acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2019-02-12 12:27 pm

welcome to the horologium.






welcome to the horologium.
Some of you know it is coming. The World Jump, the chaotic thrust into a new universe. But some of you are new, and though you know what the mission is, it is a bit . . . troubling, sitting around and waiting for something to happen. But eventually, you get a message on your watch. It shows Astoria . . . dark hair framing her features, her voice light and musical. She sounds like herself, for the first time in some time . . . that spark of determination back in her eyes.

A MESSAGE FROM YOUR FRIENDLY NEIGHBORHOOD WITCH.
"It is time, my beloved Travelers, to go to our new destination . . . and I want you to know that I have the utmost faith in you. Akvos' loss has hurt us all, and I know that many of you doubt our mission. But please believe me when I say that you have done the best job anyone could ask of you. Akvos' destruction was not your fault . . . and to our newest members of our Circle, welcome to our journey. I can only hope that your journey here will work out to the benefit of us all."

That being said, you are journeying to the Horologium . . . it is a ship that has sent out a distress beacon. I am not sure when, or where, but I can feel great darkness, emanating from that place. I believe you all can combat what is done there, without interacting with the Void . . . so please, be safe, and I will see you all when you return."

And, just like that, there is a pull in your stomach . . . your vision blacks out and you feel the sudden sense of vertigo, a sensation of falling, and then . . . nothingness. You open your eyes, and you are suddenly waking up in the midst of . . . fog?


THE AWAKENING.
When you wake, you are greeted by metal — there’s an expanse of silver all around you. The cot you’re laying on is somewhat rigid, like a flattened wedge of cotton more than anything, encased in a capsule-like structure. Should you inspect your surroundings, you’ll find that there are three more cots in your room..or more notably, another person in the room in of itself. Depending on where you’ve been roused from your slumber, however, you’ll find that your circumstances differ.

➜ If you’ve woken up in the northeast wing of the ship, there seems to be a pool of saturated pink goo at your feet. It sticks to the bottom of your heel and collects at the very center of the room, oozing from the cracks and crevices within the metal lining of the walls. And even more notably, the goo has a particularly saccharine scent, as though it’s meant to be...consumed. Looks like you had the misfortune of waking up in the wing adjacent to the kitchen.

➜ In the northwest wing, the ship is functioning at an all time low. When you wake, the room is illuminated for a brief moment...before flickering out, only to leave you in pitch darkness. Power returns to the room intermittently and only for a few seconds at most, but it appears as though you and your newfound roommates will have to navigate the darkness if you want to leave.

➜ In the southwest wing, the fire alarm in your room has been activated for some inexplicable reason. It’s an obnoxiously loud siren that slices right through the whirring of the machinery around you — and it goes as far as to trigger the sprinklers hanging from the ceiling. Water sprays from above you, hopefully ensuring that you’ve woken up if nothing else has. It doesn’t seem to be draining either, so it may be for the best that you escape with some haste.

➜ In the southeast wing, your circumstances are for the most part rather unremarkable. An untouched room, mostly intact...until you try to open the door. It won’t budge — unless you have some form of super strength, your muscle power is rendered useless on its own. You might just have to commission someone else to help you...

Beyond your room, the word “Horologium.” stretches across the wall.

Welcome to your new home.




WHISPERS IN THE DARK.
In a way, it feels as though you’re suspended in time.

The ship is always humming, always whirring as it makes a haphazard attempt to function. The noise comes to a halt every so often, leaving you with nothing but silence and the idle creaking of the floor beneath you.

There are remarkably large, bright white doors that divide each and every wing. A circular window is positioned at the center of all 4 of these doors: but nothing can be seen through it. It’s likeness is that of a black hole’s, like someone had gone as far as to paint over it.

On every door, the same word is emblazoned in black lettering: EXIT.

Except the word itself appears to be scratched out to some degree — as though it were scrubbed out in a fit of desperation but remained no less.

When you see the door, you might be overcome with excitement. Or perhaps not. Regardless of what your reaction is like, the lights around you will dim and flicker at an alarming frequency. For a moment, it’s almost as though the gravity around you has slowed, and the hallways are becoming narrower by the second.. Voices and faces from the past emerge in your mind. You see someone you shouldn’t; they’re calling for you. They’re here with you right now, beckoning you to come closer...

If you reach the door and attempt to open it, it won’t budge. And the further you walk away from it, the more the effects will subside.

But there’s no telling if you’ll sleep well tonight.


INVESTIGATIONS
The ship is fitted to house approximately 500 people — it’s a bit of a ghost town, however, lived in but abandoned no less.

The chairs are in the mess hall aren’t aligned perfectly. The tables are a bit crooked. The lounge is lofty, but not pristine. The rooms may be barren, but it’s hard to shake the feeling that they were somehow someone else’s before they became yours. There’s an array of locked doors, varying in sizes and shapes, all of which withhold something potentially useful to you. You may be inclined to visit the lounge, the mess hall, rifle through the bedrooms . . . the ship is yours to explore.

However, how you interact with the ship is….entirely up to you. There is something to be found everywhere. Regardless of what you do, where you investigate and how, you might be tempted to look behind your shoulder.

After all, every decision you make matters...right?

(Every Player’s investigation prompt has the potential to differ greatly as your investigation will require mod input. We encourage you to ask as many questions as you would like, we are here to help and provide you with the information necessary.)

Additionally, please feel free to write up and work with your own prompts! These areas of the world are presented as jumping off points for your characters, not limitations. The idea of this world- as with all the others- is to explore -- you may use as much leeway as you want in order to come up with what your character will do.

If you have any other questions, please feel free to ask them back on the various threads back in the OOC post from before!
fairysong: (97)

[personal profile] fairysong 2019-02-25 07:08 am (UTC)(link)
[Honestly, it's not like she can't understand what it's like to want to be cool-- to want to be liked. There's a hungry, dirty street orphan of a girl inside her heart that yearned for that, too.] You know, in my experience, the people who try the hardest to look cool aren't the ones who succeed.

[Be yourself, Deku!

Or be helpful. Like in finding the light. Sheryl blinks a little, squeezing her eyes shut as her pupils adjust.]
--that's brighter than I'd thought! Thank you~

Let's see what we've got here, hmm? [She pulls a can out. It's about six inches long, and there's clearly the picture of some vegetable on the label.] Looks like it's canned food.

Might be better than that pink goop? Might not, though.
shootstyles: (:o)

[personal profile] shootstyles 2019-02-26 04:47 am (UTC)(link)
At least it's something, even if maybe someone would only eat it in an emergency.

[He drops into a crouch next to her to try and get a better look. Sorry if he sniffles in your ear.]

Is there anything else? We should probably pull it all out and take an inventory.
fairysong: (26)

[personal profile] fairysong 2019-02-26 04:59 am (UTC)(link)
[Sniffles in her ear, she can deal with. Honestly, she's more concerned with what's going on here.] Oh, yeah-- actually, it looks like this goes way back? It's a lot bigger than it looks.

This might've been a storage closet? Doesn't look like someone's room. [She says, as she keeps reaching further and further into the cabinet, which clearly extends a little further into the wall.

In fact, she's going to just get down on her stomach so she can crawl a little further in.

Deku, you've probably got a great view of her ass in yoga pants, to be perfectly honest.]
shootstyles: (talking to girls is scary)

[personal profile] shootstyles 2019-02-26 02:00 pm (UTC)(link)
[That is a great view of her ass... And Izuku may be a gentle and sweet boy but he's still a (somewhat heterosexual) teenage boy and that's A LOT FOR HIM TO TAKE IN. He'd sort of forgotten in their sudden team up that Sheryl is a very beautiful girl. One that probably is some sort of model back home.

He inhales, chokes on dust, and has to pinch his nose so he doesn't sneeze again with a muffled squeaking sound and falls back into a sitting position. He groans a little, face red, internally telling himself that was punishment for staring. So instead he crawls forward, so he's shoulder to shoulder with her, glancing down.]


H-hey be careful.
fairysong: (04)

[personal profile] fairysong 2019-02-27 06:12 am (UTC)(link)
[Look, Deku. Sheryl has worked very hard for this ass. So many squats.

So. Many. Squats.

Sheryl, meanwhile, is about halfway into the cabinet, and hears Deku's sudden choking and squeak. Fortunately (or not) for him, she really just assumes it's more of him reacting to the dust in the air. So at least it's not more embarrassing?

When he slides into the cabinet next to her, Sheryl looks over as best she can; the two of them are doing pretty good at blocking the light from outside.]
It's fine, there's nothing in here. Nothing moving, anyway.

I think there's some boxes or something back there, but the light doesn't go that far. Don't suppose you've got a flashlight or a lighter? Or can... punch light?
shootstyles: (sou desu)

[personal profile] shootstyles 2019-03-06 03:24 am (UTC)(link)
Hmmm. Let's try this.

[He reaches into his pocket and pulls out his cell phone. No reception, of course, but it does still have the flashlight feature. The beam of light is narrow, but bright enough for them to be able to see.]

Can you read what's on the boxes?
fairysong: (97)

[personal profile] fairysong 2019-03-06 06:58 am (UTC)(link)
That'll work! [Sheryl crawls a little forward. It's not a perfectly rectangular space; the walls start to press in, so there's only room for one unless Deku feels like getting very close for a bit.] It doesn't look like there's anything written on it... just some metal boxes. Oh, maybe there's a symbol? A cross.

[She reaches out, trying to pluck one of the boxes from where it's wedged deep in the back. Surprisingly, it comes free easily.

Sheryl wiggles onto her side, giving her the room to hand the metal box-- about two feet long, one feet wide, and six or so inches deep-- to Deku. It's surprisingly light, and there's definitely something inside that shifts as she moves it.]
Can you try opening it? I don't think I've got the room in here.

[Inside, he'll find basic medical supplies: gauze, rubbing alcohol, tweezers, and the like.]