acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2018-11-12 08:55 am

welcome to akvos (log #1)






welcome to the kingdom of akvos.
It will happen at random- you could be asleep, or wandering the Temple, or a variety of other options. It will feel a little strange, like a sudden warmth spreading across your skin, and then your bracelet will light up. When you blink again, everything has shifted - changed, developed, like in that blink of an eye you have advanced . . . where, exactly?

A NOTE FROM YOUR FRIENDLY . . . WAIT, WHO IS THAT?
But before anything too weird can happen . . . your watch flashes again, beeps once, and on it has a new message, a hologram-sparkly image with a young man who (to some individuals!) looks quasi-familiar. He is thin, with large eyes and speaks quietly, but with great purpose. Whoever this is, it doesn't seem to be a person that is a fan of much pomp and circumstance. . . but wherever he is, he is speaking on dry-land, though he looks like he's just recently gotten out of a pool.

"If you are watching this, then you are a member of the Circle, and have triggered a protective rune that I have cast within this Kingdom known as Akvos that has activated this message. I do not have much time, but my name is Kathashun. I need your assistance, and I am not sure whether we will ever find one another again. But if you are listening to this, heed my words: take care, because you know not what your actions do. The magic in this world is powerful, and whatever is seeping through this planet may not be able to be stopped, but trust me when I say that when we meet -- "

There is a noise, a banging on a door, and Kathashun's eyes dart to the left, before a voice off-screen says, "As much as I love listening to you talk, we need to go." There's a moment's pause before Kathashun refocuses his attention on you, and his eyes (normally a deep brown) begin to change into what appears to be a liquid gold color, and the message begins to crackle.

"We will meet again. Heed my words; find the Princess."

And, just like that, the connection dies, leaving you to the depths of the ocean.

Welcome to Akvos.

ARRIVAL A: THE PALACE OF WAHINE.
The first group arrives at the Royal Palace of Wahine, smack-dab in the bustling center of what appears to be the lost city of Atlantis. It is in an area of Akvos that is completely underwater, with gentle currents wafting through the water that guide people on their merry way.

There is plenty to locate here, depending on what you want to find. There are dozens of musically inclined merfolk wandering through the courtyards of the Palace, a shopping area selling intricate jewelry and other decorative pieces, and even the Queen herself. Feel free to set up threads regarding any information you discovered in the World OOC post, but here are some ideas for those needing a place to start!

Prompt Ideas:

- Are you musically inclined? There seems to be a band of colorful mermaids striking up a merry tune with reed flutes, horns made out of massive seashells, and is that a bass playing the bass? You bet your ass it is. . There's even a potential spot for the Circle to join in, if you're so inclined! They may even pay you for your services if you're really good.

- The Queen has offered a reward for any information concerning the location of Princess Kea, who has been missing for a little over a week. A band of scrappy young investigators (complete with matching uniforms) is eager to begin, and has a list of potential "clues" to track down in the Palace area, ranging from: the Princess' prized hair-comb, her harpoon, information on her favorite restaurant, and her beloved pet flounder. None of these items are actually within reach except her favorite restaurant, which will happily either (1) talk about how amazing the Princess is or (2) accept help in the kitchens to serve up a busy restaurant time. Either way, you can earn some seashells.

- The Royal Guard is looking for some mercenary work to comb the city for clues, and seeing as the Circle is oh-so-eager to help out with whatever is going on in Akvos, they're willing to give you a shot! The only problem is that you have to be ready to swim, so be prepared to swim endless laps in circles around the perimeter of Queen Wai's massive home to seemingly no avail. . . . do they actually need the help or are they just laughing at you? Dammit.

- The Palace of Wahine has an underwater library, which is pretty expansive . . . how do they have all of these materials underwater? There are several helpful octopus-libraries that are using their various tentacles to grab books, scrolls, and other materials off of the shelves to hand them to nearby patrons, and there's a lot of material here about the history of Akvos! You may also find a pretty interesting comic book series revolving around a powerful mermaid who looks suspiciously like Queen Wai, who thwarts the evils of inequality. If you ask Queen Wai about it, she will assure you that she has nothing to do with it, and her constituents are creatively minded people . . . but she doesn't seem to mind the good press.
ARRIVAL B: THE DEPTHS OF MARKOLOS.
The second group arrives in a rare pocket of air in Akvos -- a massive cavern, with multiple alcoves along the walls. Here, the population seems to be rather bleak in comparison to the rainbow-colored folk in the Palace of Wahine -- merpeople with larger eyes, sharper teeth, and darker scales. You have successfully located the hunting grounds of the Kingdom of Akvos, known as the Depths of Markolos -- an impossibly deep sinkhole that stretches into the depths of oblivion.

The local population here doesn't actually know what's at the bottom of it, but lately, there are odd happenings in the Depths that the population will tel you about. For one, dead fish seem to be appearing with increasing frequency, and the temperature of the Depths has dropped to a frigid point. Layers of ice have been found below the surface that were not there previously, and there is plenty of talk of whether or not their food supply for the Kingdom is endangered by whatever is causing this random bout of ice.

Prompt Ideas:

- Have you ever tried spear-fishing? An angler-fish mermaid, with haunting eyes and massively sharp teeth, is eager to teach the Otherworlders! She's pretty nice, despite her scary appearance, and will pay seashells to folks willing to stay in the "shallow" area of the Depths to spear pretty easy looking fish. She will also lend out fishing equipment for those want to give it a try!

- The Brig is located in the Depths, and if you violate the law in other areas, you will be brought here. The cells are small and cramped, with no beds or cots to speak of, and you are fed less-than-great quality raw fish while in here. Petty thievery and the like will be punished for two days, and once you are released, you are stuck in the Depths You can also talk to some of the prisoners here, who will be interested in swapping a surprising amount of seashells for fresh raw fish. They also like to gamble. :)

- There are some side-tunnels in the Depths along the walls that contain shellfish to hunt and scavange! The only problem is that some of them have a fairly strong current, and -- voila, it is a massive Slip-N-Slide. Sneaking into one will rocket you through a tunnel and spit you out at a lower level of the Depths, but be careful -- you might wind up face to face with a pretty terrifying looking fish that is a bit too big for you to handle, so explore these tunnels with some care.

- The mermaids here will warn against going too deep into the Depths, but there is nothing to stop you from exploring. In addition to the ice clustered along the western wall of the cavern, there's plenty of creepy looking fish in the depths. In particular, the mermaids will warn you against infuriating a creature named Honohu -- who is this beloved little Leviathian-looking monstrosity who will absolutely attempt to eat you if you go too deep. Enjoy?

ARRIVAL C: THE FIELDS OF AKOVOSIA
The third group will be deposited in a beautiful coral reef, full of color and swaying seaweed. It is an impossibly beautiful sight, and the merpeople here are equally bright and colorful, to blend in with tehir surroundings. There are no shortage of clownfish and angelfish-esque merpeople floating around, collecting plantlife, creating new clothing, or even hunting poisonous smaller fish for usage in their medicinal techniques.

However, the more you explore the fields, the more you begin to notice odd patches of dead coral. It almost looks as if certain random patches were afflicted by some type of illness that has completely robbed it of its color. The merpeople nearby will not know very much about it, but if you continue digging and asking the right people, perhaps you'll find out the source of this sudden illness.

Prompt Ideas

- Have you ever gone dolphin-racing? . . . or, well, they look like dolphins, complete with saddles and harnesses that the merfolk are entirely too eager to pass off onto the landfolk. It seems they race these dolphins in the currents for sport in between their collecting of plantlife and hunting. Feel free to ask the curator of these beings, a burly-looking mermaid who will happily lend you a dolphin for a seashell an hour.

- Batter up! You can find what appears to be a weird baseball/rugby crossover sport, in which the merpeople crack hunks of coral with sticks . . . but then tackle each other at the different bases instead of, you know, tapping them lightly to signify them being out. They're always looking for new players to join, but be warned! They take their sport seriously.

- Investigating the beautiful coral reef will garner a lot of pretty looking rocks and other types of intricate material that could be used for crafting, which is always up for collecting for money. Mermaids will be wandering around with baskets to collect various goods, so feel free to help out!

- Finally, there are a lot of mermaids just sitting around shooting the shit, gossiping, fussing about home, and collecting materials to make what's needed in their day to day lives. A few of them seem to be knitting some type of material underwater -- weird, right? But feel free to obtain some cool textiles fresh off the proverbial racks, for a price.
ARRIVAL D: THE THUNDERDOME.
The last group to arrive may think that this is some type of stupid joke, as the merfolk around this area really do refer to it as the Thunderdome. It is a massive underwater cavern, filled with thousands and thousands of jellyfish. It seems that the merfolk tend to these beings for a multitude of reasons -- one, for food, two, for venom, and three, for . . . electricity?

The jellyfish in this area seem to crackle with energy, and the merfolk in this area will inform you that this is where they obtain power which they charge their weapons and lights with. The bioluminescence is pretty startling to see, and the jellyfish themselves seem to be relatively harmless. But there is a certain area of the Thunderdome that is flickering in and out of darkness . . . an area where the jellyfish seem to be a lot less bright. The merfolk don't really understand what's going on, but whatever is happening in Akvos seems to be affecting the jellyfish in a negative way. They don't seem horribly concerned, but. Here we are.

Prompt Ideas:

- The armory is located in the Thunderdome, and you can buy a bunch of cool weapons here! Glow in the dark swords, electrified knives, bows, and harpoons can be found here, varying in price. They all seem to be rust-proof, too, given their environment, and the craftsmanship here is like no other. The people here really take their craft seriously, so happy shopping.

- The main attraction here, though, is definitely the jellyfish. They deliver a rather nasty shock, and anyone who touches them will glow a weird blue color for at least three days afterwards. The merpeople seem to know how to fix this, but likely will not do so because they warned you not to touch the damn things, you stupid landfolk. Navigate them carefully, and you may even be able to earn some coin in helping shepherd them!

- A group of mermaids are looking for people to fish out the sickly looking jellyfish in order to be treated by what appears to be Akvos' version of a veterinarian. The sickly looking ones are the ones that are flickering dim, and while the veterinarian has no idea what is going on with them, they want them out. Just be careful not to touch them, though. You will definitely glow blue for a few days, even though these ones are ill!

- The mermaids in the Thunderdome enjoy practicing their skills with each other, in terms of weaponry, battle tactics, and the like, but they also enjoy their downtime too! Find little pockets of folks hanging out, chatting, and playing some weird game that involves what appear to be coral dice and flattened stones. It almost looks like they're gambling seashells or something . . . time to get in on the action, if you can learn the rules, anyway.
Additionally, please feel free to write up and work with your own prompts! These are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore. If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before!

REMEMBER: For the entirety of this log, you can only physically interact with those in your group. For the first two weeks, the network will be completely defunct. After two weeks, you may send intermittent text messages to those in other groups.

From this point forward, the Circle has become involved with the Kingdom of Akvos. What your character finds out, decides, and does from here on out will affect the future of this city- one way or another! But what you do is completely up to you. What you discover, explore, and uncover will be yours to discover, explore, and uncover. Who knows what you might find? :)
teratias: (05.Consideration)

[personal profile] teratias 2018-11-24 03:43 pm (UTC)(link)
I...nothing. It's always been magic, and it isn't like a bow and arrow is gonna work at all under water, is it?

[Waver had considered projectiles from far away his safest bet too, but as Shiro just said. Water. Water makes everything complicated. He pauses, unhappy with the conclusion.]

So I guess some kind of spear would at least give me some range, huh?
spaceforged: (pic#12502191)

[personal profile] spaceforged 2018-11-25 01:16 am (UTC)(link)
Spear or staff.

[Spear or staff could be work. The safer of the two would be the staff. But given the lives these Merfolk live. A spear would protect Waver better than a staff.]

It depends on which you would find a better fit. Let’s run a practice of both and see which suits you better.

[He gestures for Waver to follow him as he turns and heads for the Merfolk they need to speak to even handle weapons.]
teratias: (10. Sad)

[personal profile] teratias 2018-11-25 01:47 am (UTC)(link)
Does a spear require more or less energy to deal blows?

[Staffs aren't pointy. Which is not a highly educated or articulated understanding of how weapons work, but at least it's an honest representation of whatever knows.

He follows after Shiro quickly, and before anything else gets said, Waver just looks up at Shiro gratefully.]


Thanks. I know I meant to take you up on this a while ago.
spaceforged: (pic#12504536)

[personal profile] spaceforged 2018-11-25 01:55 am (UTC)(link)
Don’t worry about that. [They had a lot get in their way.] We had a lot happen in a really short time. From everything after the break in to the plague.

...Never thought I’d include survived a plague on my achievements.

[He shakes his head and grins at him. Part joke, part serious. They did have a lot go on.] I’d say a staff and spear take about the same amount of energy. A spear you have to account for weight and the need to stab your opponent. Staffs are all about the flow of the fight and disruption. You still have to hit someone though.
teratias: (12. Breathe out)

[personal profile] teratias 2018-11-25 02:12 am (UTC)(link)
...Yeah, I'm not sure I want to brag about that plague thing.

[Scratch that. He doesn't. But Waver considers Shiro's words for a moment, then tilts his head.]

Staffs aren't likely to pierce or do that kind of damage though. I...it'd almost be more reassuring to know if someone had to get cut, I've got that ability.
spaceforged: (Feeling lost? Yeah he does that a lot.)

[personal profile] spaceforged 2018-11-25 02:39 am (UTC)(link)
Then we’ll test spear first. [If someone needs to be cut, he has the ability, huh? Shiro glances briefly at his own metal arm. Yeah. He can get that sentiment. The Merfolk armorer looks up at their approach and listens carefully to Shiro’s request. Shells change hands and he snags a pair of practice spears with the promise of the spear is the right fit, then they can be handed over for real ones.

Shiro guides Waver a clear space outside that will serve as their teaching space.]
These are weighted to match a real spear. First, try and swing it. Feel how it pulls on your arm. Hold it by the grip in the middle of the shaft.
teratias: (03. Very much no)

[personal profile] teratias 2018-11-25 03:27 pm (UTC)(link)
[Waver doesn't realize that anything he says strikes a particular chord with Shiro. He's worried about himself, and mostly about the fact that he's powerless right now in every sense of the word. It has been a very, very long time since he has felt this vulnerable, and it's sent him into a very snappish and childish mode.

He follows after Shiro, and then takes the spear. His hand wobbles at the weight first, so it takes a few moments for him to readjust his grip into something that's comfortable.

He swings and...

...lands on his back.]


Goddamnit!
spaceforged: (pic#12504546)

[personal profile] spaceforged 2018-11-25 10:41 pm (UTC)(link)
[Shiro winces and holds out his hand to help Waver up. So absolutely no experience with swinging anything. Well, at least there's no bad habits to break.]

Okay. When you stand up I'll show you a basic defense stance. You can practice this over time and get used to how it feels. [Once he's on his feet.] Here we go.

[He plants the spear with the practice blade pointing straight up. His feet shift as he lifts the weapon as slides into a defensive stance. It's light compared to most spears. He internally calculates its weight compared to his own strength as he drops out of stance and takes it again, moving slow. Waver needs to see him move and how he adjusts to the shift in weight.]

Try and mirror this. Don't worry if you can't yet. This is the goal. Everything else is progress towards it.
teratias: (12. Breathe out)

[personal profile] teratias 2018-11-26 12:56 pm (UTC)(link)
[He's a city boy, Shiro. More than most. Waver doesn't grump and refuse the hand up, but as he gets on his feet, there's real mortification on his face. Yes, Shiro's a friend, but there have been years upon years of a mistake resulting in getting laughed at, and that fear is hard to shake.]

Okay.

[It takes him a moment to observe every angle of how Shiro is standing, where the weapon is and isn't, and then Waver gets into the same stance. He doesn't swing, not yet. Position first.]

Is this about right?
spaceforged: (pic#12570268)

[personal profile] spaceforged 2018-11-26 08:34 pm (UTC)(link)
Yes, slide your back foot back a hair more. [He gently corrects him and straightens up, sliding back into position to show him how far back his back foot needs to be.]

Fighting with a spear is about controlling your opponent. You'll use timing and misdirection to guide the flow of battle in your favor.

You never want to thrust your spear entirely into your opponent's range.

[He demonstrates by turning to the left and thrusting his spear all the way out. He pulls himself back and balancing the spear does a few quick jabs instead.]

Keep that mind as we practice basic stances.
teratias: (14. Science)

[personal profile] teratias 2018-11-26 10:41 pm (UTC)(link)
[Waver's legs aren't used to this stance at all. But it isn't a big stretch required, and that is a total relief for him. He can hold this.]

And what, the rest is all footwork and movement?

[The question's not a smart assed one. It's Waver trying to think ahead and understand what will be expected in the more complicated forms.]
spaceforged: (pic#12502189)

[personal profile] spaceforged 2018-11-29 03:47 am (UTC)(link)
[Shiro nods once. it's a good question.]

That's right. There are as many ways to hold and attack with a spear as there are human cultures. There are just as many ways to defend.

[He shifts his spear and turns it, moving it into an attack stance.]

For your start and as you build up muscle, I'll teach you forms based on staying at a distance and using minimal footwork.

[He pats the shaft of the spear with one hand and grins.] Actually, once you learn all this you could use a staff just as easily. You need to move more for a staff because you can't cut anyone with it. But you already guessed that.

Try to straighten up and fall into the stance I'm in without my instruction. Next, I'll show you basic attack and guarding. Make sure to practice these at least once a day.
teratias: (05.Consideration)

[personal profile] teratias 2018-11-29 12:42 pm (UTC)(link)
...Jeez, when you say it like that it sounds like you've studied all of them.

[Waver knows that it isn't the case, but the thought springs to mind before he can clamp down on it.

There's a little grimace as Shiro acknowledges the fact that Waver is basically a walking twig, but he nods to show he understands. This is going to be real work, and it is long overdo.

So he tries to imitate the stance Shiro is in. Waver's about careful study, so he moves into the position slowly, one arm finding the right spot, then leg, then so on until he's actually gotten a decent version of what Shiro has modeled.]


It was probably a bit slow, but....?
spaceforged: (It's getting better in the worst way)

[personal profile] spaceforged 2018-12-04 09:47 pm (UTC)(link)
Slow is fine when you’re learning something new. [He studies Waver’s stance closely. It took him a bit to get into it but this is new to him. Brand new.]

It’s in your favor to take your time with it. The more you study and think about it, the faster it might come to you when you need it quickly. And no, I don’t know all of them. But I have fought against a lot of them.

[He straightens up and drops right back into attack stance with very little effort.] One more study of my form. You have a few details slightly off.

Elbow, back foot.
teratias: (Default)

[personal profile] teratias 2018-12-05 01:22 pm (UTC)(link)
Elbow....[He adjusts that first, the angle off just enough to be a problem. He sees that now. He does the same with the back foot, but he wobbles at that.] Crap, I don't think I have enough stretch in my muscles...!

[So there needs to be an adjustment. But at least he's closer to the model, and the spear in Waver's hand seems to be finding use as a way to balance as well. He's not sure if that's what he ought to be doing, but it is happening now.]