acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2019-01-04 10:22 am

PHASE 3: AKVOS: THE END.






the great escape.
The Circle has quite a lot on their plate, this time around. Multiple players are fighting for the control of Akvos, and many difficult choices to make. No matter what path you choose, though, one thing is for certain: it is a bitter fight to the death to ensure that Akvos remains standing, one way or another.

There are three main areas for the characters to explore in the final log of Akvos: (1) The Kingdom of Akvos, where the King is fighting to seize control; (2) The Rift, where the characters will encounter the Dreamscapes; and (3) The Kingdom of Polankos, which is where King Ka'pouli has reigned since his arrival in the pocket dimension. Decisions made in all there areas will affect the outcome of Akvos, so get to exploring.




THE ASSAULT ON WAHINE.
The King’s forces will attack in three different fronts. There will be mermen attacking from above, riding saddled giant seahorses and manta rays, launching spears at the mermaid-warriors below with terrifying precision. They seem to be indiscriminate, in their aim -- the weaponry, charged with the same dark energy that the shadow creatures seem to be made out of, find their target in civilians and warriors alike, raining down a sea of terror upon the central stronghold of the Kingdom of Akvos.

The mermen will also be attacking at the ground-level, attempting to burst their way through the Palace Gates to flood the city with numbers. While the mermaids outnumber the mermen, the mermen are certainly more brutal than the mermaids. Some of them, though, in finding the city, are more concerned with looting it than with senselessly murdering everyone inside. Indeed, this is the most food they have seen in a long time -- and markets are destroyed in grabbing as much food and riches as they can, pressing closer to the Palace, and toward the Queen's stronghold.

And, finally, they will be attacking from below, navigating their way through a network of tunnels meant to transport goods and bursting their way into people’s homes, to sneak their way closer to their ultimate goal, which seems to be the Palace itself.

The Circle's main goal, here, is to protect civilians, usher theminto the underground strongholds beneath the Palace, and fight for their own lives should they attack the mermen first. Man the wall, if you so choose, to attempt to block the air attacks from the mantas. Fight on the ground, to protect Akvos from destruction. Or make your way to the underground strongholds and tunnels, to block access to the Palace. All of these will certainly assist in keeping Akvos safe.

In addition, please remember that shadow creatures (which can only be killed by magical means) are still making their way through the entirety of Akvos. While King Ka'pouli's forces are targeting the Palace of Wahine, the shadow creatures are still present everywhere. Get to killing!



INTO THE RIFT.
Some of you, however, have elected to traverse into the mysterious rift that appeared in the midst of the Fields of Akvosia. It looks like a black hole into nothingness, crackling with odd energy . . . and passing through it feels as though you have stepped through an icy waterfall. For a moment, you cannot breathe -- and then, you are treated to beauty.

The gaps between time and space are full of sparkling lights, bolts of rainbow starlight winding around you as you move through the uncertainty that is the void. It seems endless, but something inside you is tugging you forward . . . and, suddenly, there is a soft voice in your ear. A familiar one, to those who reside within the Circle . . . the confused voice of Astoria.

"Hello? My Travelers? How are you within the Void?" The Void? That word hadn't been used to describe whatever this magical place is before, but . . . well, a witch with the ability to send you all across the universe probably knows what she's talking about, right? "That should not be possible . . . who opened this doorway?"

You can tell her, or you can not. It seems to matter not, because: "Is this not getting through? Why can I not hear you . . . but I can feel you, I can -- please, if you can hear this, be careful. The Void is not something for mortals to interact with, and it can show you terrible things -- terrible things, so please--"

And, right before you have the opportunity to respond to our benevolent witch (or captor, depending on your point of view), you see a bizarre glass-like surface in front of you. It looks like a mirror, and you see a perfect reflection of yourself. It is absolutely captivating, and it beckons you . . . almost urging you to touch it. And Astoria's whisper grows a bit louder, more urgent:

"My dear Traveler, be careful what you encounter here -- can you hear me? Can you see me? I am trying to get you out of there, to bring you back home--Akvos is--"

But it is too late.

Your fingers graze the edge of the mirror, and you are pulled -- a sensation that is familiar to you, the same pull in your stomach that you feel whenever Astoria thrusts you across the universe, into new realities. And, when you blink your eyes again, and look around . . . you are no longer in Akvos, or the Void. You are somewhere entirely new.

Welcome to the Dreamscape.




THE KINGDOM OF POLANKOS.
Once the Circle emerges from the Rift and the Dreamscape, they will stumble into another world . . . but this one's wateris shallow, in comparison to the massive depths of the crystal-clear kingdom of Akvos. You can quite clearly see the surface, here, and there are shallows that allow you to come up onto islands, tropical in nature with fruit, odd creatures that appear to be multiple-headed monkeys and parrots, and sandy shores. It's a bit jarring to see, after spending so long underwater. Indeed, you emerge to trudge onto land, and look around, somewhat mystified that the deep-dwelling mermen would be from a place like this.

However, exploring the islands (which is not very difficult to do, as they are all small and will not take very much time) will yield the discovery that on the islands themselves are tunnels -- underwater caverns that thread through the islands to much deeper water. It's almost as if the islands themselves are barriers to the underwater caverns below -- shallow water, a layer of land, and then a (mer)man-made bubble of water below the barrier of land. And that whoever lived on these islands tunneled through them to find deeper water. Princess Kea, (who will attend on these journeys, while remaining in the water), will tell the Circle members that King Ka'pouli told her that when the mermen were cast out, they landed on solid land, and had to slowly dig deeper to their salvation.

Navigating through these tunnels will be somewhat perilous -- and the Circle members will need to carry Princess Kea to the nearest tunnel to get her into some water, because while she can breathe on the surface for a certain period of time, she cannot navigate the land as quickly as you people with legs. Additionally, underwater caving isn't exactly a blast, but the deeper you go, the more clues of civilization you can find. And, eventually, once you go deep enough, you emerge into a massive underwater cavern to find the small Kingdom of Polankos.

In comparison to the Kingdom of Akvos, Polankos is witheringly depressing. It is not brightly colored, nor open -- indeed, it is tiny, with mermen huddled together waiting patiently for the forces that went through the rift to return. There is not a lot to find here, save for some interesting weapons that possess a dark energy, versus a lightning energy -- and those weapons will be given to the Circle members who ask for them, because those who wield them are in no condition to fight. There is little food, little room to sleep, and these are a people clearly in need of assistance.

In order to get them out of Polankos, you will need to usher them through the tunnels back up to the Rift above -- it seems that King Ka'pouli opened the Rift on the surface, rather than risk the city below in case it did not work. The mermen there (who seem to be elderly and weak) will be eager for the assistance to get out Polankos, and at the promise of being brought into Akvos, they will happily go. There will be no resistance from them.

You may also see Princess Kea, who has filtered in and out of the Rift to assist on the journey -- teary-eyed, heartbroken at the sight of these individuals who require rescue, organizing the mermen with the promise of keeping them safe in Akvos.

"Hurry," she tells you, as she rouses another merman into getting to the nearest tunnel. "We do not have a lot of time to pull this off, and we must work quickly."

Additionally, please feel free to write up and work with your own prompts! These areas of the world are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore -- you may use as much leeway as you want in order to come up with what your character will do, especially in the Dreamscapes.

If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before!
abandonware: ([ 48. ])

[personal profile] abandonware 2019-01-24 11:46 pm (UTC)(link)
[She looks like 2B, but she doesn't seem to be paying attention to him. Instead she's frowning, pacing. Fretting almost, which is unusual, for someone so normally composed.]

Way off coordinates...what is this place?

[His approach seems to startle her. She turns to face him, and now it becomes clear that while this model looks like 2B, she has enough marked differences to distinguish her, notably the changes in her uniform.

Her voice is different too, but 9S should recognize it all the same.]


...A male model?

[She seems thrown, then straightens up some, infuses her voice with purpose.]

Please state your designation.
bestaround: (pic#11728705)

[personal profile] bestaround 2019-01-25 09:03 pm (UTC)(link)
[ He freezes mid-step.

That's not 2B. He can tell the second he approaches close enough to make out the finer details of the android standing before him that this isn't her. Yet... it's a Number Two model—how? He's back on Earth; he shouldn't be seeing other YoRHa around. They're all dead. ]


Huh?

[ "A male model"? In a voice he knows all too well, but... no way. ]

... Unit 9S. [ He answers, absently, gaze fixated on her. ] Who are you?
abandonware: ([ 18. ])

[personal profile] abandonware 2019-01-26 08:35 am (UTC)(link)
9S...

[She repeats this slowly, and softly, clearly puzzled.] Are you an earlier model, or...?

[Should she be asking these questions, she wonders, is she wasting time — a captain who couldn't find her squad would likely go down in history as the worst YoRHa had to offer, but this was inexplicable.]

Unit Number Two. I don't know this...

[Frowning, she brushes another shimmering piece of confetti off her shoulders.] ...location. Do you?
bestaround: (pic#12175900)

[personal profile] bestaround 2019-01-26 10:09 pm (UTC)(link)
[ This is utterly unbelievable, but it's her. A2. Yet she doesn't recognize him, nor go by the moniker all YoRHa use now. She's like a totally different person, and it isn't solely because of her pristine condition, all dolled up in their usual uniforms.

Belatedly, 9S perks his head up, snapping out of his distractions. ]


I— I do. ... Where are you trying to go?
abandonware: ([ 48. ])

[personal profile] abandonware 2019-02-01 03:32 am (UTC)(link)
Back to my mission directive. [She answers, a little short, then takes a deep breath, relaxes with effort.]

...Sorry. I...I was supposed to be deployed to another location. This is Earth, isn't it?

[Her lips purse, a little, and the feeling of paranoia amps up a little, the idea that someone is watching them.] The machines here act so strangely, though...should we investigate?
bestaround: (pic#12840508)

[personal profile] bestaround 2019-02-02 02:41 am (UTC)(link)
[ 9S pauses, watching her. There are hints of uncertainty, anxiousness, all under an exterior that forces herself to remain calm. It's so unlike the A2 he knows.

He takes the time to carefully consider his words, then looks over his shoulder. ]


The machines here aren't hostile, so long as you don't attack them first. Leave 'em alone—they don't have anything worth investigating.
abandonware: ([ 33. ])

[personal profile] abandonware 2019-02-11 03:28 am (UTC)(link)
...Alright.

[She seems reluctant to let sleeping dogs lie as it were, but she relents, deferring to 9S' greater experience with this area.

It's darker up ahead, the dusk giving way to twilight, and it doesn't match the Amusement Parks usual layout. In the distance a neon sign flickers weakly, but it's too far at a distance to make out.

She starts to make her way toward it — her awkwardness aside, she seems to know how to take the lead when needed — but she doesn't rush either. She's careful. Cautious.]


...Is your mapping data functional? I'm not getting anything, and I've had no response from the Bunker.
bestaround: (Default)

[personal profile] bestaround 2019-02-23 08:00 am (UTC)(link)
[ It isn't as though 9S doesn't understand; he does, and despite all his time away from Earth, he still harbors a desire to wipe out the machines. But these innocent ones... Well, he thinks they are, because they've never made the first strike, but the ones here today leave him with an oddly uncomfortable feeling. 9S has no reason to worry, but that oppressing feeling still lingers in the air.

Was it just him? ... It's probably from seeing this place again when he was fairly certain he would never have to again.

But that isn't the only thing that isn't right. Unless there were some changes made in his absence—and how likely was that?—9S is beginning to find that, as he falls into a step behind A2, he doesn't recognize what's ahead. His nose wrinkles. ]


This... [ He trails off, waving a set of holographic screens before him. ] Okay, this is new. I've already had this place mapped out, but after this point, my data... doesn't match it?

[ what ]