

faerun.QUICK LINKS
When you wake up, you are in a room. It looks to be relatively well-decorated, rustic. The bed is comfortable, the linens clean, and the quilt is nice. You can hear the bustle of people outside. The city is beginning to wake. You do not have the opportunity to look into a mirror, or anything else: there's bang on the door. "Oi! Breakfast is bein' served! Get your asses up or you're not eatin'!" Coming outside the room reveals that you seem to be in an inn. There are dozens of rooms along the halls, and a massive eating space below. There are wall to wall tables stacked with food, drink, and people sitting down to eat. They may look strange and unique to some of you. There are people with elongated ears, talking dragon-folk, bird-people, and regular humans. It's a diverse crowd, boisterous and loud, laughing and joking. Before you can really catch your bearings, a friendly dwarvish woman bustles past, calling over her shoulder: "Never been to Mirabar, have you?" And, before you can really respond to her, your watch lights up. A NOTE FROM YOUR FRIENDLY NEIGHBORHOOD WITCH. "Oh, look at that! It worked! It actually worked! I can see . . . oh, look at you! You look fantastic! What a delightful world! I am positively green with envy!"
The noise from Astoria sounds delighted, and those who have experienced world jumps before will know that Astoria reaching out after the jump is a bit . . . unusual. Usually, she can't communicate -- and while the image is fuzzy, it is definitely there, and she's speaking rather quickly.
"I hope you enjoy your time in Faerun; the magic in that world is quite powerful, and it looks like a few of you are fitting in just fine . . . remember, find joy in the darkness, and please do your best to help these people! It seems like they just need a bit of fun. And don't forget, whatever you do, don't forget to-"
And then, the image cuts off.
Welcome to Mirabar -- a city full of magic, adventure, kayak racing, and quite a lot to do. The main central city itself, the capital, is a walled fortress, with a forest surrounding it, and a small cluster of villages outside of the walls itself. The Guard allows you to stray the perimeter of Mirabar, but anything further will get you a one-way ticket right back to the city gates. Don't worry, though! There is certainly plenty to do, both within the walled city and in the surrounding outskirts.
LOCALITIES.Mirabar is a smaller city Faerun, but it has a rich history, a long-suffering head of state who employs adventurers on the regular, and the eager people here to meet you, employ you, and entertain you.
There are be taverns to frequent, inns to stay in, a guild to pick up adventuring jobs, farm work, mining work, welding work. The most desperate thing that Mirabar needs is for people to lend a hand. It may not be the most exciting job, but it will be appreciated. ➜ The Silver Blade is an adventuring guild is operated by a plethora of folks, but the elvish woman at the counter seems to be the one in charge. A series of tasks will be available for you to take up, ranging from deliveries through dangerous parts of the outskirts of town, to slaying monsters. The woman seems to be willing to pay in coin, so long as you bring back what she asks for. She doesn't tolerate nonsense.
➜ The Dusty Coffer is a tavern that looks to be rough-and-tumble, but full of good food, good drink, and good music. There’s a bard that lingers in the back who is willing to take on new students/performers, and can pay, too! You can get any range of fare here, and while it’s not a five-star establishment, the food and drink is delicious.
➜ The Blacksmith’s Burden doubles as a mine and a blacksmith’s forge. You can put in a day’s hard work here and buy weaponry. On one hand, you can learn how to make your own stuff! On the other hand, you can totally just buy stuff. They also sell basic tinkering tools and other materials to forge your own equipment. The entire establishment is run by an eager young half-elf named Dillon. He's missing two fingers. It was probably an accident.
➜ The Heroes' Hearth is the neighborhood inn, specifically designed to tailor to adventurer's! It is the main hub of where the Circle will be staying. You will need to pay for your rooms. They're cheap, but the keeper of the Heroes' Hearth (a delightful dwarvish woman named Hilda) is a strict mistress. She expects proper payment when payment is due! She is also a wonderful cook, and will feed you until you explode.
➜ There is a library, full of texts concerning the history of Mirabar and Faerun. There is also a fishing yard by the river. It is full of little boats and leather-strapped kayaks, which transport goods in and out of the city. There are also shops to purchase clothing, basic tools, and ingredients for spellcraft.
➜ It's a robust city with a focus on steel weaponry. You won't find a lot of magical weaponry, but you may get lucky at the Widow's Weep. It is a weird little thrift store run by an eccentric dragonborn who seems to have a lot of broken magical wares. They're cheap, but may not work correctly. There’s a ton to do, and the people of Mirabar are inclined to help you get settled in (and also help you spend your money). TASK BOARD.There is a giant announcement board of sorts, in the center of town, where the patrons and workers in Mirabar can put up jobs for hire. Suspiciously, the task board seems to be centrally positioned outside of The Silver Blade, the adventurer's guild. Almost as if the guild wants to check out whoever is looking at the tasks . . .
All of the below tasks can be taken up by an unlimited number of people, so if you see a bunch of people signing up for a task you really want to play out - don't be discouraged! Also, remember to submit your work submissions to the appropriate thread on the OOC post.THE SILVER BLADE: Adventurer's Guild.↠ "The village neighboring our own has asked for our help. Predators taken up residence and have been attacking farmers and travelers. Beware, for they are wolf-like creatures, equipped with poisonous fangs and impeccable hearing. It’s your job to evacuate the village, take care of the threat and ensure that nobody gets caught in the crossfire. Need 2-4 Adventurers; the work is difficult. Will pay 100 GP per wolf head, 500 GP max reward."
↠ "The alleged “prison” in Darkwood hardly serves its purpose. A group of prisoners escaped, and you've got to put them back where they belong. Far from a surprise when thieves run this town. Just one prisoner will do, unless you’re desperate for coin. Be careful; they’re seasoned rogues and will do anything to escape your grasp. 100 GP dead, 500 GP alive. We would prefer the idiot alive."
↠ “A woman named Fionn lives across Blackwater Bridge — she needs you to deliver a satchel of love letters to a man who will remain unnamed. It’s a secret, you see. She would take them herself, but she her family is too prestigious for her to afford any...gossip. The journey will require you to go through the Nymph’s Forest, and they have a knack of casting mind altering spells. This will be a bit of a recurring thing, so try not to read them, will you? 50 GP for delivery, minus 5 GP for every love letter lost. No reimbursements for injuries."
↠ “There are a particular set of nasty creatures that are inhabiting the eaves in the nearby Temple. Ordinarily, I would tell the priest to deal with it, but he seems to be convinced that they’re of an evil nature. I personally think they are just bats, but check them out, will you? Apparently they spew some sort of acid. I would bring a coat. 5 GP per 5 sets of bat wings. Bonus 15 GP if you bring one back alive."
↠ “This is a bit of an unsavory task, but...if you’re willing to betray the law a bit, you’ll be rewarded appropriately. An aristocrat in Zledfield is in possession of a prized, ethereal jewel that once belonged to the Convocation of Witches and Wizards of our city. It’s incredibly powerful and enables one to harness any power they might desire with a single tough. But he’s stolen it, and we need to steal it back. Sneak into his manor and return to us safely. Try to avoid the guards. And the attack gryffons. And the mote. And the very man himself. 2500 GP available for the successful retrieval of the gem.” THE DUSTY COFFER: Tavern.↠ “Come hither, ladies, gentlemen and everything in between! Looking for the richest of riches? Put on a play that brings in the crowd. We were thinking, ah...what was it? Romulus and Judith? Or Hamlamb, Aladjinn, oh...whatever strikes your fancy. Just make sure it’s good! 8 SP per performance, plus tips!”
↠ “Hey. You hear about Rhug’s warning? The man who runs this joint? He’s been complainin’ about how the mead’s been going missing...well, I know you need the coin — not hard to tell from how you look. I’ve been selling it under the table for a steal, and let’s just say my pockets have been fuller than ever. You help me smuggle some out and you’ll get a good cut of my profits. 50 GP per load, cut in half if you lose some product.”
↠ “We’re always in need of bartenders and cooks, and our last cook enchanted our damn cutlery. It keeps singing and dancing in the kitchens, like it’s some kind of musical. Bards . . . anyway, we’d appreciate the help trying to tame them. Looks like singing along with them shuts them up for a time, but we’ve got to get food out sooner rather than later. 8 SP for a night's work, plus tips."
↠ “Some of patrons keep bringin’ their kids around here, but we can’t serve the little ones. But there’s no point in throwing a good customer to the wind, is there? We’ve got a big room upstairs. Babysit for the night and you’ll get something good out of it...we can negotiate. Reward is 8 CP per kid, plus a free round of drinks for you and your mates.” THE BLACKSMITH'S BURDEN: Mining/Forging.↠ "We’re in desperate need of ore, and the caves have got some sort of flying bat-things wanderin’ about… lady down at the Silver Blade says they’re just bats, but the priest has got ‘em too, and I’m tellin’ you, those fucking things aren’t bats. They melt your steel and everything . . . anyway, bring up some ore for us, and we’ll pay you in weaponry, if you like."
↠ “We’ve got a big order from the Council to make a bunch of decorations to throw up around the lamp fixtures, for the big festival . . .and we need a lot of painting done. Grab a brush and help us paint up these lamp posts in our colors, and careful not to mix them up! We don’t need bright yellow garish lookin’ stuff, alright? We'll give you some supplies and 5 CP an hour worked.”
↠ “Created a new sword fit for dragon slayin’. I want to see it in action — you mind using it in the local tournament comin’ up this week? Win and they’ll give you a handsome earning. Lose and well, you’ll still get somethin’ from me...a win win situation, ain’t it? 150 GP for winning the tournament, win-lose, you get the sword."
↠ "We've got rats. They're fuckin' everywhere. I'm thinking Rodrick had somethin' to do with it, pissed off that sorceress at the Silver Blade proper . . . anyway, I'll give you 5 CP per rat. I'll double it if you drop it off on her doorstep."
THE FISHING YARD: And surrounding areas.↠ “Help me…! I’m a failure of a sorceress...my love potion fell flat. But my presentation is in an hour...if you could just — if you and a friend of yours could just...take a sip in front of the audience and pretend like you’re MADLY in love, I’ll pay you well! I promise! Both of you! And I’ll create any kind of potion you desire...the other ones work just fine, I assure you!”
↠ “I need some fisherman ready to catch The Big One . . . or that’s what I call the little bastard evadin’ me. It’s a big beauty, with rainbow scales and big teeth . . . I just want the meat, but I’ll give you the scales and teeth, plus treat you to dinner with a friend if you help me catch it!”
↠ “Boat races, boat races! We need to practice for the big race at the festival! We’re testing out a new type of kayak, and sure, it might have a few . . . buoyancy problems, but that’s what we need you lot to test it for, yeah? We’ll pay you 9 SP per ride, 1 GP if you win the race without sinking, and you get to test drive a new enterprise!”
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Firo Prochainezo (human sorcerer)
[Firo wakes up feeling much the same as he always does; even the experience of suddenly being burdened with knowledge not his own isn’t exactly new to him. But that doesn’t make it welcome, so he avoids thinking too hard on his new skills, instead setting out around town to get the lay of the land.
His eyes rest on the final quest, and he frowns. He doesn’t have much room to talk when it comes to laws and morals, but--]
Seems to me like if you wanna steal something, you should do your own dirty work. Honestly…
[He shakes his head in distaste and looks at the person next to him, clearly expecting their agreement because he’s right, you know.]
[Around Town]
[Eventually, Firo does decide to try testing the waters with these new skills. He starts small, figuring that that presta-digi-whatever spell sounds harmless enough, if nigh-impossible to pronounce.
Even if you don't notice the weird guy kind of mumbling to himself as he figures this out, you may notice when a torch right by you suddenly bursts into flames.
If you're distressed or annoyed by this, Firo doesn't seem to have any immediate concern. Instead, he tilts his head at you and asks, like you're the expert here:]
Did it work?
[Dusty Coffer]
[In the corner of the tavern, you can find this Circle member taking over a corner table to offer games of chance to the patrons and, yes, you. The trappings are much simpler than what he’d have in his casino—only some dice and decks of cards—but it’s something.
When there’s a lull, Firo scans the room for anyone who might look like they need something with which to occupy themselves. Even if you don’t look like you have interest in playing, as soon as Firo meets your eyes he’ll tap a deck of cards or a set of dice on the table.]
Take a seat.
[Wildcard]
[ooc: Feel free to toss something at me or hit me up to plot out something else!]
Dusty Coffer
Sitting across from Firo is a Tabaxi with features much like a black panther, long and glossy brown hair falling over her shoulders.]
So what's the game?
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Which ones do you know? Actually, I've been curious if you guys have some of your own around here, Miss ..?
[Do cat people play cards ordinarily? Usually he can tell who's a member of the Circle and who isn't pretty easily, but that's not the case here. Even knowing some of their number have changed significantly, he finds himself assuming she must be a local.]
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[Carmen had done her best to meet members of the Circle before the World Hop, but it wasn't like she'd had the chance to touch base with everyone. She'd realized though that a good way to identify Circle members was the magical watches they all wore. She'd check Firo's wrists, but there were so many people in town it was hard to tell who might be part of the group and who wasn't.]
Well, a few, but if we're talking about games that are likely to be played in a place like this I'd say Blackjack or Texas Hold'em.
[You couldn't spend most of your life with a woman like Coach Brunt, proud Texan that she was, and NOT learn Texas Hold'em.]
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You're not--so you're with Astoria's group?
[A perceptive person might notice that he relaxes slightly with that information, his tone losing whatever faint polish it had and becoming more natural. A fellow circle member is less like a customer and more like an acquaintance; after all, they'll likely never see the people of this world again, but people in the circle might have to work together for who knows how long.]
If you don't mind me dealing, let's play Hold 'em.
[He won't cheat!]
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Recently recruited you could say. Although at the time I looked quite a bit different.
[She nods, that sounds acceptable, especially since he was the one with the cards. She'll watch him shuffle and deal, but asks the next question in a lower voice.]
Are we often required to change forms like this? That seems like something that would have been mentioned.
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rolled a 16 for next deal
Rolled a 3--another to Carmen!
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taskboard
there you go. there's the person next to you. frisk is even tinier than before, a pintsized halfling despite the fact they were decidedly already half his size before, probably. it's unlikely that frisk made their presence known before now, and perhaps the only indication they are there is a murmur. ]
Do my own dirty laundry...
[ what if they don't know how to work a washing machine yet? this is worrisome. frisk doesn't want to do someone's laundry, so they start tapping at the third quest, grinning. ]
Letters!
[ what can they say... the baby loves love. ]
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Don't commit a crime if you don't have the guts to do it yourself. And to answer for it.
[Or maybe don't commit crimes at all, but Firo doesn't know this kid's life! It's a perfectly valid option for some people of various ages and situation, and he's in no position to judge. Only to offer what advice he can as somebody in the big leagues.
His eyes follow Frisk's gesture to the other, less sketchy task.]
You wanna deliver mail for somebody?
[Compared to the tasks that demand fighting, maybe this one is a better choice for a kid, if not exactly a good one on its own merits. Or it would be, if not for the little detail about "mind-altering spells" and some sort of freaky woods. He frowns and shakes his head.]
...You can't go alone. [So, in other words, he's inviting himself.] Which way's this bridge, anyway?
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delivering love letters seems like a much better way to spend their time than stealing, though. so they nod at firo's words, looking serious. yes! they want to deliver mail. maybe even a dog will chase them and they can play with the dog. mailmen get chased by dogs and dogs are fun. frisk does not consider the possibility that mailmen are not always playing with the dogs they are being chased by because everyone should play with dogs.
but firo's assertion that no, they can't go alone gets frisk' expression to harden. they look from the quest notice to firo, back to the quest, back to firo, and then look to their feet. ]
I'll be okay... [ they've done worse, honestly. ] I don't know what a dirty laundry is but you should do your's maybe.
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But he notes the change in Frisk's expression and thinks he might at least know why he prompted such a reaction. He sighs and shakes his head.]
Hey, I didn't mean to insult you.
[He's been there and can easily recall the days of being a very competent child (or at least a child who fancies themself to be competent) and chafing at not being taken seriously. Some might even say he's still there, if you replace "child" with "bratty adult."]
But... [All right, how does he argue this.] --"mind-altering spells" doesn't sound good for anybody. Whatever the hell this woods is, I don't think anyone should go in alone.
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they just nod. it would be more of a bother to keep arguing it. ]
You pick one too.
[ frisk points at the board. ] I'll help. ...I like helping.
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Around Town
Depends what you were going for. That's burning now. So... yeah?
[Keith sounds like Keith at least, even if he doesn't look entirely the same. He's still mostly recognizable, though his features are a bit finer, and his skin is a grayish blue, eyes a more vivid shade of violet, ears pointed noticeably if he weren't hiding in the hood of his cloak.]
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Huh.
[Well. That's sort of neat, right? He stares a moment longer, then recalls that he could've singed someone he actually likes and hastily looks back to Keith. Perhaps it's a cold comfort, but Keith is someone he would not want to intentionally set on fire.]
Uh, sorry. I didn't get you, did I? [He pauses only long enough to take in how different Keith looks--too different to be a trick of the light. He raises an eyebrow, frowning in sympathy.] Astoria really messed with you, though, didn't she?
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[He assures him.] My eyes just don't love the light.
[It's not so bad with firelight. Sunlight is terrible.]
Yeah, she really did. [He reaches up to push his hood back to reveal his changed features completely.] I guess I finally look about as human as I am.
[From what he can tell anyway.] You managed to stay human, huh?
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...Far as I know. I guess I got lucky this time.
[But now to the important part--he tilts his head to one side and offers mildly:]
If you're not human usually, that's news to me.
[And ultimately probably not a big deal, but he can't help his curiosity; he intends for the comment to invite Keith to say more. Or to shut it down if it's something he doesn't want to talk about, but you can't just drop information like that without him wondering, buddy.]
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[So yeah, looking other than human now? That seems fitting somehow. He also adds, brightening up slightly.] She's here now. My mom, I mean. I haven't seen how this place changed her or anything, but you might have seen her around at the Temple before we came. Tall, purple woman?
[She's pretty great. Keith thinks so anyway.]
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dusty coffer
Well, traveller, you have my attention. I hope you're planning to do something worthy with it. [She sounds expectant more than prideful, at least, like she's hoping not to be disappointed.]
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That depends on what you think of gambling. Would you like to try a game?
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I don't think trying something like that could hurt. What kind of game did you have in mind?
[Firo's slight change in manner is definitely getting noted - something more professional, certainly. It's interesting to watch the shift.]
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[He shuffles the deck once more to illustrate, cutting it and then intermingling the cards. When he's finished the motion, he holds the deck in one hand and casually uses the now-empty hand to tap a small pile of coins near his elbow. He'd assume it's clear that they're going to gamble, but he makes the gesture just to be safe.]
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[That said, she does glance briefly towards the pile of coins.] I'm sure you'll forgive me for not wanting to wager too much as a beginner, though.
[Ren cares far more about the game than the gambling anyway, so it's a good excuse to minimise an element that doesn't interest him.]
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Around Town
And then the torch next to him suddenly lights up and he jumps, his own lighting attempt dissipating as he scoots away from the fire and looks rapidly between it and Firo.
He points at the torch.] That?
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Yeah, that.
[Wait a second, maybe he should be trying to play this cool. After all, his admittedly low-level understanding of this stuff says that that was a really basic spell, so he shouldn't seem like too much of a wide-eyed newbie. He clears his throat and adds.]
I mean, I didn't think it wouldn't work. [Quick, change the subject! This guy looks a bit startled, so Firo zeroes in on that, like his sudden torch-lighting couldn't have anything to do with it.] Anyway, you all right?
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Yeah. I don't know where you're from, but this magic stuff-- [He vaguely waves one hand in the air and frowns slightly.] --we don't have it back home. At least, not like this.
[Well, there is alchemy. And a demon, apparently. But there has to be a line somewhere, and Firo's line is generally "whatever I haven't personally seen yet" he feels secure in saying there's no magic. Not this kind, anyway. Alchemy at least had the veneer of science.]
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