acatamods. (
acatamods) wrote in
acatalepsy_logs2018-09-19 08:25 pm
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Entry tags:
- !event,
- !mod,
- detroit: become human: connor,
- detroit: become human: hank anderson,
- digimon adventure tri: takeru takaishi,
- drakengard 3: zero,
- fate: mordred,
- final fantasy vii: aerith gainsborough,
- final fantasy xiv: alisaie leveilleur,
- final fantasy xiv: alphinaud leveilleur,
- final fantasy xiv: arenvald lentinus,
- final fantasy xv: prompto argentum,
- fire emblem: lucina,
- fullmetal alchemist: maes hughes,
- fullmetal alchemist: roy mustang,
- jinba: konoha,
- nier: 2b,
- nier: a2,
- nier: brother nier,
- nier: emil,
- nier: kainé,
- nier: number 4,
- original character: daylight vis lornlit,
- persona 3: minato arisato,
- persona 5: akira kurusu,
- persona 5: ann takamaki,
- tales of xillia 2: ludger kresnik,
- tokyo xanadu: kou tokisaka,
- voltron: hunk,
- voltron: takashi "shiro" shirogane
( the sickness: phase two )
![]() ![]() the sickness ends. the temple. The Temple, shortly after Astoria's burst of energy, is in a constant state of growth. Trees are bursting into existence from seeds in mere seconds, flowers are growing wherever magic lands . . . and the Temple is abruptly a-buzz with energy, magic crackling throughout the air. You may find a tree in your house, or flowers suddenly growing along the walls, or plants wiggling their way through the stone walls of the buildings of the Temple. All of a sudden, the place looks very overgrown. ![]() lake dona. Lake Dona is a massive body of water, stretching outward for so far that it almost seems like an ocean until you see that the water is fresh. It is surrounded by long, leafy trees that dip into the water and has a variety of ancient ruins scattered around it -- weathered stones set into circles at seemingly even intervals, old buildings that seem to mirror the Temple in construct. |
no subject
There's a difference, you know!
[One, two... push!]
no subject
So if you’re sick of this one, what are you gonna do about the others? Aren’t there more of em? You might have to just cut em up and just chuck all the pieces out the window at this rate.
no subject
Maybe show some leg. I don't know; right now, I don't care!
[Shove--
--it just barely squeezes through the door! Hooray!]
no subject
[Hank shoves some more, trying to aim it to one side and shove it away at the first opportunity.]
This is pretty much it for this one, right? We did it. Go team.
no subject
[The downhill slope means that it's easy to pick up speed.
Maybe too easy.
Maybe the pumpkin is starting to roll without them.]
no subject
Welp. That's fine.
[Hank looks toward Sheryl. If she looks like she wants to chase he might think about helping. Otherwise, you know what, whatever gets flattened by the thing gets flattened.]
That's what you wanted anyway, right? Further from the wall?
no subject
It's going into the forest, at least? [And it hopefully isn't going to kill anybody.] I'm sure some animal will eat really well tonight.
[She's looking a little guilty. Then she calls out.] Look out below! Runaway pumpkin!
no subject
I think that's my cue to split. That way if anyone gets run over you'll be the one making enemies.
[He grins, then reaches over to try and give her a friendly clap on the shoulder. He doesn't think it'll land too heavily but his grasp on pressure went a little weird when his sense of touch went, so.]
You watch out for any more runaway produce, okay?
no subject
...right.
[She keeps watching the pumpkin. Eventually, it shatters against a tree in the way. She does wince a little.] Thanks for the help, I suppose.
no subject
[And with that and a little wave, he's off. Where's he going? Who knows. Somewhere without pumpkins.]