acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2019-01-04 10:22 am

PHASE 3: AKVOS: THE END.






the great escape.
The Circle has quite a lot on their plate, this time around. Multiple players are fighting for the control of Akvos, and many difficult choices to make. No matter what path you choose, though, one thing is for certain: it is a bitter fight to the death to ensure that Akvos remains standing, one way or another.

There are three main areas for the characters to explore in the final log of Akvos: (1) The Kingdom of Akvos, where the King is fighting to seize control; (2) The Rift, where the characters will encounter the Dreamscapes; and (3) The Kingdom of Polankos, which is where King Ka'pouli has reigned since his arrival in the pocket dimension. Decisions made in all there areas will affect the outcome of Akvos, so get to exploring.




THE ASSAULT ON WAHINE.
The King’s forces will attack in three different fronts. There will be mermen attacking from above, riding saddled giant seahorses and manta rays, launching spears at the mermaid-warriors below with terrifying precision. They seem to be indiscriminate, in their aim -- the weaponry, charged with the same dark energy that the shadow creatures seem to be made out of, find their target in civilians and warriors alike, raining down a sea of terror upon the central stronghold of the Kingdom of Akvos.

The mermen will also be attacking at the ground-level, attempting to burst their way through the Palace Gates to flood the city with numbers. While the mermaids outnumber the mermen, the mermen are certainly more brutal than the mermaids. Some of them, though, in finding the city, are more concerned with looting it than with senselessly murdering everyone inside. Indeed, this is the most food they have seen in a long time -- and markets are destroyed in grabbing as much food and riches as they can, pressing closer to the Palace, and toward the Queen's stronghold.

And, finally, they will be attacking from below, navigating their way through a network of tunnels meant to transport goods and bursting their way into people’s homes, to sneak their way closer to their ultimate goal, which seems to be the Palace itself.

The Circle's main goal, here, is to protect civilians, usher theminto the underground strongholds beneath the Palace, and fight for their own lives should they attack the mermen first. Man the wall, if you so choose, to attempt to block the air attacks from the mantas. Fight on the ground, to protect Akvos from destruction. Or make your way to the underground strongholds and tunnels, to block access to the Palace. All of these will certainly assist in keeping Akvos safe.

In addition, please remember that shadow creatures (which can only be killed by magical means) are still making their way through the entirety of Akvos. While King Ka'pouli's forces are targeting the Palace of Wahine, the shadow creatures are still present everywhere. Get to killing!



INTO THE RIFT.
Some of you, however, have elected to traverse into the mysterious rift that appeared in the midst of the Fields of Akvosia. It looks like a black hole into nothingness, crackling with odd energy . . . and passing through it feels as though you have stepped through an icy waterfall. For a moment, you cannot breathe -- and then, you are treated to beauty.

The gaps between time and space are full of sparkling lights, bolts of rainbow starlight winding around you as you move through the uncertainty that is the void. It seems endless, but something inside you is tugging you forward . . . and, suddenly, there is a soft voice in your ear. A familiar one, to those who reside within the Circle . . . the confused voice of Astoria.

"Hello? My Travelers? How are you within the Void?" The Void? That word hadn't been used to describe whatever this magical place is before, but . . . well, a witch with the ability to send you all across the universe probably knows what she's talking about, right? "That should not be possible . . . who opened this doorway?"

You can tell her, or you can not. It seems to matter not, because: "Is this not getting through? Why can I not hear you . . . but I can feel you, I can -- please, if you can hear this, be careful. The Void is not something for mortals to interact with, and it can show you terrible things -- terrible things, so please--"

And, right before you have the opportunity to respond to our benevolent witch (or captor, depending on your point of view), you see a bizarre glass-like surface in front of you. It looks like a mirror, and you see a perfect reflection of yourself. It is absolutely captivating, and it beckons you . . . almost urging you to touch it. And Astoria's whisper grows a bit louder, more urgent:

"My dear Traveler, be careful what you encounter here -- can you hear me? Can you see me? I am trying to get you out of there, to bring you back home--Akvos is--"

But it is too late.

Your fingers graze the edge of the mirror, and you are pulled -- a sensation that is familiar to you, the same pull in your stomach that you feel whenever Astoria thrusts you across the universe, into new realities. And, when you blink your eyes again, and look around . . . you are no longer in Akvos, or the Void. You are somewhere entirely new.

Welcome to the Dreamscape.




THE KINGDOM OF POLANKOS.
Once the Circle emerges from the Rift and the Dreamscape, they will stumble into another world . . . but this one's wateris shallow, in comparison to the massive depths of the crystal-clear kingdom of Akvos. You can quite clearly see the surface, here, and there are shallows that allow you to come up onto islands, tropical in nature with fruit, odd creatures that appear to be multiple-headed monkeys and parrots, and sandy shores. It's a bit jarring to see, after spending so long underwater. Indeed, you emerge to trudge onto land, and look around, somewhat mystified that the deep-dwelling mermen would be from a place like this.

However, exploring the islands (which is not very difficult to do, as they are all small and will not take very much time) will yield the discovery that on the islands themselves are tunnels -- underwater caverns that thread through the islands to much deeper water. It's almost as if the islands themselves are barriers to the underwater caverns below -- shallow water, a layer of land, and then a (mer)man-made bubble of water below the barrier of land. And that whoever lived on these islands tunneled through them to find deeper water. Princess Kea, (who will attend on these journeys, while remaining in the water), will tell the Circle members that King Ka'pouli told her that when the mermen were cast out, they landed on solid land, and had to slowly dig deeper to their salvation.

Navigating through these tunnels will be somewhat perilous -- and the Circle members will need to carry Princess Kea to the nearest tunnel to get her into some water, because while she can breathe on the surface for a certain period of time, she cannot navigate the land as quickly as you people with legs. Additionally, underwater caving isn't exactly a blast, but the deeper you go, the more clues of civilization you can find. And, eventually, once you go deep enough, you emerge into a massive underwater cavern to find the small Kingdom of Polankos.

In comparison to the Kingdom of Akvos, Polankos is witheringly depressing. It is not brightly colored, nor open -- indeed, it is tiny, with mermen huddled together waiting patiently for the forces that went through the rift to return. There is not a lot to find here, save for some interesting weapons that possess a dark energy, versus a lightning energy -- and those weapons will be given to the Circle members who ask for them, because those who wield them are in no condition to fight. There is little food, little room to sleep, and these are a people clearly in need of assistance.

In order to get them out of Polankos, you will need to usher them through the tunnels back up to the Rift above -- it seems that King Ka'pouli opened the Rift on the surface, rather than risk the city below in case it did not work. The mermen there (who seem to be elderly and weak) will be eager for the assistance to get out Polankos, and at the promise of being brought into Akvos, they will happily go. There will be no resistance from them.

You may also see Princess Kea, who has filtered in and out of the Rift to assist on the journey -- teary-eyed, heartbroken at the sight of these individuals who require rescue, organizing the mermen with the promise of keeping them safe in Akvos.

"Hurry," she tells you, as she rouses another merman into getting to the nearest tunnel. "We do not have a lot of time to pull this off, and we must work quickly."

Additionally, please feel free to write up and work with your own prompts! These areas of the world are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore -- you may use as much leeway as you want in order to come up with what your character will do, especially in the Dreamscapes.

If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before!
grawlixes: (pic#10058585)

[personal profile] grawlixes 2019-01-05 09:36 am (UTC)(link)
the palace.)
[ This is some sort of fucked up version of war and Kainé doesn't even understand the point of it. It felt better for her to side with the Queen because screw this guy and wherever he came from. After fighting those Shadows, Kainé has long since ditched the spear (sorry A4) and instead is using her newfound magic -- the ability to use ice. It has most certainly gotten stronger here and she has learned to use it better. When they get back, she is most certainly going to do whatever she can to work on controlling it and see what sort of limits it has.

It isn't the same as her swords, but it is good enough for her. ]
Piss off, you stinking, ugly piece of shit. [ Kainé growls at the Shadows and raises her hand to freeze the water around them. ] This isn't going to end well... those merfuckers are going to get in if these shitheads don't stop.

[ Using them as a distraction would be wise and it is the reason that she's on the ground to protect and fight. Anywhere else felt useless to someone like her who isn't afraid to get messy when it comes to fighting. This is (she assumes) where they will aim for first so she might as well stick around here for the party. ]

Oi!

Don't just around there.

[ Kainé knows she is a good fighter, but she isn't as strong as before and she certainly isn't going to escape harm's way as easily as she onced would. There's no Tyrann to come save her ass should she get it beaten. ]
dreamscape.)
[ After a couple of hours, Kainé got sick of that Palace's shit and decided to see what the Princess' had happened. The Void caught her attention and while she knows it would be smart to not go in, she does it anyway. Why? Because she can do whatever she wants. ]

[ It is such a shame that after being in the dreamscape for a couple of seconds, she already wants out. The area is familiar to her because it is - was - her home. There is their house which is where Kainé can hear pain screams coming from her and that alone made Kainé's blood run cold. It feels as if minutes have gone by before a there is a crunching sound which draws her back to reality. ]

... This is just my fucking day.

[ There is a Shade burned into her memory and its name is Hook. ]

Come here, you piss of shit and fucking fight me!

[ It's time to face this ugly creature once again and hopefully, someone else will be coming to join the fight because in her current human state, Kainé's chances are not the best. ]
wildcard.)
(ooc: want to do something else with kainé? please feel free to hit me up, or post your own prompt! )
cargoed: (pMsrDZt)

dreamscape!!!

[personal profile] cargoed 2019-01-05 09:00 pm (UTC)(link)
[ getting into the void wasn't so much a question of if it would happen, but when, when it came to the voltron crew. granted, it would have been much easier to navigate if any of them had their lions to travel in. and while shiro probably made it through just fine, lance ended up....somewhere.

that somewhere is. somewhere? honestly, he has no idea where he is, or what he's supposed to be doing here. he doesn't see any mermen, but there's a vague thought about alternate realities, about stumbling into the wrong place, the wrong world. astoria mentioned being in the void was dangerous, and then there was that reflection of himself...quiznak he wished he wasn't here alone. hunk or pidge or allura would have more answers. but he's also a paladin of voltron, he could figure this out.

but then there's a crunching sound, and he hears the distant noise of someone...maybe talking? he hopes so, because he's definitely moving in that direction now. ]


Hello? [ fucking fight me ] Hello, are you okay?

[ he's a got a big ole gun, if that helps? ]
grawlixes: (pic#10058553)

[personal profile] grawlixes 2019-01-06 01:20 pm (UTC)(link)
Does it look like I am okay?!

[ Sorry, Lance, but there is no denying that her anger when it comes to Hook is off the charts. Just the mention of the ugly Shade is enough to get her blood boiling and now she is back here again facing him. It feels weird though because is this some weird dream?

Did the void sent her to the past, or perhaps it is digging up old memories which she did not give it permission to do so. Her anger will also be faced at the void and the second she gets the chance to get out then Kainé is going to take it. ]


Don't just stand there! [ Kainé jumps to the side as the Shade starts to spit out red orbs. ]
cargoed: (Clipboard12_zpsrgf4y5sz)

[personal profile] cargoed 2019-01-06 11:22 pm (UTC)(link)
Well, no, but-

[ it takes a second for the words to sink in. he's gotten better at looking at a situation and working from it with little else to go off. whether or not he knows what this giant thing is that is currently attacking them doesn't matter as much right now. just enough that hey, that thing? bad. can kill you. dodge.

lance jumps off to the side to hide, trying to get his footing and his hands back on his gun. there is plenty of sounds behind him, but he's still trying to figure out what he can do. after a second, he'll turn back into the open, taking a couple of shots before hiding again. ]


What is that?! [ because the voice he's hearing seems to know a little more than he does. ] And how do we stop it?!
grawlixes: (pic#10058605)

[personal profile] grawlixes 2019-01-07 09:26 am (UTC)(link)
[ There is no way she is going to let Hook win.

Raising her hands, Kainé shoots icicles at it and follows after Lance. Getting separated will do them no good against this monster, she knows that much. It doesn't help that there isn't a lot that they can do in regards to hiding. Sure, there is the small hut that she called home and then the village, but they aren't good enough. ]


It's a fuckin' shade and you stop it by killing it.

Shot the bitch! [ It's your turn, Lance. ]
cargoed: (Clipboard02_zpst0rc1bza)

[personal profile] cargoed 2019-01-25 10:02 pm (UTC)(link)
[ lance is trying, okay. and whether or not he's doing a good job of it isn't as much of a problem as the fact there isn't really a good job to be had. hiding is out of the option, and if they're not going to run...

oh. ]


Why didn't you say that?

[ lance will stop and immediately turn, settling himself to line up and take a shot - a large, loud laser beam of light shooting out from the gun he's been carrying. ]

Did it work?!
brodakota: (into the fire)

the palace

[personal profile] brodakota 2019-01-08 03:28 am (UTC)(link)
If you drive them back, I can reinforce a barrier!

[It's times like these where he really misses his dome shield. They could use it a trap or something, but he can't think about that now.

he doesn't have a lot of tools, but he'll used what he's got.]
grawlixes: (3)

[personal profile] grawlixes 2019-01-08 09:41 am (UTC)(link)
Got it.

[ Kainé doesn't need to be told twice and the best part about her cool new magic power and being in water? She is basically unstoppable in this situation. The water around the Shadows does freeze and shatter them. ]

They've messed with the wrong people. [ She flashes a wicked grin. ]
brodakota: (forward)

[personal profile] brodakota 2019-01-09 04:28 am (UTC)(link)
You got that right!

[North follows up the freezing with a blast of his power to make the ice a bit thicker.]

And that should hold for a bit. Let's keep going!
grawlixes: (pic#10058551)

[personal profile] grawlixes 2019-01-14 11:10 am (UTC)(link)
[ Grinning still, Kainé swims forward. ]

How many more these bastards do you think we have to deal with?
brodakota: (now I don't want to talk about it)

[personal profile] brodakota 2019-01-15 03:54 am (UTC)(link)
Probably more than we want to. I don't think they're going to stop coming until someone manages to work things out between the King and Queen.
extirpator: (pic#12748076)

dreamscape

[personal profile] extirpator 2019-01-13 03:18 am (UTC)(link)
[ it's hook, initially. nier unsheathes his blade, eyes narrowing as recalls their fight — it had been the day that would mark the begginning of his friendship with kainé, and a day he would never come to regret it either.

...that is, until the scenery begins to crumble entirely, giving way to walls forged from stone, windows that stretched across the room and a terribly familiar and grandeur interior.

ah. ]


...This is — this is the Shadowlord's castle!

[ he looks towards kainé as though he were a dumbfounded dog. ]

Why — why the hell are we here...!?
grawlixes: (pic#10058753)

[personal profile] grawlixes 2019-01-14 11:15 am (UTC)(link)
[ this is a strange turn of events.

fighting hook is one thing, it's easy and they have done this, but now they're in the shadowlord's domain. this is not as easy as fighting against a shade like hook. ]


I don't know, but -- shit. [ kainé grips onto her left arm. ]

This isn't good.

[ not with a familiar feeling that actually scares her, dark mist oozing out of her bandages. ]