acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2019-01-04 10:22 am

PHASE 3: AKVOS: THE END.






the great escape.
The Circle has quite a lot on their plate, this time around. Multiple players are fighting for the control of Akvos, and many difficult choices to make. No matter what path you choose, though, one thing is for certain: it is a bitter fight to the death to ensure that Akvos remains standing, one way or another.

There are three main areas for the characters to explore in the final log of Akvos: (1) The Kingdom of Akvos, where the King is fighting to seize control; (2) The Rift, where the characters will encounter the Dreamscapes; and (3) The Kingdom of Polankos, which is where King Ka'pouli has reigned since his arrival in the pocket dimension. Decisions made in all there areas will affect the outcome of Akvos, so get to exploring.




THE ASSAULT ON WAHINE.
The King’s forces will attack in three different fronts. There will be mermen attacking from above, riding saddled giant seahorses and manta rays, launching spears at the mermaid-warriors below with terrifying precision. They seem to be indiscriminate, in their aim -- the weaponry, charged with the same dark energy that the shadow creatures seem to be made out of, find their target in civilians and warriors alike, raining down a sea of terror upon the central stronghold of the Kingdom of Akvos.

The mermen will also be attacking at the ground-level, attempting to burst their way through the Palace Gates to flood the city with numbers. While the mermaids outnumber the mermen, the mermen are certainly more brutal than the mermaids. Some of them, though, in finding the city, are more concerned with looting it than with senselessly murdering everyone inside. Indeed, this is the most food they have seen in a long time -- and markets are destroyed in grabbing as much food and riches as they can, pressing closer to the Palace, and toward the Queen's stronghold.

And, finally, they will be attacking from below, navigating their way through a network of tunnels meant to transport goods and bursting their way into people’s homes, to sneak their way closer to their ultimate goal, which seems to be the Palace itself.

The Circle's main goal, here, is to protect civilians, usher theminto the underground strongholds beneath the Palace, and fight for their own lives should they attack the mermen first. Man the wall, if you so choose, to attempt to block the air attacks from the mantas. Fight on the ground, to protect Akvos from destruction. Or make your way to the underground strongholds and tunnels, to block access to the Palace. All of these will certainly assist in keeping Akvos safe.

In addition, please remember that shadow creatures (which can only be killed by magical means) are still making their way through the entirety of Akvos. While King Ka'pouli's forces are targeting the Palace of Wahine, the shadow creatures are still present everywhere. Get to killing!



INTO THE RIFT.
Some of you, however, have elected to traverse into the mysterious rift that appeared in the midst of the Fields of Akvosia. It looks like a black hole into nothingness, crackling with odd energy . . . and passing through it feels as though you have stepped through an icy waterfall. For a moment, you cannot breathe -- and then, you are treated to beauty.

The gaps between time and space are full of sparkling lights, bolts of rainbow starlight winding around you as you move through the uncertainty that is the void. It seems endless, but something inside you is tugging you forward . . . and, suddenly, there is a soft voice in your ear. A familiar one, to those who reside within the Circle . . . the confused voice of Astoria.

"Hello? My Travelers? How are you within the Void?" The Void? That word hadn't been used to describe whatever this magical place is before, but . . . well, a witch with the ability to send you all across the universe probably knows what she's talking about, right? "That should not be possible . . . who opened this doorway?"

You can tell her, or you can not. It seems to matter not, because: "Is this not getting through? Why can I not hear you . . . but I can feel you, I can -- please, if you can hear this, be careful. The Void is not something for mortals to interact with, and it can show you terrible things -- terrible things, so please--"

And, right before you have the opportunity to respond to our benevolent witch (or captor, depending on your point of view), you see a bizarre glass-like surface in front of you. It looks like a mirror, and you see a perfect reflection of yourself. It is absolutely captivating, and it beckons you . . . almost urging you to touch it. And Astoria's whisper grows a bit louder, more urgent:

"My dear Traveler, be careful what you encounter here -- can you hear me? Can you see me? I am trying to get you out of there, to bring you back home--Akvos is--"

But it is too late.

Your fingers graze the edge of the mirror, and you are pulled -- a sensation that is familiar to you, the same pull in your stomach that you feel whenever Astoria thrusts you across the universe, into new realities. And, when you blink your eyes again, and look around . . . you are no longer in Akvos, or the Void. You are somewhere entirely new.

Welcome to the Dreamscape.




THE KINGDOM OF POLANKOS.
Once the Circle emerges from the Rift and the Dreamscape, they will stumble into another world . . . but this one's wateris shallow, in comparison to the massive depths of the crystal-clear kingdom of Akvos. You can quite clearly see the surface, here, and there are shallows that allow you to come up onto islands, tropical in nature with fruit, odd creatures that appear to be multiple-headed monkeys and parrots, and sandy shores. It's a bit jarring to see, after spending so long underwater. Indeed, you emerge to trudge onto land, and look around, somewhat mystified that the deep-dwelling mermen would be from a place like this.

However, exploring the islands (which is not very difficult to do, as they are all small and will not take very much time) will yield the discovery that on the islands themselves are tunnels -- underwater caverns that thread through the islands to much deeper water. It's almost as if the islands themselves are barriers to the underwater caverns below -- shallow water, a layer of land, and then a (mer)man-made bubble of water below the barrier of land. And that whoever lived on these islands tunneled through them to find deeper water. Princess Kea, (who will attend on these journeys, while remaining in the water), will tell the Circle members that King Ka'pouli told her that when the mermen were cast out, they landed on solid land, and had to slowly dig deeper to their salvation.

Navigating through these tunnels will be somewhat perilous -- and the Circle members will need to carry Princess Kea to the nearest tunnel to get her into some water, because while she can breathe on the surface for a certain period of time, she cannot navigate the land as quickly as you people with legs. Additionally, underwater caving isn't exactly a blast, but the deeper you go, the more clues of civilization you can find. And, eventually, once you go deep enough, you emerge into a massive underwater cavern to find the small Kingdom of Polankos.

In comparison to the Kingdom of Akvos, Polankos is witheringly depressing. It is not brightly colored, nor open -- indeed, it is tiny, with mermen huddled together waiting patiently for the forces that went through the rift to return. There is not a lot to find here, save for some interesting weapons that possess a dark energy, versus a lightning energy -- and those weapons will be given to the Circle members who ask for them, because those who wield them are in no condition to fight. There is little food, little room to sleep, and these are a people clearly in need of assistance.

In order to get them out of Polankos, you will need to usher them through the tunnels back up to the Rift above -- it seems that King Ka'pouli opened the Rift on the surface, rather than risk the city below in case it did not work. The mermen there (who seem to be elderly and weak) will be eager for the assistance to get out Polankos, and at the promise of being brought into Akvos, they will happily go. There will be no resistance from them.

You may also see Princess Kea, who has filtered in and out of the Rift to assist on the journey -- teary-eyed, heartbroken at the sight of these individuals who require rescue, organizing the mermen with the promise of keeping them safe in Akvos.

"Hurry," she tells you, as she rouses another merman into getting to the nearest tunnel. "We do not have a lot of time to pull this off, and we must work quickly."

Additionally, please feel free to write up and work with your own prompts! These areas of the world are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore -- you may use as much leeway as you want in order to come up with what your character will do, especially in the Dreamscapes.

If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before!
punshots: (✘ stereo.)

support;

[personal profile] punshots 2019-01-09 03:08 am (UTC)(link)
[ It's not that Prompto was about to give up — it would take a hell of a lot to get him to that point, even if he's not feeling too hot right now. He is exhausted, ferrying as many people as he can through the rift. His heroics are taking their toll, if they can even be called that, seeing as how he still isn't sure...that he's on the right side of things here.

He hopes he is. He has to be.

Still, he's gripping an outcropping of rock wall for support when he feels energy jolt through him. That did not come from him. His head snaps instantly, and he looks wildly to spot — hey. Isn't that the weirdo from the cave?

Like, not in a bad way. He's a nice weirdo, especially if he just powered up Prompto like that.

From across the way, Prompto waves to get Merlin's attention, if...he didn't already have it, and then he points at him, makes a motion by wiggling his fingers, and then points to himself. He's kind of far away, so he's not sure if Merlin would hear him if he spoke, because Prompto is such a quiet person...

Did he do that?? ]
courtmagic: (portrait.)

[personal profile] courtmagic 2019-01-10 04:12 am (UTC)(link)
[from where he's keeping watch, elevated enough to see but definitely not on the front line, he cuts something of a figure with glowing staff, hair floating through the water, sword directing his magic like a wand might.

but, he sees where Prompto is in the water, catches his motions -

and gives a thumbs up with the hand holding the sword. yup, he definitely did that. no sense in quitting now, right?]
punshots: (✘ control.)

[personal profile] punshots 2019-01-11 03:37 am (UTC)(link)
[ Dude, okay. There's a lot more to do, and Prompto will get back on that in a moment, but he has to detour for a moment for this. Not only to give Merlin his due props, but also because he looks like a wizard right now. Is he a wizard? Inquiring minds would like to know.

Like an underwater hummingbird, Prompto zips over to Merlin's side, arriving there in an instant with a burst of his speed ability. ]


Hey! Dude! Thanks for the sweetsauce power-up! I feel like a million bucks now.

[ He might be a little bit too energetic now, actually, and he swims in circles around Merlin. Don't strain your neck trying to follow him, bro. ]
courtmagic: (waves.)

[personal profile] courtmagic 2019-01-12 06:59 am (UTC)(link)
[when Prompto speeds over, Merlin laughs, sheathing the sword in his staff again, letting him run around like he's been charged with electricity. whatever got powered up in him, it was interesting to see - everyone was different, Merlin had found.]

You're welcome. If you feel like that, then my magic is doing its job. It's far too early to be retiring from this fight, after all.
punshots: (✘ watercolor.)

[personal profile] punshots 2019-01-12 09:02 pm (UTC)(link)
[ At that, Prompto glances back at the battle, at the mermen clashing with the mermaids, his heart immediately heavy in his chest again. It doesn't negate the boost of energy that Merlin provided him, but it is a reminder.

A reminder that he doesn't know what the right thing to do here is, when even trying to help everyone stay alive seems like a tall order. ]


...Yeah. One hell of a fight, huh?
courtmagic: (sign.)

[personal profile] courtmagic 2019-01-13 06:07 am (UTC)(link)
[the smile doesn't fade from Merlin's face, but there's a spark of seriousness in his eyes that undercuts everything.]

One for the fate of this world. Whatever happens, the story will have a new page turned, a new chapter. Life will continue, though we've been sent to meddle.
punshots: (✘ tint.)

[personal profile] punshots 2019-01-13 09:36 pm (UTC)(link)
[ That's what they're doing, aren't they? Meddling. He'd had the same thought in Struxta, though he isn't one to debate moral philosophies. He just...can't shake the fear that they're doing something wrong just by being here in the first place. ]

No pressure or anything. [ He says, but with a faint laugh. ] It's...kind of crazy, right? I mean, I know Astoria wants us to help worlds in trouble 'n' all, but...

[ But it hasn't been so difficult in the past to figure out what the right thing to do is. ]
courtmagic: (portrait.)

[personal profile] courtmagic 2019-01-16 02:26 am (UTC)(link)
Crazy? Not at all. Though of course I'm pretty biased on the whole thing. Just something you have to be careful on where you step - so you don't piss off the wrong guy or flirt with the wrong girl or wind up accidentally almost causing massive destruction. There's a reason a lot of anomalies wind up self correcting.

[he says this too casually...]

But if we're here, that means the world can't correct itself. They need Astoria, need us.
punshots: (✘ telephoto.)

[personal profile] punshots 2019-01-17 02:49 am (UTC)(link)
[ Oh, gods. Prompto's read that famous sci-fi short story. He could step on one microorganism on this sea floor and cause a tsunami in ten thousand years. Merlin isn't helping! ]

Y-yeah, you're right. Just wish we had a better, uh, interloper road map to follow... [ He glances back up at Merlin. ] Youuuu seem pretty chill about all this. What's your secret? Yoga? Poetry?
courtmagic: (steady.)

[personal profile] courtmagic 2019-01-21 05:56 am (UTC)(link)
Secret? Nothing.

[he shrugs - he has a lot of secrets, but emotional detachment has been a skill cultivated from his youth. it makes him either great to be around, or pretty shady.]

Only that I can make a pretty good guess that with us here, we aren't going to let this world fall into tragedy. There's too many heroes for that.
punshots: (✘ brannan.)

[personal profile] punshots 2019-01-21 09:22 pm (UTC)(link)
[ fridge horror moment

But after a few seconds, Prompto nods in agreement. The Circle definitely has it's fair share of big damn heroes, doesn't it? With everyone putting their best efforts forward, what does he have to worry about?

His smile renews, more assured this time. ]


Heh, you got that right! Guess when you put it like that, there's nothin' to worry about, huh?