acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2019-01-04 10:22 am

PHASE 3: AKVOS: THE END.






the great escape.
The Circle has quite a lot on their plate, this time around. Multiple players are fighting for the control of Akvos, and many difficult choices to make. No matter what path you choose, though, one thing is for certain: it is a bitter fight to the death to ensure that Akvos remains standing, one way or another.

There are three main areas for the characters to explore in the final log of Akvos: (1) The Kingdom of Akvos, where the King is fighting to seize control; (2) The Rift, where the characters will encounter the Dreamscapes; and (3) The Kingdom of Polankos, which is where King Ka'pouli has reigned since his arrival in the pocket dimension. Decisions made in all there areas will affect the outcome of Akvos, so get to exploring.




THE ASSAULT ON WAHINE.
The King’s forces will attack in three different fronts. There will be mermen attacking from above, riding saddled giant seahorses and manta rays, launching spears at the mermaid-warriors below with terrifying precision. They seem to be indiscriminate, in their aim -- the weaponry, charged with the same dark energy that the shadow creatures seem to be made out of, find their target in civilians and warriors alike, raining down a sea of terror upon the central stronghold of the Kingdom of Akvos.

The mermen will also be attacking at the ground-level, attempting to burst their way through the Palace Gates to flood the city with numbers. While the mermaids outnumber the mermen, the mermen are certainly more brutal than the mermaids. Some of them, though, in finding the city, are more concerned with looting it than with senselessly murdering everyone inside. Indeed, this is the most food they have seen in a long time -- and markets are destroyed in grabbing as much food and riches as they can, pressing closer to the Palace, and toward the Queen's stronghold.

And, finally, they will be attacking from below, navigating their way through a network of tunnels meant to transport goods and bursting their way into people’s homes, to sneak their way closer to their ultimate goal, which seems to be the Palace itself.

The Circle's main goal, here, is to protect civilians, usher theminto the underground strongholds beneath the Palace, and fight for their own lives should they attack the mermen first. Man the wall, if you so choose, to attempt to block the air attacks from the mantas. Fight on the ground, to protect Akvos from destruction. Or make your way to the underground strongholds and tunnels, to block access to the Palace. All of these will certainly assist in keeping Akvos safe.

In addition, please remember that shadow creatures (which can only be killed by magical means) are still making their way through the entirety of Akvos. While King Ka'pouli's forces are targeting the Palace of Wahine, the shadow creatures are still present everywhere. Get to killing!



INTO THE RIFT.
Some of you, however, have elected to traverse into the mysterious rift that appeared in the midst of the Fields of Akvosia. It looks like a black hole into nothingness, crackling with odd energy . . . and passing through it feels as though you have stepped through an icy waterfall. For a moment, you cannot breathe -- and then, you are treated to beauty.

The gaps between time and space are full of sparkling lights, bolts of rainbow starlight winding around you as you move through the uncertainty that is the void. It seems endless, but something inside you is tugging you forward . . . and, suddenly, there is a soft voice in your ear. A familiar one, to those who reside within the Circle . . . the confused voice of Astoria.

"Hello? My Travelers? How are you within the Void?" The Void? That word hadn't been used to describe whatever this magical place is before, but . . . well, a witch with the ability to send you all across the universe probably knows what she's talking about, right? "That should not be possible . . . who opened this doorway?"

You can tell her, or you can not. It seems to matter not, because: "Is this not getting through? Why can I not hear you . . . but I can feel you, I can -- please, if you can hear this, be careful. The Void is not something for mortals to interact with, and it can show you terrible things -- terrible things, so please--"

And, right before you have the opportunity to respond to our benevolent witch (or captor, depending on your point of view), you see a bizarre glass-like surface in front of you. It looks like a mirror, and you see a perfect reflection of yourself. It is absolutely captivating, and it beckons you . . . almost urging you to touch it. And Astoria's whisper grows a bit louder, more urgent:

"My dear Traveler, be careful what you encounter here -- can you hear me? Can you see me? I am trying to get you out of there, to bring you back home--Akvos is--"

But it is too late.

Your fingers graze the edge of the mirror, and you are pulled -- a sensation that is familiar to you, the same pull in your stomach that you feel whenever Astoria thrusts you across the universe, into new realities. And, when you blink your eyes again, and look around . . . you are no longer in Akvos, or the Void. You are somewhere entirely new.

Welcome to the Dreamscape.




THE KINGDOM OF POLANKOS.
Once the Circle emerges from the Rift and the Dreamscape, they will stumble into another world . . . but this one's wateris shallow, in comparison to the massive depths of the crystal-clear kingdom of Akvos. You can quite clearly see the surface, here, and there are shallows that allow you to come up onto islands, tropical in nature with fruit, odd creatures that appear to be multiple-headed monkeys and parrots, and sandy shores. It's a bit jarring to see, after spending so long underwater. Indeed, you emerge to trudge onto land, and look around, somewhat mystified that the deep-dwelling mermen would be from a place like this.

However, exploring the islands (which is not very difficult to do, as they are all small and will not take very much time) will yield the discovery that on the islands themselves are tunnels -- underwater caverns that thread through the islands to much deeper water. It's almost as if the islands themselves are barriers to the underwater caverns below -- shallow water, a layer of land, and then a (mer)man-made bubble of water below the barrier of land. And that whoever lived on these islands tunneled through them to find deeper water. Princess Kea, (who will attend on these journeys, while remaining in the water), will tell the Circle members that King Ka'pouli told her that when the mermen were cast out, they landed on solid land, and had to slowly dig deeper to their salvation.

Navigating through these tunnels will be somewhat perilous -- and the Circle members will need to carry Princess Kea to the nearest tunnel to get her into some water, because while she can breathe on the surface for a certain period of time, she cannot navigate the land as quickly as you people with legs. Additionally, underwater caving isn't exactly a blast, but the deeper you go, the more clues of civilization you can find. And, eventually, once you go deep enough, you emerge into a massive underwater cavern to find the small Kingdom of Polankos.

In comparison to the Kingdom of Akvos, Polankos is witheringly depressing. It is not brightly colored, nor open -- indeed, it is tiny, with mermen huddled together waiting patiently for the forces that went through the rift to return. There is not a lot to find here, save for some interesting weapons that possess a dark energy, versus a lightning energy -- and those weapons will be given to the Circle members who ask for them, because those who wield them are in no condition to fight. There is little food, little room to sleep, and these are a people clearly in need of assistance.

In order to get them out of Polankos, you will need to usher them through the tunnels back up to the Rift above -- it seems that King Ka'pouli opened the Rift on the surface, rather than risk the city below in case it did not work. The mermen there (who seem to be elderly and weak) will be eager for the assistance to get out Polankos, and at the promise of being brought into Akvos, they will happily go. There will be no resistance from them.

You may also see Princess Kea, who has filtered in and out of the Rift to assist on the journey -- teary-eyed, heartbroken at the sight of these individuals who require rescue, organizing the mermen with the promise of keeping them safe in Akvos.

"Hurry," she tells you, as she rouses another merman into getting to the nearest tunnel. "We do not have a lot of time to pull this off, and we must work quickly."

Additionally, please feel free to write up and work with your own prompts! These areas of the world are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore -- you may use as much leeway as you want in order to come up with what your character will do, especially in the Dreamscapes.

If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before!
valuedstrength: (You can beat it)

[personal profile] valuedstrength 2019-01-14 04:37 am (UTC)(link)
[Steve works his jaw. There's really no point in denying the obvious. He still hates that having the love of his life talked about like that.] I owe Director Margaret Carter a dance.
nifties: (077)

[personal profile] nifties 2019-01-14 08:26 pm (UTC)(link)
[ he would laugh if it weren't so sweet/sad. oh, buddy. he inclines his head through the next doorway which will somehow lead them back to the dancefloor. ]

Let's get you that date with the director then. Yeah, I agree, mate. Authoritative women? Real sexy. I know this space captain... [ he whistles, though it's unclear if he means to comment on sara or peggy as she comes into the room. and wow, is she... a vision. ha-ha. john should've narrated agent carter, i know i know. ] I'll be... just over there, if you need anything.

[ instead of pointing to the wall, he points to the most built soldier in this dreamscape. what? he can admire this love story while getting some phantom attention of his own!! ]
valuedstrength: (someone who's there)

[personal profile] valuedstrength 2019-01-14 11:42 pm (UTC)(link)
[Steve follows if only because why not? His day can't get any weirder. Maybe if he doesn't get too close he will resist the urge to punch this guy. Soon he's face to face with Peggy and you know what? Fuck it. He's getting his dance.

It's exactly what you think it will be. A little awkward and mostly cute as Steve follows the lead of his clearly more skilled partner. Steve couldn't be more smitten. Like a classic Cinderella story, it stops when the clock hits midnight aka the dance finishes. Everything disappears. They're left with only each other for company in an empty dance hall.]
What happens now?
nifties: (040)

[personal profile] nifties 2019-01-14 11:59 pm (UTC)(link)
[ he watches from his soldier's strong arms - they really are sweet. and she's so patient with him. really, this is one of those love stories that will stick with him a long time. he really is a romantic deep... deep down. then everything starts to disappear and he smacks a kiss on the man's cheek in farewell before he vanishes with all the others. what a shame. peggy is the last to go and john gets a better look at her face as he makes his way across the scant space to steve. ]

Now we get the hell out of here, mate.

[ he holds out his hand and lifts an eyebrow. if steve takes it, they'll be back in the rift. hopefully it's the real deal this time. ]
valuedstrength: (Calls of the guilty thrown at me)

[personal profile] valuedstrength 2019-01-15 12:22 am (UTC)(link)
[He hesitates briefly. It's hard not to cling to the past for anyone, but especially him. Steve has more of it than the present by far. He got his dance. He can't strand this weirdo here forever because it doesn't feel like enough.

Steve glances at John's hand before taking it.]
They teach you how to get out in demonologist school? [He smiles at his own joke.]
nifties: (059)

[personal profile] nifties 2019-01-15 01:36 am (UTC)(link)
Oh yeah, it was right after Possessions and before tea time.

[ he looks down at their hands, steve's is a bit larger than his but it's soft - surprisingly so for a man so built. he runs his thumb along the man's lifeline idly, his thumb calloused from flicking pages in magic books believe it or not. but then he's letting steve go and looking around like he's not sure if they made it out of the matrix. ]

She's the one that got away, huh? [ murmured softly as he swims deeper. if this is gonna be one of those jump-scares he's officially done with this place. ]
valuedstrength: (You're up; I'm down)

[personal profile] valuedstrength 2019-01-16 03:25 am (UTC)(link)
[Steve swims after him, keeping pace as they journey on. He thinks they may as well be in this together. The man did help him out of this even if he is a tad annoying. The question does sting and while it's not necessary to answer, he does. ] I died so I think I'm the one who got away.

[The intent was there even if his execution left a lot to be desired.]
nifties: (040)

[personal profile] nifties 2019-01-17 08:46 pm (UTC)(link)
[ john intends to be annoying so he'd be happy to hear it's working, really. the water abruptly brings them to the surface and he takes a gasp as he's shot up. gills are one thing, but sweet oxygen on land? it's quite another. he's taking greedy gulps of air before looking back, but the sand that's beneath their feet doesn't seem to dip or crater. a dimensional portal then, bleeding typical. ]

That's no excuse not to tie things up, you know. Do you feel better?

[ now that he had his dance, he means. john stumbles to shore and offers his hand back out for steve even though the man could probably pick him up with one finger. it's hard not to stare, really. ]
valuedstrength: (b: back in the world)

[personal profile] valuedstrength 2019-02-01 03:08 am (UTC)(link)
[It's like coming out of the dark for Steve. This whole place has been a nightmare for him even before the actual nightmares started. He sucks in every gulp of fresh air greedily while he can, digging his heels into the sand. It feels good not to swim.

He almost doesn't hear him in the sheer relief of being free from the water. Steve stares at some fixed point ahead of John as he ponders it.]
Yeah... I think I do.

[It's the closest he's ever gotten to closure.] Thanks. [It's hard to admit because he was so annoying, but the man did help a great deal.]
nifties: (042)

[personal profile] nifties 2019-02-01 05:00 pm (UTC)(link)
Glad to be of service. [ he winks like the stupid asshole he is. ] It's no trouble anyway, like I said, mate, this is my day job, usually.

valuedstrength: (With a joy that's hard to hide)

[personal profile] valuedstrength 2019-02-09 03:36 am (UTC)(link)
[He rolls his eyes at that win, but the smile a second later betrays him. That was a little charming even if he feels like actual dirt right now.] Let's focus on the mission at hand, magic man.