

a storm approaches.This log is for everyone who signed up for The Storm investigation. Feel free to use the here to plot further on how you plan on approaching The Storm, and the issue. The mod questions thread is also open, if you have anything you would like to run by us.
the investigation.It takes a day of preparation, and a day of discussion, before you are led further down into the tunnels. It's pitch black, but one of the BGs who you have become familiar enough with turns on a low light and continues further. You walk for ten, fifteen, twenty minutes, and then turn a corner into a large, open cavern. The BG explains that at one time, this had been an underground transportation system - old and unused for centuries, now, but still in working order.
They file each of you onto a single car - it seems to be large enough to fit nearly a hundred, possibly more, bodies - so everyone has a space. The BG explains that they have already input the coordinates into the system, and that once they close the door, you will be transported to the last known location. The car will be programmed to wait for 72 hours, and then will return to this location. There is food and water supplied, and already packed, in the car. If you are not back in the car by that time, it will leave you behind. They then give their farewells, thank you for your help and readiness, and step away from the door - letting it close behind them. The car travels down a pitch black tunnel, and while the inside is dimly lit enough for the Circle Members to see each other and move around without hinderance, you can see nothing through the windows. It continues for a few hours at this rate - nothing to see, no idea where you are going. That is, until it seems to break through the surface, the track running through buildings and another, unknown area of the city.
The streets and buildings are abandoned, the tech old and outdated, windows broken out and dust filling the street. The sky, like back in the city you knew before, is cloudy and grey. But these clouds are different - these clouds are dark in a way you haven't seen before. You travel for another half hour above ground before the cart comes to a stop, and during this time it happens twice. A low rumble, seeming to come from everywhere at once, and then a few heartbeats after, a disasterous flash of lighting - miles away, yes, but threatening and gigantic, brighter and more violent than you've ever seen lightning before. The crash shakes the ground under you, and the damage is immense.
But the buildings are abandoned, the streets empty save for crates, old mechanical bits, dusty remnants of a society long forgotten by the Struxta you came from just a couple of days prior.
This is The Storm you've been warned about. the storm.You have been asked to find out information that will help the BG's, and Struxta, to stop The Storm.
From what you can gather, it does seem to be a naturally occurring weather phenomenon, as far as weather systems seem to work on this planet. However, rather than scattered thunder and lightning strikes, it seems to almost recharge and strike with epic proportions. It can damage, or destroy, buildings. It shorts out any and all items (and people) who depend on electricity in any form to function (Sorry Daylight and Conner, sorry to anyone who brought along technology) within a three mile radius.
The 'darkness' the BGs were talking about does follow this storm, but they seem to have been referring to this electrical shortage that comes from the storm and it's strikes. If this storm does reach any of the still-occupied areas of the city, it will shut down the entire grid, as well as any of the robots, androids, or electrically based figures that exist there - essentially ending the life of every Struxta citizen that is effected.
Plot, plan, theorize, and see if you can find a way to stop The Storm. If not, be back on the train car in 72 hours time, to return to the BGs and report what you have found.PROMPT IDEAS 1.) Discussions on the train - do you have any ideas for what to prepare? Any discussions you may want to have? You and your fellow Circle Members are caught here together for a few hours, driving into a situation you know very little about. What do you want to make sure you're prepared to handle?
2.) Scouting missions - the heart of The Storm is very much in the distance, and it is not moving quickly, giving Circle Members plenty of time to set out and check out the surrounding city. What you will find won't be much - this is a robotic ghost town in every turn of the phrase. Buildings have been abandoned for hundreds of years, covered in dust and left entirely undisturbed, except for the breeze that now seems to flit through this entire area. There are stores, warehouses, apartments, and buildings you can't even tell what they were used for, cleared out. Whenever, or whoever, lived in this part of Struxta had evacuated, quickly but efficiently.
3.) The Storm - The Storm is still a distance away from where the cart has dropped you off, enough that when your 72 hours are up, the heart of the storm and the lightning strikes shouldn't reach the car, or the track. This does mean that to do any closer investigation, you will need to go to The Storm itself. But be careful - the electrical output from these lightning strikes are dangerous, and can have all sorts of effects on both natural and mechanical beings. The wind, the closer you get to The Storm, will also pick up - making any kind of flying or air travel impossible.
4.) Planning - the car leaves everyone off at an old train station, which a large room attached. This room can be used as a kind of home base, as well as a meeting location. What do you plan on doing? Simply taking down information, or trying to take the storm head on? How do you plan on doing that? Will your abilities help? This room attached onto the train station is a safe location - no effects of The Storm will make it inside. Use as you would like! |
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I'd... seen it before, actually. It was only after that I had gotten an explanation about it.
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Ah. . . [huh] What were we fighting against?
[because the only time he'd break out his Personas is during a fight]
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That seems pretty standard for big and creepy monsters.
[he replies, tone nonchalant]
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[ 9S shoots him a sidelong glance before resuming his search around the room. ]
I'd never seen anything like 'em before, so it was a new experience for me. Although... I'll be happy not to repeat it.
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I used to.
[may as well be honest, if 9S already knows about his Personas]
Less so these days. You'll be happy to know that monster fighting is not yet something Astoria has had us do.
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What about other people?
[ Humans, mainly. A monster he wouldn't think twice about driving a landing blow into, as much of a hassle it may end up being, but the previous few months before the Circle were... a challenge, to say the least. 9S dreads the day he'll have to face another human being and consider them his enemy again. ]
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Yeah.
In El Minha, although that wasn't Astoria's fault.
[he wonders if 9S had heard about what had happened on El Minha already]
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What happened there?
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You know how Struxta seems peaceful, right? El Minha. . . wasn't.
[to put it mildly]
There was a lot of political unrest between the king and his people. An underground group called the Syndicate was even actively rebelling against the upper classes. Eventually, it all came to a head when one of the king's guards killed a young girl. It incited a series of violent riots across the town, with the majority of the conflict occurring between the king's guards and the embers of the Syndicate.
To protect the citizens-- the people caught in the middle-- we had to fight.
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Switch a few words around and Akira has practically described the events back in Drakstaden—another experience 9S would be glad not to go through a second time, especially considering the undesirable results that came from it when all was said and done. It's admittedly disappointing to hear it's an occurrence that's happened more than once, but despite so, 9S can't help but ask: ]
And then what?
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Turns out, many of the royal guards were unhappy with how the king was running things. He was a good guy, you know? Thoughtful and attentive to his people, and always trying to find a way to help those in need. I guess. . . his guards didn't like that, because once the riots broke out, they locked him away in a magic-proof room so he couldn't respond to the violence on the streets.
[he turns away form the shelf to face 9S completely, shoulder resting casually against same]
We broke into the palace to free him.