acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2018-11-12 08:55 am

welcome to akvos (log #1)






welcome to the kingdom of akvos.
It will happen at random- you could be asleep, or wandering the Temple, or a variety of other options. It will feel a little strange, like a sudden warmth spreading across your skin, and then your bracelet will light up. When you blink again, everything has shifted - changed, developed, like in that blink of an eye you have advanced . . . where, exactly?

A NOTE FROM YOUR FRIENDLY . . . WAIT, WHO IS THAT?
But before anything too weird can happen . . . your watch flashes again, beeps once, and on it has a new message, a hologram-sparkly image with a young man who (to some individuals!) looks quasi-familiar. He is thin, with large eyes and speaks quietly, but with great purpose. Whoever this is, it doesn't seem to be a person that is a fan of much pomp and circumstance. . . but wherever he is, he is speaking on dry-land, though he looks like he's just recently gotten out of a pool.

"If you are watching this, then you are a member of the Circle, and have triggered a protective rune that I have cast within this Kingdom known as Akvos that has activated this message. I do not have much time, but my name is Kathashun. I need your assistance, and I am not sure whether we will ever find one another again. But if you are listening to this, heed my words: take care, because you know not what your actions do. The magic in this world is powerful, and whatever is seeping through this planet may not be able to be stopped, but trust me when I say that when we meet -- "

There is a noise, a banging on a door, and Kathashun's eyes dart to the left, before a voice off-screen says, "As much as I love listening to you talk, we need to go." There's a moment's pause before Kathashun refocuses his attention on you, and his eyes (normally a deep brown) begin to change into what appears to be a liquid gold color, and the message begins to crackle.

"We will meet again. Heed my words; find the Princess."

And, just like that, the connection dies, leaving you to the depths of the ocean.

Welcome to Akvos.

ARRIVAL A: THE PALACE OF WAHINE.
The first group arrives at the Royal Palace of Wahine, smack-dab in the bustling center of what appears to be the lost city of Atlantis. It is in an area of Akvos that is completely underwater, with gentle currents wafting through the water that guide people on their merry way.

There is plenty to locate here, depending on what you want to find. There are dozens of musically inclined merfolk wandering through the courtyards of the Palace, a shopping area selling intricate jewelry and other decorative pieces, and even the Queen herself. Feel free to set up threads regarding any information you discovered in the World OOC post, but here are some ideas for those needing a place to start!

Prompt Ideas:

- Are you musically inclined? There seems to be a band of colorful mermaids striking up a merry tune with reed flutes, horns made out of massive seashells, and is that a bass playing the bass? You bet your ass it is. . There's even a potential spot for the Circle to join in, if you're so inclined! They may even pay you for your services if you're really good.

- The Queen has offered a reward for any information concerning the location of Princess Kea, who has been missing for a little over a week. A band of scrappy young investigators (complete with matching uniforms) is eager to begin, and has a list of potential "clues" to track down in the Palace area, ranging from: the Princess' prized hair-comb, her harpoon, information on her favorite restaurant, and her beloved pet flounder. None of these items are actually within reach except her favorite restaurant, which will happily either (1) talk about how amazing the Princess is or (2) accept help in the kitchens to serve up a busy restaurant time. Either way, you can earn some seashells.

- The Royal Guard is looking for some mercenary work to comb the city for clues, and seeing as the Circle is oh-so-eager to help out with whatever is going on in Akvos, they're willing to give you a shot! The only problem is that you have to be ready to swim, so be prepared to swim endless laps in circles around the perimeter of Queen Wai's massive home to seemingly no avail. . . . do they actually need the help or are they just laughing at you? Dammit.

- The Palace of Wahine has an underwater library, which is pretty expansive . . . how do they have all of these materials underwater? There are several helpful octopus-libraries that are using their various tentacles to grab books, scrolls, and other materials off of the shelves to hand them to nearby patrons, and there's a lot of material here about the history of Akvos! You may also find a pretty interesting comic book series revolving around a powerful mermaid who looks suspiciously like Queen Wai, who thwarts the evils of inequality. If you ask Queen Wai about it, she will assure you that she has nothing to do with it, and her constituents are creatively minded people . . . but she doesn't seem to mind the good press.
ARRIVAL B: THE DEPTHS OF MARKOLOS.
The second group arrives in a rare pocket of air in Akvos -- a massive cavern, with multiple alcoves along the walls. Here, the population seems to be rather bleak in comparison to the rainbow-colored folk in the Palace of Wahine -- merpeople with larger eyes, sharper teeth, and darker scales. You have successfully located the hunting grounds of the Kingdom of Akvos, known as the Depths of Markolos -- an impossibly deep sinkhole that stretches into the depths of oblivion.

The local population here doesn't actually know what's at the bottom of it, but lately, there are odd happenings in the Depths that the population will tel you about. For one, dead fish seem to be appearing with increasing frequency, and the temperature of the Depths has dropped to a frigid point. Layers of ice have been found below the surface that were not there previously, and there is plenty of talk of whether or not their food supply for the Kingdom is endangered by whatever is causing this random bout of ice.

Prompt Ideas:

- Have you ever tried spear-fishing? An angler-fish mermaid, with haunting eyes and massively sharp teeth, is eager to teach the Otherworlders! She's pretty nice, despite her scary appearance, and will pay seashells to folks willing to stay in the "shallow" area of the Depths to spear pretty easy looking fish. She will also lend out fishing equipment for those want to give it a try!

- The Brig is located in the Depths, and if you violate the law in other areas, you will be brought here. The cells are small and cramped, with no beds or cots to speak of, and you are fed less-than-great quality raw fish while in here. Petty thievery and the like will be punished for two days, and once you are released, you are stuck in the Depths You can also talk to some of the prisoners here, who will be interested in swapping a surprising amount of seashells for fresh raw fish. They also like to gamble. :)

- There are some side-tunnels in the Depths along the walls that contain shellfish to hunt and scavange! The only problem is that some of them have a fairly strong current, and -- voila, it is a massive Slip-N-Slide. Sneaking into one will rocket you through a tunnel and spit you out at a lower level of the Depths, but be careful -- you might wind up face to face with a pretty terrifying looking fish that is a bit too big for you to handle, so explore these tunnels with some care.

- The mermaids here will warn against going too deep into the Depths, but there is nothing to stop you from exploring. In addition to the ice clustered along the western wall of the cavern, there's plenty of creepy looking fish in the depths. In particular, the mermaids will warn you against infuriating a creature named Honohu -- who is this beloved little Leviathian-looking monstrosity who will absolutely attempt to eat you if you go too deep. Enjoy?

ARRIVAL C: THE FIELDS OF AKOVOSIA
The third group will be deposited in a beautiful coral reef, full of color and swaying seaweed. It is an impossibly beautiful sight, and the merpeople here are equally bright and colorful, to blend in with tehir surroundings. There are no shortage of clownfish and angelfish-esque merpeople floating around, collecting plantlife, creating new clothing, or even hunting poisonous smaller fish for usage in their medicinal techniques.

However, the more you explore the fields, the more you begin to notice odd patches of dead coral. It almost looks as if certain random patches were afflicted by some type of illness that has completely robbed it of its color. The merpeople nearby will not know very much about it, but if you continue digging and asking the right people, perhaps you'll find out the source of this sudden illness.

Prompt Ideas

- Have you ever gone dolphin-racing? . . . or, well, they look like dolphins, complete with saddles and harnesses that the merfolk are entirely too eager to pass off onto the landfolk. It seems they race these dolphins in the currents for sport in between their collecting of plantlife and hunting. Feel free to ask the curator of these beings, a burly-looking mermaid who will happily lend you a dolphin for a seashell an hour.

- Batter up! You can find what appears to be a weird baseball/rugby crossover sport, in which the merpeople crack hunks of coral with sticks . . . but then tackle each other at the different bases instead of, you know, tapping them lightly to signify them being out. They're always looking for new players to join, but be warned! They take their sport seriously.

- Investigating the beautiful coral reef will garner a lot of pretty looking rocks and other types of intricate material that could be used for crafting, which is always up for collecting for money. Mermaids will be wandering around with baskets to collect various goods, so feel free to help out!

- Finally, there are a lot of mermaids just sitting around shooting the shit, gossiping, fussing about home, and collecting materials to make what's needed in their day to day lives. A few of them seem to be knitting some type of material underwater -- weird, right? But feel free to obtain some cool textiles fresh off the proverbial racks, for a price.
ARRIVAL D: THE THUNDERDOME.
The last group to arrive may think that this is some type of stupid joke, as the merfolk around this area really do refer to it as the Thunderdome. It is a massive underwater cavern, filled with thousands and thousands of jellyfish. It seems that the merfolk tend to these beings for a multitude of reasons -- one, for food, two, for venom, and three, for . . . electricity?

The jellyfish in this area seem to crackle with energy, and the merfolk in this area will inform you that this is where they obtain power which they charge their weapons and lights with. The bioluminescence is pretty startling to see, and the jellyfish themselves seem to be relatively harmless. But there is a certain area of the Thunderdome that is flickering in and out of darkness . . . an area where the jellyfish seem to be a lot less bright. The merfolk don't really understand what's going on, but whatever is happening in Akvos seems to be affecting the jellyfish in a negative way. They don't seem horribly concerned, but. Here we are.

Prompt Ideas:

- The armory is located in the Thunderdome, and you can buy a bunch of cool weapons here! Glow in the dark swords, electrified knives, bows, and harpoons can be found here, varying in price. They all seem to be rust-proof, too, given their environment, and the craftsmanship here is like no other. The people here really take their craft seriously, so happy shopping.

- The main attraction here, though, is definitely the jellyfish. They deliver a rather nasty shock, and anyone who touches them will glow a weird blue color for at least three days afterwards. The merpeople seem to know how to fix this, but likely will not do so because they warned you not to touch the damn things, you stupid landfolk. Navigate them carefully, and you may even be able to earn some coin in helping shepherd them!

- A group of mermaids are looking for people to fish out the sickly looking jellyfish in order to be treated by what appears to be Akvos' version of a veterinarian. The sickly looking ones are the ones that are flickering dim, and while the veterinarian has no idea what is going on with them, they want them out. Just be careful not to touch them, though. You will definitely glow blue for a few days, even though these ones are ill!

- The mermaids in the Thunderdome enjoy practicing their skills with each other, in terms of weaponry, battle tactics, and the like, but they also enjoy their downtime too! Find little pockets of folks hanging out, chatting, and playing some weird game that involves what appear to be coral dice and flattened stones. It almost looks like they're gambling seashells or something . . . time to get in on the action, if you can learn the rules, anyway.
Additionally, please feel free to write up and work with your own prompts! These are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore. If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before!

REMEMBER: For the entirety of this log, you can only physically interact with those in your group. For the first two weeks, the network will be completely defunct. After two weeks, you may send intermittent text messages to those in other groups.

From this point forward, the Circle has become involved with the Kingdom of Akvos. What your character finds out, decides, and does from here on out will affect the future of this city- one way or another! But what you do is completely up to you. What you discover, explore, and uncover will be yours to discover, explore, and uncover. Who knows what you might find? :)
wraithes: (008.)

[personal profile] wraithes 2018-11-13 09:26 pm (UTC)(link)
[ ah. a police officer. inej's expression betrays nothing, but she sighs inwardly. of course one of her first connections made here would be with a police officer, but what he says is interesting, and tells her a little bit about connor. he seems to be a genuinely good person . . . or, at least, committed to his mission of helping people. ]

I am Inej.

[ she leaves out her last name, for now -- connor only provided his first, and so inej keeps her family name to herself. but something he says interests her, and her brow furrows further. ]

Made to do? You didn't choose this life -- investigator -- for yourself?

[ fight the man connor!!!!!! ]
bleps: (163)

[personal profile] bleps 2018-11-14 05:37 am (UTC)(link)
[She's good at keeping a stilled, neutral face, so much that Connor registers no reaction to the knowledge of him once having worked with the police department. And so, the introduction continues along its usual expected track, with the android inclining his head slightly, lips quirking up into an amicable smile.]

Good to meet you, Inej. Thank you for coming along with me to this restaurant -- even if it ended up not being much of a lead at all.

[No fighting the man!! BEEP BOOP.]

As for your question, when I say 'made', maybe I should've used the word 'created' instead. I'm an android. [He's lacking in his usual jacket, with its usual markers (A4's run off with it somewhere, and he can't hope to find her now), and so the only thing that might betray that he isn't human is the circular LED on his right temple.]

A machine, given a purpose, and expected to fulfill it. I'm-

[Remember the management that was slinking their way? Well, she's making an appearance now, sidling up to the two of them and interrupting whatever Connor was going to say next.

The two of you sure are a rare sight. Think you might be looking to make a little extra money while you're here? she says, smiling and looking at the both of them expectantly.]
wraithes: (007.)

[personal profile] wraithes 2018-11-15 12:35 am (UTC)(link)
[ a machine -- but before inej can question further, the management has found them, and inej glances around connor's arm to arch her eyebrows slightly. ]

Extra money?

[ more like an opportunity to eavesdrop. she glances toward connor, arching her eyebrows up at him, inquisitive. ]

Have you ever served food, in your investigative efforts?
bleps: (154)

[personal profile] bleps 2018-11-15 05:12 am (UTC)(link)
[The chance of eavesdropping is indeed one that's fallen into their laps, yet Connor can't help but doubt the usefulness of listening for information in a place that he's already deemed as a dead end. But Inej is looking at him with something glimmering like expectation, and the blue LED at his temple circles once, twice.]

No. I've never played the part of waiter or help staff. Crime scenes don't normally require it.

[Said with the smallest lift of a brow, but the manager chimes in brightly, Just for an hour or two! We pay well and need the extra pair of hands. And a pair like you? Sure to be tipped well. What do you say?

Connor looks at his companion quizzically.]


I suppose if you're interested...
wraithes: (004.)

[personal profile] wraithes 2018-11-15 06:48 pm (UTC)(link)
[ no, crime scenes do not, but inej allows her eyes to roam the restaurant once more. the patrons are useless pieces of information, but the waitstaff must know something. eavesdropping, getting to know them, and paying a few coin to get information would be worthwhile, particularly if any of them are disgruntled and want to pass on some of their work to the stupid tourists.

she is not an actress, but she is a verified street rat. her element is making money, and trading in secrets. it could be worth it to dig a little deeper, or it could only result in some extra coin. either way, inej wins. ]


Sure.

[ to the manager, with a shrug, and when the manager bustles off to go find them a uniform, inej looks up at connor. ]

We're going to need money, to trade in information worth paying for. We may as well start with making friends here, and figuring out where to go next.
bleps: (211)

[personal profile] bleps 2018-11-16 05:28 am (UTC)(link)
[Her willingness to work, just for a temporary while, wipes clean the rest of Connor's hesitance. She has a point, as much as Connor would rather do without inconvenient necessities such as money getting in the way of an on-going investigation. But there's no ignoring the fact that cash in their pockets (or shells, in this case) would mean navigating the world with more ease. Opening up a few extra resources. Loosening a few more lips.

He'd be remiss to not see the rationale in it.]


All right. Then we'll do it. [Looking back at the mermaid, he nods, and echoes the sentiment.] We'll help you.

[She's glad for it, of course, enunciating gratitude and excitement alike, and eager to usher them away from the crowded area of the restaurant, to give them the run-down of what to do, what to expect, and a summary of the menu and lunch specials. Connor's quiet the whole time as he listens, LED blinking as he commits it to memory. Simple enough, even with the oncoming rush of patrons that are sure to come in a wave at the turn of the next hour.

And then... later.

Later, the rush has come in full-stop, the noise cresting loud and barely much room to maneuver from table to table. He's bringing out a tray of something-or-other (food he can't hope to recognize, looking like a plate of seaweed mixed with colorful sea life), when he bumps right into Inej, crossing paths.]


Sorry. [The word is lost in the sound of the crowd.] Sorry. [He tries again, loudly.] It's gotten busier!

[IT SURE HAS, WHAT THE HECK]
wraithes: (014.)

[personal profile] wraithes 2018-11-26 06:24 pm (UTC)(link)
[ inej is a tiny girl, and slipping through crowds unnoticed is her specialty. this is honestly a bit outside of her element and her comfort zone, but she's picking up on a lot of interesting information by watching these people interact with one another -- social classes, hierarchy, who has the most money, who is clearly faking it . . . and inej is just about to turn to get more food when connor bumps into her: ]

Yes!

[ loudly, to get over the din, to speak to connor. ]

At least we know where people come to have fun here -- [ and inej glides over to connor's side properly, to get out of the way of a patron who is intent on getting some more drink at the nearby bar. ] -- or, at least, where the rich people stay.

[ saints, it's worse than ketterdam. ]

Are you doing alright?

[ mr. robot mcrobotson. ]
bleps: (73)

[personal profile] bleps 2018-11-27 05:29 am (UTC)(link)
Yes, but who comes here to have fun and who comes here to put on airs-

[Ah, he dodges languidly to the side as this same patron swims past him, absolutely determined to have their drink. With some miracle he manages to keep his tray upright, though it's easier than he would've initially expected, being underwater.]

-hardly helps with the investigation!

[Is he doing alright? That's a matter of perspective.]

I believe I'm serving everyone here in the manner we were instructed to. Some of the patrons seem to be growing impatient, though, despite my best efforts. Though that's more the kitchen staff's fault than my own.
wraithes: (010.)

[personal profile] wraithes 2018-11-27 08:04 pm (UTC)(link)
[ there's a slight upward curve to her lips, because that information matters to inej; learning how to navigate the people here, learning how to trust and who to not, learning who has the power and the money, all of that is extraordinarily helpful. but connor is a self-professed cop, so he likely doesn't navigate the underworld.

maybe. who knows. she just met him. she may be proved wrong.

still, she has half a laugh for him at his second point, and inej inclines her head toward the patrons. ]


Yes, but you are the one they see. [ wryly, as she offers to help by taking some of connor's plates off of his platter, to divvy up the load. ] So you are the one who gets their anger, when their food is cold. That's how it works.
bleps: (56)

[personal profile] bleps 2018-11-28 05:40 pm (UTC)(link)
Yes, but that’s hardly fair.

[He enunciates a rarely-spoken word for reasons that are his own, but an exception is made to the rule this time. Because logically, reasonably, it isn’t fair. That the effectively working end of a well-oiled machine take the brunt of the criticisms, when it’s another rusted component that slows them down.]

And the manager— Thank you.

[Interrupted briefly by her aid, he stalls out and then continues just as easily.]

The manger should’ve delegated us to where we were needed most.

[Inej sees it differently, and perhaps that’s crucial that a pair like themselves be so well-rounded. Connor’s focus remains on the princess, and rumors circulating across table to table have meant so very little thus far. Attentions spread between giving good service and eavesdropping doesn’t always mesh in the right way.

It would’ve been more effective to have been a busboy, at this rate.]