acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2019-01-04 10:22 am

PHASE 3: AKVOS: THE END.






the great escape.
The Circle has quite a lot on their plate, this time around. Multiple players are fighting for the control of Akvos, and many difficult choices to make. No matter what path you choose, though, one thing is for certain: it is a bitter fight to the death to ensure that Akvos remains standing, one way or another.

There are three main areas for the characters to explore in the final log of Akvos: (1) The Kingdom of Akvos, where the King is fighting to seize control; (2) The Rift, where the characters will encounter the Dreamscapes; and (3) The Kingdom of Polankos, which is where King Ka'pouli has reigned since his arrival in the pocket dimension. Decisions made in all there areas will affect the outcome of Akvos, so get to exploring.




THE ASSAULT ON WAHINE.
The King’s forces will attack in three different fronts. There will be mermen attacking from above, riding saddled giant seahorses and manta rays, launching spears at the mermaid-warriors below with terrifying precision. They seem to be indiscriminate, in their aim -- the weaponry, charged with the same dark energy that the shadow creatures seem to be made out of, find their target in civilians and warriors alike, raining down a sea of terror upon the central stronghold of the Kingdom of Akvos.

The mermen will also be attacking at the ground-level, attempting to burst their way through the Palace Gates to flood the city with numbers. While the mermaids outnumber the mermen, the mermen are certainly more brutal than the mermaids. Some of them, though, in finding the city, are more concerned with looting it than with senselessly murdering everyone inside. Indeed, this is the most food they have seen in a long time -- and markets are destroyed in grabbing as much food and riches as they can, pressing closer to the Palace, and toward the Queen's stronghold.

And, finally, they will be attacking from below, navigating their way through a network of tunnels meant to transport goods and bursting their way into people’s homes, to sneak their way closer to their ultimate goal, which seems to be the Palace itself.

The Circle's main goal, here, is to protect civilians, usher theminto the underground strongholds beneath the Palace, and fight for their own lives should they attack the mermen first. Man the wall, if you so choose, to attempt to block the air attacks from the mantas. Fight on the ground, to protect Akvos from destruction. Or make your way to the underground strongholds and tunnels, to block access to the Palace. All of these will certainly assist in keeping Akvos safe.

In addition, please remember that shadow creatures (which can only be killed by magical means) are still making their way through the entirety of Akvos. While King Ka'pouli's forces are targeting the Palace of Wahine, the shadow creatures are still present everywhere. Get to killing!



INTO THE RIFT.
Some of you, however, have elected to traverse into the mysterious rift that appeared in the midst of the Fields of Akvosia. It looks like a black hole into nothingness, crackling with odd energy . . . and passing through it feels as though you have stepped through an icy waterfall. For a moment, you cannot breathe -- and then, you are treated to beauty.

The gaps between time and space are full of sparkling lights, bolts of rainbow starlight winding around you as you move through the uncertainty that is the void. It seems endless, but something inside you is tugging you forward . . . and, suddenly, there is a soft voice in your ear. A familiar one, to those who reside within the Circle . . . the confused voice of Astoria.

"Hello? My Travelers? How are you within the Void?" The Void? That word hadn't been used to describe whatever this magical place is before, but . . . well, a witch with the ability to send you all across the universe probably knows what she's talking about, right? "That should not be possible . . . who opened this doorway?"

You can tell her, or you can not. It seems to matter not, because: "Is this not getting through? Why can I not hear you . . . but I can feel you, I can -- please, if you can hear this, be careful. The Void is not something for mortals to interact with, and it can show you terrible things -- terrible things, so please--"

And, right before you have the opportunity to respond to our benevolent witch (or captor, depending on your point of view), you see a bizarre glass-like surface in front of you. It looks like a mirror, and you see a perfect reflection of yourself. It is absolutely captivating, and it beckons you . . . almost urging you to touch it. And Astoria's whisper grows a bit louder, more urgent:

"My dear Traveler, be careful what you encounter here -- can you hear me? Can you see me? I am trying to get you out of there, to bring you back home--Akvos is--"

But it is too late.

Your fingers graze the edge of the mirror, and you are pulled -- a sensation that is familiar to you, the same pull in your stomach that you feel whenever Astoria thrusts you across the universe, into new realities. And, when you blink your eyes again, and look around . . . you are no longer in Akvos, or the Void. You are somewhere entirely new.

Welcome to the Dreamscape.




THE KINGDOM OF POLANKOS.
Once the Circle emerges from the Rift and the Dreamscape, they will stumble into another world . . . but this one's wateris shallow, in comparison to the massive depths of the crystal-clear kingdom of Akvos. You can quite clearly see the surface, here, and there are shallows that allow you to come up onto islands, tropical in nature with fruit, odd creatures that appear to be multiple-headed monkeys and parrots, and sandy shores. It's a bit jarring to see, after spending so long underwater. Indeed, you emerge to trudge onto land, and look around, somewhat mystified that the deep-dwelling mermen would be from a place like this.

However, exploring the islands (which is not very difficult to do, as they are all small and will not take very much time) will yield the discovery that on the islands themselves are tunnels -- underwater caverns that thread through the islands to much deeper water. It's almost as if the islands themselves are barriers to the underwater caverns below -- shallow water, a layer of land, and then a (mer)man-made bubble of water below the barrier of land. And that whoever lived on these islands tunneled through them to find deeper water. Princess Kea, (who will attend on these journeys, while remaining in the water), will tell the Circle members that King Ka'pouli told her that when the mermen were cast out, they landed on solid land, and had to slowly dig deeper to their salvation.

Navigating through these tunnels will be somewhat perilous -- and the Circle members will need to carry Princess Kea to the nearest tunnel to get her into some water, because while she can breathe on the surface for a certain period of time, she cannot navigate the land as quickly as you people with legs. Additionally, underwater caving isn't exactly a blast, but the deeper you go, the more clues of civilization you can find. And, eventually, once you go deep enough, you emerge into a massive underwater cavern to find the small Kingdom of Polankos.

In comparison to the Kingdom of Akvos, Polankos is witheringly depressing. It is not brightly colored, nor open -- indeed, it is tiny, with mermen huddled together waiting patiently for the forces that went through the rift to return. There is not a lot to find here, save for some interesting weapons that possess a dark energy, versus a lightning energy -- and those weapons will be given to the Circle members who ask for them, because those who wield them are in no condition to fight. There is little food, little room to sleep, and these are a people clearly in need of assistance.

In order to get them out of Polankos, you will need to usher them through the tunnels back up to the Rift above -- it seems that King Ka'pouli opened the Rift on the surface, rather than risk the city below in case it did not work. The mermen there (who seem to be elderly and weak) will be eager for the assistance to get out Polankos, and at the promise of being brought into Akvos, they will happily go. There will be no resistance from them.

You may also see Princess Kea, who has filtered in and out of the Rift to assist on the journey -- teary-eyed, heartbroken at the sight of these individuals who require rescue, organizing the mermen with the promise of keeping them safe in Akvos.

"Hurry," she tells you, as she rouses another merman into getting to the nearest tunnel. "We do not have a lot of time to pull this off, and we must work quickly."

Additionally, please feel free to write up and work with your own prompts! These areas of the world are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore -- you may use as much leeway as you want in order to come up with what your character will do, especially in the Dreamscapes.

If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before!
brodakota: (serious)

[personal profile] brodakota 2019-01-05 04:41 am (UTC)(link)
[ I - Ushering Civilians]

[Well, the situation got about ten times messier. And North really hasn't had a moment to sit down and think about what it all means. That's the problems with crises. There's never enough time to think.

And so in lieu of that, North acts. There's civilians to protect and if nothing else, he can do that. It seems like the most neutral option, and that's about all he feels like dealing with right now. He's directing crowds towards the strongholds.]


That way, keep moving! There's room for everyone!

[He stops to help a child that's been separated from their parent and ignore the wave of exhaustion that comes over him. This is harder work than he remembers.]

[ II - In the Stronghold.]

[Once he's managed to get at least once stronghold full and safe, he reinforces the doors with his power. With the boost they're getting, it should hold for a while, and he can always recharge it.

So for the moment, he sinks against a wall for a breather.]


Okay, I think we're safe for the moment. Anyone want to explain what's going on?

[III - Wildcard]

[Looking for a different prompt or want something specific? let me know at [plurk.com profile] urbaninja and we'll plot]</small.
infailtration: custom art by <user name="thebutt">, PLEASE DO NOT TAKE (5-3)

ii; stronghold

[personal profile] infailtration 2019-01-09 08:53 pm (UTC)(link)
[ They're all in, with as many people as they could gather and fit, but York just doesn't feel right about this. He doesn't agree with the banishment any more than he agrees with the clearly mad King, and knows that something's got to give. He's always been driven by this sense of doing right, and it's always gotten him in trouble. To the point that he's a little cynical about it now, needs urging... in this case that may just be the princess' plea, spreading through the crowd. ]

I'm gonna regret this.

[ He looks up at his friend, looking just a little tormented. ]

I can't stay. If they're coming through a rift that'll end both worlds... one side winning isn't right and it won't be enough anyway. I'm going to help Kea.
brodakota: (no helmet: pensive)

[personal profile] brodakota 2019-01-10 04:34 am (UTC)(link)
[York he just reinforced the doors.

But, he gets it. This whole conflict is a mess and the multiple stories is hitting a little too close to home. It's why he's down here, helping civilians rather than engaging in any sort of combat.]


Are you sure? We don't know what's in that rift.
infailtration: (2519159 (2))

[personal profile] infailtration 2019-01-10 04:39 pm (UTC)(link)
[ That's not actually a problem for York, who's been phasing other creatures in and out of reinforced walls since they showed up, so no worries there. He is, however, visibly worried about the rift. ]

They only would have left behind the ones who couldn't fight... they need help. If we close it without going in we're dooming them forever and giving the King more fuel for this war.

I'll be okay, North.
brodakota: (serious)

[personal profile] brodakota 2019-01-12 05:50 am (UTC)(link)
York...

[He can't really disagree and yet, well, the whole situation scares him. He's not used to fighting a war like this and a lot of it just seems outside his non-existent paygrade.]</small. Are you sure? What if something happens in there? Because I have to be honest, that thing kind of scares me.
infailtration: (pic#10907487)

[personal profile] infailtration 2019-01-15 05:39 pm (UTC)(link)
[ Oh shit, are they being honest? York hesitates, glancing back at the door and the battle he knows is raging behind it, then at North again. He nods grimly. ]

I think I have to. I'm scared too, but you know me. I'm lucky.

[ Better lucky than good, though both would be better. He reaches up and grips North's shoulder. ]

I'll come back out, promise. With more people for you to protect, probably. Up for the task?
brodakota: (I really don't think...)

[personal profile] brodakota 2019-01-17 04:29 am (UTC)(link)
That really doesn't reassure me.

[He knows York's luck after all, and it's a difficult thing to trust. Not that his record is that much better.]

But you better, because I'll be waiting. And if you don't come out in an hour or two, I'm coming after you.

Deal?
infailtration: (pic#10907432)

[personal profile] infailtration 2019-01-18 07:49 pm (UTC)(link)
[ He's survived this far! Sure he's down an eye, but that one wasn't his fault and-- okay he sees North's point. And just squeezes a little tighter as he considers this 'deal' which isn't so much a deal as a deadline. One that if he doesn't meet will send his friend into danger after him. ]

Two hours? It could take that long to find anyone, you've gotta have a little more faith in me than that. Or time could move differently inside. How about four?
brodakota: (serious)

[personal profile] brodakota 2019-01-19 04:56 am (UTC)(link)
[North looks hesitant for a moment, but he at least takes that into consideration before reluctantly nodding.]

Alright, four. And while I'm worried about you, I'm more worried about what's in there.

Just be careful, okay?
infailtration: (pic#10657630)

[personal profile] infailtration 2019-01-21 10:25 pm (UTC)(link)
[ York nods, agreeing to these terms. ]

Deal, then. And I'll be careful, I promise. What's the worst it could be..? More monsters, more soldiers? I can handle it.

[ He hesitates... then closes the distance between them and pulls North into a hug. It's brief but it's tight and solid, and hopefully reassuring. ]

I'll see you soon, okay?
brodakota: (big brother mode activate)

[personal profile] brodakota 2019-01-22 02:48 am (UTC)(link)
I'm holding you to that.

[He doesn't really want to think about worst case scenarios right now.]

Don't do anything stupid. And check in as soon as you can.
infailtration: (pic#10657624)

[personal profile] infailtration 2019-01-24 03:21 pm (UTC)(link)
I will. Be safe, okay?

[ And with that, York is swimming back through the reinforced doors, his own boosted power strong enough that he doesn't get stuck there -- how embarrassing would that be? -- and can make his way through the fighting outside towards the rift.

...which he's in for far more than four hours. Whoops. ]
brodakota: (into the fire)

[personal profile] brodakota 2019-01-25 02:50 am (UTC)(link)
I think I'll be the safe one.

[He tries to sound upbeat but there's no denying that he's still worried.

Which is confirmed once the time limit is up. Dammit York!

And leaving the comfort of the bunker with with one more reinforcement to the doors, North is heading into the rift.]
infailtration: (pic#10907432)

[personal profile] infailtration 2019-02-02 07:56 pm (UTC)(link)
[ In his defense, he has no real way to keep track of time on the outside -- the rift bubbles warp everything, make things seem like an instant or a lifetime so York is only counting his time outside of them. But he got caught in a whole bunch.

On the bright side, he's saved a bunch of feeble old merfolk? And is currently fighting their way back to Akvos for them. Not trapped in a bubble, just navigating the long dark tunnels while herding scared civilians. So not too different from what he and North had been doing before they split up. ]