acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2018-12-03 11:47 am

PHASE TWO of AKVOS (Log #2)






the tides shift.
Darkness has begun to spread, rapidly, throughout the entirety of Akvos. Different areas of the Kingdom are plagued by different instances of terror, but one thing remains clear: the Circle does have the available tools to help . . . of sorts. Many of you have discovered different areas of Akvos to focus on, but by and large? There are no shortage of people to help, of people to fight, and of creatures to save.

Hurry quickly, Circle members. Akvos needs your aid.




SHADOWS IN THE DARK.
Shadow creatures have begun to multiple en masse in the Depths of Markolos, and are spreading to every which corner of Akvos. They will be at their highest density in the Depths, and take the form of terrifying creatures with massive claws and gnashing teeth. They seem to be impervious to non-magical damage, so some unique tag-team action may be necessary in order to actually kill the things.

As the monsters multiply, mermaids from across Akvos will fall prey to their attacks, drifting listlessly in the currents of the sea as they fall unconscious, the life-force drained from them by a shadow creature. In order to wake them again, the shadow creature that drained them of their energy must be killed. Act quickly, and you may be able to rally the native forces necessary to stage a proper fight back. But the more you fight, the more exhausted you begin to get.

Those who cannot fight will not find themselves of a shortage of ways to help, though. Shelters are being set up within the Palace of Wahine, a fortress unto itself. Children are corralled there, the injured are kept in the impromptu hospital beds that are guarded by the Royal Guard that are still conscious from the onslaught. They will desperately accept help to care for the children whose parents are unconscious, or to console parents who have lost their children in the mayhem of the sudden attack upon their city.

Food still needs to be gathered, supplies still need to be run from door to door. People need to be evacuated. And from each area of Akvos, there are "runners" of powerful merfolk who have set up caravans drawn by dolphins to quickly whisk people from place to place. Each caravan is under threat of attack from shadows, though -- sign up for the evacuation committee, keep your heads down, and fight back as much as you can to protect these people from whatever the hell is going on.



THE SEVEN SEAS OF WHY.
In addition to the shadow creatures, each area is plagued by a different onslaught of dark magic. Each area has different needs, and each area will require your attention. Focus your energies where able, and do your best to stem the flow of chaos before it is too late. (Check here for a breakdown of types of effective magic.)

The Palace of Wahine is facing an onset of red algae, blooming through the alleyways and infecting mermaids rushing to seek cover. Inhaling the algae doesn't seem to do much to you, in small doses, but it causes violent coughing fits with the mermaids, preventing them from breathing properly underwater. Getting into contact with the red algae will turn your own skin a brilliant shade of pink, and it will cause it to itch uncontrollably (something that is, apparently, impossible to alleviate under the water). It will wear off within a few hours, but the same does not hold true for the mermaids. The healers in the community say that certain herbs in the Fields of Akvosia can be harvested in order to help cure the illness, but they are notoriously hard to find . . . and in the middle of the sharpest parts of the coral reef, naturally. Tread carefully, and be careful not to anger the shadow creatures in your quest.

The Depths of Markolos is the hotbed of chaos, and seems to be where the majority of the shadow monsters are lurking. In addition to the shadow monsters, ice is cascading out of control from the western wall of the depths. Melting it will do the trick, or controlling it to move it out of the way, but it seems to persist. Some of you may find your way to the far back wall, to discover what appears to be the source of whatever this ice seems to be . . . but it will be tough going, and will require some teamwork to make it there. The ice, too, seems to fight back against your forces, and may curl its way around your legs, your legs, to freeze you into place. Hopefully you have a buddy that can get you out of there, before you become a frozen popsicle under the sea.

The Fields of Akvosia's beautiful coral reef is quickly dying, and the mermaids are working as hard as they can to curb the death by harvesting the essential food sources they can before it is too late. Schools of fish desperately flock from reef to reef in search of shelter and food, and soon meet their demise the moment they settle in to a new habitat. Working to cure and reinvigorate the coral reef will be met with great relief from the merfolk, who are desperately trying to cure what they can. Beware the shadow monsters, here, and be on the hunt for herbs that can assist the merfolk falling ill in the Palace of Wahine. Caravans of dolphin-pulled carriages will be whipping by to refill supplies, too -- jump in and help guard them on their way back to civilization.

The Thunderdome has a fresh stock of weaponry that is particularly effective against the shadow monsters, electrified with old runes that the merfolk will happily give to the Circle free of charge to fight back against the monsters. In addition, the jellyfish of the Thunderdome are darkening at a rapid pace. Electricity seems to do the trick in reinvigorating them, but touching them will still turn you a brilliant shade of blue . . . so tread lightly, in that regard. The electrified weapons will do the trick to jab the jellyfish into feeble light in addition to magic already gifted by Astoria, but the mermaids are a bit busy trying to fight off the shadows that are growing increasingly prevalent in the Thunderdome. Help wanted?


THE WHISPERS OF KEA.
Throughout the duration of this battle, investigations taking place by members of the Circle will begin to unveil certain . . . clues. The Princess is still missing, but members of the Circle are getting close to unlocking where she is. King Kathashun, at the beginning of this journey, indicated that she was the key to stopping all of this, and while most of you have no idea who that guy is, he seems to be genuine. (Right? Right.)

But where is she? The Queen is unavailable, for the duration of this event, and who knows where this mysterious "King." is. But as the Circle battles for the life of Akvos, certain messages begin to pop up through your magical watches. Riddles, if you will -- pleas of assistance, begin to trickle through, popping up on your watches in a series of nonsensical words.

The only problem is that the messages seem to be all scrambled up.

lktmohidionl.

hsdpepelgnyeiaior.

herywaeoleeahhthpyveneto.

ehdtetirviarcaeshrasmaohmitnrn
Additionally, please feel free to write up and work with your own prompts! These are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore. If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before!

NOTE: The Princess' messages will unlock a hint to their meaning (if they aren't solved by the time this happens) once this log hits over 750 comments. :) We are pretty sure this will happen well before the End Log for Akvos happens in January, so we won't be putting a time limit on it. ;) Have fun!
abandonware: ([ 23. ])

a.

[personal profile] abandonware 2018-12-11 10:43 am (UTC)(link)
[A2 does not bother sending a response via text, already making her way back in the direction of the Palace the moment she receives the distress response. To Pod, she barks out a command to locate A4's black box signature.

She does not have the time to be relieved when it's located, only registers that she's moving too slowly, even when flagging down one of the runners to take her the rest of the way, she's still not fast enough. She hadn't been before, either, and the idea of failing a second time makes her feel cold and helpless. She won't allow it.

The weapon, one she'd lifted from one of the soldiers too overwhelmed to fight the shadows back, is unfamiliar and too heavy. Her lack of strength was felt the most here, in this odd world underwater. But still, when she finds A4, she places herself between her and the shadows, and draws the weapon. It flickers with iridescent blue light, and when she swings it in warning, the area around it crackles with electricity.]


Get away from her.
fashionabot: (04)

[personal profile] fashionabot 2018-12-14 12:20 am (UTC)(link)
Number 2! Thank goodness...

[ A4 sounds audibly relieved, both for the backup and seeing her friend again before her eyes. It's a whole different feeling than communicating through a broken network. Though she'd been putting on a brave face the whole time, it's honestly been terrifying facing off the creatures. The position of being outnumbered and feeling helpless brought flashes of her first and last mission in her mind.

Clutching her spear, she steps forward, itching to fight alongside A2. Unlike her though, she only possesses a normal spear and knows very well how ineffective her efforts will be. Her eyes briefly flicker over to the electrified weapon, seeming to understand its use. ]


Will that work?

[ The shadows pay little attention to A2's warning, preparing to advance upon the android. ]

Careful. They're not backing down...
abandonware: ([ 37. ])

[personal profile] abandonware 2018-12-18 06:42 pm (UTC)(link)
It'll work. Just stay behind me.

[She lifts a hand and crooks a finger toward the shadows, offering taunting encouragement. She'd quickly learned that her Astoria abilities didn't affect the creatures, but good old-fashioned mocking they seem to understand, and two rush toward her, dark billowing shapes in the water. She poises herself to swing the weight of the sword, made heavier through water resistance, and though it's slower than on land, she slices through both of them, sending blue lightning arcing out through the water.

A2 fights differently than she had during Pearl Harbor. There is no hesitance to her gestures, no nervousness. She doesn't fumble. She only lurches forward and brings down another shadow, and another.

In the water, there is little elegance to these movements, and so it makes it more unrefined and brutish to watch. Callous almost, and cruel, the way she'll hold and twist the blade a little longer just to hear the unearthly wail of a shadow before it dissipates.

This fight is hard to witness.]
fashionabot: (32)

[personal profile] fashionabot 2018-12-21 08:23 am (UTC)(link)
[ Just stay behind her? It's an unusual command. She always fought alongside the rest of the combat units.

She'd known how much her captain changed and it's become further evident in the way she fights. Stunned to silence, it's the only reason she's abiding by A2's instruction. She watches in awe, seeing how easily the shadows drop one by one. It's like watching a completely different android.

From the corner of her eye, she catches sight of another pair of shadows lurching forward after A2 from the side. It's then that she pushes herself to act, feet finally budging. Unlike A2, she hasn't changed much since then, even in combat. Still much like a new android fresh out of training from the Bunker. The Pearl Harbor mission wasn't a long one and this may very well be A4's second, real mission.

Without much thought, she rushes after the oncoming creatures with her weapon. Though there is no hesitation in her movements, her actions are spurred on by fear. No matter how different A2 is now, she's prepared to put her life down on the line for her. ]


Number 2, watch out!