

a storm approaches.This log is for everyone who signed up for The Storm investigation. Feel free to use the here to plot further on how you plan on approaching The Storm, and the issue. The mod questions thread is also open, if you have anything you would like to run by us.
the investigation.It takes a day of preparation, and a day of discussion, before you are led further down into the tunnels. It's pitch black, but one of the BGs who you have become familiar enough with turns on a low light and continues further. You walk for ten, fifteen, twenty minutes, and then turn a corner into a large, open cavern. The BG explains that at one time, this had been an underground transportation system - old and unused for centuries, now, but still in working order.
They file each of you onto a single car - it seems to be large enough to fit nearly a hundred, possibly more, bodies - so everyone has a space. The BG explains that they have already input the coordinates into the system, and that once they close the door, you will be transported to the last known location. The car will be programmed to wait for 72 hours, and then will return to this location. There is food and water supplied, and already packed, in the car. If you are not back in the car by that time, it will leave you behind. They then give their farewells, thank you for your help and readiness, and step away from the door - letting it close behind them. The car travels down a pitch black tunnel, and while the inside is dimly lit enough for the Circle Members to see each other and move around without hinderance, you can see nothing through the windows. It continues for a few hours at this rate - nothing to see, no idea where you are going. That is, until it seems to break through the surface, the track running through buildings and another, unknown area of the city.
The streets and buildings are abandoned, the tech old and outdated, windows broken out and dust filling the street. The sky, like back in the city you knew before, is cloudy and grey. But these clouds are different - these clouds are dark in a way you haven't seen before. You travel for another half hour above ground before the cart comes to a stop, and during this time it happens twice. A low rumble, seeming to come from everywhere at once, and then a few heartbeats after, a disasterous flash of lighting - miles away, yes, but threatening and gigantic, brighter and more violent than you've ever seen lightning before. The crash shakes the ground under you, and the damage is immense.
But the buildings are abandoned, the streets empty save for crates, old mechanical bits, dusty remnants of a society long forgotten by the Struxta you came from just a couple of days prior.
This is The Storm you've been warned about. the storm.You have been asked to find out information that will help the BG's, and Struxta, to stop The Storm.
From what you can gather, it does seem to be a naturally occurring weather phenomenon, as far as weather systems seem to work on this planet. However, rather than scattered thunder and lightning strikes, it seems to almost recharge and strike with epic proportions. It can damage, or destroy, buildings. It shorts out any and all items (and people) who depend on electricity in any form to function (Sorry Daylight and Conner, sorry to anyone who brought along technology) within a three mile radius.
The 'darkness' the BGs were talking about does follow this storm, but they seem to have been referring to this electrical shortage that comes from the storm and it's strikes. If this storm does reach any of the still-occupied areas of the city, it will shut down the entire grid, as well as any of the robots, androids, or electrically based figures that exist there - essentially ending the life of every Struxta citizen that is effected.
Plot, plan, theorize, and see if you can find a way to stop The Storm. If not, be back on the train car in 72 hours time, to return to the BGs and report what you have found.PROMPT IDEAS 1.) Discussions on the train - do you have any ideas for what to prepare? Any discussions you may want to have? You and your fellow Circle Members are caught here together for a few hours, driving into a situation you know very little about. What do you want to make sure you're prepared to handle?
2.) Scouting missions - the heart of The Storm is very much in the distance, and it is not moving quickly, giving Circle Members plenty of time to set out and check out the surrounding city. What you will find won't be much - this is a robotic ghost town in every turn of the phrase. Buildings have been abandoned for hundreds of years, covered in dust and left entirely undisturbed, except for the breeze that now seems to flit through this entire area. There are stores, warehouses, apartments, and buildings you can't even tell what they were used for, cleared out. Whenever, or whoever, lived in this part of Struxta had evacuated, quickly but efficiently.
3.) The Storm - The Storm is still a distance away from where the cart has dropped you off, enough that when your 72 hours are up, the heart of the storm and the lightning strikes shouldn't reach the car, or the track. This does mean that to do any closer investigation, you will need to go to The Storm itself. But be careful - the electrical output from these lightning strikes are dangerous, and can have all sorts of effects on both natural and mechanical beings. The wind, the closer you get to The Storm, will also pick up - making any kind of flying or air travel impossible.
4.) Planning - the car leaves everyone off at an old train station, which a large room attached. This room can be used as a kind of home base, as well as a meeting location. What do you plan on doing? Simply taking down information, or trying to take the storm head on? How do you plan on doing that? Will your abilities help? This room attached onto the train station is a safe location - no effects of The Storm will make it inside. Use as you would like! |
no subject
Good question. 'Hero' is a pretty lofty concept; I think I prefer to think a bit more realistically. [Also, a lot of 'heroes' end up dead, especially where he's from. There's that too.]
But I think they were pretty snappy dressers. Had good reflexes. Some nice pieces, though you'd think they'd have to reload at some point. Seriously, have you seen some of those films? They act like they have infinite ammo. It's weird.
[He shakes his head, mouth lights pulsing dimly with amusement.] But I think I get them, y'know? It's not a pretty world out there, sometimes you gotta take things into your own hands to make sure they get done right. Persistence and stubbornness come with the territory. And I'm saying you should totally check some of the films out if we ever get a chance to find any. They're real works of art.
no subject
Seems to match his personality.]
I'd like that. I've never had the opportunity to watch a film before.
so movie night
[Now the gears are turning in his mind though.] Now I'm not saying we're gonna find any here, that'd be really weird, but when we get back to the Circle maybe someone's got a magic thing or something that can appear up some decent movies.
definitely movie night
Not exactly just because I was busy with work. Rather, there had been little reason to do more than what I was assigned. I've not worked a case where I've had to watch a film, and when I'm not working, I often return to CyberLife for storage purposes.
[He lives a charmed life.]
I haven't been activated for very long, however. I'm sure it's more a matter of the chance has yet to present myself. I wouldn't mind changing that, if the opportunity arises when we return.
the big question is: can we smuggle a projector back from struxia and does astoria supply popcorn
CyberLife, huh? You haven't dropped that name before. [He hums.] Sounds like there's a story behind that.
[But-]
We'll have to set something up back at the Circle then. No storage here, you're gonna have to find a hobby and movies are a good place to start.
[Also, how young is Connor? It's strange to think of a newly created mechanical individual, his mind might be kind of blown at this point.]
they can spin it as a team-building exercise
[Not much of a story there, he thinks. But as for how old he is, Cayde... well. Not very old at all. He's likely the youngest member of the Circle, even if he doesn't look the part. 3 months old back home... going on 4 months old or so here.]
All right. Then I'll defer to your judgment regarding which films we should see.
a team that bonds over old westerns is a team that stays together
But he doesn't want to dwell on that, doesn't want to ponder what it must be like to be so casual and nonchalant about being treated like an object. Instead, he nods at Connor and reaches out to snap his fingers. Marion, who has been inspecting and noting and all but poking and prodding at this new, interesting, person reluctantly floats back over. There's a flicker of Cayde's mouth lights, amusement, before he extends his palm and the tiny machine disappears in a dim burst of light.]
I promise you, you're not making the wrong decision. I've got great taste. [Questionable.] We'll get you all caught up on the last couple of centuries of stuff, you'll see why it's all pretty awesome. If we can find some tapes, of course.