acatamods. (
acatamods) wrote in
acatalepsy_logs2019-02-12 12:27 pm
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Entry tags:
- !npc: astoria,
- *world jump: the horologium,
- baccano!: firo prochainezo,
- cardfight!! vanguard: ren suzugamori,
- critical role: percival de rolo iii,
- destiny 2: cayde-6,
- detroit: become human: hank anderson,
- detroit: become human: north,
- digimon adventure tri: takeru takaishi,
- digimon tamers: ruki makino,
- dragon age: morrigan,
- drakengard 3: zero,
- fairy tail: ikaruga,
- final fantasy xiv: arenvald lentinus,
- fire emblem: lucina,
- fullmetal alchemist: maes hughes,
- fullmetal alchemist: riza hawkeye,
- fullmetal alchemist: roy mustang,
- hunter x hunter: hisoka,
- kate daniels novels: barabas gilliam,
- kingdom hearts: kairi,
- legends of tomorrow: john constantine,
- mcu: steve rogers,
- mcu: tony stark,
- mega man: zero,
- original character: ilde,
- six of crows: inej ghafa,
- undertale: frisk,
- undertale: mettaton,
- voltron: allura,
- voltron: hunk,
- voltron: keith kogane,
- voltron: takashi "shiro" shirogane
welcome to the horologium.
![]() ![]() welcome to the horologium. Some of you know it is coming. The World Jump, the chaotic thrust into a new universe. But some of you are new, and though you know what the mission is, it is a bit . . . troubling, sitting around and waiting for something to happen. But eventually, you get a message on your watch. It shows Astoria . . . dark hair framing her features, her voice light and musical. She sounds like herself, for the first time in some time . . . that spark of determination back in her eyes. A MESSAGE FROM YOUR FRIENDLY NEIGHBORHOOD WITCH.
![]() THE AWAKENING. When you wake, you are greeted by metal — there’s an expanse of silver all around you. The cot you’re laying on is somewhat rigid, like a flattened wedge of cotton more than anything, encased in a capsule-like structure. Should you inspect your surroundings, you’ll find that there are three more cots in your room..or more notably, another person in the room in of itself. Depending on where you’ve been roused from your slumber, however, you’ll find that your circumstances differ. ![]() WHISPERS IN THE DARK. In a way, it feels as though you’re suspended in time. ![]() INVESTIGATIONS The ship is fitted to house approximately 500 people — it’s a bit of a ghost town, however, lived in but abandoned no less. Additionally, please feel free to write up and work with your own prompts! These areas of the world are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore -- you may use as much leeway as you want in order to come up with what your character will do. If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before! |
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I know that I wouldn't have much of a clue about the specifics about a ship where I lived.
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I don't know if we'll get that lucky... [A moment or two after he finishes saying that, the lights flicker on again, about three times on and off before they plunge into darkness again. But it's enough to show that they're definitely in a corridor with a door at the other end of it, and lined with other doorways that are probably more bedrooms.]
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Sheryl looks down the hallway where she'd definitely seen that door, and gives a very long-suffering sigh.] Great. Either it's faulty wiring, or they're screwing with us at this point.
You saw that door, right? Down that way. [She points, in the direction of where she'd seen the door.
Not that he can see her arm.]
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Right, right...it doesn't look like it's too much brighter down there, but maybe we'll be able to see something more when we get there. [Even if the lights are on the fritz here, it's possible that door might have other paths from it, and that some of them might have visible lights to use as a guide.]
I wonder how many people usually live on this ship, if there's this many rooms...
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Which is why she makes sure his voice is coming from ahead of hers. He'll collide with something before she does.] I don't know; this is probably just a crew quarters. When you think about it, all the rooms we've seen are probably for... twenty people? Thirty?
They could sleep in shifts, though. I hear military vessels do that.
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[It'd explain why they haven't run into anyone else just yet, since he figures there'd be more people to bump into if they were all in one place.]
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...no, she can't, but it was worth a try.]
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There doesn't seem to be anyone else here right now, anyway, so either they're awake or something else happened to them.
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They better be here. If the witch just sent the two of us, she's crazy.
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But it's probably-- [He's about to say "fine" when his fingers touch the far wall, and he breaks off into a small "oh" instead.] I found the wall, so we're pretty close to the next area.
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Is there a door?
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Ren takes a few steps to the right, where he remembers the doorway having been when the lights came on, and sure enough, he walks forward through it without issue.] It's right here--oh...
[Most of the area beyond seems to still be dark, but there's a faint pinprick of light in the distance to their right.] Maybe we should go that way.
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The light makes her audibly perk up.] Oh! Of course we could go that way! Even if there's something awful there, at least we'd be able to see it.
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Ren starts heading in the direction of the light, though he hums a little in thought when Sheryl mentions the potential of awful things.] Maybe it's something like an angler fish, luring people in with light...what do you think?
[Okay, now he's just basically telling horror stories.]
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Mainly to disguise the fact that it almost kinda worked.] Whatever! I'll take my chance with being able to see it myself, you know? Better dealing with something nasty where we can see it than just stumbling around blind back here.
[She moves to try and push past him, now that there's some sort of light-- and as soon as she passes him, the lights flicker on for just a moment.
Enough to be a little blinding.]
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I hope the lights on this ship aren't all that bright...
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I don't think it's that bright, but they could've warned us at least! Or included a dimmer!
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I guess it's fine for now...hopefully once we get over to where all the lights are on, we can ease into it a little more...
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At least that pinprick of light up front is still present.] I'm going to have words with whoever designed the lighting on this ship. [She hisses.
No, she isn't. But she's irritated.] As long as we make it to the light, it'll be fine. Then we never have to come back here until the lights come on and stay on.
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Thankfully, so far it seems like the corridor is bare, though Ren starts tilting his head a bit as they get closer to the light ahead.] I still can't really hear anyone...it's kind of weird. Maybe they've all gone ahead.
[He'd think most people would have tried to get out of the darkness as soon as possible.]