

welcome to the kingdom of akvos.It will happen at random- you could be asleep, or wandering the Temple, or a variety of other options. It will feel a little strange, like a sudden warmth spreading across your skin, and then your bracelet will light up. When you blink again, everything has shifted - changed, developed, like in that blink of an eye you have advanced . . . where, exactly? A NOTE FROM YOUR FRIENDLY . . . WAIT, WHO IS THAT?But before anything too weird can happen . . . your watch flashes again, beeps once, and on it has a new message, a hologram-sparkly image with a young man who (to some individuals!) looks quasi-familiar. He is thin, with large eyes and speaks quietly, but with great purpose. Whoever this is, it doesn't seem to be a person that is a fan of much pomp and circumstance. . . but wherever he is, he is speaking on dry-land, though he looks like he's just recently gotten out of a pool.
"If you are watching this, then you are a member of the Circle, and have triggered a protective rune that I have cast within this Kingdom known as Akvos that has activated this message. I do not have much time, but my name is Kathashun. I need your assistance, and I am not sure whether we will ever find one another again. But if you are listening to this, heed my words: take care, because you know not what your actions do. The magic in this world is powerful, and whatever is seeping through this planet may not be able to be stopped, but trust me when I say that when we meet -- "
There is a noise, a banging on a door, and Kathashun's eyes dart to the left, before a voice off-screen says, "As much as I love listening to you talk, we need to go." There's a moment's pause before Kathashun refocuses his attention on you, and his eyes (normally a deep brown) begin to change into what appears to be a liquid gold color, and the message begins to crackle.
"We will meet again. Heed my words; find the Princess."
And, just like that, the connection dies, leaving you to the depths of the ocean.
Welcome to Akvos. ARRIVAL A: THE PALACE OF WAHINE.The first group arrives at the Royal Palace of Wahine, smack-dab in the bustling center of what appears to be the lost city of Atlantis. It is in an area of Akvos that is completely underwater, with gentle currents wafting through the water that guide people on their merry way.
There is plenty to locate here, depending on what you want to find. There are dozens of musically inclined merfolk wandering through the courtyards of the Palace, a shopping area selling intricate jewelry and other decorative pieces, and even the Queen herself. Feel free to set up threads regarding any information you discovered in the World OOC post, but here are some ideas for those needing a place to start!
Prompt Ideas:
- Are you musically inclined? There seems to be a band of colorful mermaids striking up a merry tune with reed flutes, horns made out of massive seashells, and is that a bass playing the bass? You bet your ass it is. . There's even a potential spot for the Circle to join in, if you're so inclined! They may even pay you for your services if you're really good.
- The Queen has offered a reward for any information concerning the location of Princess Kea, who has been missing for a little over a week. A band of scrappy young investigators (complete with matching uniforms) is eager to begin, and has a list of potential "clues" to track down in the Palace area, ranging from: the Princess' prized hair-comb, her harpoon, information on her favorite restaurant, and her beloved pet flounder. None of these items are actually within reach except her favorite restaurant, which will happily either (1) talk about how amazing the Princess is or (2) accept help in the kitchens to serve up a busy restaurant time. Either way, you can earn some seashells.
- The Royal Guard is looking for some mercenary work to comb the city for clues, and seeing as the Circle is oh-so-eager to help out with whatever is going on in Akvos, they're willing to give you a shot! The only problem is that you have to be ready to swim, so be prepared to swim endless laps in circles around the perimeter of Queen Wai's massive home to seemingly no avail. . . . do they actually need the help or are they just laughing at you? Dammit.
- The Palace of Wahine has an underwater library, which is pretty expansive . . . how do they have all of these materials underwater? There are several helpful octopus-libraries that are using their various tentacles to grab books, scrolls, and other materials off of the shelves to hand them to nearby patrons, and there's a lot of material here about the history of Akvos! You may also find a pretty interesting comic book series revolving around a powerful mermaid who looks suspiciously like Queen Wai, who thwarts the evils of inequality. If you ask Queen Wai about it, she will assure you that she has nothing to do with it, and her constituents are creatively minded people . . . but she doesn't seem to mind the good press.
ARRIVAL B: THE DEPTHS OF MARKOLOS.The second group arrives in a rare pocket of air in Akvos -- a massive cavern, with multiple alcoves along the walls. Here, the population seems to be rather bleak in comparison to the rainbow-colored folk in the Palace of Wahine -- merpeople with larger eyes, sharper teeth, and darker scales. You have successfully located the hunting grounds of the Kingdom of Akvos, known as the Depths of Markolos -- an impossibly deep sinkhole that stretches into the depths of oblivion.
The local population here doesn't actually know what's at the bottom of it, but lately, there are odd happenings in the Depths that the population will tel you about. For one, dead fish seem to be appearing with increasing frequency, and the temperature of the Depths has dropped to a frigid point. Layers of ice have been found below the surface that were not there previously, and there is plenty of talk of whether or not their food supply for the Kingdom is endangered by whatever is causing this random bout of ice.
Prompt Ideas:
- Have you ever tried spear-fishing? An angler-fish mermaid, with haunting eyes and massively sharp teeth, is eager to teach the Otherworlders! She's pretty nice, despite her scary appearance, and will pay seashells to folks willing to stay in the "shallow" area of the Depths to spear pretty easy looking fish. She will also lend out fishing equipment for those want to give it a try!
- The Brig is located in the Depths, and if you violate the law in other areas, you will be brought here. The cells are small and cramped, with no beds or cots to speak of, and you are fed less-than-great quality raw fish while in here. Petty thievery and the like will be punished for two days, and once you are released, you are stuck in the Depths You can also talk to some of the prisoners here, who will be interested in swapping a surprising amount of seashells for fresh raw fish. They also like to gamble. :)
- There are some side-tunnels in the Depths along the walls that contain shellfish to hunt and scavange! The only problem is that some of them have a fairly strong current, and -- voila, it is a massive Slip-N-Slide. Sneaking into one will rocket you through a tunnel and spit you out at a lower level of the Depths, but be careful -- you might wind up face to face with a pretty terrifying looking fish that is a bit too big for you to handle, so explore these tunnels with some care.
- The mermaids here will warn against going too deep into the Depths, but there is nothing to stop you from exploring. In addition to the ice clustered along the western wall of the cavern, there's plenty of creepy looking fish in the depths. In particular, the mermaids will warn you against infuriating a creature named Honohu -- who is this beloved little Leviathian-looking monstrosity who will absolutely attempt to eat you if you go too deep. Enjoy? ARRIVAL C: THE FIELDS OF AKOVOSIAThe third group will be deposited in a beautiful coral reef, full of color and swaying seaweed. It is an impossibly beautiful sight, and the merpeople here are equally bright and colorful, to blend in with tehir surroundings. There are no shortage of clownfish and angelfish-esque merpeople floating around, collecting plantlife, creating new clothing, or even hunting poisonous smaller fish for usage in their medicinal techniques.
However, the more you explore the fields, the more you begin to notice odd patches of dead coral. It almost looks as if certain random patches were afflicted by some type of illness that has completely robbed it of its color. The merpeople nearby will not know very much about it, but if you continue digging and asking the right people, perhaps you'll find out the source of this sudden illness.
Prompt Ideas
- Have you ever gone dolphin-racing? . . . or, well, they look like dolphins, complete with saddles and harnesses that the merfolk are entirely too eager to pass off onto the landfolk. It seems they race these dolphins in the currents for sport in between their collecting of plantlife and hunting. Feel free to ask the curator of these beings, a burly-looking mermaid who will happily lend you a dolphin for a seashell an hour.
- Batter up! You can find what appears to be a weird baseball/rugby crossover sport, in which the merpeople crack hunks of coral with sticks . . . but then tackle each other at the different bases instead of, you know, tapping them lightly to signify them being out. They're always looking for new players to join, but be warned! They take their sport seriously.
- Investigating the beautiful coral reef will garner a lot of pretty looking rocks and other types of intricate material that could be used for crafting, which is always up for collecting for money. Mermaids will be wandering around with baskets to collect various goods, so feel free to help out!
- Finally, there are a lot of mermaids just sitting around shooting the shit, gossiping, fussing about home, and collecting materials to make what's needed in their day to day lives. A few of them seem to be knitting some type of material underwater -- weird, right? But feel free to obtain some cool textiles fresh off the proverbial racks, for a price. ARRIVAL D: THE THUNDERDOME.The last group to arrive may think that this is some type of stupid joke, as the merfolk around this area really do refer to it as the Thunderdome. It is a massive underwater cavern, filled with thousands and thousands of jellyfish. It seems that the merfolk tend to these beings for a multitude of reasons -- one, for food, two, for venom, and three, for . . . electricity?
The jellyfish in this area seem to crackle with energy, and the merfolk in this area will inform you that this is where they obtain power which they charge their weapons and lights with. The bioluminescence is pretty startling to see, and the jellyfish themselves seem to be relatively harmless. But there is a certain area of the Thunderdome that is flickering in and out of darkness . . . an area where the jellyfish seem to be a lot less bright. The merfolk don't really understand what's going on, but whatever is happening in Akvos seems to be affecting the jellyfish in a negative way. They don't seem horribly concerned, but. Here we are.
Prompt Ideas:
- The armory is located in the Thunderdome, and you can buy a bunch of cool weapons here! Glow in the dark swords, electrified knives, bows, and harpoons can be found here, varying in price. They all seem to be rust-proof, too, given their environment, and the craftsmanship here is like no other. The people here really take their craft seriously, so happy shopping.
- The main attraction here, though, is definitely the jellyfish. They deliver a rather nasty shock, and anyone who touches them will glow a weird blue color for at least three days afterwards. The merpeople seem to know how to fix this, but likely will not do so because they warned you not to touch the damn things, you stupid landfolk. Navigate them carefully, and you may even be able to earn some coin in helping shepherd them!
- A group of mermaids are looking for people to fish out the sickly looking jellyfish in order to be treated by what appears to be Akvos' version of a veterinarian. The sickly looking ones are the ones that are flickering dim, and while the veterinarian has no idea what is going on with them, they want them out. Just be careful not to touch them, though. You will definitely glow blue for a few days, even though these ones are ill!
- The mermaids in the Thunderdome enjoy practicing their skills with each other, in terms of weaponry, battle tactics, and the like, but they also enjoy their downtime too! Find little pockets of folks hanging out, chatting, and playing some weird game that involves what appear to be coral dice and flattened stones. It almost looks like they're gambling seashells or something . . . time to get in on the action, if you can learn the rules, anyway. Additionally, please feel free to write up and work with your own prompts! These are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore. If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before! REMEMBER: For the entirety of this log, you can only physically interact with those in your group. For the first two weeks, the network will be completely defunct. After two weeks, you may send intermittent text messages to those in other groups. From this point forward, the Circle has become involved with the Kingdom of Akvos. What your character finds out, decides, and does from here on out will affect the future of this city- one way or another! But what you do is completely up to you. What you discover, explore, and uncover will be yours to discover, explore, and uncover. Who knows what you might find? :) |
group b!
... Who the hell is Kathashun?
[Whomst the hell, indeed.]
option b:
You. [Yes, you.] Are you any good with a spear? The prisoners will supposedly pay us if we bring them fresh fish.
[They're gonna need some of that sweet, sweet money if they're going to be stuck here for a while.]
option c:
Because androids gotta be androids, North is just going to. Casually pick one up. Turn it over. Inspect it like there is absolutely nothing gross about this. And once she's apparently determined that it's just, you know, a dead fish? She's going to toss it over her shoulder without making sure nobody was standing behind her.
Sorry, but not sorry if it happens to hit anybody on the face. Them's the breaks, folks.]
wild card.
c......of course
Euuurgh, grossgrossgrossgross — fish eye, I got fish eye!!! Fish in my eye—
[ He makes it sound like some kind of medical condition, but should North turn around at this outburst, she'll find one blonde (human) boy with a hand over his eye in a makeshift eyepatch. ]
Wh-wh...where did that...why'd...
[ With his remaining eye, he twists around, looking wildly for the source of the dead fish assault. He looks up, too, in case, y'know, it's raining fish in here. ]
rip, prompto............ 1/2
no subject
and pretend that she had nothing to do with this.
If Prompto had been another android or a non-human, she would have immediately apologized for her mistake. But since he's apparently neither of those and looks human enough to her? Nah. Fuck him. She doesn't know who the heck he is, but fuck him, specifically. It's not like there would be an uproar if an android got a fish in their eye, right?? Right. This is fine.
With a frown on her face, she proceeds to act like she was minding her own business before he started sputtering.]
Hey! [hEY.] What the hell are you yelling for?
[You can't catch her, copper!!]
no subject
A freakin' dead fish hit me in the face! Nrrghhh, nasty —
[ He's probably blind? He's probably blind. In any case, he keeps his hand over his eye, looking up at her with a grim expression. ]
G-give it to me straight. Would I look bad with an eye patch?
[ It's unclear from his tone of voice whether this is supposed to be a joke or not. ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
you come into my home with this tag
what can i say except you're welcome
A.
[ did you mean to ask this question to a tall purple dumpster fire because here he is. lotor, too, is looking at his watch with a quasi-puzzled expression. ]
Or, at least, that is the only explanation I can think of, considering he references "meeting them again." I have never heard the name before now.
no subject
Whoever he is, it wouldn't have killed him to get to the point.
[Like, bruh. You think she gives a shit about runes? No.]
"You know not what your actions do." [Echoing his words, right down to the inflection.] That's exactly what I want to hear when we have nothing to go off as it is.
no subject
[ curious -- because, if it weren't, he doubts north would sound so surprised or irritated. or, perhaps, maybe she would. either way, frustration is a welcome emotion. better than the other idiots who are blindly here to serve. ]
Our last adventure provided little more guidance, though we quickly found out what we were meant to do by asking the local civilians. The danger is typically obvious -- to a certain degree, anyway.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
b
In the meantime, he opts to keep himself busy by exploring, as is his wont. Well, now. There’s a familiar face poking around the brig, at least, though she’ll probably be less than pleased to see him. ]
Me? Uh, better with a sword but I can probably manage a spear decently. Hello to you too, by the way.
no subject
We're not here to socialize.
[Yeah.
And with that, she throws one last look at the brig before she moves past Arenvald. Unlike the last time they spoke, however, she does pause to gesture at him to follow.]
Come with me if you want to do something useful. [Hm. That invitation could have been phrased more kindly.] ... Or don't. What you do isn't my problem.
no subject
He kicks after her, giving a couple of powerful strokes to allow him to catch up before he matches her pace. ]
If we’re to be working together, it might be a bit easier to be on friendlier terms.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
a.
[ all she knows is he told them to do something and it sounds like they're going to go princess hunting. yaaaay. this didn't end so well last time she hanged around royalty. ]
That is some welcome message either way.
no subject
Not a fan of vague, ominous messages? [Sarcastically, with a whole lot of vitriol seeping through.] If he wanted us to heed his words, he should have wasted less time on introductions. We have enough crap to worry about already.
no subject
[ she just wants proper answers, damn it. ] He wants us to find some princess? I don't see why it should matter for us to look for her.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
a.
[ Oh. Was that not intended for others to hear?
Apparently suddenly being up to your everything in sea water doesn't prevent half-elvish hearing from picking up on muttering. ]
Rather ominous words from someone who needs our help.
no subject
[It was not, but. Well. What can you do when you're kickdropped to another planet with a bunch of strangers? At least North's quick to categorize her as decidedly non-human, making the whole interaction less unwelcome.]
What did he expect us to do with any of that?
["You know not what your actions do." Yeah. Sure. Now tell her something new, buddy.]
no subject
Make friends with royalty, apparently. Or beware of the Princess.
I suspect there may be some amongst our Circle who knows, assuming we are the circle he's referring to. I've not been here long enough to find out much, beyond Astoria not being the brightest of stars anyway. [no matter what her good intentions]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
b
[ there's a noticeable pause. ]
Kind of. The fishing kind.
[ she doesn't want people to assume she knows how to fight with one? but she's from the north pole. she knows how to fish. ]
no subject
[Human child, please. She wasn't asking for a resume.]
But if that means you're willing to help, follow me. There's a woman who will lend us her equipment.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
c remix.
when you're around where the spear fishing happens, though, you can kind of dodge it, moving in slow-motion, and Merlin does, careful to not get a gross fish caught in his hair.]
What did that creature ever do to you?
[it's half a joke.]
no subject
It's dead. [Super dead. We hardly knew ye, fish.] I wasn't aware I had to prop up some pillows for it.
[It doesn't even look like it hit him, so? It's fine? Gosh.]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
a
[he rolls with it]
[(because he doesn't yet know exactly how split up they all are)]
Kathashun.
[he repeats, not even glancing at North as he answers her question]
The king of El Minha, and one of the very first allies we've made as the Circle. I wonder. . . why is he here?
no subject
El Minha. [Repeating the word like someone who's never heard it before... Which is because, well, she hasn't.] Excuse me— You know who that guy was?
Arrives late with starbucks - B
No, my friend Brown was the one of us who used a spear. I'm better with swords and sub-machine guns.
[That's rather oddly specific, but he does know his limits. But don't worry North, there is hope!]
I could turn into a spear for you, if you want. We could team up that way!
[...sort of.]
no subject
a beat.]
—Excuse me?
[Hm. This is not the twist she was expecting when looking for spear-fishing partners. Nani? The fuck.]
(no subject)
(no subject)