

the great escape.The Circle has quite a lot on their plate, this time around. Multiple players are fighting for the control of Akvos, and many difficult choices to make. No matter what path you choose, though, one thing is for certain: it is a bitter fight to the death to ensure that Akvos remains standing, one way or another. There are three main areas for the characters to explore in the final log of Akvos: (1) The Kingdom of Akvos, where the King is fighting to seize control; (2) The Rift, where the characters will encounter the Dreamscapes; and (3) The Kingdom of Polankos, which is where King Ka'pouli has reigned since his arrival in the pocket dimension. Decisions made in all there areas will affect the outcome of Akvos, so get to exploring. THE ASSAULT ON WAHINE.The King’s forces will attack in three different fronts. There will be mermen attacking from above, riding saddled giant seahorses and manta rays, launching spears at the mermaid-warriors below with terrifying precision. They seem to be indiscriminate, in their aim -- the weaponry, charged with the same dark energy that the shadow creatures seem to be made out of, find their target in civilians and warriors alike, raining down a sea of terror upon the central stronghold of the Kingdom of Akvos.
The mermen will also be attacking at the ground-level, attempting to burst their way through the Palace Gates to flood the city with numbers. While the mermaids outnumber the mermen, the mermen are certainly more brutal than the mermaids. Some of them, though, in finding the city, are more concerned with looting it than with senselessly murdering everyone inside. Indeed, this is the most food they have seen in a long time -- and markets are destroyed in grabbing as much food and riches as they can, pressing closer to the Palace, and toward the Queen's stronghold.
And, finally, they will be attacking from below, navigating their way through a network of tunnels meant to transport goods and bursting their way into people’s homes, to sneak their way closer to their ultimate goal, which seems to be the Palace itself.
The Circle's main goal, here, is to protect civilians, usher theminto the underground strongholds beneath the Palace, and fight for their own lives should they attack the mermen first. Man the wall, if you so choose, to attempt to block the air attacks from the mantas. Fight on the ground, to protect Akvos from destruction. Or make your way to the underground strongholds and tunnels, to block access to the Palace. All of these will certainly assist in keeping Akvos safe.
In addition, please remember that shadow creatures (which can only be killed by magical means) are still making their way through the entirety of Akvos. While King Ka'pouli's forces are targeting the Palace of Wahine, the shadow creatures are still present everywhere. Get to killing! INTO THE RIFT.Some of you, however, have elected to traverse into the mysterious rift that appeared in the midst of the Fields of Akvosia. It looks like a black hole into nothingness, crackling with odd energy . . . and passing through it feels as though you have stepped through an icy waterfall. For a moment, you cannot breathe -- and then, you are treated to beauty.
The gaps between time and space are full of sparkling lights, bolts of rainbow starlight winding around you as you move through the uncertainty that is the void. It seems endless, but something inside you is tugging you forward . . . and, suddenly, there is a soft voice in your ear. A familiar one, to those who reside within the Circle . . . the confused voice of Astoria.
"Hello? My Travelers? How are you within the Void?" The Void? That word hadn't been used to describe whatever this magical place is before, but . . . well, a witch with the ability to send you all across the universe probably knows what she's talking about, right? "That should not be possible . . . who opened this doorway?"
You can tell her, or you can not. It seems to matter not, because: "Is this not getting through? Why can I not hear you . . . but I can feel you, I can -- please, if you can hear this, be careful. The Void is not something for mortals to interact with, and it can show you terrible things -- terrible things, so please--"
And, right before you have the opportunity to respond to our benevolent witch (or captor, depending on your point of view), you see a bizarre glass-like surface in front of you. It looks like a mirror, and you see a perfect reflection of yourself. It is absolutely captivating, and it beckons you . . . almost urging you to touch it. And Astoria's whisper grows a bit louder, more urgent:
"My dear Traveler, be careful what you encounter here -- can you hear me? Can you see me? I am trying to get you out of there, to bring you back home--Akvos is--"
But it is too late. Your fingers graze the edge of the mirror, and you are pulled -- a sensation that is familiar to you, the same pull in your stomach that you feel whenever Astoria thrusts you across the universe, into new realities. And, when you blink your eyes again, and look around . . . you are no longer in Akvos, or the Void. You are somewhere entirely new.
Welcome to the Dreamscape. THE KINGDOM OF POLANKOS.Once the Circle emerges from the Rift and the Dreamscape, they will stumble into another world . . . but this one's wateris shallow, in comparison to the massive depths of the crystal-clear kingdom of Akvos. You can quite clearly see the surface, here, and there are shallows that allow you to come up onto islands, tropical in nature with fruit, odd creatures that appear to be multiple-headed monkeys and parrots, and sandy shores. It's a bit jarring to see, after spending so long underwater. Indeed, you emerge to trudge onto land, and look around, somewhat mystified that the deep-dwelling mermen would be from a place like this.
However, exploring the islands (which is not very difficult to do, as they are all small and will not take very much time) will yield the discovery that on the islands themselves are tunnels -- underwater caverns that thread through the islands to much deeper water. It's almost as if the islands themselves are barriers to the underwater caverns below -- shallow water, a layer of land, and then a (mer)man-made bubble of water below the barrier of land. And that whoever lived on these islands tunneled through them to find deeper water. Princess Kea, (who will attend on these journeys, while remaining in the water), will tell the Circle members that King Ka'pouli told her that when the mermen were cast out, they landed on solid land, and had to slowly dig deeper to their salvation.
Navigating through these tunnels will be somewhat perilous -- and the Circle members will need to carry Princess Kea to the nearest tunnel to get her into some water, because while she can breathe on the surface for a certain period of time, she cannot navigate the land as quickly as you people with legs. Additionally, underwater caving isn't exactly a blast, but the deeper you go, the more clues of civilization you can find. And, eventually, once you go deep enough, you emerge into a massive underwater cavern to find the small Kingdom of Polankos.
In comparison to the Kingdom of Akvos, Polankos is witheringly depressing. It is not brightly colored, nor open -- indeed, it is tiny, with mermen huddled together waiting patiently for the forces that went through the rift to return. There is not a lot to find here, save for some interesting weapons that possess a dark energy, versus a lightning energy -- and those weapons will be given to the Circle members who ask for them, because those who wield them are in no condition to fight. There is little food, little room to sleep, and these are a people clearly in need of assistance.
In order to get them out of Polankos, you will need to usher them through the tunnels back up to the Rift above -- it seems that King Ka'pouli opened the Rift on the surface, rather than risk the city below in case it did not work. The mermen there (who seem to be elderly and weak) will be eager for the assistance to get out Polankos, and at the promise of being brought into Akvos, they will happily go. There will be no resistance from them.
You may also see Princess Kea, who has filtered in and out of the Rift to assist on the journey -- teary-eyed, heartbroken at the sight of these individuals who require rescue, organizing the mermen with the promise of keeping them safe in Akvos.
"Hurry," she tells you, as she rouses another merman into getting to the nearest tunnel. "We do not have a lot of time to pull this off, and we must work quickly." Additionally, please feel free to write up and work with your own prompts! These areas of the world are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore -- you may use as much leeway as you want in order to come up with what your character will do, especially in the Dreamscapes. If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before! |
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He tries not to let the surprise throw him off too much, but there's a brief moment where IceDevimon's color flashes to deep black, like their respective memories are overlapping. The interference passes quickly, though, and Takeru looks more determined for the reminder. It's time to finish this.
The energy sword Excalibur flashes to life across Seraphimon's arm, and a devastating strike from behind sends IceDevimon tumbling forward to his knees. Rather than go for the killing blow, Seraphimon stays in place, weapon ready and blocking any chance of escape. The message is clear: Sakuyamon? Take. Him. Down.
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Sakuyamon's face is hidden behind a mask, but she's surprised to see the flickering color. She almost glances back at Takeru. Surely that meant something, right? But the middle of a battle isn't the time for such questions. Ruki has also decided that after this maybe it wouldn't hurt to have a talk with Takeru too.
"Focus," Sakuyamon mutters, snapping Ruki back to the present. Sakuyamon flies forward, driving her staff straight at IceDevimon, "Jouenkobu." Mystical blue flames erupt around the demonic digimon who howls in pain before finally bursting into data particles. A moment later the digital fog disperses as well, returning the park to normal. Well, as normal as a park from her memories can be.
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"So that's Matrix Evolution?" He bounds up to Sakuyamon, wanting to get a closer look before she reverts. He assumes it must function like jogress--Digimon and partner perfectly in sync, one mind instead of two. "You were great. I knew he didn't stand a chance."
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Sure, it meant seeing IceDevimon apparently, but she was feeling good now. Of course, that could have also been from the rush of battle.
Sakuyamon looks down at him with a faint smile. "No. He didn't. But I wouldn't have handled it well by myself." There's a pause and then she adds, "Thank you." Sakuyamon turns her gaze towards Seraphimon, "Both of you."
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Takeru tightens his grip on his partner and slowly turns his attention back to the area around them. Even if none of this is technically real, it's been really cool to see Renamon and Ruki's version of home in person. All the same, it's not a place he feels safe lingering for too long. They both have way too many old enemies for a world so easily influenced by memories to not be dangerous, particularly when so many of the things he'd like to ask stand a good chance of bringing those thoughts to the forefront. "Now... Any idea how we get out of here?"
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Once Ruki is back to being just herself, she looks around. She briefly glances up at Renamon. She would often rely on her partner for a clue as to where to go next, Renamon having quite a sense of both direction and danger, but the fox was her usual stoic self and revealed nothing. Ruki looked back to Takeru instead, "I'm not sure. It looks as big as the actual park. Should we just pick a direction or something?"
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Or... hm. He looks past Patamon to the D-3 still clutched in his hand, turning it over with a thoughtful frown. The world around them looks and feels real despite their knowledge to the contrary, so maybe the trick is operating by its logic? "This might be a weird question, but how did your team manage to open a gate to the Digital World?"
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"Actually, it wouldn't be far from here. Which is weird, this isn't even the original place where we fought IceDevimon." If Takeru is implying that perhaps they should locate a gate to the Digital World to escape this memory then. She's reluctant to leave Renamon behind, again, but she has to remind herself this isn't real.
"Let's check it out. It's the only lead I can think of right now."
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"You mentioned Guilmon before," he says conversationally, putting his D-3 away and moving to follow Ruki's lead. Until they find their way out, he figures it's probably in their best interest to stay focused on positive things. Even dwelling too much on their reluctance to leave feels like it might be tempting the dreamscape to throw a last minute roadblock their way. "Whose partner is that?"
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"Guilmon is Takato's partner. There was also Jenrya and Terriermon, it was just the three of us for a long time." She figures since they have a bit of time before they reach Guilmon's "house" she can tell a little more about the other tamers in her group. "When the Devas started showing up in the Real World, we started growing as a team. Jeri, Kazu, and Kenta were originally friends of Takato and they all eventually got partners as well."
She falls silent for a moment, thinking specifically of Jeri's partner and how she had lost him. It'd been a long time, but it was still painful to think about sometimes. She also wonders if she should mention Suzie and Ryo. But they had both joined the group so late, she wasn't sure if she should really bother.
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"It had to be tough with only three of you," he picks up again, once he's shaken off the distraction. "Even my team had seven of us to start with."
And still, bringing down Devimon had taken everything they had. He hopes Ruki's group hadn't been forced to fight him as a trio. "Did you guys know each other before the Digimon?"
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"Besides, you all started in the Digital World, right? That would definitely require more people and digimon to handle," Ruki adds. There brief stint in the digital world hadn't been easy at all. They'd been a group of six humans by then, but only four had partners and Kazu and Kenta hardly counted as helpful to anything.
Of course, Ryo had joined them later too...and Jenrya's sister. That would bring their count up to 8 when things had gotten really serious.
"No," she pauses then adds, "Jenrya and Takato went to the same school...but they didn't know each other before the digimon came along." She stops walking, looking over at the playground equipment nearby. Right, they weren't too far now. She takes a left and continues walking.