acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2019-02-12 12:27 pm

welcome to the horologium.






welcome to the horologium.
Some of you know it is coming. The World Jump, the chaotic thrust into a new universe. But some of you are new, and though you know what the mission is, it is a bit . . . troubling, sitting around and waiting for something to happen. But eventually, you get a message on your watch. It shows Astoria . . . dark hair framing her features, her voice light and musical. She sounds like herself, for the first time in some time . . . that spark of determination back in her eyes.

A MESSAGE FROM YOUR FRIENDLY NEIGHBORHOOD WITCH.
"It is time, my beloved Travelers, to go to our new destination . . . and I want you to know that I have the utmost faith in you. Akvos' loss has hurt us all, and I know that many of you doubt our mission. But please believe me when I say that you have done the best job anyone could ask of you. Akvos' destruction was not your fault . . . and to our newest members of our Circle, welcome to our journey. I can only hope that your journey here will work out to the benefit of us all."

That being said, you are journeying to the Horologium . . . it is a ship that has sent out a distress beacon. I am not sure when, or where, but I can feel great darkness, emanating from that place. I believe you all can combat what is done there, without interacting with the Void . . . so please, be safe, and I will see you all when you return."

And, just like that, there is a pull in your stomach . . . your vision blacks out and you feel the sudden sense of vertigo, a sensation of falling, and then . . . nothingness. You open your eyes, and you are suddenly waking up in the midst of . . . fog?


THE AWAKENING.
When you wake, you are greeted by metal — there’s an expanse of silver all around you. The cot you’re laying on is somewhat rigid, like a flattened wedge of cotton more than anything, encased in a capsule-like structure. Should you inspect your surroundings, you’ll find that there are three more cots in your room..or more notably, another person in the room in of itself. Depending on where you’ve been roused from your slumber, however, you’ll find that your circumstances differ.

➜ If you’ve woken up in the northeast wing of the ship, there seems to be a pool of saturated pink goo at your feet. It sticks to the bottom of your heel and collects at the very center of the room, oozing from the cracks and crevices within the metal lining of the walls. And even more notably, the goo has a particularly saccharine scent, as though it’s meant to be...consumed. Looks like you had the misfortune of waking up in the wing adjacent to the kitchen.

➜ In the northwest wing, the ship is functioning at an all time low. When you wake, the room is illuminated for a brief moment...before flickering out, only to leave you in pitch darkness. Power returns to the room intermittently and only for a few seconds at most, but it appears as though you and your newfound roommates will have to navigate the darkness if you want to leave.

➜ In the southwest wing, the fire alarm in your room has been activated for some inexplicable reason. It’s an obnoxiously loud siren that slices right through the whirring of the machinery around you — and it goes as far as to trigger the sprinklers hanging from the ceiling. Water sprays from above you, hopefully ensuring that you’ve woken up if nothing else has. It doesn’t seem to be draining either, so it may be for the best that you escape with some haste.

➜ In the southeast wing, your circumstances are for the most part rather unremarkable. An untouched room, mostly intact...until you try to open the door. It won’t budge — unless you have some form of super strength, your muscle power is rendered useless on its own. You might just have to commission someone else to help you...

Beyond your room, the word “Horologium.” stretches across the wall.

Welcome to your new home.




WHISPERS IN THE DARK.
In a way, it feels as though you’re suspended in time.

The ship is always humming, always whirring as it makes a haphazard attempt to function. The noise comes to a halt every so often, leaving you with nothing but silence and the idle creaking of the floor beneath you.

There are remarkably large, bright white doors that divide each and every wing. A circular window is positioned at the center of all 4 of these doors: but nothing can be seen through it. It’s likeness is that of a black hole’s, like someone had gone as far as to paint over it.

On every door, the same word is emblazoned in black lettering: EXIT.

Except the word itself appears to be scratched out to some degree — as though it were scrubbed out in a fit of desperation but remained no less.

When you see the door, you might be overcome with excitement. Or perhaps not. Regardless of what your reaction is like, the lights around you will dim and flicker at an alarming frequency. For a moment, it’s almost as though the gravity around you has slowed, and the hallways are becoming narrower by the second.. Voices and faces from the past emerge in your mind. You see someone you shouldn’t; they’re calling for you. They’re here with you right now, beckoning you to come closer...

If you reach the door and attempt to open it, it won’t budge. And the further you walk away from it, the more the effects will subside.

But there’s no telling if you’ll sleep well tonight.


INVESTIGATIONS
The ship is fitted to house approximately 500 people — it’s a bit of a ghost town, however, lived in but abandoned no less.

The chairs are in the mess hall aren’t aligned perfectly. The tables are a bit crooked. The lounge is lofty, but not pristine. The rooms may be barren, but it’s hard to shake the feeling that they were somehow someone else’s before they became yours. There’s an array of locked doors, varying in sizes and shapes, all of which withhold something potentially useful to you. You may be inclined to visit the lounge, the mess hall, rifle through the bedrooms . . . the ship is yours to explore.

However, how you interact with the ship is….entirely up to you. There is something to be found everywhere. Regardless of what you do, where you investigate and how, you might be tempted to look behind your shoulder.

After all, every decision you make matters...right?

(Every Player’s investigation prompt has the potential to differ greatly as your investigation will require mod input. We encourage you to ask as many questions as you would like, we are here to help and provide you with the information necessary.)

Additionally, please feel free to write up and work with your own prompts! These areas of the world are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore -- you may use as much leeway as you want in order to come up with what your character will do.

If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before!
brodakota: (Looking right)

[personal profile] brodakota 2019-02-18 11:16 pm (UTC)(link)
[Searching the ship has brought back a number of emotions for North that he's been trying to ignore. Mostly the fact that it's so familiar. They used to live on a ship like this after all. But there has been some excitement in exploring the locked doors and see what's inside. And they've had a pretty good run of things so far.

Until now.

He's a little surprised to hear banging.]


Why? Are you stuck?
infailtration: custom art by <user name="reikofanel">, PLEASE DO NOT TAKE (york (13))

[personal profile] infailtration 2019-02-18 11:20 pm (UTC)(link)
[ Hey man it's not that bad... except for the fact that it's terrible in here but you know, details. It could be worse. The thing that did this to the old inhabitants could still have been around, or it could have been fresher, or -- you know, York doesn't really want to keep thinking about worse scenarios. He calls back to be heard through the door. ]

Sort of! I made it through but we burned my time limit. And we're gonna want to open this one for everybody to see. I'll help from in here!
brodakota: (related to the problem)

[personal profile] brodakota 2019-02-21 07:30 am (UTC)(link)
Damn it, York!

[It's part frustration, part exasperation because this would happen. Why would he expect otherwise? It's probably better than setting off an alarm.]

Alright, just give me a sec to grab one.

You aren't in danger, are you?

[Read: does he need to rush?
infailtration: (pic#10657609)

[personal profile] infailtration 2019-02-22 04:49 am (UTC)(link)
Hey, it's really hard to keep track! At least I'm not in the door this time, I'm getting the hang of it!

[ He sounds pretty relaxed to the casual observer but North and Carolina will be able to tell he's actually a little put out, almost like maybe that 'damn it York' upset him (he's trying his best okay!) but really he's just stressed at what he's seeing in here. Corpses everywhere isn't exactly a new concept but his imagination is running wild given the destruction and amount of blood and the fact they're torn limb from limb. ]

No danger, I'm pretty sure. That seems long gone.
brodakota: (forward)

[personal profile] brodakota 2019-02-23 11:53 pm (UTC)(link)
Well, if you start screaming, we'll know it's back.

Give me a sec.

[He'll go look for a crowbar, but it takes a few minutes.]

Okay. You might want to stand back.
infailtration: (pic#10657628)

[personal profile] infailtration 2019-02-27 04:53 pm (UTC)(link)
Oh, you'll know if it comes back.

[ He'd probably scream his head off as he died horribly -- not to knock his own fighting prowess, but he was barely armed and definitely unarmored. Whatever ripped these beings apart would probably tear through him the same way.

Then he hears North's voice again, muffled but clear enough. ]


Standing back!

[ York scoots to the side, ready to grab the edge of a door if North can pry them apart but out of the way of getting hit should they buckle or the crowbar break through.

He wonders idly as he waits if he should have been a little clearer about what's in here, but... oh well. ]
brodakota: (in charge)

[personal profile] brodakota 2019-02-28 04:33 am (UTC)(link)
[With a grunt of effort, North shoves the crowbar in and starts levering it back and forth to create an opening.]

I know you phased through, but are there locks?

Also feel free to jump in anytime.

[There's a bit of an opening at least.]
infailtration: (pic#11002043)

[personal profile] infailtration 2019-03-28 02:55 am (UTC)(link)
They're engaged but there's no power to the panel for me to hack it open, sorry.

[ It does make things a but harder but once North's wedged the doors open slightly York's fingers curl around one of them, visible in the crack, and he pulls like his life depends on it. Which it might, but proooobably doesn't. He's probably fine in here, with the smears of old blood and torn up skeletons. Just fine... he feels oddly uncomfortable turning his back on it but he'd rather the door be open. ]

Brace yourself, okay? It's kind of gory in here.
brodakota: (now I don't want to talk about it)

[personal profile] brodakota 2019-03-28 03:08 am (UTC)(link)
How gory are we talking....

[North asks as he works the crowbar with York's pulling to make a crack wide enough to get through. He trails off as he sees the interior.]

Oh.
Edited 2019-03-28 03:09 (UTC)
infailtration: (pic#11002042)

[personal profile] infailtration 2019-03-28 03:10 am (UTC)(link)
[ York looks a little frazzled, for him. He keeps pulling. ]

Whatever happened on this ship... they missed a spot cleaning up. I can't read whatever's on the walls, and I think it went out through a vent going by the blood trail but haven't tried to see if they're sealed now.
brodakota: (now I don't want to talk about it)

[personal profile] brodakota 2019-03-29 04:32 am (UTC)(link)
Yeah, just a bit.

Let's force these doors open a bit more, and then I'll come in for a look.

[Not that he's thrilled about it.]

I can't I'm very fond of this ship.