acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2019-02-12 12:27 pm

welcome to the horologium.






welcome to the horologium.
Some of you know it is coming. The World Jump, the chaotic thrust into a new universe. But some of you are new, and though you know what the mission is, it is a bit . . . troubling, sitting around and waiting for something to happen. But eventually, you get a message on your watch. It shows Astoria . . . dark hair framing her features, her voice light and musical. She sounds like herself, for the first time in some time . . . that spark of determination back in her eyes.

A MESSAGE FROM YOUR FRIENDLY NEIGHBORHOOD WITCH.
"It is time, my beloved Travelers, to go to our new destination . . . and I want you to know that I have the utmost faith in you. Akvos' loss has hurt us all, and I know that many of you doubt our mission. But please believe me when I say that you have done the best job anyone could ask of you. Akvos' destruction was not your fault . . . and to our newest members of our Circle, welcome to our journey. I can only hope that your journey here will work out to the benefit of us all."

That being said, you are journeying to the Horologium . . . it is a ship that has sent out a distress beacon. I am not sure when, or where, but I can feel great darkness, emanating from that place. I believe you all can combat what is done there, without interacting with the Void . . . so please, be safe, and I will see you all when you return."

And, just like that, there is a pull in your stomach . . . your vision blacks out and you feel the sudden sense of vertigo, a sensation of falling, and then . . . nothingness. You open your eyes, and you are suddenly waking up in the midst of . . . fog?


THE AWAKENING.
When you wake, you are greeted by metal — there’s an expanse of silver all around you. The cot you’re laying on is somewhat rigid, like a flattened wedge of cotton more than anything, encased in a capsule-like structure. Should you inspect your surroundings, you’ll find that there are three more cots in your room..or more notably, another person in the room in of itself. Depending on where you’ve been roused from your slumber, however, you’ll find that your circumstances differ.

➜ If you’ve woken up in the northeast wing of the ship, there seems to be a pool of saturated pink goo at your feet. It sticks to the bottom of your heel and collects at the very center of the room, oozing from the cracks and crevices within the metal lining of the walls. And even more notably, the goo has a particularly saccharine scent, as though it’s meant to be...consumed. Looks like you had the misfortune of waking up in the wing adjacent to the kitchen.

➜ In the northwest wing, the ship is functioning at an all time low. When you wake, the room is illuminated for a brief moment...before flickering out, only to leave you in pitch darkness. Power returns to the room intermittently and only for a few seconds at most, but it appears as though you and your newfound roommates will have to navigate the darkness if you want to leave.

➜ In the southwest wing, the fire alarm in your room has been activated for some inexplicable reason. It’s an obnoxiously loud siren that slices right through the whirring of the machinery around you — and it goes as far as to trigger the sprinklers hanging from the ceiling. Water sprays from above you, hopefully ensuring that you’ve woken up if nothing else has. It doesn’t seem to be draining either, so it may be for the best that you escape with some haste.

➜ In the southeast wing, your circumstances are for the most part rather unremarkable. An untouched room, mostly intact...until you try to open the door. It won’t budge — unless you have some form of super strength, your muscle power is rendered useless on its own. You might just have to commission someone else to help you...

Beyond your room, the word “Horologium.” stretches across the wall.

Welcome to your new home.




WHISPERS IN THE DARK.
In a way, it feels as though you’re suspended in time.

The ship is always humming, always whirring as it makes a haphazard attempt to function. The noise comes to a halt every so often, leaving you with nothing but silence and the idle creaking of the floor beneath you.

There are remarkably large, bright white doors that divide each and every wing. A circular window is positioned at the center of all 4 of these doors: but nothing can be seen through it. It’s likeness is that of a black hole’s, like someone had gone as far as to paint over it.

On every door, the same word is emblazoned in black lettering: EXIT.

Except the word itself appears to be scratched out to some degree — as though it were scrubbed out in a fit of desperation but remained no less.

When you see the door, you might be overcome with excitement. Or perhaps not. Regardless of what your reaction is like, the lights around you will dim and flicker at an alarming frequency. For a moment, it’s almost as though the gravity around you has slowed, and the hallways are becoming narrower by the second.. Voices and faces from the past emerge in your mind. You see someone you shouldn’t; they’re calling for you. They’re here with you right now, beckoning you to come closer...

If you reach the door and attempt to open it, it won’t budge. And the further you walk away from it, the more the effects will subside.

But there’s no telling if you’ll sleep well tonight.


INVESTIGATIONS
The ship is fitted to house approximately 500 people — it’s a bit of a ghost town, however, lived in but abandoned no less.

The chairs are in the mess hall aren’t aligned perfectly. The tables are a bit crooked. The lounge is lofty, but not pristine. The rooms may be barren, but it’s hard to shake the feeling that they were somehow someone else’s before they became yours. There’s an array of locked doors, varying in sizes and shapes, all of which withhold something potentially useful to you. You may be inclined to visit the lounge, the mess hall, rifle through the bedrooms . . . the ship is yours to explore.

However, how you interact with the ship is….entirely up to you. There is something to be found everywhere. Regardless of what you do, where you investigate and how, you might be tempted to look behind your shoulder.

After all, every decision you make matters...right?

(Every Player’s investigation prompt has the potential to differ greatly as your investigation will require mod input. We encourage you to ask as many questions as you would like, we are here to help and provide you with the information necessary.)

Additionally, please feel free to write up and work with your own prompts! These areas of the world are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore -- you may use as much leeway as you want in order to come up with what your character will do.

If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before!
decisions: art by <user name="BlackSalander" site="twitter.com"> (ATTENTION.)

[personal profile] decisions 2019-03-04 05:18 am (UTC)(link)
[ percy watches as molly does his bit, paying careful attention. between the placement of his hands to the way the quarter staff slowly materializes out of his chest like... some gruesome reverse-stabbing... it's all a bit difficult to look away from, particularly because there's no blood that comes with it. just garish sparkles that really just make a mess (percy's still rubbing some off on his trousers and he's pretty sure the stuff isn't actually going to be coming off anytime soon. godsdamned sparkly bits. godsdamned weird tiefling.)

looking at the quarter staff that's appeared in his hands again, he furrows his brow. ]


Can you make anything come out of your chest? Or just staves?
mollymocked: (⚔ got your head hung low)

[personal profile] mollymocked 2019-03-05 08:16 pm (UTC)(link)
It has to be something I can actually use. I can't wield a fucking warhammer properly, so I can't get a warhammer, and yes, I did try. Trust me, the stick was not my first choice. This was just as close as I could get to something even a little bit effective.

[Ironically, he can't even pull a glaive out of his chest, which is awful and kind of hilarious in a deeply awful sense.] I don't suppose the witch gave you anything deeply inconvenient? I'd like to feel better about this.

[He'd also take useful at this point, but schadenfreude is fun.]
decisions: art by <user name="BlackSalander" site="twitter.com"> (SMOKE.)

[personal profile] decisions 2019-03-06 01:30 pm (UTC)(link)
[ ohhhhhh shadenfreude. ]

Deeply [ — disturbing, mentally trying, frightening, and — ] convenient actually.

[ there's something in percy's shoulders that squares itself off just a bit, perhaps to prepare himself, mostly to look like he's rather smug about the whole thing. he hasn't actually shifted in front of anyone save vex, most of it done while clinging to the sides of walls and steeling himself for the change. so it takes him a moment to get himself properly gathered.

when he shifts, it's almost a mess of a thing, not quite refined at this time. he seems to condense one moment, collapse the next, a dark shape on the floor that suddenly oozes outwards into a pair of long, wispy claws crawling forward in misty-shadowy form that looks upwards at molly from the floor with a pair of deep blue eyes.

he can't talk of course, he's tried, so instead he shows him by utilizing the door he's been beating on relentlessly, slithering beneath the narrow crevices with his entire body, disappearing shadowy top to tail beneath the door and then weaving straight back out through a slit in the side of the door after a few moments.

he hates it.

but also he's kind of smug about it. better than pulling sticks from your chest so TAKE THAT!! ]
mollymocked: (⚔ so you lock the door)

[personal profile] mollymocked 2019-03-07 07:45 pm (UTC)(link)
[Molly has time to look like he sucked on a lemon before the shift occurs and he stumbles back in surprise, which irritates him because how FUCKING DARE you have a power that is actually useful, you bastard.

The second Percy slips out again, Molly kind of gingerly pokes at the smoke-form with the quarterstaff. You know, just for idle curiosity. Also because he's about to be complimentary and he can't have that without some kind of recompense.]
Right, that is bloody useful in this situation. Did you see anything in there?
decisions: art by <user name="BlackSalander" site="twitter.com"> (CABAL'S RUIN.)

[personal profile] decisions 2019-03-07 07:54 pm (UTC)(link)
[ fact: no one has tried to poke him in this form. so weirdly enough, he allows it to happen, the tail of his shadowy figure slithering out fully from beneath the door. the form itself seems intangibly tangible, there being some give when molly pokes, but the substance quickly adjusting around it.

percy attempts to give the staff a swat, but his form is wispy and only manages to return slight pressure before he slithers around molly's ankles in a faintly buffeting motion. coming back to his normal form is an effort, but one that percy takes, fumbling to his feet with a couple of tripping steps, blue coattails again and white hair.

he rubs a bit at his side, as if he can feel that odd phantom poke still. so he scowls just a bit before adjusting his glasses. ]


It's too dark to see in there. And there's something strange about the room entirely... like gravity's gone and shifted completely. If I hadn't come out as quickly as I did, I think it'd have carried me off.
mollymocked: (⚔ is this really how)

[personal profile] mollymocked 2019-03-10 04:42 am (UTC)(link)
That might go down as the most unfortunate way for a person to die, yeah. [Carry him off where though? Molly gives a suspicious look at the dented door and huffs. He doesn't really want the answer to that.] So we avoid that door, then. Only about, oh... a few hundred more to go? A few thousand? Who can count, really?

[He wheezes a laugh. Maybe this place is making him a bit slap-happy.]
decisions: art by <user name="BlackSalander" site="twitter.com"> (Default)

[personal profile] decisions 2019-03-13 02:37 pm (UTC)(link)
This ship's enormous, we could be searching for the rest of our natural lifespan if we aren't systematic about the whole thing.

[ which... it's hard to be, truthfully. percy wants to look at every door he can, and it's what he's been doing. it's not the smartest thing he's done, but he's possessed with the need to search as quickly as he can, to keep moving so he doesn't have to think about this strange transformation that crawls beneath his skin like a disease. ]

I'm going to go mad here.
mollymocked: (⚔ i think of what the world could be)

[personal profile] mollymocked 2019-03-14 04:48 am (UTC)(link)
[Honestly? Same. But Molly can't admit that now, because it would be letting this poncey asshole win, and while he doesn't quite understand quite what game they're playing that requires him to "win," he is committed to it.]

Just try not to kill anyone on your way to madness. That might be what happened to the rest of the people who were here.