. ]
For the record, flying won't work, so we'll have to go at it the old-fashioned way.
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[ Someone just realized he never asked what her power is. ]
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I got about two seconds of air time up there, though, and then it was like hitting a wall of wind.
[ it wasn't fun. ]
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[ If her windblown appearance is anything to go by. ]
I can’t fly, myself, so we’re stuck going at it the old-fashioned way.
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B
Won't learn anything new if we don't. Strength in numbers is a good idea— we'll stick together.
[And if they get struck by lightning, well... they can do that together, too. She exhales, steeling herself before starting to walk.]
I know coming here to investigate was the right thing to do, but how can we stop the weather?
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He walks along with her, trying to keep an eye out. This part of the city should be abandoned, but in Eorzea-speak, that’s just code for “crawling with monsters”. ]
I’ve no idea. Mayhap if there’s something causing it we can put a stop to that.
[ It’s all he’s got at this juncture. ]
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If that's the case, we can get this whole thing shut down before it reaches the city, but if not...
[She lets out a soft hm.]
Maybe then the focus should be less about stopping the storm and more about finding a way to protect the city and minimize the damage done. Still a tall order, but we should keep in mind that there's more than one angle for us to approach this from.
[AND THAT'S ALL SHE'S GOT. What she wouldn't do to have an engineering genius on hand right now...]
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c
[sorry if he pulled a jumpscare by accident there, Arenvald, Dave's just been curiously shuffling into any open building, occupied by other Circle members or not.]
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At this point, why not? A robot ghost might be able to tell us something about the Storm, at least.
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I've heard of way weirder things happening. And I'd take a ghost story over diving headfirst into a giant murderstorm without knowing how to fight it.
[should they hold a robot seance? no ... no, that's a dumb idea. he will refuse to entertain that thought and entertain getting a better look around instead.]
Nothing interesting in here then, I guess?
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A.
She tries to sleep, manages to get down on her side and pillow her head on some supplies, but she's too nervous in the end... and the glow in the dark keeps drawing her attention.
On stiff legs she makes it over to his side of the train car and shakily gets back down to her knees and then eases back down her side, tucking her legs up under her belly and resting part of her weight on her palms, holding off from fully laying down until she asks,]
Do you mind if I stay here... ?
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Of course, Konoha. Make yourself at home.
[ He has to wonder just how she’s dealing with all this – this strange train and the underground tunnels and the lot of it. He can’t do much for her aside from ask, but mayhap a little sunlight helps as well. ]
Are you doing all right?
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[Once she has his blessing she eases down fully, pulling a bag of supplies close to clutch it between her arms and use it to pillow her head as she does something... a bit more like a dog than a horse, honestly, curling up on the train floor in as much of a ball as a stiff-spined centaur could. If she closed her eyes she didn't have to see the dizzying play of tunnel and train lights they occasionally passed, but she could still see the comforting glow he was emitting. It was kind of familiar...]
Aha... I don't think jinba are meant to travel like this...
[She tries to keep it light, to laugh despite the situation, but... when the old train shakes slightly she tenses noticeably. Quick, something else-]
I didn't know you glowed in the dark...
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take that cute icon and get out of here omg!!!!
never!!!
fewklfn
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b;
[Kou's been like...explicitly avoiding going out into that mess, and he's definitely grimacing a bit at how willing Arenvald seems.
(Maybe, if he had his Soul Device, but...)]
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[ It will probably be dangerous, he's not denying that, but so many of their number are already going to be stuck at the station out of sheer necessity. Not going would be remiss of him. ]
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[Just saying!! He's concerned about this!]
... But fine. If you're really set on this, I guess someone'd better come along to make sure you don't die.
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