acatamods. (
acatamods) wrote in
acatalepsy_logs2019-02-12 12:27 pm
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Entry tags:
- !npc: astoria,
- *world jump: the horologium,
- baccano!: firo prochainezo,
- cardfight!! vanguard: ren suzugamori,
- critical role: percival de rolo iii,
- destiny 2: cayde-6,
- detroit: become human: hank anderson,
- detroit: become human: north,
- digimon adventure tri: takeru takaishi,
- digimon tamers: ruki makino,
- dragon age: morrigan,
- drakengard 3: zero,
- fairy tail: ikaruga,
- final fantasy xiv: arenvald lentinus,
- fire emblem: lucina,
- fullmetal alchemist: maes hughes,
- fullmetal alchemist: riza hawkeye,
- fullmetal alchemist: roy mustang,
- hunter x hunter: hisoka,
- kate daniels novels: barabas gilliam,
- kingdom hearts: kairi,
- legends of tomorrow: john constantine,
- mcu: steve rogers,
- mcu: tony stark,
- mega man: zero,
- original character: ilde,
- six of crows: inej ghafa,
- undertale: frisk,
- undertale: mettaton,
- voltron: allura,
- voltron: hunk,
- voltron: keith kogane,
- voltron: takashi "shiro" shirogane
welcome to the horologium.
![]() ![]() welcome to the horologium. Some of you know it is coming. The World Jump, the chaotic thrust into a new universe. But some of you are new, and though you know what the mission is, it is a bit . . . troubling, sitting around and waiting for something to happen. But eventually, you get a message on your watch. It shows Astoria . . . dark hair framing her features, her voice light and musical. She sounds like herself, for the first time in some time . . . that spark of determination back in her eyes. A MESSAGE FROM YOUR FRIENDLY NEIGHBORHOOD WITCH.
![]() THE AWAKENING. When you wake, you are greeted by metal — there’s an expanse of silver all around you. The cot you’re laying on is somewhat rigid, like a flattened wedge of cotton more than anything, encased in a capsule-like structure. Should you inspect your surroundings, you’ll find that there are three more cots in your room..or more notably, another person in the room in of itself. Depending on where you’ve been roused from your slumber, however, you’ll find that your circumstances differ. ![]() WHISPERS IN THE DARK. In a way, it feels as though you’re suspended in time. ![]() INVESTIGATIONS The ship is fitted to house approximately 500 people — it’s a bit of a ghost town, however, lived in but abandoned no less. Additionally, please feel free to write up and work with your own prompts! These areas of the world are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore -- you may use as much leeway as you want in order to come up with what your character will do. If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before! |
MOLLYMAUK TEALEAF | OTA
[In the northeast wing Molly wakes up and immediately goes rigid. The capsule-like shape of the cot is a bit unpleasant and there's something kind of fucked up to wake up and see nothing but silver. It sets off a panic response that goes bone-deep, a half-remembered trauma of waking up with dirt in his face and having to crawl out of a shallow grave.
Needless to say... Not a great feeling. He leaps off the cot and staggers back a bit, trying to get his bearings, and probably tripping over someone in the process because he's more focused on trying to get an idea of what's in front of him rather than what he's backing into.] Sorry, sorry. Is- Is this normal? Is that how it happens every time?
[He's not anxious. You're anxious.]
(𝙽𝙾) 𝙴𝚇𝙸𝚃
[The rest of the ship isn't much better, Molly is learning. The windows are startling and give him a sick feeling in his stomach and the whole place is confined and unpleasant, and he's found himself pacing restlessly, hand in his pocket, worrying his cards a bit. If there was ever a good time to do a reading, it'd be now when he's out among the bloody celestial bodies, themselves, but that would require him to sit down and stop moving.
He keeps getting turned around, and he keeps losing track of where people are, which is worse. That's how he finds the EXIT, and that's how he meets with a most unpleasant series of events that send him skittering back the way he came. As soon as he notices someone else, he tries to fan out his coat and look like he didn't just tear down a hall like a frightened child.] Hi.
[So casual.] Is it just me or is this place awful?
𝚃𝙷𝙴 𝙳𝙾𝙾𝚁 (𝙸𝚂 𝙾𝙿𝙴𝙽?)
[Closed doors are always a problem, and Molly only has a rogue who can pick locks, and nothing on his person, but that's fine. There's a simple solution and that solution is... Stand in front of a door, tilting your head and looking puzzled and someone will be along to offer assistance.
Works every damn time.
And should they not stop, he'll even throw out a:] D'you have something that might get this open? Or punch it open? I'm not really picky.
𝙻𝙾𝚄𝙽𝙶𝙴 𝙻𝙸𝚉𝙰𝚁𝙳
[You can count on a character from a Dungeons and Dragons-based society to do one thing in a crisis: loot. And Molly hasn't started tearing the place apart yet, but he has been wandering around the lounge looking for anything that looks interesting and trying to find any kind of secret compartments or hidden treasures. It's the reasonable thing to do when faced with an abandoned place.
To an average person... It looks like there's a purple horned devil-looking person sticking his hands in everything and poking his head places and occasionally pocketing things as he finds them. It's fine. This is normal behavior.]
lounge lizard;
so when she catches this chump with his head in an overhead compartment, slipping something shiny into one of his pockets, she clears her throat and plants a hand right onto her hip, tapping one foot. ]
What have you put into your pocket?
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I wasn't sure if we were at the point as a group where we put everything into a pile and redistribute it among ourselves once everything's been properly searched. Good to know.
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anyway, she narrows her eyes. she won't ask for it back, because she's not his babysitter, but it's clear that she disapproves!!! ]
That sounds suspiciously like an excuse for looting, I should think.
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[Like isn't this?? common sense??]
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[ ugh, pirates!! thieves!! they are the Worst. ]
We've no idea where these people are, and we have no claim to their belongings until we are sure they will not return.
[ sorry molly, she's actually not super goody-goody in comparison with her friends, but she has a Code.. ]
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But he doesn't care enough to argue the merits of looting and he's never going to go HOLY SHIT YOU'RE RIGHT I'M TERRIBLE, because he doesn't believe he is. Instead, he just rocks back on his heels and goes Full Insufferable.]
I feel like you've given this speech before. That feels really well rehearsed.
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no exit
Despite the circumstances, though, it's kind of nice to see Molly again, and Ren gives a slight, thoughtful hum as if the question Molly just posed is a matter of extreme seriousness.] Mmm, it's a little bit boring so far...did you find something weird down the hall?
[Clearly Ren doesn't know what's down there already and is posing a genuine line of inquiry.]
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[He's fine. He's not nervous. You're nervous... Except where Ren is not the least bit nervous as far as Molly can see, and Molly's poor ability to persuade anyone of anything is doing him no favors at all. He knows what he heard down there, and it's still echoing in his head.]
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[Granted, scary door is probably just indicative of a broader problem on this ship, but if they're getting effects that potent up here, Ren is both a little curious and a little leery of what they're going to find on the lower floors.
For now, though, Molly looks pretty ill-at-ease still, so Ren offers him a hand out in case he needs a little physical presence to calm him down.] Do you want to look somewhere else, or see if we can find our way back to the lounge...?
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Sweet, sweet oxytocin.] I would love to go where they're keeping the liquor, but since I don't think that place exists, I'll settle for sitting down and processing this for a moment.
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When Molly takes his hand, Ren wraps his own around it and squeezes it a little - and also immediately glues himself to one of Molly's shoulders, because he has no sense of personal space like that.] Right, I don't think I've heard about anyone finding any of that yet...but I guess the lounge is fine too. I think it's this way?
[Ren points back in the direction he came from. He's terrible at directions, but he can...probably find the route back. Maybe.]
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door
Arenvald only spares Molly’s appearance the briefest of looks – and only then it’s because at first glance Arenvald marks him for an Au Ra. Not so, apparently, but pretty close. ]
I can see if I can get it to budge, if you’d like.
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I'd appreciate it. [There's a gentle lack of sincerity in his voice, but that is, unfortunately, his natural speaking voice.] I'm not very good at brute forcing things. More of a footwork person, honestly.
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[ Arenvald is of course aware of what he looks like, tall and broad and easily appearing like he is very good at brute forcing things. The matter here is that Arenvald has no idea how these doors work, and if they’ll respond to brute force at all.
Nothing for it but to jump right in, he supposes.
He curls his fingers into a groove in the metal, getting as good a grip as he can, setts his feet and pulls. For a moment, it doesn’t look like the door is going to budge despite his exertions, and then there sounds the horrible grinding of metal on metal and the door slides open, just a touch. It’s not enough to fit through by a long shot, but they could certainly look through the crack. ]
… Think I might need an extra pair of hands if we want it to open more than that.
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[He steps back, and places a hand over the long scar on his chest that his open shirt doesn't cover.] All right. I'm gonna get a little weird.
[And he just pulls a fucking quarterstaff out of his chest in flash of light and blood red sparkles. It was extremely anime. Molly is not impressed by the fact that he did it at all, which is saying a lot considering it's maybe the second time he's done it ever.]
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He seems to be pretty preoccupied, but Hunk isn't so distracted that he doesn't notice the man loitering in a hallway trying to appear casual.]
Uhm...hi. [Pause.] Yeah, I'd say this place is pretty bad. Nothing seems to be working and I think I might be lost....again.
You?
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[Is that a deflection? Why yes it is! Also a legitimate complaint, because seriously. Why?]
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You have a point. Normally a ship this big would have some kind of markers to designate what hall you're on...possibly even sign posts to tell you where to reach different areas. The only writing I've seen so far is just the name of the ship on the hulls.
[He looks back to the purple guy.]
Actually, I have a theory that their navigation might be on these screens...but with the power down I haven't been able to do anything with it.
[He adjusts some of the items under his arm and holds up a screen to demonstrate what he's talking about.]
I was going to try and patch into a part of the ship with more power...but so far that hasn't worked either.
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[Never underestimate a Critical Role character's ability to either mishear or intentionally mispronounce something.
He stares at the screens. He slow blinks. And then he lets out a sigh.] My first time out of the bloody temple and I have absolutely no idea what I'm doing. Moreso than usual. At least most days, I have the environment to my advantage.
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[Hunk nods, sympathetically. He doesn't know this Molly guy very well, but he can understand feeling out of your element.]
That's sort of how I felt the last place we wound up, which was my first time out of the Temple. I can try to give you like a crash course on some of the tech...but I'm not sure how much good it would do since most of it isn't even working anyway.
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door remix
So, while he's standing around trying to look equal parts pitiful and pretty, she's trying to cram her claws into the crevices between the door and the wall, or perhaps in the mechanical ports and... effectively electrocuting herself. Whoops.
She immediately sticks her finger in her mouth to soothe her ouchie.]
Ow! Shit. Ow. Okay. It's trapped.
[Yeah??? Sure???]
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So this is a thing that happens to people repeatedly, right? Being sent places to solve problems? [It's at the point where he's becoming pressed at being bested by doors.] And so, to deal with that, they remove most of our abilities, our weapons, and anything useful we might have had on hand that could actually give us an advantage.
[Does not compute??]
two months later backtag nbd
It would help if she could Dispel Magic, but, well. They left their wizard at home. And also magic doesn't work, anyway.]
I guess so. It isn't that different than home if you think about it.
[You know, adventuring. Going new places. Solving the local problems. She's really just talking as an afterthought, concentrating on trying to figure out the trap.]
The only difference is we don't get rewarded and have basically no resources to do anything. But hey, maybe we'll feel real good about it.
[...Okay, maybe Nott is just feeling a little agitated right now. She tries slashing through one of the wires at random. It sparks slightly. Hm.]
I just don't get what we're supposed to be helping here. This place is deserted. Everyone's obviously already dead or something.
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[He glances down the hall as if expecting ghosts or something to just start moving through the walls to come and accost them, but the halls remain eerily deserted and somehow that's worse.]
Maybe they wanna know how they died. And, admittedly, I'm a little curious of that myself. Not enough to stay if the witch changed her mind and had us fuck off, but enough to keep moving.