

the great escape.The Circle has quite a lot on their plate, this time around. Multiple players are fighting for the control of Akvos, and many difficult choices to make. No matter what path you choose, though, one thing is for certain: it is a bitter fight to the death to ensure that Akvos remains standing, one way or another. There are three main areas for the characters to explore in the final log of Akvos: (1) The Kingdom of Akvos, where the King is fighting to seize control; (2) The Rift, where the characters will encounter the Dreamscapes; and (3) The Kingdom of Polankos, which is where King Ka'pouli has reigned since his arrival in the pocket dimension. Decisions made in all there areas will affect the outcome of Akvos, so get to exploring. THE ASSAULT ON WAHINE.The King’s forces will attack in three different fronts. There will be mermen attacking from above, riding saddled giant seahorses and manta rays, launching spears at the mermaid-warriors below with terrifying precision. They seem to be indiscriminate, in their aim -- the weaponry, charged with the same dark energy that the shadow creatures seem to be made out of, find their target in civilians and warriors alike, raining down a sea of terror upon the central stronghold of the Kingdom of Akvos.
The mermen will also be attacking at the ground-level, attempting to burst their way through the Palace Gates to flood the city with numbers. While the mermaids outnumber the mermen, the mermen are certainly more brutal than the mermaids. Some of them, though, in finding the city, are more concerned with looting it than with senselessly murdering everyone inside. Indeed, this is the most food they have seen in a long time -- and markets are destroyed in grabbing as much food and riches as they can, pressing closer to the Palace, and toward the Queen's stronghold.
And, finally, they will be attacking from below, navigating their way through a network of tunnels meant to transport goods and bursting their way into people’s homes, to sneak their way closer to their ultimate goal, which seems to be the Palace itself.
The Circle's main goal, here, is to protect civilians, usher theminto the underground strongholds beneath the Palace, and fight for their own lives should they attack the mermen first. Man the wall, if you so choose, to attempt to block the air attacks from the mantas. Fight on the ground, to protect Akvos from destruction. Or make your way to the underground strongholds and tunnels, to block access to the Palace. All of these will certainly assist in keeping Akvos safe.
In addition, please remember that shadow creatures (which can only be killed by magical means) are still making their way through the entirety of Akvos. While King Ka'pouli's forces are targeting the Palace of Wahine, the shadow creatures are still present everywhere. Get to killing! INTO THE RIFT.Some of you, however, have elected to traverse into the mysterious rift that appeared in the midst of the Fields of Akvosia. It looks like a black hole into nothingness, crackling with odd energy . . . and passing through it feels as though you have stepped through an icy waterfall. For a moment, you cannot breathe -- and then, you are treated to beauty.
The gaps between time and space are full of sparkling lights, bolts of rainbow starlight winding around you as you move through the uncertainty that is the void. It seems endless, but something inside you is tugging you forward . . . and, suddenly, there is a soft voice in your ear. A familiar one, to those who reside within the Circle . . . the confused voice of Astoria.
"Hello? My Travelers? How are you within the Void?" The Void? That word hadn't been used to describe whatever this magical place is before, but . . . well, a witch with the ability to send you all across the universe probably knows what she's talking about, right? "That should not be possible . . . who opened this doorway?"
You can tell her, or you can not. It seems to matter not, because: "Is this not getting through? Why can I not hear you . . . but I can feel you, I can -- please, if you can hear this, be careful. The Void is not something for mortals to interact with, and it can show you terrible things -- terrible things, so please--"
And, right before you have the opportunity to respond to our benevolent witch (or captor, depending on your point of view), you see a bizarre glass-like surface in front of you. It looks like a mirror, and you see a perfect reflection of yourself. It is absolutely captivating, and it beckons you . . . almost urging you to touch it. And Astoria's whisper grows a bit louder, more urgent:
"My dear Traveler, be careful what you encounter here -- can you hear me? Can you see me? I am trying to get you out of there, to bring you back home--Akvos is--"
But it is too late. Your fingers graze the edge of the mirror, and you are pulled -- a sensation that is familiar to you, the same pull in your stomach that you feel whenever Astoria thrusts you across the universe, into new realities. And, when you blink your eyes again, and look around . . . you are no longer in Akvos, or the Void. You are somewhere entirely new.
Welcome to the Dreamscape. THE KINGDOM OF POLANKOS.Once the Circle emerges from the Rift and the Dreamscape, they will stumble into another world . . . but this one's wateris shallow, in comparison to the massive depths of the crystal-clear kingdom of Akvos. You can quite clearly see the surface, here, and there are shallows that allow you to come up onto islands, tropical in nature with fruit, odd creatures that appear to be multiple-headed monkeys and parrots, and sandy shores. It's a bit jarring to see, after spending so long underwater. Indeed, you emerge to trudge onto land, and look around, somewhat mystified that the deep-dwelling mermen would be from a place like this.
However, exploring the islands (which is not very difficult to do, as they are all small and will not take very much time) will yield the discovery that on the islands themselves are tunnels -- underwater caverns that thread through the islands to much deeper water. It's almost as if the islands themselves are barriers to the underwater caverns below -- shallow water, a layer of land, and then a (mer)man-made bubble of water below the barrier of land. And that whoever lived on these islands tunneled through them to find deeper water. Princess Kea, (who will attend on these journeys, while remaining in the water), will tell the Circle members that King Ka'pouli told her that when the mermen were cast out, they landed on solid land, and had to slowly dig deeper to their salvation.
Navigating through these tunnels will be somewhat perilous -- and the Circle members will need to carry Princess Kea to the nearest tunnel to get her into some water, because while she can breathe on the surface for a certain period of time, she cannot navigate the land as quickly as you people with legs. Additionally, underwater caving isn't exactly a blast, but the deeper you go, the more clues of civilization you can find. And, eventually, once you go deep enough, you emerge into a massive underwater cavern to find the small Kingdom of Polankos.
In comparison to the Kingdom of Akvos, Polankos is witheringly depressing. It is not brightly colored, nor open -- indeed, it is tiny, with mermen huddled together waiting patiently for the forces that went through the rift to return. There is not a lot to find here, save for some interesting weapons that possess a dark energy, versus a lightning energy -- and those weapons will be given to the Circle members who ask for them, because those who wield them are in no condition to fight. There is little food, little room to sleep, and these are a people clearly in need of assistance.
In order to get them out of Polankos, you will need to usher them through the tunnels back up to the Rift above -- it seems that King Ka'pouli opened the Rift on the surface, rather than risk the city below in case it did not work. The mermen there (who seem to be elderly and weak) will be eager for the assistance to get out Polankos, and at the promise of being brought into Akvos, they will happily go. There will be no resistance from them.
You may also see Princess Kea, who has filtered in and out of the Rift to assist on the journey -- teary-eyed, heartbroken at the sight of these individuals who require rescue, organizing the mermen with the promise of keeping them safe in Akvos.
"Hurry," she tells you, as she rouses another merman into getting to the nearest tunnel. "We do not have a lot of time to pull this off, and we must work quickly." Additionally, please feel free to write up and work with your own prompts! These areas of the world are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore -- you may use as much leeway as you want in order to come up with what your character will do, especially in the Dreamscapes. If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before! |
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[ Something goes wrong, the group gets split up, and Takeru winds up here. It's practically a running joke a this point, so he's not as surprised by the sudden change in scenery as he could be. He walks up from behind Hunk, absently petting a Punimon he's carrying in his arms. ]
These are baby Digimon.
[ Which uh. Might more or less make their being here his fault? On the bright side, at least they don't have to sort out the rift alone. ]
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[He turns, though carefully, after all he now has several small, squishy things at his feet, apparently clambering to 'climb' Mt. Hunk.]
Oh...so these are those creatures you were telling me about. They're way cuter than I was imagining. [He looks down at them again. Now that they realize he's apparently friendly, several of them have managed to hop up his legs. Hunk holds his hand out and a particularly bold Yuramon manages to get there first. He laughs, nuzzling it with his finger. The Yuramon coos.] Aww this one kinda looks like an old man.
[He looks back over at Takeru.]
Ah, quick question though, weren't we just in a weird Rift that opened up in an underwater kingdom with mermaids? That shouldn't be connected to your Digital World right?
[Oh look. Some of the baby digimon have managed to hop into Hunk's pockets. He is rather tall, so actually climbing him could take awhile.]
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You know how it is when you're traveling between worlds. [ Takeru's casual, slightly weary tone would be at least somewhat of a joke with most people, but Hunk... probably really does understand this sort of thing all too well. ] It doesn't take much for something to go wrong.
[ The slightest error or miscalculation and bam! You're somewhere you never intended to be. He figures that probably applies to magical travel as much as anything else. ]
I'm not so sure this is really the Digital World, but as far as we're concerned for now, it might as well be.
[ They seem to be stuck following the rules of it, anyway. Of course, it's a little hard to wax philosophical about the multiverse as an increasing number of babies continue to gather around Hunk. Takeru puts the Punimon down and it soon hops over too, rubbing at his feet. Heh. ]
...Wherever we are, I think they've adopted you.
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...this seems a little different though...but I guess getting to see a place you've been to is pretty cool. Maybe you could give me the tour or we could play with these little guys.
[And the natives at least seem a little friendlier. He knows that isn't 100% the case, based on some things Takeru had said, but Hunk will take these little guys any day. Apparently they will take him too or at least take over his remaining pockets. He continues trying to pet their heads, but there are a lot of heads and to pat.]
Hah. I don't think I've ever been so popular.
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[ Hunk just seems like the type. Good thing he hasn't mentioned food yet, or then he'd really never escape.
[ A tour isn't a bad idea, though, at least in the interest of trying to find their way out of here. But first things first. There's no way he can let Hunk leave the Village of Beginnings without participating in its most important activity. ]
Here.
[ Carefully, he picks up one of the Digi-Eggs and holds it out for Hunk to take. ]
Try rubbing it and watch what happens.
[ Nade nade nade. ]
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[Hunk sets Yuramon on his shoulder and the other babies seem to get excited at the prospect of the egg. Some peek out of his pockets and the ones still on the ground bounce or slide back to give him and Takeru space. Hunk accepts it carefully. Despite its size, it is surprisingly light. It's also very warm and only seems to get warmer as Hunk rubs it. It's not too long before cracks start to appear and Hunk can feel the egg starting to shake. He looks back at Takeru, a little worried now.]
Oh! Hey I think it is going to hatch! Ah...am I supposed to keep rubbing it? Should set it down now?
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Yeah. Put it down once it starts to come out.
[ It doesn't take long for a baby Popomon (likely the result of some subconscious influence, given the lion theme down the line) to start to emerge from cracks in the egg's shell. A crib conveniently pops into existence shortly afterward, because the Digital World is helpful like that. Takeru just smiles as he watches this play out--even years later, there's still nothing better than giving a helping hand to the little guys being born. ]
All the eggs you see lying around are just waiting to be hatched.
[ They could, in fact, do this all day. Popomon seems to have other ideas, though, and propels itself out of the crib to jump on Hunk and whine about being hungry. It's only natural that the rest of the babies follow suit. ]
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Wow. That's a lot of eggs and there isn't, like, some giant Digital chicken that lays them all? Cause a lot of these guys look different from each other.
[Speaking of...the Popomon launches itself at Hunk who manages to catch him.]
Hey little guy. [Pause as the little digimon start to cry.] Are you all hungry? Well...I guess we need to figure out what to feed you. Are there bottles somewhere?
[Distracted, he doesn't notice that Popomon seemed to have left something behind in his little crib.]
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[ That description sounds a little... abstract for something they can physically hold in their hands, but Takeru's never been one to overthink the implications. Digimon are obviously alive and real in every way that matters. ]
Anyway, they're not exactly picky eaters. Even when they're this small. The Digimon who watches over them usually brings back fish, but I'm sure we could find some fruit or--.
[ He's about to point to a wooded area just outside of the village, when a glint of light from the crib catches his eye and shuts him up entirely. Slowly, Takeru turns his gaze back to Hunk, his confused expression making one thing immediately clear: this whole situation just got much, much weirder. ]
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No...data would probably make more sense than a giant chicken at least. But, sounds like they have a pretty diverse diet. [He doesn't notice Takeru is distracted at first.] If the other Digimon fishes maybe we could make some fishing poles then...or a net? I guess we'd have to find the body of water first. So I guess....huh?
[Now he notices Takeru's distraction and the weird look he's giving him.]
What? Making a fishing pole isn't that hard...I think.
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[ Takeru's bewildered look gives way to something maybe just a little apologetic. This too, he knows, is probably his influence. ]
Humans can't just go to the Digital World whenever they want. It takes a Chosen Child--um, someone with a partner, to open the gate.
[ It makes a certain amount of sense that such a realistic replica would follow the same logic, that it would try to pull Hunk in line with the world's natural rules. ]
I think... maybe this place is trying to help you fit in.
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So, if that is a device that indicates a human with a Digimon partner...then this guy...
[He points at Popomon, looking at the digimon and then back to the device.]
Huh. [He's not even sure what to make of this. Hunk leans over and picks up the device, examining it more closely.] Well, this was certainly easier than finding the yellow lion.
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For his part, Takeru looks maybe a little more serious than the situation warrants. Is this whole thing a distraction designed to keep them here longer? Or is it maybe the world giving them a helping hand and providing the tools they need to progress? Patamon isn't here, should he start trying to teach Hunk about evolution just in case? What about--.
He stops himself there, willing the intense look on his face into something more friendly. Getting too far ahead of himself doesn't help anyone. ]
The yellow lion was probably less likely to eat everything in your kitchen. [ Just saying. ] What you've got is a digivice. It's a tool that links Digimon up with their partners, more or less. As long as we're here, you should keep it with you.
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True. Man, if we'd have to feed the Lions that would have been a BIG problem. They're bigger than most buildings for crying out loud.
[He couldn't even imagine what something that big would eat...or how much. He knows the Lions are more than machines, but at least that part of them is still mechanical like. Hunk examines the digivice a little longer and then, for safe keeping, plucks out one of the digimon from his pocket and puts the digivice there instead.]
There. It should be safe there. In the meantime...I think we were about to get these guys some snacks, yeah?
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Think you can get away from your fan club for a few minutes?
[ He moves to head in the direction he was going to point to earlier, carefully stepping over their tiny companions. Real or not, it would feel irresponsible to lead the little guys out in the open where they could easily wander off. ]
We don't have to go far, but we will have to leave the village.
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Listen, we're going to find you guys something to eat. We'll be back soon and then we can play some more.
[At the mention of food the excitement resumes, but at least they seem willing .]
Okay...we should probably leave before they decide they'd rather play again.