acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2019-04-12 01:31 pm

world # 5: faerun.









faerun.
QUICK LINKS

COMMENT SECTION:MOD QUESTIONS | EXPLORATION | WORK SUBMISSIONS
WORLD INFO:WHEN YOU WAKE UP | LOCALITIES | JUMP SUMMARY
AU INFO: AU QUESTIONS, CLASSES, RACES, STEP BY STEP CHARACTER BUILD GUIDE


When you wake up, you are in a room. It looks to be relatively well-decorated, rustic. The bed is comfortable, the linens clean, and the quilt is nice. You can hear the bustle of people outside. The city is beginning to wake. You do not have the opportunity to look into a mirror, or anything else: there's bang on the door.

"Oi! Breakfast is bein' served! Get your asses up or you're not eatin'!"

Coming outside the room reveals that you seem to be in an inn. There are dozens of rooms along the halls, and a massive eating space below. There are wall to wall tables stacked with food, drink, and people sitting down to eat. They may look strange and unique to some of you. There are people with elongated ears, talking dragon-folk, bird-people, and regular humans. It's a diverse crowd, boisterous and loud, laughing and joking.

Before you can really catch your bearings, a friendly dwarvish woman bustles past, calling over her shoulder: "Never been to Mirabar, have you?"

And, before you can really respond to her, your watch lights up.

A NOTE FROM YOUR FRIENDLY NEIGHBORHOOD WITCH.
"Oh, look at that! It worked! It actually worked! I can see . . . oh, look at you! You look fantastic! What a delightful world! I am positively green with envy!"

The noise from Astoria sounds delighted, and those who have experienced world jumps before will know that Astoria reaching out after the jump is a bit . . . unusual. Usually, she can't communicate -- and while the image is fuzzy, it is definitely there, and she's speaking rather quickly.

"I hope you enjoy your time in Faerun; the magic in that world is quite powerful, and it looks like a few of you are fitting in just fine . . . remember, find joy in the darkness, and please do your best to help these people! It seems like they just need a bit of fun. And don't forget, whatever you do, don't forget to-"

And then, the image cuts off.

Welcome to Mirabar -- a city full of magic, adventure, kayak racing, and quite a lot to do. The main central city itself, the capital, is a walled fortress, with a forest surrounding it, and a small cluster of villages outside of the walls itself. The Guard allows you to stray the perimeter of Mirabar, but anything further will get you a one-way ticket right back to the city gates. Don't worry, though! There is certainly plenty to do, both within the walled city and in the surrounding outskirts.




LOCALITIES.
Mirabar is a smaller city Faerun, but it has a rich history, a long-suffering head of state who employs adventurers on the regular, and the eager people here to meet you, employ you, and entertain you.

There are be taverns to frequent, inns to stay in, a guild to pick up adventuring jobs, farm work, mining work, welding work. The most desperate thing that Mirabar needs is for people to lend a hand. It may not be the most exciting job, but it will be appreciated.
The Silver Blade is an adventuring guild is operated by a plethora of folks, but the elvish woman at the counter seems to be the one in charge. A series of tasks will be available for you to take up, ranging from deliveries through dangerous parts of the outskirts of town, to slaying monsters. The woman seems to be willing to pay in coin, so long as you bring back what she asks for. She doesn't tolerate nonsense.

The Dusty Coffer is a tavern that looks to be rough-and-tumble, but full of good food, good drink, and good music. There’s a bard that lingers in the back who is willing to take on new students/performers, and can pay, too! You can get any range of fare here, and while it’s not a five-star establishment, the food and drink is delicious.

The Blacksmith’s Burden doubles as a mine and a blacksmith’s forge. You can put in a day’s hard work here and buy weaponry. On one hand, you can learn how to make your own stuff! On the other hand, you can totally just buy stuff. They also sell basic tinkering tools and other materials to forge your own equipment. The entire establishment is run by an eager young half-elf named Dillon. He's missing two fingers. It was probably an accident.

The Heroes' Hearth is the neighborhood inn, specifically designed to tailor to adventurer's! It is the main hub of where the Circle will be staying. You will need to pay for your rooms. They're cheap, but the keeper of the Heroes' Hearth (a delightful dwarvish woman named Hilda) is a strict mistress. She expects proper payment when payment is due! She is also a wonderful cook, and will feed you until you explode.

➜ There is a library, full of texts concerning the history of Mirabar and Faerun. There is also a fishing yard by the river. It is full of little boats and leather-strapped kayaks, which transport goods in and out of the city. There are also shops to purchase clothing, basic tools, and ingredients for spellcraft.

➜ It's a robust city with a focus on steel weaponry. You won't find a lot of magical weaponry, but you may get lucky at the Widow's Weep. It is a weird little thrift store run by an eccentric dragonborn who seems to have a lot of broken magical wares. They're cheap, but may not work correctly.
There’s a ton to do, and the people of Mirabar are inclined to help you get settled in (and also help you spend your money).



TASK BOARD.
There is a giant announcement board of sorts, in the center of town, where the patrons and workers in Mirabar can put up jobs for hire. Suspiciously, the task board seems to be centrally positioned outside of The Silver Blade, the adventurer's guild. Almost as if the guild wants to check out whoever is looking at the tasks . . .

All of the below tasks can be taken up by an unlimited number of people, so if you see a bunch of people signing up for a task you really want to play out - don't be discouraged! Also, remember to submit your work submissions to the appropriate thread on the OOC post.
THE SILVER BLADE: Adventurer's Guild.
↠ "The village neighboring our own has asked for our help. Predators taken up residence and have been attacking farmers and travelers. Beware, for they are wolf-like creatures, equipped with poisonous fangs and impeccable hearing. It’s your job to evacuate the village, take care of the threat and ensure that nobody gets caught in the crossfire. Need 2-4 Adventurers; the work is difficult. Will pay 100 GP per wolf head, 500 GP max reward."

↠ "The alleged “prison” in Darkwood hardly serves its purpose. A group of prisoners escaped, and you've got to put them back where they belong. Far from a surprise when thieves run this town. Just one prisoner will do, unless you’re desperate for coin. Be careful; they’re seasoned rogues and will do anything to escape your grasp. 100 GP dead, 500 GP alive. We would prefer the idiot alive."

↠ “A woman named Fionn lives across Blackwater Bridge — she needs you to deliver a satchel of love letters to a man who will remain unnamed. It’s a secret, you see. She would take them herself, but she her family is too prestigious for her to afford any...gossip. The journey will require you to go through the Nymph’s Forest, and they have a knack of casting mind altering spells. This will be a bit of a recurring thing, so try not to read them, will you? 50 GP for delivery, minus 5 GP for every love letter lost. No reimbursements for injuries."

↠ “There are a particular set of nasty creatures that are inhabiting the eaves in the nearby Temple. Ordinarily, I would tell the priest to deal with it, but he seems to be convinced that they’re of an evil nature. I personally think they are just bats, but check them out, will you? Apparently they spew some sort of acid. I would bring a coat. 5 GP per 5 sets of bat wings. Bonus 15 GP if you bring one back alive."

↠ “This is a bit of an unsavory task, but...if you’re willing to betray the law a bit, you’ll be rewarded appropriately. An aristocrat in Zledfield is in possession of a prized, ethereal jewel that once belonged to the Convocation of Witches and Wizards of our city. It’s incredibly powerful and enables one to harness any power they might desire with a single tough. But he’s stolen it, and we need to steal it back. Sneak into his manor and return to us safely. Try to avoid the guards. And the attack gryffons. And the mote. And the very man himself. 2500 GP available for the successful retrieval of the gem.”
THE DUSTY COFFER: Tavern.
↠ “Come hither, ladies, gentlemen and everything in between! Looking for the richest of riches? Put on a play that brings in the crowd. We were thinking, ah...what was it? Romulus and Judith? Or Hamlamb, Aladjinn, oh...whatever strikes your fancy. Just make sure it’s good! 8 SP per performance, plus tips!”

↠ “Hey. You hear about Rhug’s warning? The man who runs this joint? He’s been complainin’ about how the mead’s been going missing...well, I know you need the coin — not hard to tell from how you look. I’ve been selling it under the table for a steal, and let’s just say my pockets have been fuller than ever. You help me smuggle some out and you’ll get a good cut of my profits. 50 GP per load, cut in half if you lose some product.”

↠ “We’re always in need of bartenders and cooks, and our last cook enchanted our damn cutlery. It keeps singing and dancing in the kitchens, like it’s some kind of musical. Bards . . . anyway, we’d appreciate the help trying to tame them. Looks like singing along with them shuts them up for a time, but we’ve got to get food out sooner rather than later. 8 SP for a night's work, plus tips."

↠ “Some of patrons keep bringin’ their kids around here, but we can’t serve the little ones. But there’s no point in throwing a good customer to the wind, is there? We’ve got a big room upstairs. Babysit for the night and you’ll get something good out of it...we can negotiate. Reward is 8 CP per kid, plus a free round of drinks for you and your mates.”
THE BLACKSMITH'S BURDEN: Mining/Forging.
↠ "We’re in desperate need of ore, and the caves have got some sort of flying bat-things wanderin’ about… lady down at the Silver Blade says they’re just bats, but the priest has got ‘em too, and I’m tellin’ you, those fucking things aren’t bats. They melt your steel and everything . . . anyway, bring up some ore for us, and we’ll pay you in weaponry, if you like."

↠ “We’ve got a big order from the Council to make a bunch of decorations to throw up around the lamp fixtures, for the big festival . . .and we need a lot of painting done. Grab a brush and help us paint up these lamp posts in our colors, and careful not to mix them up! We don’t need bright yellow garish lookin’ stuff, alright? We'll give you some supplies and 5 CP an hour worked.”

↠ “Created a new sword fit for dragon slayin’. I want to see it in action — you mind using it in the local tournament comin’ up this week? Win and they’ll give you a handsome earning. Lose and well, you’ll still get somethin’ from me...a win win situation, ain’t it? 150 GP for winning the tournament, win-lose, you get the sword."

↠ "We've got rats. They're fuckin' everywhere. I'm thinking Rodrick had somethin' to do with it, pissed off that sorceress at the Silver Blade proper . . . anyway, I'll give you 5 CP per rat. I'll double it if you drop it off on her doorstep."
THE FISHING YARD: And surrounding areas.
↠ “Help me…! I’m a failure of a sorceress...my love potion fell flat. But my presentation is in an hour...if you could just — if you and a friend of yours could just...take a sip in front of the audience and pretend like you’re MADLY in love, I’ll pay you well! I promise! Both of you! And I’ll create any kind of potion you desire...the other ones work just fine, I assure you!”

↠ “I need some fisherman ready to catch The Big One . . . or that’s what I call the little bastard evadin’ me. It’s a big beauty, with rainbow scales and big teeth . . . I just want the meat, but I’ll give you the scales and teeth, plus treat you to dinner with a friend if you help me catch it!”

↠ “Boat races, boat races! We need to practice for the big race at the festival! We’re testing out a new type of kayak, and sure, it might have a few . . . buoyancy problems, but that’s what we need you lot to test it for, yeah? We’ll pay you 9 SP per ride, 1 GP if you win the race without sinking, and you get to test drive a new enterprise!”


spaceforged: (We'll get through this.)

[personal profile] spaceforged 2019-04-19 11:20 pm (UTC)(link)
That’s right. I have the right knowledge to make sure I don’t get cheated on them too. [He grins. He won’t be like Coran was in that story he told what feels like ages ago. His good humor remains even as he glances at the lute on Maes back. Maes as a musician seems a little odd but at the same time...]

I would trust your head about what you can and can’t do here. All the knowledge we have seems to work. I can cast magic to take other shapes. But I can’t become the Black Lion for now.

[A map would be a good idea. He had gotten so used to having to rely on scouting that he had almost forgotten they could do that. He nods to himself.] And you’re right a map is a good first stop. We can ask for where we can get them. Chances are it isn’t far from the apothecary.

[They would keep all useful things together. Probably. He points to a sign that tells them just that. He grins and takes the street directions, turning onto the new street.]

Glad to see street signs again. I missed having that.
dadandgone: (Well That's Just Weird)

[personal profile] dadandgone 2019-04-20 01:59 am (UTC)(link)
There is a wide range of spells then. I can't change shape like that, but I can go a little more beastial in appearance.

[It wasn't full on shape shifting like that though. He shakes his head in amusement. Between the Black Lion and the dragon form he could take briefly, Maes is definitely picking up on a pattern with Shiro. He wonders what it is about his friend that this ability seems to find him no matter what.]

You're never going to shake the ability to shape shift it seems. Do you know what shape you can take here?

[Shiro has a point, most towns are going to be set up with shops in the same general location so you don't have to wander too far off to get your errands and things done.]

Isn't it funny the little things you miss?

[This was all he had really wanted on that damned ship, so signs! It hadn't even had those! Maes was definitely liking this place a lot more, but then again the bar had been set pretty low. He just hopes they don't mess this place up like they did with Akvos.]

Definitely a lot of places to poke around for both information and supplies. Apothecary first then or keep walking the town and then come back for shopping?
spaceforged: (...well that's new.)

[personal profile] spaceforged 2019-04-23 01:54 am (UTC)(link)
Apothecary first. We can pick up a little gossip there too. So far this seems like a vacation. Places to look around and all we’re required to do is keep a steady pay check by helping out. [But Shehui was like that too. He hasn’t forgotten that place and his decisions there. Shiro pauses to ask to confirm they are on the right track and proceeds on.]

I hope this continues being exactly what we all needed. [The apothecary is just up ahead. The sign swings on hinges that creak in the breeze. He pauses to study it.] ...fitting. The plant with the four leaves on the sign? That’s one of the plants I’m looking for. Guess that is a big source of their income.

[Then he remembers what Maes said earlier.] Sorry. I can take the shape of any animal I see. I have three animals already. Black Panther, wolf, and weasel.
dadandgone: (As I Recall)

[personal profile] dadandgone 2019-04-26 11:41 pm (UTC)(link)
I'll take a direct course of action over vague hints any day. At least finding work doesn't seem to be too big of a problem here. Although I think our definitions of vacations might be vastly different.

[Maes had learned during his time at breakfast that there were plenty of places to earn coin and everyone seemed to need a hand with something. As they draw near the Apothecary Maes's nose starts to tingle, he can feel a sneeze coming on for sure. That urge only gets stronger. When they stand before the shop, Maes sneezes. He rubs at his face, feeling better. Apparently he just had to clear out his sinuses.]

Yeah, I can...definitely smell something strong in there. [Maes wonders what else these plants can do besides the healing that Shiro mentioned.]

Weasel? That's...definitely not like the other two at all.
spaceforged: seriously I'll just go totally crazy (Yeah we're working on it)

[personal profile] spaceforged 2019-04-29 08:22 am (UTC)(link)
[Shiro lightly grips Maes' shoulder. He peers at him with a small furrow in his brow then lets go as the other man seems to be fine.]

From the smell...that's one of the components for another spell I know. The peppery one is used in salves for infection. ...wow, I know their names too. [A look of awe crosses his face and vanishes. He turns and opens the door to the shop while saying over his shoulder.]

And you're right, it isn't. Who ever notices a weasel?

[The weasel will make a good scout form. He could hide in small places and listen. Inside the shop is peaceful, the apothecary talking in a low voice with a customer. He's an older man with careworn lines on his face and a peppering of silver in his hair. He looks up and gestures for them to wait. Shiro breathes in and idly notes the dried plants on display by name in a low tone to his companion.] Want to know what each one can be used for?
dadandgone: (Default)

[personal profile] dadandgone 2019-05-04 09:25 pm (UTC)(link)
Sounds like they have quite a bit of the supplies you need then.

[Maes sniffs. He still feels like his sinuses are starting to act up, but he imagines it's the strong smells from the shop actually setting him off. Who knows, maybe there is even a plant inside that is specifically messing with his sense of smell.

Learning what they were could be useful in that respect and others. Maes was never really one to turn down information.
]

Sure. I can't say I have much of an affinity for this kind of thing, but it never hurts to know.
spaceforged: (As long as we work together...)

[personal profile] spaceforged 2019-05-09 10:31 pm (UTC)(link)
[Shiro laughs,] Until I got here, me either. ...but I can see the uses and now...it feels a little different.

[It's like stepping into an entirely different world. He did but, it makes him think of the nature and life that had been around him on Earth. On other plants. He can see why Katie Holt made it her field of study.

The shop owner handles his current customer while Shiro quietly points out each plant and what it's used for. He notes the ones he needs, components for healing spells and for a fire spell that might come in handy due to just how controlled it is.

They're gestured for an Shiro greets the shopkeeper politely. The man looks at Hughes and slides a small salve jar towards him. 'Free. Should clear things up and you won't suffer so much. My main supplies come from your kin. Rub it right under your nose.' It should help. At least it won't be so overwhelming.]
dadandgone: (Default)

[personal profile] dadandgone 2019-05-19 01:39 am (UTC)(link)
[Maes considers that statement for a moment.]

I think I know what you mean.

[He nods and makes note of some of the plants. Unfortunately to his eyes most of them look pretty similar. Of course, he understands that part of that just comes with the new knowledge they've acquired. Shiro understands plants now and Mase can play a variety of instruments that he'd never touched in his life.

He looks over when the shop owner approaches and smiles as he accepts the jar.
]

Oh, thank you. That's really appreciated.
spaceforged: (That nice smile again)

[personal profile] spaceforged 2019-06-02 08:28 pm (UTC)(link)
[The shopkeep smiles and Shiro suspects he has a soft spot for helping people. It makes the buying what he needs go very smoothly. By the time he's done he feels lighter, warm in the way he does as he sits down in a cockpit.

He says the first thing that comes to mind when they exit the shop.]
...I'd have a harder time adapting to all of this if it weren't for what we try to do. As long as we're helping people it's easier.