acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2019-02-12 12:27 pm

welcome to the horologium.






welcome to the horologium.
Some of you know it is coming. The World Jump, the chaotic thrust into a new universe. But some of you are new, and though you know what the mission is, it is a bit . . . troubling, sitting around and waiting for something to happen. But eventually, you get a message on your watch. It shows Astoria . . . dark hair framing her features, her voice light and musical. She sounds like herself, for the first time in some time . . . that spark of determination back in her eyes.

A MESSAGE FROM YOUR FRIENDLY NEIGHBORHOOD WITCH.
"It is time, my beloved Travelers, to go to our new destination . . . and I want you to know that I have the utmost faith in you. Akvos' loss has hurt us all, and I know that many of you doubt our mission. But please believe me when I say that you have done the best job anyone could ask of you. Akvos' destruction was not your fault . . . and to our newest members of our Circle, welcome to our journey. I can only hope that your journey here will work out to the benefit of us all."

That being said, you are journeying to the Horologium . . . it is a ship that has sent out a distress beacon. I am not sure when, or where, but I can feel great darkness, emanating from that place. I believe you all can combat what is done there, without interacting with the Void . . . so please, be safe, and I will see you all when you return."

And, just like that, there is a pull in your stomach . . . your vision blacks out and you feel the sudden sense of vertigo, a sensation of falling, and then . . . nothingness. You open your eyes, and you are suddenly waking up in the midst of . . . fog?


THE AWAKENING.
When you wake, you are greeted by metal — there’s an expanse of silver all around you. The cot you’re laying on is somewhat rigid, like a flattened wedge of cotton more than anything, encased in a capsule-like structure. Should you inspect your surroundings, you’ll find that there are three more cots in your room..or more notably, another person in the room in of itself. Depending on where you’ve been roused from your slumber, however, you’ll find that your circumstances differ.

➜ If you’ve woken up in the northeast wing of the ship, there seems to be a pool of saturated pink goo at your feet. It sticks to the bottom of your heel and collects at the very center of the room, oozing from the cracks and crevices within the metal lining of the walls. And even more notably, the goo has a particularly saccharine scent, as though it’s meant to be...consumed. Looks like you had the misfortune of waking up in the wing adjacent to the kitchen.

➜ In the northwest wing, the ship is functioning at an all time low. When you wake, the room is illuminated for a brief moment...before flickering out, only to leave you in pitch darkness. Power returns to the room intermittently and only for a few seconds at most, but it appears as though you and your newfound roommates will have to navigate the darkness if you want to leave.

➜ In the southwest wing, the fire alarm in your room has been activated for some inexplicable reason. It’s an obnoxiously loud siren that slices right through the whirring of the machinery around you — and it goes as far as to trigger the sprinklers hanging from the ceiling. Water sprays from above you, hopefully ensuring that you’ve woken up if nothing else has. It doesn’t seem to be draining either, so it may be for the best that you escape with some haste.

➜ In the southeast wing, your circumstances are for the most part rather unremarkable. An untouched room, mostly intact...until you try to open the door. It won’t budge — unless you have some form of super strength, your muscle power is rendered useless on its own. You might just have to commission someone else to help you...

Beyond your room, the word “Horologium.” stretches across the wall.

Welcome to your new home.




WHISPERS IN THE DARK.
In a way, it feels as though you’re suspended in time.

The ship is always humming, always whirring as it makes a haphazard attempt to function. The noise comes to a halt every so often, leaving you with nothing but silence and the idle creaking of the floor beneath you.

There are remarkably large, bright white doors that divide each and every wing. A circular window is positioned at the center of all 4 of these doors: but nothing can be seen through it. It’s likeness is that of a black hole’s, like someone had gone as far as to paint over it.

On every door, the same word is emblazoned in black lettering: EXIT.

Except the word itself appears to be scratched out to some degree — as though it were scrubbed out in a fit of desperation but remained no less.

When you see the door, you might be overcome with excitement. Or perhaps not. Regardless of what your reaction is like, the lights around you will dim and flicker at an alarming frequency. For a moment, it’s almost as though the gravity around you has slowed, and the hallways are becoming narrower by the second.. Voices and faces from the past emerge in your mind. You see someone you shouldn’t; they’re calling for you. They’re here with you right now, beckoning you to come closer...

If you reach the door and attempt to open it, it won’t budge. And the further you walk away from it, the more the effects will subside.

But there’s no telling if you’ll sleep well tonight.


INVESTIGATIONS
The ship is fitted to house approximately 500 people — it’s a bit of a ghost town, however, lived in but abandoned no less.

The chairs are in the mess hall aren’t aligned perfectly. The tables are a bit crooked. The lounge is lofty, but not pristine. The rooms may be barren, but it’s hard to shake the feeling that they were somehow someone else’s before they became yours. There’s an array of locked doors, varying in sizes and shapes, all of which withhold something potentially useful to you. You may be inclined to visit the lounge, the mess hall, rifle through the bedrooms . . . the ship is yours to explore.

However, how you interact with the ship is….entirely up to you. There is something to be found everywhere. Regardless of what you do, where you investigate and how, you might be tempted to look behind your shoulder.

After all, every decision you make matters...right?

(Every Player’s investigation prompt has the potential to differ greatly as your investigation will require mod input. We encourage you to ask as many questions as you would like, we are here to help and provide you with the information necessary.)

Additionally, please feel free to write up and work with your own prompts! These areas of the world are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore -- you may use as much leeway as you want in order to come up with what your character will do.

If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before!
paladorable: (091)

door

[personal profile] paladorable 2019-02-15 06:40 pm (UTC)(link)
[ It seems half of this place isn’t even working, which is worrisome if they’re to survive here for any amount of time. Arenvald has been picking around, poking his head into whatever area he can for signs of life – whether that be his fellow Circle members or the ships original crew. The latter seem to be all but nonexistent, but there are plenty of the former around.

Arenvald only spares Molly’s appearance the briefest of looks – and only then it’s because at first glance Arenvald marks him for an Au Ra. Not so, apparently, but pretty close. ]


I can see if I can get it to budge, if you’d like.
mollymocked: (⚔ but you can flip the switch)

[personal profile] mollymocked 2019-02-16 07:08 pm (UTC)(link)
[Molly's tail flicks idly like a cat's, which is appropriate because he does seem to faintly resemble a cat waiting to be let in or out somewhere.]

I'd appreciate it. [There's a gentle lack of sincerity in his voice, but that is, unfortunately, his natural speaking voice.] I'm not very good at brute forcing things. More of a footwork person, honestly.
paladorable: (004)

[personal profile] paladorable 2019-02-19 07:30 pm (UTC)(link)
I am just one man, but I can try.

[ Arenvald is of course aware of what he looks like, tall and broad and easily appearing like he is very good at brute forcing things. The matter here is that Arenvald has no idea how these doors work, and if they’ll respond to brute force at all.

Nothing for it but to jump right in, he supposes.

He curls his fingers into a groove in the metal, getting as good a grip as he can, setts his feet and pulls. For a moment, it doesn’t look like the door is going to budge despite his exertions, and then there sounds the horrible grinding of metal on metal and the door slides open, just a touch. It’s not enough to fit through by a long shot, but they could certainly look through the crack. ]


… Think I might need an extra pair of hands if we want it to open more than that.
mollymocked: (⚔ the runaways are runnin' the night)

[personal profile] mollymocked 2019-02-21 06:19 am (UTC)(link)
That I can do. [But first... He's gonna peer through that darkness to see what his tiefling eyes see, which is not a whole goddamn lot.] Fuck. I can't tell if it's anything worthwhile or not. This could be a waste of time or it could be a delightful surprise, which is about all anything in life is, really.

[He steps back, and places a hand over the long scar on his chest that his open shirt doesn't cover.] All right. I'm gonna get a little weird.

[And he just pulls a fucking quarterstaff out of his chest in flash of light and blood red sparkles. It was extremely anime. Molly is not impressed by the fact that he did it at all, which is saying a lot considering it's maybe the second time he's done it ever.]