acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2018-12-03 11:47 am

PHASE TWO of AKVOS (Log #2)






the tides shift.
Darkness has begun to spread, rapidly, throughout the entirety of Akvos. Different areas of the Kingdom are plagued by different instances of terror, but one thing remains clear: the Circle does have the available tools to help . . . of sorts. Many of you have discovered different areas of Akvos to focus on, but by and large? There are no shortage of people to help, of people to fight, and of creatures to save.

Hurry quickly, Circle members. Akvos needs your aid.




SHADOWS IN THE DARK.
Shadow creatures have begun to multiple en masse in the Depths of Markolos, and are spreading to every which corner of Akvos. They will be at their highest density in the Depths, and take the form of terrifying creatures with massive claws and gnashing teeth. They seem to be impervious to non-magical damage, so some unique tag-team action may be necessary in order to actually kill the things.

As the monsters multiply, mermaids from across Akvos will fall prey to their attacks, drifting listlessly in the currents of the sea as they fall unconscious, the life-force drained from them by a shadow creature. In order to wake them again, the shadow creature that drained them of their energy must be killed. Act quickly, and you may be able to rally the native forces necessary to stage a proper fight back. But the more you fight, the more exhausted you begin to get.

Those who cannot fight will not find themselves of a shortage of ways to help, though. Shelters are being set up within the Palace of Wahine, a fortress unto itself. Children are corralled there, the injured are kept in the impromptu hospital beds that are guarded by the Royal Guard that are still conscious from the onslaught. They will desperately accept help to care for the children whose parents are unconscious, or to console parents who have lost their children in the mayhem of the sudden attack upon their city.

Food still needs to be gathered, supplies still need to be run from door to door. People need to be evacuated. And from each area of Akvos, there are "runners" of powerful merfolk who have set up caravans drawn by dolphins to quickly whisk people from place to place. Each caravan is under threat of attack from shadows, though -- sign up for the evacuation committee, keep your heads down, and fight back as much as you can to protect these people from whatever the hell is going on.



THE SEVEN SEAS OF WHY.
In addition to the shadow creatures, each area is plagued by a different onslaught of dark magic. Each area has different needs, and each area will require your attention. Focus your energies where able, and do your best to stem the flow of chaos before it is too late. (Check here for a breakdown of types of effective magic.)

The Palace of Wahine is facing an onset of red algae, blooming through the alleyways and infecting mermaids rushing to seek cover. Inhaling the algae doesn't seem to do much to you, in small doses, but it causes violent coughing fits with the mermaids, preventing them from breathing properly underwater. Getting into contact with the red algae will turn your own skin a brilliant shade of pink, and it will cause it to itch uncontrollably (something that is, apparently, impossible to alleviate under the water). It will wear off within a few hours, but the same does not hold true for the mermaids. The healers in the community say that certain herbs in the Fields of Akvosia can be harvested in order to help cure the illness, but they are notoriously hard to find . . . and in the middle of the sharpest parts of the coral reef, naturally. Tread carefully, and be careful not to anger the shadow creatures in your quest.

The Depths of Markolos is the hotbed of chaos, and seems to be where the majority of the shadow monsters are lurking. In addition to the shadow monsters, ice is cascading out of control from the western wall of the depths. Melting it will do the trick, or controlling it to move it out of the way, but it seems to persist. Some of you may find your way to the far back wall, to discover what appears to be the source of whatever this ice seems to be . . . but it will be tough going, and will require some teamwork to make it there. The ice, too, seems to fight back against your forces, and may curl its way around your legs, your legs, to freeze you into place. Hopefully you have a buddy that can get you out of there, before you become a frozen popsicle under the sea.

The Fields of Akvosia's beautiful coral reef is quickly dying, and the mermaids are working as hard as they can to curb the death by harvesting the essential food sources they can before it is too late. Schools of fish desperately flock from reef to reef in search of shelter and food, and soon meet their demise the moment they settle in to a new habitat. Working to cure and reinvigorate the coral reef will be met with great relief from the merfolk, who are desperately trying to cure what they can. Beware the shadow monsters, here, and be on the hunt for herbs that can assist the merfolk falling ill in the Palace of Wahine. Caravans of dolphin-pulled carriages will be whipping by to refill supplies, too -- jump in and help guard them on their way back to civilization.

The Thunderdome has a fresh stock of weaponry that is particularly effective against the shadow monsters, electrified with old runes that the merfolk will happily give to the Circle free of charge to fight back against the monsters. In addition, the jellyfish of the Thunderdome are darkening at a rapid pace. Electricity seems to do the trick in reinvigorating them, but touching them will still turn you a brilliant shade of blue . . . so tread lightly, in that regard. The electrified weapons will do the trick to jab the jellyfish into feeble light in addition to magic already gifted by Astoria, but the mermaids are a bit busy trying to fight off the shadows that are growing increasingly prevalent in the Thunderdome. Help wanted?


THE WHISPERS OF KEA.
Throughout the duration of this battle, investigations taking place by members of the Circle will begin to unveil certain . . . clues. The Princess is still missing, but members of the Circle are getting close to unlocking where she is. King Kathashun, at the beginning of this journey, indicated that she was the key to stopping all of this, and while most of you have no idea who that guy is, he seems to be genuine. (Right? Right.)

But where is she? The Queen is unavailable, for the duration of this event, and who knows where this mysterious "King." is. But as the Circle battles for the life of Akvos, certain messages begin to pop up through your magical watches. Riddles, if you will -- pleas of assistance, begin to trickle through, popping up on your watches in a series of nonsensical words.

The only problem is that the messages seem to be all scrambled up.

lktmohidionl.

hsdpepelgnyeiaior.

herywaeoleeahhthpyveneto.

ehdtetirviarcaeshrasmaohmitnrn
Additionally, please feel free to write up and work with your own prompts! These are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore. If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before!

NOTE: The Princess' messages will unlock a hint to their meaning (if they aren't solved by the time this happens) once this log hits over 750 comments. :) We are pretty sure this will happen well before the End Log for Akvos happens in January, so we won't be putting a time limit on it. ;) Have fun!
paladorable: (047)

[personal profile] paladorable 2018-12-17 10:08 pm (UTC)(link)
[ Arenvald’s strength, as least his magical strength, feels nearly boundless. It’s felt that way since the strange shadows began to appear in the water, augmented by some unknown force. He’s not one to look a gift chocobo in the beak, and doesn’t really question it aside from commiserating with his fellow Circle members over how their powers have all changed.

So, with his new companion’s encouragement, he leans hard on that new strength. Light pours from his whole body, sweeping over him from its origin point at his hands. The sudden increase in brightness and warmth are enough, and with Aerith’s water still scorching the thing, it melts away, shadows dissipating into the water as if they never were.

Only once he’s certain the creature is really gone, his light dims to a soft glow. ]


Thank you for your help. I don’t know that I could have managed that on my own.
inheritedearth: (01)

[personal profile] inheritedearth 2018-12-23 12:06 am (UTC)(link)
[For the moment, it's just them, the shadow itself having dissipated, and bubbles fly forth from Aerith's lips as she heaves a great sigh, glad to be able to let up for the time being— even with as easy as it's been to draw on their powers, forcing her own to cause different effects has still demanded quite a bit of effort. Still, she smiles, looking over her new companion with satisfaction.]

I don't know— maybe you could have. That light of yours is pretty incredible.

[She's never seen anything quite like it.]

Good team effort! You're not hurt, are you?
paladorable: (079)

[personal profile] paladorable 2018-12-26 07:40 pm (UTC)(link)
[ Arenvald is similarly relieved. That monster had been, well, monstrous, and he is so very glad someone was around to lend their powers to his. Otherwise, who knows what would have happened? ]

Ah, no. Just a bit worn out. What about you? It didn’t hurt you or anything, did it?

[ He had happened upon it trying to eat her, after all. ]
inheritedearth: (12)

[personal profile] inheritedearth 2018-12-28 09:37 pm (UTC)(link)
[She shakes her head almost a bit too insistently— she may not be hurt, but she is a little bit rattled. Combat can be stressful enough on land, and she's nowhere near used to doing this underwater.]

I'm fine— no lasting harm done, just a little jittery.

[Could be much, much worse! Besides, what does a dead girl have to worry about?]

There are plenty more where that one came from, though. In fact, they seem to be larger in numbers here than anywhere else.
paladorable: (059)

[personal profile] paladorable 2018-12-31 07:06 pm (UTC)(link)
[ It’s a good thing all Arenvald has to do is glow really hard. He’s not sure what he’d do if he had to swing a sword around while underwater. ]

Aye. How about we stick together? We made a pretty effective team.
inheritedearth: (14)

[personal profile] inheritedearth 2019-01-05 04:18 am (UTC)(link)
[That is pretty handy. So handy, in fact, that Aerith wastes no time in nodding, choking up on her staff with both hands even though it's not doing her a whole lot of good underwater. She feels a little more combat-ready having it on her.]

I agree— I don't think either of us wants to get cornered by those things on our own. We can fight our way through here together!

[Partners?]
paladorable: (079)

[personal profile] paladorable 2019-01-06 11:31 pm (UTC)(link)
Sounds like a solid plan to me. Let's keep onward, yeah?

[ Partners! Away they go, to fight more baddies and probably do mundane things like introduce themselves. ]