acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2019-01-04 10:22 am

PHASE 3: AKVOS: THE END.






the great escape.
The Circle has quite a lot on their plate, this time around. Multiple players are fighting for the control of Akvos, and many difficult choices to make. No matter what path you choose, though, one thing is for certain: it is a bitter fight to the death to ensure that Akvos remains standing, one way or another.

There are three main areas for the characters to explore in the final log of Akvos: (1) The Kingdom of Akvos, where the King is fighting to seize control; (2) The Rift, where the characters will encounter the Dreamscapes; and (3) The Kingdom of Polankos, which is where King Ka'pouli has reigned since his arrival in the pocket dimension. Decisions made in all there areas will affect the outcome of Akvos, so get to exploring.




THE ASSAULT ON WAHINE.
The King’s forces will attack in three different fronts. There will be mermen attacking from above, riding saddled giant seahorses and manta rays, launching spears at the mermaid-warriors below with terrifying precision. They seem to be indiscriminate, in their aim -- the weaponry, charged with the same dark energy that the shadow creatures seem to be made out of, find their target in civilians and warriors alike, raining down a sea of terror upon the central stronghold of the Kingdom of Akvos.

The mermen will also be attacking at the ground-level, attempting to burst their way through the Palace Gates to flood the city with numbers. While the mermaids outnumber the mermen, the mermen are certainly more brutal than the mermaids. Some of them, though, in finding the city, are more concerned with looting it than with senselessly murdering everyone inside. Indeed, this is the most food they have seen in a long time -- and markets are destroyed in grabbing as much food and riches as they can, pressing closer to the Palace, and toward the Queen's stronghold.

And, finally, they will be attacking from below, navigating their way through a network of tunnels meant to transport goods and bursting their way into people’s homes, to sneak their way closer to their ultimate goal, which seems to be the Palace itself.

The Circle's main goal, here, is to protect civilians, usher theminto the underground strongholds beneath the Palace, and fight for their own lives should they attack the mermen first. Man the wall, if you so choose, to attempt to block the air attacks from the mantas. Fight on the ground, to protect Akvos from destruction. Or make your way to the underground strongholds and tunnels, to block access to the Palace. All of these will certainly assist in keeping Akvos safe.

In addition, please remember that shadow creatures (which can only be killed by magical means) are still making their way through the entirety of Akvos. While King Ka'pouli's forces are targeting the Palace of Wahine, the shadow creatures are still present everywhere. Get to killing!



INTO THE RIFT.
Some of you, however, have elected to traverse into the mysterious rift that appeared in the midst of the Fields of Akvosia. It looks like a black hole into nothingness, crackling with odd energy . . . and passing through it feels as though you have stepped through an icy waterfall. For a moment, you cannot breathe -- and then, you are treated to beauty.

The gaps between time and space are full of sparkling lights, bolts of rainbow starlight winding around you as you move through the uncertainty that is the void. It seems endless, but something inside you is tugging you forward . . . and, suddenly, there is a soft voice in your ear. A familiar one, to those who reside within the Circle . . . the confused voice of Astoria.

"Hello? My Travelers? How are you within the Void?" The Void? That word hadn't been used to describe whatever this magical place is before, but . . . well, a witch with the ability to send you all across the universe probably knows what she's talking about, right? "That should not be possible . . . who opened this doorway?"

You can tell her, or you can not. It seems to matter not, because: "Is this not getting through? Why can I not hear you . . . but I can feel you, I can -- please, if you can hear this, be careful. The Void is not something for mortals to interact with, and it can show you terrible things -- terrible things, so please--"

And, right before you have the opportunity to respond to our benevolent witch (or captor, depending on your point of view), you see a bizarre glass-like surface in front of you. It looks like a mirror, and you see a perfect reflection of yourself. It is absolutely captivating, and it beckons you . . . almost urging you to touch it. And Astoria's whisper grows a bit louder, more urgent:

"My dear Traveler, be careful what you encounter here -- can you hear me? Can you see me? I am trying to get you out of there, to bring you back home--Akvos is--"

But it is too late.

Your fingers graze the edge of the mirror, and you are pulled -- a sensation that is familiar to you, the same pull in your stomach that you feel whenever Astoria thrusts you across the universe, into new realities. And, when you blink your eyes again, and look around . . . you are no longer in Akvos, or the Void. You are somewhere entirely new.

Welcome to the Dreamscape.




THE KINGDOM OF POLANKOS.
Once the Circle emerges from the Rift and the Dreamscape, they will stumble into another world . . . but this one's wateris shallow, in comparison to the massive depths of the crystal-clear kingdom of Akvos. You can quite clearly see the surface, here, and there are shallows that allow you to come up onto islands, tropical in nature with fruit, odd creatures that appear to be multiple-headed monkeys and parrots, and sandy shores. It's a bit jarring to see, after spending so long underwater. Indeed, you emerge to trudge onto land, and look around, somewhat mystified that the deep-dwelling mermen would be from a place like this.

However, exploring the islands (which is not very difficult to do, as they are all small and will not take very much time) will yield the discovery that on the islands themselves are tunnels -- underwater caverns that thread through the islands to much deeper water. It's almost as if the islands themselves are barriers to the underwater caverns below -- shallow water, a layer of land, and then a (mer)man-made bubble of water below the barrier of land. And that whoever lived on these islands tunneled through them to find deeper water. Princess Kea, (who will attend on these journeys, while remaining in the water), will tell the Circle members that King Ka'pouli told her that when the mermen were cast out, they landed on solid land, and had to slowly dig deeper to their salvation.

Navigating through these tunnels will be somewhat perilous -- and the Circle members will need to carry Princess Kea to the nearest tunnel to get her into some water, because while she can breathe on the surface for a certain period of time, she cannot navigate the land as quickly as you people with legs. Additionally, underwater caving isn't exactly a blast, but the deeper you go, the more clues of civilization you can find. And, eventually, once you go deep enough, you emerge into a massive underwater cavern to find the small Kingdom of Polankos.

In comparison to the Kingdom of Akvos, Polankos is witheringly depressing. It is not brightly colored, nor open -- indeed, it is tiny, with mermen huddled together waiting patiently for the forces that went through the rift to return. There is not a lot to find here, save for some interesting weapons that possess a dark energy, versus a lightning energy -- and those weapons will be given to the Circle members who ask for them, because those who wield them are in no condition to fight. There is little food, little room to sleep, and these are a people clearly in need of assistance.

In order to get them out of Polankos, you will need to usher them through the tunnels back up to the Rift above -- it seems that King Ka'pouli opened the Rift on the surface, rather than risk the city below in case it did not work. The mermen there (who seem to be elderly and weak) will be eager for the assistance to get out Polankos, and at the promise of being brought into Akvos, they will happily go. There will be no resistance from them.

You may also see Princess Kea, who has filtered in and out of the Rift to assist on the journey -- teary-eyed, heartbroken at the sight of these individuals who require rescue, organizing the mermen with the promise of keeping them safe in Akvos.

"Hurry," she tells you, as she rouses another merman into getting to the nearest tunnel. "We do not have a lot of time to pull this off, and we must work quickly."

Additionally, please feel free to write up and work with your own prompts! These areas of the world are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore -- you may use as much leeway as you want in order to come up with what your character will do, especially in the Dreamscapes.

If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before!
tamerinblue: (Gasp)

[personal profile] tamerinblue 2019-01-07 02:27 am (UTC)(link)
[Sakuyamon doesn't even know where to begin with answering that one. She's much more focused on the giant bug.]

It means it's bad...and wants to destroy everything. The pink stuff is part of it! Don't touch it.

[Sakuyamon looks back as the giant bug shrieks, jerking forward to snap at them. It flickers again and Sakuyamon moves to defend and grab Sheryl.]

We need to get out of here!
fairysong: (16)

[personal profile] fairysong 2019-01-07 04:08 am (UTC)(link)
It already wanted to destroy everything! It's a Vajra!

[Strictly speaking, that's not fair to the Vajra. But she's had way longer to just see them as a threat looking to destroy the Frontier than as an ally.

Sheryl squawks in a way that's really not as elegant as a galactic idol should have when she's grabbed.]
Hey! Don't just--

[Maybe she can fly?] --you'd better not drop me!
tamerinblue: (Glare)

[personal profile] tamerinblue 2019-01-08 02:12 am (UTC)(link)
[Great. So now it either doubly wants to destroy or perhaps that's why it keeps flipping between forms. Both forms are intent on destruction, they go together quite well.

Sakuyamon can't risk someone getting injured in this memory, especially someone who doesn't even know what is about to happen. Granted, Ruki still isn't sure how she got here or how she came to be Sakuyamon again...but what's done is done and she needs to make sure no one gets hurt.
]

You'll be fine! Would you rather stick with the bug?

[Luckily Sakuyamon CAN fly. She jumps and gets them out of the way.]
fairysong: (46)

[personal profile] fairysong 2019-01-09 03:26 am (UTC)(link)
Hell no! [Sheryl says, clinging to this strange woman in armor as they take off into the sky.

Weirdly, this reminds her of flying with Alto. Not that there's any time to think about that.]
Who are you, anyway?!
tamerinblue: ([partner] Heroes)

[personal profile] tamerinblue 2019-01-12 04:24 am (UTC)(link)
I'm Sakuyamon. [That probably doesn't answer any kind of question and is likely not a name that has been tossed around the Circle at all. Ruki isn't likely to elaborate at the moment unless asked specifically though since, well, explaining how a digimon and a human came to evolve into one being can be tricky. Even when you KNOW what a digimon is.]

It looks like whatever this place is...it's starting to mix up stuff from different people. I've never seen one of those...vajra before.
fairysong: (11)

[personal profile] fairysong 2019-01-13 12:24 am (UTC)(link)
[It's a weird name, and one she hasn't heard before, but Sheryl doesn't think anything of it, really. She's just going to hold on as much as she can.] So that goo-- that's something that you know what it is?

The Vajra-- if it really starts attacking, we probably can't fight it. We've just got to run, okay?
tamerinblue: (Gasp)

[personal profile] tamerinblue 2019-01-14 03:11 am (UTC)(link)
[She nods.] Yes, I've encountered it before. But it was supposed to be gone.

[They'd scarified a lot to accomplish that after all and she DID NOT want to think that some version of Jeri was now be subjected to the whims of the D-Reaper again. She spies rooftop below and flies down. It's a decent distance away and they can figure out the plan.]

Run? Is it really that powerful?
fairysong: (39)

[personal profile] fairysong 2019-01-15 02:39 am (UTC)(link)
[She squeezes the creature that's holding her in the air, tightening her grip just to make the point before she's set down.] Yes.

Just one Vajra could probably have this whole city in ruins by nightfall, if it really wanted to. Unless you have some spare fighter planes lying around?
tamerinblue: ([rena] Steady)

[personal profile] tamerinblue 2019-01-18 01:08 am (UTC)(link)
[Now that they have landed, Sakuyamon gently sets the woman down before stepping back. The mask over her face makes it difficult to tell if she's looking at Sheryl or looking out for the Vajra/D-Reaper.]

That's bad, the D-Reaper is deadly but moved slowly when I dealt with it before.

[Of course, it had been setting up a path of destruction at various points around the globe, building up power so it could delete the Real World all at once.]

The government did send stealth planes against the Reaper, however I don't think they have the fire power you're implying.
fairysong: (07)

[personal profile] fairysong 2019-01-20 03:45 am (UTC)(link)
[It's nice to be on her own feet, even if they are... high up on this building top, yes. Sheryl brushes off her pants.]

It might work. The problem with the Vajra is that they... learn how to shrug off weapons, the more they're used against them. If it's just one, it might be okay.

[She sounds skeptical, though.]

I can try to sing. It'll distract it, but I don't know for how long. We might just have to hope it's not aggressive.
tamerinblue: ([partner] Heroes)

[personal profile] tamerinblue 2019-01-21 12:29 am (UTC)(link)
It's adaptable...great.

[The D-Reaper had similar abilities, so this wasn't boding well for any kind of 'quick fix'. Ruki wondered if perhaps she should try to get in contact with Takato and the others....but would that even be possible? Were they even here? She was still trying to figure out what 'here' was exactly.]

We can keep our distance and an eye on it I suppose. Maybe if we figure out how the D-Reaper and Vajra are mixed we can do something about both of them.

[She's trying not to linger too much on the fact that the last time it had taken a LOT of sacrifice to take care of the D-Reaper. She doesn' want to repeat that again, but she's not sure if there is even another way.]
fairysong: (15)

[personal profile] fairysong 2019-01-21 01:42 am (UTC)(link)
It's never done anything like that before. [She says, waving her hand in the direction they've just come from.] It never fused with anything!

What's this D-Reaper, anyway? It's what left all the goo?
tamerinblue: ([rena] Steady)

[personal profile] tamerinblue 2019-01-21 02:54 am (UTC)(link)
It created the goo, yes, but the goo is also a part of it. It's a creature from another world that crossed into this one by taking one of my friends.

[She had to assume that much was still true. She wondered if it had someone grabbed a vajra? How had it gotten here in the first place though?]

Perhaps it's not an actual vajra. The D-Reaper can take on various forms it is familiar with...but then how did it encounter one?
fairysong: (97)

[personal profile] fairysong 2019-01-21 09:36 pm (UTC)(link)
[That's a good question.] Wouldn't have any idea. This is Earth, right? We encountered the Vajra thousands of light years out into space. I know they can Fold, but they wouldn't have any reason to come here...

[Unless it was Grace's plot? But they'd foiled that.] What year is it?
tamerinblue: (What)

[personal profile] tamerinblue 2019-01-23 02:14 am (UTC)(link)
Yes. [Though perhaps the flying fox lady and miles of goo would make that difficult to believe. But, you know, Sheryl deals with giant bugs on a regular basis apparently.]

It is 2002. Is that important?
fairysong: (04)

[personal profile] fairysong 2019-01-23 04:10 am (UTC)(link)
[Honestly, she's not been to Earth that much, so for all she knows, this shit is normal.] 2002... that far back? That's even before the Space War.

No way the Vajra had been to Earth before that. There goes my theory.
tamerinblue: ([rena] Steady)

[personal profile] tamerinblue 2019-01-25 02:00 am (UTC)(link)
Far back? More time travel then...

[She'd been introduced to the concept by Takeru when they'd been talking about their divergent timelines and digital worlds. But, that gets her thinking about something else.]

Maybe...maybe this is something else. Somewhere else?

[There's a distant rumble and Sakuyamon looks off towards the way they came.]

I don't think we're going to be able to stay here much longer.