

faerun.QUICK LINKS
When you wake up, you are in a room. It looks to be relatively well-decorated, rustic. The bed is comfortable, the linens clean, and the quilt is nice. You can hear the bustle of people outside. The city is beginning to wake. You do not have the opportunity to look into a mirror, or anything else: there's bang on the door. "Oi! Breakfast is bein' served! Get your asses up or you're not eatin'!" Coming outside the room reveals that you seem to be in an inn. There are dozens of rooms along the halls, and a massive eating space below. There are wall to wall tables stacked with food, drink, and people sitting down to eat. They may look strange and unique to some of you. There are people with elongated ears, talking dragon-folk, bird-people, and regular humans. It's a diverse crowd, boisterous and loud, laughing and joking. Before you can really catch your bearings, a friendly dwarvish woman bustles past, calling over her shoulder: "Never been to Mirabar, have you?" And, before you can really respond to her, your watch lights up. A NOTE FROM YOUR FRIENDLY NEIGHBORHOOD WITCH. "Oh, look at that! It worked! It actually worked! I can see . . . oh, look at you! You look fantastic! What a delightful world! I am positively green with envy!"
The noise from Astoria sounds delighted, and those who have experienced world jumps before will know that Astoria reaching out after the jump is a bit . . . unusual. Usually, she can't communicate -- and while the image is fuzzy, it is definitely there, and she's speaking rather quickly.
"I hope you enjoy your time in Faerun; the magic in that world is quite powerful, and it looks like a few of you are fitting in just fine . . . remember, find joy in the darkness, and please do your best to help these people! It seems like they just need a bit of fun. And don't forget, whatever you do, don't forget to-"
And then, the image cuts off.
Welcome to Mirabar -- a city full of magic, adventure, kayak racing, and quite a lot to do. The main central city itself, the capital, is a walled fortress, with a forest surrounding it, and a small cluster of villages outside of the walls itself. The Guard allows you to stray the perimeter of Mirabar, but anything further will get you a one-way ticket right back to the city gates. Don't worry, though! There is certainly plenty to do, both within the walled city and in the surrounding outskirts.
LOCALITIES.Mirabar is a smaller city Faerun, but it has a rich history, a long-suffering head of state who employs adventurers on the regular, and the eager people here to meet you, employ you, and entertain you.
There are be taverns to frequent, inns to stay in, a guild to pick up adventuring jobs, farm work, mining work, welding work. The most desperate thing that Mirabar needs is for people to lend a hand. It may not be the most exciting job, but it will be appreciated. ➜ The Silver Blade is an adventuring guild is operated by a plethora of folks, but the elvish woman at the counter seems to be the one in charge. A series of tasks will be available for you to take up, ranging from deliveries through dangerous parts of the outskirts of town, to slaying monsters. The woman seems to be willing to pay in coin, so long as you bring back what she asks for. She doesn't tolerate nonsense.
➜ The Dusty Coffer is a tavern that looks to be rough-and-tumble, but full of good food, good drink, and good music. There’s a bard that lingers in the back who is willing to take on new students/performers, and can pay, too! You can get any range of fare here, and while it’s not a five-star establishment, the food and drink is delicious.
➜ The Blacksmith’s Burden doubles as a mine and a blacksmith’s forge. You can put in a day’s hard work here and buy weaponry. On one hand, you can learn how to make your own stuff! On the other hand, you can totally just buy stuff. They also sell basic tinkering tools and other materials to forge your own equipment. The entire establishment is run by an eager young half-elf named Dillon. He's missing two fingers. It was probably an accident.
➜ The Heroes' Hearth is the neighborhood inn, specifically designed to tailor to adventurer's! It is the main hub of where the Circle will be staying. You will need to pay for your rooms. They're cheap, but the keeper of the Heroes' Hearth (a delightful dwarvish woman named Hilda) is a strict mistress. She expects proper payment when payment is due! She is also a wonderful cook, and will feed you until you explode.
➜ There is a library, full of texts concerning the history of Mirabar and Faerun. There is also a fishing yard by the river. It is full of little boats and leather-strapped kayaks, which transport goods in and out of the city. There are also shops to purchase clothing, basic tools, and ingredients for spellcraft.
➜ It's a robust city with a focus on steel weaponry. You won't find a lot of magical weaponry, but you may get lucky at the Widow's Weep. It is a weird little thrift store run by an eccentric dragonborn who seems to have a lot of broken magical wares. They're cheap, but may not work correctly. There’s a ton to do, and the people of Mirabar are inclined to help you get settled in (and also help you spend your money). TASK BOARD.There is a giant announcement board of sorts, in the center of town, where the patrons and workers in Mirabar can put up jobs for hire. Suspiciously, the task board seems to be centrally positioned outside of The Silver Blade, the adventurer's guild. Almost as if the guild wants to check out whoever is looking at the tasks . . .
All of the below tasks can be taken up by an unlimited number of people, so if you see a bunch of people signing up for a task you really want to play out - don't be discouraged! Also, remember to submit your work submissions to the appropriate thread on the OOC post.THE SILVER BLADE: Adventurer's Guild.↠ "The village neighboring our own has asked for our help. Predators taken up residence and have been attacking farmers and travelers. Beware, for they are wolf-like creatures, equipped with poisonous fangs and impeccable hearing. It’s your job to evacuate the village, take care of the threat and ensure that nobody gets caught in the crossfire. Need 2-4 Adventurers; the work is difficult. Will pay 100 GP per wolf head, 500 GP max reward."
↠ "The alleged “prison” in Darkwood hardly serves its purpose. A group of prisoners escaped, and you've got to put them back where they belong. Far from a surprise when thieves run this town. Just one prisoner will do, unless you’re desperate for coin. Be careful; they’re seasoned rogues and will do anything to escape your grasp. 100 GP dead, 500 GP alive. We would prefer the idiot alive."
↠ “A woman named Fionn lives across Blackwater Bridge — she needs you to deliver a satchel of love letters to a man who will remain unnamed. It’s a secret, you see. She would take them herself, but she her family is too prestigious for her to afford any...gossip. The journey will require you to go through the Nymph’s Forest, and they have a knack of casting mind altering spells. This will be a bit of a recurring thing, so try not to read them, will you? 50 GP for delivery, minus 5 GP for every love letter lost. No reimbursements for injuries."
↠ “There are a particular set of nasty creatures that are inhabiting the eaves in the nearby Temple. Ordinarily, I would tell the priest to deal with it, but he seems to be convinced that they’re of an evil nature. I personally think they are just bats, but check them out, will you? Apparently they spew some sort of acid. I would bring a coat. 5 GP per 5 sets of bat wings. Bonus 15 GP if you bring one back alive."
↠ “This is a bit of an unsavory task, but...if you’re willing to betray the law a bit, you’ll be rewarded appropriately. An aristocrat in Zledfield is in possession of a prized, ethereal jewel that once belonged to the Convocation of Witches and Wizards of our city. It’s incredibly powerful and enables one to harness any power they might desire with a single tough. But he’s stolen it, and we need to steal it back. Sneak into his manor and return to us safely. Try to avoid the guards. And the attack gryffons. And the mote. And the very man himself. 2500 GP available for the successful retrieval of the gem.” THE DUSTY COFFER: Tavern.↠ “Come hither, ladies, gentlemen and everything in between! Looking for the richest of riches? Put on a play that brings in the crowd. We were thinking, ah...what was it? Romulus and Judith? Or Hamlamb, Aladjinn, oh...whatever strikes your fancy. Just make sure it’s good! 8 SP per performance, plus tips!”
↠ “Hey. You hear about Rhug’s warning? The man who runs this joint? He’s been complainin’ about how the mead’s been going missing...well, I know you need the coin — not hard to tell from how you look. I’ve been selling it under the table for a steal, and let’s just say my pockets have been fuller than ever. You help me smuggle some out and you’ll get a good cut of my profits. 50 GP per load, cut in half if you lose some product.”
↠ “We’re always in need of bartenders and cooks, and our last cook enchanted our damn cutlery. It keeps singing and dancing in the kitchens, like it’s some kind of musical. Bards . . . anyway, we’d appreciate the help trying to tame them. Looks like singing along with them shuts them up for a time, but we’ve got to get food out sooner rather than later. 8 SP for a night's work, plus tips."
↠ “Some of patrons keep bringin’ their kids around here, but we can’t serve the little ones. But there’s no point in throwing a good customer to the wind, is there? We’ve got a big room upstairs. Babysit for the night and you’ll get something good out of it...we can negotiate. Reward is 8 CP per kid, plus a free round of drinks for you and your mates.” THE BLACKSMITH'S BURDEN: Mining/Forging.↠ "We’re in desperate need of ore, and the caves have got some sort of flying bat-things wanderin’ about… lady down at the Silver Blade says they’re just bats, but the priest has got ‘em too, and I’m tellin’ you, those fucking things aren’t bats. They melt your steel and everything . . . anyway, bring up some ore for us, and we’ll pay you in weaponry, if you like."
↠ “We’ve got a big order from the Council to make a bunch of decorations to throw up around the lamp fixtures, for the big festival . . .and we need a lot of painting done. Grab a brush and help us paint up these lamp posts in our colors, and careful not to mix them up! We don’t need bright yellow garish lookin’ stuff, alright? We'll give you some supplies and 5 CP an hour worked.”
↠ “Created a new sword fit for dragon slayin’. I want to see it in action — you mind using it in the local tournament comin’ up this week? Win and they’ll give you a handsome earning. Lose and well, you’ll still get somethin’ from me...a win win situation, ain’t it? 150 GP for winning the tournament, win-lose, you get the sword."
↠ "We've got rats. They're fuckin' everywhere. I'm thinking Rodrick had somethin' to do with it, pissed off that sorceress at the Silver Blade proper . . . anyway, I'll give you 5 CP per rat. I'll double it if you drop it off on her doorstep."
THE FISHING YARD: And surrounding areas.↠ “Help me…! I’m a failure of a sorceress...my love potion fell flat. But my presentation is in an hour...if you could just — if you and a friend of yours could just...take a sip in front of the audience and pretend like you’re MADLY in love, I’ll pay you well! I promise! Both of you! And I’ll create any kind of potion you desire...the other ones work just fine, I assure you!”
↠ “I need some fisherman ready to catch The Big One . . . or that’s what I call the little bastard evadin’ me. It’s a big beauty, with rainbow scales and big teeth . . . I just want the meat, but I’ll give you the scales and teeth, plus treat you to dinner with a friend if you help me catch it!”
↠ “Boat races, boat races! We need to practice for the big race at the festival! We’re testing out a new type of kayak, and sure, it might have a few . . . buoyancy problems, but that’s what we need you lot to test it for, yeah? We’ll pay you 9 SP per ride, 1 GP if you win the race without sinking, and you get to test drive a new enterprise!”
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A; the most awkward wake up
It's not just that he's in a totally different room, alone, which is something they're going to have to rectify for the rest of their time in this world, it's that what he can see of himself is wrong. The skin on his arms is tinged glittering gold, and when he pushes himself up and tosses the sheets back so are his legs, and it feels like he's sitting on something. He squirms to try and get what he thinks is tangled bedding out from under him as he answers North. ]
I'm in a different room than you, but hopefully we're still in the same place. Let me--
[ Whatever he was going to say, however, is cut off by a startled yelp as he gets out of bed and winds up with a handful of his own tail instead of a blanket. There's some soft distressed sounds coming from his end of the call, then a heavy sounding thunk as he walks straight into his door trying to phase through it to get outside and finds his powers not working. His Astoria-granted powers, anyway. ]
Ow, that--- what the fuck?! North? Something's real weird.
[ Guess who just discovered he also has horns... and is having rather a rough morning ]
no subject
I'm in what looks like a really rustic hotel room, so if you're something similar there's a chance we're in the same building. I'm heading into the hall.
[There's a small silence.]
Did you just run into the door?
[Which would mean powers aren't working, most likely, so that's another piece of the puzzle for this world. He's really going to need to start writing this stuff down, since he doesn't have a companion to hold on to it for him.
The hallway continues the rustic charm of the place, and the sound of a crowd is definitely louder, coming up from a staircase. He makes a note to check that out later. But first York.]
no subject
Me too. And yeah, I did -- our powers aren't working. But that's not what's really weird... you'll see what I mean.
[ He decides to stay put, if they're both moving they could circle around one another so it's better if he just lets North come to him. ]
no subject
[It's definitely a bigger hotel than he thought, but at least the stairs are a good landmark so he goes in the other direction. It takes a few turns but eventually he he comes across York. Or at least...he thinks it's York.
What even is this world?]
York?
You know you've got a tail, right?
no subject
[ When North comes around the corner York glances up, relieved to see his friend. At least until that question comes out of North's mouth. He's aware, buddy. ]
I noticed it. Also, horns that I just smashed into the door?
[ Indeed he's got a tail that moves on its own and startles him, ending in a little devilish spade, gold-tinged skin a shade or two darker than he usually is, black horns curving from his forehead, and his good eye is now completely black while the blind one is still solid white. The only part of this he can see is obviously his skin and tail, but that's enough to be disconcerting already. ]
I need a mirror or somethi-- your ears are pointed. [ He cuts himself off as he glances up from his own tail, which he's holding right now to keep it from swishing distractedly, to look at North more closely. ] Maybe we both need a mirror... is that the only thing different about you?
no subject
Also the horns, but I wasn't going to mention those yet. One thing at a time, here.
But yeah, I think we need to find a mirror. You should really see yourself.
[York is something. And North's kind of impressed.]
Don't suppose you saw a bathroom or anything.
no subject
I appreciate your restraint, but I can tell there's a lot to take in about me right now.
[ He circles his hand around himself as if to say "all of me" and then glances back towards his room. ]
You know, I just went for what I thought was the exit. Maybe there is one.
[ Upon ducking back inside, York takes a better look at the place... there's a chest at the foot of the bed with clothing laid out on it, all black and form fitting with matching leather armor and boots. A strap is poking out of the chest like something's stuffed inside it, but York will check that after. Right now he's peeking behind a freestanding divider -- ahh, here's the "bathroom" it's just not in a separate room. And they've definitely gone old world this jump, that's for sure, but there is a mirror back here, on the other side of the tub. York just stares at himself in shock for a moment before poking his horned head back out past the divider and gesturing for North to come over. He sounds a bit stunned when he speaks. ]
Uh. There's a mirror over here. You didn't mention my eye either. [ Somehow, that's the weirdest part of looking at himself right now. He moves back in front of the mirror, watching his tail swish in the reflection. ] This world's going to be a steep adjustment curve, huh?
no subject
I told you, one thing at a time and the tail just happened to be the first thing I noticed.
[Because it is hard to ignore. But he heads over to look at himself in the mirror. His is a little less surprising than York but it's definitely still a change. And he might need a haircut.]
Just a bit, yeah. Though, I think I got the better end of the deal.
[He's teasing.]
no subject
You're... it's subtle. Like I recognize you but I don't? It's only a little unnerving.
[ Whereas looking at himself is a shock. He stops scrutinizing his friend and turns away from the mirror entirely, going to get dressed. As soon as he picks up the first piece he can tell it's going to be skintight. ]
Just like a survival suit... at least something will be familiar. [ On goes the all-black ensemble, and then York's fiddling with the straps of the armor -- not the kind they're used to. ] Where's your room? I don't really like being split up.
no subject
[It does make him wonder though, just how much has changed. Another thing to ignore, for the time being.]
I was over by the stairs...there's a few hallways on this floor so it's the one nearest to them? But a few doors down.
Looks good.
no subject
[ He grabs the torso piece, but all the buckles are in the back... he slips it on and turns his back to North, because like hell is he running around a new world without the equipment he was given, he might need it. ]
Thanks. Obviously they know I'm fashionable in any world -- can you get the back?
no subject
Got it.
[York sounded distressed, so that seemed like the first thing to solve. But that's been resolved for now, so he probably should go check. But he'll do York up before that.]
If you're set, I'm gonna make my way back to my room.
no subject
I'll come with. We can explore a little, I can tell already this world is going to be a trip.
[ Out they go, back down the hall, the sounds of the patrons in the tavern below drifting up to pique his interest. ]
At least there are people here. That's a huge step up.
no subject
[North says with a laugh as he leads them back to his room. Oh, there's all his gear. Mostly studded armour, along with a bow and arrow.]
Yeah, the lower floor sounded pretty lively so I think we might be in a tavern or something like that? If I remember my fantasy tropes correctly.
no subject
[ York grins, following North into his room. It looks much the same as his, all the basics just arranged differently. North has completely different armor, though, and York lifts a piece of it for examination. ]
We can head down, then. Maybe they're serving breakfast, what does your fantasy trope say about the kind of food at taverns?
no subject
[Thankfully he's at least used to armour and this looks a little better than what they usually wear. Though he'll need that piece from you, York.]
A lot of meat and bread, if I remember right. Been a while since I've read one of those novels.
[He's trying to be nonchalant that he might be a bit of a nerd.]