acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2018-11-12 08:55 am

welcome to akvos (log #1)






welcome to the kingdom of akvos.
It will happen at random- you could be asleep, or wandering the Temple, or a variety of other options. It will feel a little strange, like a sudden warmth spreading across your skin, and then your bracelet will light up. When you blink again, everything has shifted - changed, developed, like in that blink of an eye you have advanced . . . where, exactly?

A NOTE FROM YOUR FRIENDLY . . . WAIT, WHO IS THAT?
But before anything too weird can happen . . . your watch flashes again, beeps once, and on it has a new message, a hologram-sparkly image with a young man who (to some individuals!) looks quasi-familiar. He is thin, with large eyes and speaks quietly, but with great purpose. Whoever this is, it doesn't seem to be a person that is a fan of much pomp and circumstance. . . but wherever he is, he is speaking on dry-land, though he looks like he's just recently gotten out of a pool.

"If you are watching this, then you are a member of the Circle, and have triggered a protective rune that I have cast within this Kingdom known as Akvos that has activated this message. I do not have much time, but my name is Kathashun. I need your assistance, and I am not sure whether we will ever find one another again. But if you are listening to this, heed my words: take care, because you know not what your actions do. The magic in this world is powerful, and whatever is seeping through this planet may not be able to be stopped, but trust me when I say that when we meet -- "

There is a noise, a banging on a door, and Kathashun's eyes dart to the left, before a voice off-screen says, "As much as I love listening to you talk, we need to go." There's a moment's pause before Kathashun refocuses his attention on you, and his eyes (normally a deep brown) begin to change into what appears to be a liquid gold color, and the message begins to crackle.

"We will meet again. Heed my words; find the Princess."

And, just like that, the connection dies, leaving you to the depths of the ocean.

Welcome to Akvos.

ARRIVAL A: THE PALACE OF WAHINE.
The first group arrives at the Royal Palace of Wahine, smack-dab in the bustling center of what appears to be the lost city of Atlantis. It is in an area of Akvos that is completely underwater, with gentle currents wafting through the water that guide people on their merry way.

There is plenty to locate here, depending on what you want to find. There are dozens of musically inclined merfolk wandering through the courtyards of the Palace, a shopping area selling intricate jewelry and other decorative pieces, and even the Queen herself. Feel free to set up threads regarding any information you discovered in the World OOC post, but here are some ideas for those needing a place to start!

Prompt Ideas:

- Are you musically inclined? There seems to be a band of colorful mermaids striking up a merry tune with reed flutes, horns made out of massive seashells, and is that a bass playing the bass? You bet your ass it is. . There's even a potential spot for the Circle to join in, if you're so inclined! They may even pay you for your services if you're really good.

- The Queen has offered a reward for any information concerning the location of Princess Kea, who has been missing for a little over a week. A band of scrappy young investigators (complete with matching uniforms) is eager to begin, and has a list of potential "clues" to track down in the Palace area, ranging from: the Princess' prized hair-comb, her harpoon, information on her favorite restaurant, and her beloved pet flounder. None of these items are actually within reach except her favorite restaurant, which will happily either (1) talk about how amazing the Princess is or (2) accept help in the kitchens to serve up a busy restaurant time. Either way, you can earn some seashells.

- The Royal Guard is looking for some mercenary work to comb the city for clues, and seeing as the Circle is oh-so-eager to help out with whatever is going on in Akvos, they're willing to give you a shot! The only problem is that you have to be ready to swim, so be prepared to swim endless laps in circles around the perimeter of Queen Wai's massive home to seemingly no avail. . . . do they actually need the help or are they just laughing at you? Dammit.

- The Palace of Wahine has an underwater library, which is pretty expansive . . . how do they have all of these materials underwater? There are several helpful octopus-libraries that are using their various tentacles to grab books, scrolls, and other materials off of the shelves to hand them to nearby patrons, and there's a lot of material here about the history of Akvos! You may also find a pretty interesting comic book series revolving around a powerful mermaid who looks suspiciously like Queen Wai, who thwarts the evils of inequality. If you ask Queen Wai about it, she will assure you that she has nothing to do with it, and her constituents are creatively minded people . . . but she doesn't seem to mind the good press.
ARRIVAL B: THE DEPTHS OF MARKOLOS.
The second group arrives in a rare pocket of air in Akvos -- a massive cavern, with multiple alcoves along the walls. Here, the population seems to be rather bleak in comparison to the rainbow-colored folk in the Palace of Wahine -- merpeople with larger eyes, sharper teeth, and darker scales. You have successfully located the hunting grounds of the Kingdom of Akvos, known as the Depths of Markolos -- an impossibly deep sinkhole that stretches into the depths of oblivion.

The local population here doesn't actually know what's at the bottom of it, but lately, there are odd happenings in the Depths that the population will tel you about. For one, dead fish seem to be appearing with increasing frequency, and the temperature of the Depths has dropped to a frigid point. Layers of ice have been found below the surface that were not there previously, and there is plenty of talk of whether or not their food supply for the Kingdom is endangered by whatever is causing this random bout of ice.

Prompt Ideas:

- Have you ever tried spear-fishing? An angler-fish mermaid, with haunting eyes and massively sharp teeth, is eager to teach the Otherworlders! She's pretty nice, despite her scary appearance, and will pay seashells to folks willing to stay in the "shallow" area of the Depths to spear pretty easy looking fish. She will also lend out fishing equipment for those want to give it a try!

- The Brig is located in the Depths, and if you violate the law in other areas, you will be brought here. The cells are small and cramped, with no beds or cots to speak of, and you are fed less-than-great quality raw fish while in here. Petty thievery and the like will be punished for two days, and once you are released, you are stuck in the Depths You can also talk to some of the prisoners here, who will be interested in swapping a surprising amount of seashells for fresh raw fish. They also like to gamble. :)

- There are some side-tunnels in the Depths along the walls that contain shellfish to hunt and scavange! The only problem is that some of them have a fairly strong current, and -- voila, it is a massive Slip-N-Slide. Sneaking into one will rocket you through a tunnel and spit you out at a lower level of the Depths, but be careful -- you might wind up face to face with a pretty terrifying looking fish that is a bit too big for you to handle, so explore these tunnels with some care.

- The mermaids here will warn against going too deep into the Depths, but there is nothing to stop you from exploring. In addition to the ice clustered along the western wall of the cavern, there's plenty of creepy looking fish in the depths. In particular, the mermaids will warn you against infuriating a creature named Honohu -- who is this beloved little Leviathian-looking monstrosity who will absolutely attempt to eat you if you go too deep. Enjoy?

ARRIVAL C: THE FIELDS OF AKOVOSIA
The third group will be deposited in a beautiful coral reef, full of color and swaying seaweed. It is an impossibly beautiful sight, and the merpeople here are equally bright and colorful, to blend in with tehir surroundings. There are no shortage of clownfish and angelfish-esque merpeople floating around, collecting plantlife, creating new clothing, or even hunting poisonous smaller fish for usage in their medicinal techniques.

However, the more you explore the fields, the more you begin to notice odd patches of dead coral. It almost looks as if certain random patches were afflicted by some type of illness that has completely robbed it of its color. The merpeople nearby will not know very much about it, but if you continue digging and asking the right people, perhaps you'll find out the source of this sudden illness.

Prompt Ideas

- Have you ever gone dolphin-racing? . . . or, well, they look like dolphins, complete with saddles and harnesses that the merfolk are entirely too eager to pass off onto the landfolk. It seems they race these dolphins in the currents for sport in between their collecting of plantlife and hunting. Feel free to ask the curator of these beings, a burly-looking mermaid who will happily lend you a dolphin for a seashell an hour.

- Batter up! You can find what appears to be a weird baseball/rugby crossover sport, in which the merpeople crack hunks of coral with sticks . . . but then tackle each other at the different bases instead of, you know, tapping them lightly to signify them being out. They're always looking for new players to join, but be warned! They take their sport seriously.

- Investigating the beautiful coral reef will garner a lot of pretty looking rocks and other types of intricate material that could be used for crafting, which is always up for collecting for money. Mermaids will be wandering around with baskets to collect various goods, so feel free to help out!

- Finally, there are a lot of mermaids just sitting around shooting the shit, gossiping, fussing about home, and collecting materials to make what's needed in their day to day lives. A few of them seem to be knitting some type of material underwater -- weird, right? But feel free to obtain some cool textiles fresh off the proverbial racks, for a price.
ARRIVAL D: THE THUNDERDOME.
The last group to arrive may think that this is some type of stupid joke, as the merfolk around this area really do refer to it as the Thunderdome. It is a massive underwater cavern, filled with thousands and thousands of jellyfish. It seems that the merfolk tend to these beings for a multitude of reasons -- one, for food, two, for venom, and three, for . . . electricity?

The jellyfish in this area seem to crackle with energy, and the merfolk in this area will inform you that this is where they obtain power which they charge their weapons and lights with. The bioluminescence is pretty startling to see, and the jellyfish themselves seem to be relatively harmless. But there is a certain area of the Thunderdome that is flickering in and out of darkness . . . an area where the jellyfish seem to be a lot less bright. The merfolk don't really understand what's going on, but whatever is happening in Akvos seems to be affecting the jellyfish in a negative way. They don't seem horribly concerned, but. Here we are.

Prompt Ideas:

- The armory is located in the Thunderdome, and you can buy a bunch of cool weapons here! Glow in the dark swords, electrified knives, bows, and harpoons can be found here, varying in price. They all seem to be rust-proof, too, given their environment, and the craftsmanship here is like no other. The people here really take their craft seriously, so happy shopping.

- The main attraction here, though, is definitely the jellyfish. They deliver a rather nasty shock, and anyone who touches them will glow a weird blue color for at least three days afterwards. The merpeople seem to know how to fix this, but likely will not do so because they warned you not to touch the damn things, you stupid landfolk. Navigate them carefully, and you may even be able to earn some coin in helping shepherd them!

- A group of mermaids are looking for people to fish out the sickly looking jellyfish in order to be treated by what appears to be Akvos' version of a veterinarian. The sickly looking ones are the ones that are flickering dim, and while the veterinarian has no idea what is going on with them, they want them out. Just be careful not to touch them, though. You will definitely glow blue for a few days, even though these ones are ill!

- The mermaids in the Thunderdome enjoy practicing their skills with each other, in terms of weaponry, battle tactics, and the like, but they also enjoy their downtime too! Find little pockets of folks hanging out, chatting, and playing some weird game that involves what appear to be coral dice and flattened stones. It almost looks like they're gambling seashells or something . . . time to get in on the action, if you can learn the rules, anyway.
Additionally, please feel free to write up and work with your own prompts! These are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore. If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before!

REMEMBER: For the entirety of this log, you can only physically interact with those in your group. For the first two weeks, the network will be completely defunct. After two weeks, you may send intermittent text messages to those in other groups.

From this point forward, the Circle has become involved with the Kingdom of Akvos. What your character finds out, decides, and does from here on out will affect the future of this city- one way or another! But what you do is completely up to you. What you discover, explore, and uncover will be yours to discover, explore, and uncover. Who knows what you might find? :)
televised: (065)

arrival, b!

[personal profile] televised 2018-11-14 02:29 am (UTC)(link)
[Like Steve, North has spent some time trying to communicate with those outside of their current group — to no avail. Her expression is already pinched from the get-go, but once her eyes slide over to him, it turns outright unpleasant. Almost like she's caught sight of something unexpectedly foul.]

It doesn't.

[Succinct and to the point.]
valuedstrength: (I seem to be bad)

[personal profile] valuedstrength 2018-11-14 11:05 pm (UTC)(link)
[He meets her gaze. She isn't saying anything he didn't plan on hearing. Steve still looks disappointed regardless.] I was afraid someone would say that.

[He pinches the bridge of his nose.] Must have been damaged when we changed worlds.
televised: (036)

[personal profile] televised 2018-11-15 08:29 am (UTC)(link)
[She's not at all hyped about talking to a human, but. The fact that he assumes it was damaged, rather than it being a simple case of there being no reception, is interesting.]

Must have? [Magical watches, what is your deal.] Has it worked on other worlds?
valuedstrength: (All I have to do is worry)

[personal profile] valuedstrength 2018-11-17 02:06 am (UTC)(link)
[Steve nods. If he notices her lack of enthusiasm, he pretends otherwise. It's not like anyone was obligated to respond.] It worked on the last world we visited. That place was the definition of electronic interference.
televised: (002)

[personal profile] televised 2018-11-17 08:10 am (UTC)(link)
Was it?

[She wasn't around for Struxa, unfortunately, so all she knows is that there were robots? Sounds like a dream, tbh.]

There could something scrambling our signal on this world, especifically. That Kathashun guy got his message through loud and clear somehow, didn't he? The problem can't be in the hardware itself.
valuedstrength: (We always say it won't be long)

[personal profile] valuedstrength 2018-11-17 05:23 pm (UTC)(link)
If we hadn't shown up, a storm of electricity would have fried those robots for good. They needed beings who could get in close and do something about it. If our watches could survive that, I doubt a little water would have done them in.

[The next part has Steve widening his eyes as something occurs to him.] Do you think maybe his "rune" might have done it? I'm not familiar with that outside of movies.
televised: (057)

[personal profile] televised 2018-11-18 06:29 pm (UTC)(link)
[Hm. Bad. Her expression tightens when he points out the robots could have died, almost like a wince. Yikes? Maybe not so much of a dream, after all.]

I wouldn't know. I'm not from a world with magic. [Unfortunately. Her guess is as good as his.] And I don't have the means to check if something got disabled after viewing that message.

[She could have tried interfacing with her watch if her normal abilities worked, but...]

Seems kind of counterproductive to knock our communications offline after asking for our help, though, doesn't it? Unless he's an idiot.

[Not that she would be surprised if he was an idiot.]
valuedstrength: (All I have to do is worry)

[personal profile] valuedstrength 2018-11-21 07:24 pm (UTC)(link)
I'm not sure if I am or not. The guy who claims it is real technically comes from another planet. Either way I don't know enough about to see if it meshes with technology or not.

[Steve works his jaw. She's right on both counts even if he wouldn't put it that way.] The word I would use is careless. Some people in charge are guilty of it. It's kind of how we end up in these situations. I wouldn't be surprised if this isn't the exception.
televised: (032)

[personal profile] televised 2018-11-25 08:07 am (UTC)(link)
Carelessness, stupidity. Same difference. Both lead to trouble. And right now? They're causing us trouble. Arguing over semantics isn't going to change the facts.

[She isn't going to sugarcoat her opinion of the people running this operation. She's far too incensed at this moment for that.]

Our watches aren't working, and we can't contact the people we don't see here. [Even at a glance... it's really obvious that the group isn't nearly as big as it should be.] Our only option is to start looking.

[Which is, you know, great! And totally something she wishes wasn't necessary.]
valuedstrength: (come back and haunt me)

[personal profile] valuedstrength 2018-11-26 01:44 am (UTC)(link)
[Steve considers explaining it isn't semantics. Stupid people can be reasoned with and corrected. He learned that pretty quickly during the war. Careless people are the ones you have to be afraid of. You have to use an entirely different playbook to get around the fact they just don't care if you or anyone else lives or dies.

But, there's no point. The ones running the operation aren't around. Furthermore, if she already thinks he'd ever waste time tone-policing, then what's the point of correcting her? He's always been fine letting people think whatever they want about him. Now really isn't any different. He listens to her list off things he already knows and nods. She is right about that. They do need to find the rest of the team.]


Do you want to stick together or split up?
televised: (048)

[personal profile] televised 2018-11-28 03:57 am (UTC)(link)
[She's not exactly eager for starting a buddy system, but given that they're stuck in a foreign planet... Well.]

... It's probably safer to stick together for now. We don't know what's on this world yet.
valuedstrength: (much hope for anything)

hand wave exploration stuff? y/n?

[personal profile] valuedstrength 2018-12-01 03:23 am (UTC)(link)
[Steve nods. This whole situation is a long reason why they need to use the buddy system tbh.] Agreed, ma'am. Lead the way?

[She seems like a take charge kind of person from the five seconds he's known her.]
televised: (101)

sure!

[personal profile] televised 2018-12-03 03:01 am (UTC)(link)
North.

[SUCCINCT and without any actual elaboration, which could lead to him thinking she intends to go north — but. No. It's her name. Please don't call her ma'am. She'll bluescreen.

After picking a direction at random, though, off she goes! To wherever the caverns will lead them.]