acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2019-04-12 01:31 pm

world # 5: faerun.









faerun.
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COMMENT SECTION:MOD QUESTIONS | EXPLORATION | WORK SUBMISSIONS
WORLD INFO:WHEN YOU WAKE UP | LOCALITIES | JUMP SUMMARY
AU INFO: AU QUESTIONS, CLASSES, RACES, STEP BY STEP CHARACTER BUILD GUIDE


When you wake up, you are in a room. It looks to be relatively well-decorated, rustic. The bed is comfortable, the linens clean, and the quilt is nice. You can hear the bustle of people outside. The city is beginning to wake. You do not have the opportunity to look into a mirror, or anything else: there's bang on the door.

"Oi! Breakfast is bein' served! Get your asses up or you're not eatin'!"

Coming outside the room reveals that you seem to be in an inn. There are dozens of rooms along the halls, and a massive eating space below. There are wall to wall tables stacked with food, drink, and people sitting down to eat. They may look strange and unique to some of you. There are people with elongated ears, talking dragon-folk, bird-people, and regular humans. It's a diverse crowd, boisterous and loud, laughing and joking.

Before you can really catch your bearings, a friendly dwarvish woman bustles past, calling over her shoulder: "Never been to Mirabar, have you?"

And, before you can really respond to her, your watch lights up.

A NOTE FROM YOUR FRIENDLY NEIGHBORHOOD WITCH.
"Oh, look at that! It worked! It actually worked! I can see . . . oh, look at you! You look fantastic! What a delightful world! I am positively green with envy!"

The noise from Astoria sounds delighted, and those who have experienced world jumps before will know that Astoria reaching out after the jump is a bit . . . unusual. Usually, she can't communicate -- and while the image is fuzzy, it is definitely there, and she's speaking rather quickly.

"I hope you enjoy your time in Faerun; the magic in that world is quite powerful, and it looks like a few of you are fitting in just fine . . . remember, find joy in the darkness, and please do your best to help these people! It seems like they just need a bit of fun. And don't forget, whatever you do, don't forget to-"

And then, the image cuts off.

Welcome to Mirabar -- a city full of magic, adventure, kayak racing, and quite a lot to do. The main central city itself, the capital, is a walled fortress, with a forest surrounding it, and a small cluster of villages outside of the walls itself. The Guard allows you to stray the perimeter of Mirabar, but anything further will get you a one-way ticket right back to the city gates. Don't worry, though! There is certainly plenty to do, both within the walled city and in the surrounding outskirts.




LOCALITIES.
Mirabar is a smaller city Faerun, but it has a rich history, a long-suffering head of state who employs adventurers on the regular, and the eager people here to meet you, employ you, and entertain you.

There are be taverns to frequent, inns to stay in, a guild to pick up adventuring jobs, farm work, mining work, welding work. The most desperate thing that Mirabar needs is for people to lend a hand. It may not be the most exciting job, but it will be appreciated.
The Silver Blade is an adventuring guild is operated by a plethora of folks, but the elvish woman at the counter seems to be the one in charge. A series of tasks will be available for you to take up, ranging from deliveries through dangerous parts of the outskirts of town, to slaying monsters. The woman seems to be willing to pay in coin, so long as you bring back what she asks for. She doesn't tolerate nonsense.

The Dusty Coffer is a tavern that looks to be rough-and-tumble, but full of good food, good drink, and good music. There’s a bard that lingers in the back who is willing to take on new students/performers, and can pay, too! You can get any range of fare here, and while it’s not a five-star establishment, the food and drink is delicious.

The Blacksmith’s Burden doubles as a mine and a blacksmith’s forge. You can put in a day’s hard work here and buy weaponry. On one hand, you can learn how to make your own stuff! On the other hand, you can totally just buy stuff. They also sell basic tinkering tools and other materials to forge your own equipment. The entire establishment is run by an eager young half-elf named Dillon. He's missing two fingers. It was probably an accident.

The Heroes' Hearth is the neighborhood inn, specifically designed to tailor to adventurer's! It is the main hub of where the Circle will be staying. You will need to pay for your rooms. They're cheap, but the keeper of the Heroes' Hearth (a delightful dwarvish woman named Hilda) is a strict mistress. She expects proper payment when payment is due! She is also a wonderful cook, and will feed you until you explode.

➜ There is a library, full of texts concerning the history of Mirabar and Faerun. There is also a fishing yard by the river. It is full of little boats and leather-strapped kayaks, which transport goods in and out of the city. There are also shops to purchase clothing, basic tools, and ingredients for spellcraft.

➜ It's a robust city with a focus on steel weaponry. You won't find a lot of magical weaponry, but you may get lucky at the Widow's Weep. It is a weird little thrift store run by an eccentric dragonborn who seems to have a lot of broken magical wares. They're cheap, but may not work correctly.
There’s a ton to do, and the people of Mirabar are inclined to help you get settled in (and also help you spend your money).



TASK BOARD.
There is a giant announcement board of sorts, in the center of town, where the patrons and workers in Mirabar can put up jobs for hire. Suspiciously, the task board seems to be centrally positioned outside of The Silver Blade, the adventurer's guild. Almost as if the guild wants to check out whoever is looking at the tasks . . .

All of the below tasks can be taken up by an unlimited number of people, so if you see a bunch of people signing up for a task you really want to play out - don't be discouraged! Also, remember to submit your work submissions to the appropriate thread on the OOC post.
THE SILVER BLADE: Adventurer's Guild.
↠ "The village neighboring our own has asked for our help. Predators taken up residence and have been attacking farmers and travelers. Beware, for they are wolf-like creatures, equipped with poisonous fangs and impeccable hearing. It’s your job to evacuate the village, take care of the threat and ensure that nobody gets caught in the crossfire. Need 2-4 Adventurers; the work is difficult. Will pay 100 GP per wolf head, 500 GP max reward."

↠ "The alleged “prison” in Darkwood hardly serves its purpose. A group of prisoners escaped, and you've got to put them back where they belong. Far from a surprise when thieves run this town. Just one prisoner will do, unless you’re desperate for coin. Be careful; they’re seasoned rogues and will do anything to escape your grasp. 100 GP dead, 500 GP alive. We would prefer the idiot alive."

↠ “A woman named Fionn lives across Blackwater Bridge — she needs you to deliver a satchel of love letters to a man who will remain unnamed. It’s a secret, you see. She would take them herself, but she her family is too prestigious for her to afford any...gossip. The journey will require you to go through the Nymph’s Forest, and they have a knack of casting mind altering spells. This will be a bit of a recurring thing, so try not to read them, will you? 50 GP for delivery, minus 5 GP for every love letter lost. No reimbursements for injuries."

↠ “There are a particular set of nasty creatures that are inhabiting the eaves in the nearby Temple. Ordinarily, I would tell the priest to deal with it, but he seems to be convinced that they’re of an evil nature. I personally think they are just bats, but check them out, will you? Apparently they spew some sort of acid. I would bring a coat. 5 GP per 5 sets of bat wings. Bonus 15 GP if you bring one back alive."

↠ “This is a bit of an unsavory task, but...if you’re willing to betray the law a bit, you’ll be rewarded appropriately. An aristocrat in Zledfield is in possession of a prized, ethereal jewel that once belonged to the Convocation of Witches and Wizards of our city. It’s incredibly powerful and enables one to harness any power they might desire with a single tough. But he’s stolen it, and we need to steal it back. Sneak into his manor and return to us safely. Try to avoid the guards. And the attack gryffons. And the mote. And the very man himself. 2500 GP available for the successful retrieval of the gem.”
THE DUSTY COFFER: Tavern.
↠ “Come hither, ladies, gentlemen and everything in between! Looking for the richest of riches? Put on a play that brings in the crowd. We were thinking, ah...what was it? Romulus and Judith? Or Hamlamb, Aladjinn, oh...whatever strikes your fancy. Just make sure it’s good! 8 SP per performance, plus tips!”

↠ “Hey. You hear about Rhug’s warning? The man who runs this joint? He’s been complainin’ about how the mead’s been going missing...well, I know you need the coin — not hard to tell from how you look. I’ve been selling it under the table for a steal, and let’s just say my pockets have been fuller than ever. You help me smuggle some out and you’ll get a good cut of my profits. 50 GP per load, cut in half if you lose some product.”

↠ “We’re always in need of bartenders and cooks, and our last cook enchanted our damn cutlery. It keeps singing and dancing in the kitchens, like it’s some kind of musical. Bards . . . anyway, we’d appreciate the help trying to tame them. Looks like singing along with them shuts them up for a time, but we’ve got to get food out sooner rather than later. 8 SP for a night's work, plus tips."

↠ “Some of patrons keep bringin’ their kids around here, but we can’t serve the little ones. But there’s no point in throwing a good customer to the wind, is there? We’ve got a big room upstairs. Babysit for the night and you’ll get something good out of it...we can negotiate. Reward is 8 CP per kid, plus a free round of drinks for you and your mates.”
THE BLACKSMITH'S BURDEN: Mining/Forging.
↠ "We’re in desperate need of ore, and the caves have got some sort of flying bat-things wanderin’ about… lady down at the Silver Blade says they’re just bats, but the priest has got ‘em too, and I’m tellin’ you, those fucking things aren’t bats. They melt your steel and everything . . . anyway, bring up some ore for us, and we’ll pay you in weaponry, if you like."

↠ “We’ve got a big order from the Council to make a bunch of decorations to throw up around the lamp fixtures, for the big festival . . .and we need a lot of painting done. Grab a brush and help us paint up these lamp posts in our colors, and careful not to mix them up! We don’t need bright yellow garish lookin’ stuff, alright? We'll give you some supplies and 5 CP an hour worked.”

↠ “Created a new sword fit for dragon slayin’. I want to see it in action — you mind using it in the local tournament comin’ up this week? Win and they’ll give you a handsome earning. Lose and well, you’ll still get somethin’ from me...a win win situation, ain’t it? 150 GP for winning the tournament, win-lose, you get the sword."

↠ "We've got rats. They're fuckin' everywhere. I'm thinking Rodrick had somethin' to do with it, pissed off that sorceress at the Silver Blade proper . . . anyway, I'll give you 5 CP per rat. I'll double it if you drop it off on her doorstep."
THE FISHING YARD: And surrounding areas.
↠ “Help me…! I’m a failure of a sorceress...my love potion fell flat. But my presentation is in an hour...if you could just — if you and a friend of yours could just...take a sip in front of the audience and pretend like you’re MADLY in love, I’ll pay you well! I promise! Both of you! And I’ll create any kind of potion you desire...the other ones work just fine, I assure you!”

↠ “I need some fisherman ready to catch The Big One . . . or that’s what I call the little bastard evadin’ me. It’s a big beauty, with rainbow scales and big teeth . . . I just want the meat, but I’ll give you the scales and teeth, plus treat you to dinner with a friend if you help me catch it!”

↠ “Boat races, boat races! We need to practice for the big race at the festival! We’re testing out a new type of kayak, and sure, it might have a few . . . buoyancy problems, but that’s what we need you lot to test it for, yeah? We’ll pay you 9 SP per ride, 1 GP if you win the race without sinking, and you get to test drive a new enterprise!”


moneytwin: Art from Critical Role #1, Artist: Olivia Samson (I Don't Think So)

[personal profile] moneytwin 2019-04-20 11:31 pm (UTC)(link)
Only a little. Daggers were my brother's forte.

[ But she's always been a stickler for pricing, and while this array of items looks nice.. She taps the metal with a nail, then the hilt and pommel, before balancing the blade across her fingers with care. ]

This one looks pretty, and I'm sure it'd suit a noble who needs a weapon in a pinch. But the hilt is poor and hollow. It won't last for as long as you'd need it to, not for that price.
thedarkbond: (branbau)

[personal profile] thedarkbond 2019-04-21 11:57 am (UTC)(link)
Mmm, that's still something...

[The only weapon Ren's really handled extensively is broadswords, which means he's not entirely familiar with the proper weight of a dagger. About the closest he'd managed to notice was that something felt strange about the balance, and it takes until Vex'ahlia elaborates on the problem for him to realise that must have been it.]

Oh, that's why it felt kind of weird in my hand. I can use daggers here, but I guess I'm still not used to shopping for weapons myself.

[As nice as it looks, he would prefer something that's not going to give out on him at the wrong time.] I could probably use your help finding something better, then...
moneytwin: Official Art by Kit Buss (<user name="AnemoneTea" site="twitter">) (The Smart One)

[personal profile] moneytwin 2019-04-23 01:34 am (UTC)(link)
It takes practice. And keeping an mind to work within your budget.

[ None of them at present have the funds to buy the really good stuff - assuming there's any to be had, given there are folks off fighting battles elsewhere. ]

Sure. We'll likely have better luck closer to the blacksmith, they might even make something to order. Later. Once you're more comfortable.

Did you have a preference for any particular weapons before we arrived here?
thedarkbond: (judgebau)

[personal profile] thedarkbond 2019-04-23 10:40 am (UTC)(link)
Mmm, I've been trying to work that out while I've been here... [Ren isn't that used to having to properly budget since he's disgustingly rich in his own world, but he has been trying to figure out what prices are like here relative to their initial funds. He's been picking up jobs too, but it's nice to know what you're working with from the start.

In the knowledge this place isn't particularly good, though, he steps back from the shopfront and turns towards the street, lacing his hands behind his back.]
Not really...? I didn't really do a lot of fighting in my world. I can work with broadswords a little, but I'm not exactly trained with them...

[Not exactly, but he'd known enough to get by and he's been practicing ever since the debacle on the Horologium, so he's underselling himself a bit.]
moneytwin: Art by <user name="thebutt">; commisioned by me, do not take! (Hmm?)

[personal profile] moneytwin 2019-04-29 02:05 pm (UTC)(link)
[ Going from nothing to something to Rich then to a situation where money has been mostly irrelevant, Vex has experience in adapting to her circumstance. But that doesn't mean someone else might not struggle to adapt, and there's no shame in admitting it - even if she is unaware of just how rich Ren actually is. ]

If in doubt, haggle. But quality should always trump quantity when it comes to your weapons. Especially in 'adventuring'. [a mercenary life is never dull, but may end quick if your weapons are]

[ As he steps away, so does she, which makes it easier to have conversations about being "displaced". ] Could be worth considering a dagger-sword combination, then, depending on what you feel most comfortable with. Handling them directly should let whatever knowledge you were given for surviving here kick in.

[ While there's a bit of a walk across town to reach their destination, the Blacksmith's isn't difficulty to reach, and the mine being so close by gets them a good look at any metal and stone unearthed for use by the town. Their main stop is the shop-front to the forge, and Vex holds the door open for Ren to enter first. ]
thedarkbond: (darkveil)

[personal profile] thedarkbond 2019-04-30 05:12 am (UTC)(link)
Mmm, I figured that much. There's not really a point in having a bunch of weapons if they're all terrible anyway, is there...? [He may be taking quality over quantity slightly the wrong way there, but it probably sort of makes sense nonetheless.]

That's a nice idea, but I feel like I should probably make sure of what I'm doing with one weapon first...especially since I don't think this place has given me any extra knowledge about swords? Just daggers. And crossbows, I guess, since I woke up with one.

[But crossbows are also kind of cumbersome and two-handed and take loading time, so that's its own set of issues. He'll probably just need to go looking to figure out what exactly would work better than that.

Once they reach the blacksmith, Ren goes along with Vex's gesture, entering first and looking around at the pre-made items there.]
Oh, I think this is the most weapons I've seen in one place...
moneytwin: Art by <user name="megzilla87" site="tumblr.com"> (Discussion)

[personal profile] moneytwin 2019-05-06 02:10 pm (UTC)(link)
A 'terrible' weapon can still kill you in the right hands. [the quality of the fighter can still trump that, after all] But you're right, focusing on one weapon type first means you can learn to expand later. Having a ranged backup is always useful, trying to find a knife after you've thrown it can be an exercise in frustration, and you don't always have time to do so.

[ mind you, throwing knives ARE different beasts to regular daggers: tossing your primary weapon is never a good plan, hence separate backup weapons.

It's a good collection of weapons in here, and Vex nods in satisfaction as she takes in the selection. She has little doubt that the smith in charge knows how to use all of them; you don't need expert knowledge, but a little goes a long way towards making a good one.
]

Not every smithy has a big collection like this. I suspect that having that guild hall in town helps give you a reason to put so many on display. Not the only game in town, but I'd wager they've the weapon you'll be wanting here.
thedarkbond: (sharp fang)

[personal profile] thedarkbond 2019-05-08 01:30 pm (UTC)(link)
I feel like "the right hands" would have enough to buy one good weapon instead... [Still, they have more important things to think about right now than that particular tangent, so Ren turns his attention back to the wares around them. Stores like this are a bit out of his range of experience, but there's no use in not learning a little bit about them now that he's here.]

I'm wondering if it's because it seems to be kind of an isolated town, too...there's probably not a lot of other options in terms of a proper blacksmith instead of places like the one I was just at. [Or kind of a shoddy blacksmith, he's assuming. In any case, he drifts towards where they have some daggers on display, some at more normal sizes and some closer to the length he'd been eying off earlier.] It does look like they have a pretty good range, though...do you have any suggestions what I should be looking for in terms of quality?

[Quality of materials he can identify, but build strength of the weapon itself is a bit harder considering his lack of experience.]
moneytwin: Official Art by Kit Buss (<user name="AnemoneTea" site="twitter">) (Baroness of Whitestone)

[personal profile] moneytwin 2019-05-10 01:07 am (UTC)(link)
Well, with any luck, you'll be keeping them at bay with good. Or at least 'better'.

There seem to be some heavily travelled routes in and out across town. Not that we can go further than the border. [for the best, really, and yet..] One makes do, and I gather that things have been especially hard with the giant incursions. They likely have more experience making these, [she gestures to the weapons] than they'd like. But that just leaves us with a surplus advantage.

Hmm. Well, as I mentioned: balance is key. The metal doesn't want to be too thin, unless you've a mind to poke holes or slits into things. [She wanders over to the selection he's investigating; it's good work! ..And he's certainly leaning on the expensive end.] Don't go for flashy pommels or blade decoration; these are well made, but those are especially expensive.

Pick them up and give them a toss between your hands, see how they feel. [if the loaned abilities he received are anything like hers, he'll 'click' when he finds what his temporary memories know.]
thedarkbond: (darkveil)

[personal profile] thedarkbond 2019-05-10 01:24 pm (UTC)(link)
Mmm, it's definitely easier to haggle if they've got excess than if there's a shortage... [Ren might not have to actually haggle very often in practice so much as negotiate in a more big-business manner, but he still knows the general principles. It's hard not to when you run a company.

Even as she speaks, he's picking up a few of the daggers to investigate them more closely - he's definitely leaning towards the longer ones, but once she suggests avoiding decorations, his attention shifts towards the very simple ones, the sleeker and easy to conceal types.]


Maybe I'll save that as a present for myself if I make enough money doing odd jobs~ [If he can take it back to the temple, he wouldn't mind something nicer as a permanent weapon...but at the same time, he'd probably be concealing it the majority of the time anyway, so it's not a priority.

At her suggestion, he tosses one of them up and catches the hilt in his hand again, then picks up another one and does the same with it. They're both of a similar simple style, but different metals, and Ren hums a little at it, weighting the one in his right hand.]


This one feels almost too heavy...cruder metals are usually heavier, right? [Iron vs silver, and that sort of thing. They both seem to be of fine build quality, but he'd prefer something lighter.]
moneytwin: Art by <user name="meglm" site="tumblr.com">, used with permission. (Attentive)

[personal profile] moneytwin 2019-05-13 04:36 pm (UTC)(link)
Some prefer heavier. Depends on how much heft you want behind your movements. [but there is a nod; some metals are certainly heavier than others. No mythril around here to confuse matters, thank goodness] You could always start light and go heavy later, or have one of each.

Either way, once you've finished a few jobs for the locals here, you can get something better. Or, invest now, and get something with a bit more flair later.
thedarkbond: (undead angel)

[personal profile] thedarkbond 2019-05-14 05:51 am (UTC)(link)
I feel like something lighter probably suits me better...if it turns out I need something heavier later, I'll come back, but I feel like I can save that for my main weapon anyway...

[Which right now is a crossbow, that has plenty of projectile power on its own (if at the cost of being incredibly unwieldy). He figures he probably doesn't need something else for the "heavy" so much as the easily concealed in case he ever needs to keep something close to his chest, so to speak.]

I've done a smaller job or two, but I guess I'll probably have a better idea of what I need after I go out and fight something anyway, right?