

faerun.QUICK LINKS
When you wake up, you are in a room. It looks to be relatively well-decorated, rustic. The bed is comfortable, the linens clean, and the quilt is nice. You can hear the bustle of people outside. The city is beginning to wake. You do not have the opportunity to look into a mirror, or anything else: there's bang on the door. "Oi! Breakfast is bein' served! Get your asses up or you're not eatin'!" Coming outside the room reveals that you seem to be in an inn. There are dozens of rooms along the halls, and a massive eating space below. There are wall to wall tables stacked with food, drink, and people sitting down to eat. They may look strange and unique to some of you. There are people with elongated ears, talking dragon-folk, bird-people, and regular humans. It's a diverse crowd, boisterous and loud, laughing and joking. Before you can really catch your bearings, a friendly dwarvish woman bustles past, calling over her shoulder: "Never been to Mirabar, have you?" And, before you can really respond to her, your watch lights up. A NOTE FROM YOUR FRIENDLY NEIGHBORHOOD WITCH. "Oh, look at that! It worked! It actually worked! I can see . . . oh, look at you! You look fantastic! What a delightful world! I am positively green with envy!"
The noise from Astoria sounds delighted, and those who have experienced world jumps before will know that Astoria reaching out after the jump is a bit . . . unusual. Usually, she can't communicate -- and while the image is fuzzy, it is definitely there, and she's speaking rather quickly.
"I hope you enjoy your time in Faerun; the magic in that world is quite powerful, and it looks like a few of you are fitting in just fine . . . remember, find joy in the darkness, and please do your best to help these people! It seems like they just need a bit of fun. And don't forget, whatever you do, don't forget to-"
And then, the image cuts off.
Welcome to Mirabar -- a city full of magic, adventure, kayak racing, and quite a lot to do. The main central city itself, the capital, is a walled fortress, with a forest surrounding it, and a small cluster of villages outside of the walls itself. The Guard allows you to stray the perimeter of Mirabar, but anything further will get you a one-way ticket right back to the city gates. Don't worry, though! There is certainly plenty to do, both within the walled city and in the surrounding outskirts.
LOCALITIES.Mirabar is a smaller city Faerun, but it has a rich history, a long-suffering head of state who employs adventurers on the regular, and the eager people here to meet you, employ you, and entertain you.
There are be taverns to frequent, inns to stay in, a guild to pick up adventuring jobs, farm work, mining work, welding work. The most desperate thing that Mirabar needs is for people to lend a hand. It may not be the most exciting job, but it will be appreciated. ➜ The Silver Blade is an adventuring guild is operated by a plethora of folks, but the elvish woman at the counter seems to be the one in charge. A series of tasks will be available for you to take up, ranging from deliveries through dangerous parts of the outskirts of town, to slaying monsters. The woman seems to be willing to pay in coin, so long as you bring back what she asks for. She doesn't tolerate nonsense.
➜ The Dusty Coffer is a tavern that looks to be rough-and-tumble, but full of good food, good drink, and good music. There’s a bard that lingers in the back who is willing to take on new students/performers, and can pay, too! You can get any range of fare here, and while it’s not a five-star establishment, the food and drink is delicious.
➜ The Blacksmith’s Burden doubles as a mine and a blacksmith’s forge. You can put in a day’s hard work here and buy weaponry. On one hand, you can learn how to make your own stuff! On the other hand, you can totally just buy stuff. They also sell basic tinkering tools and other materials to forge your own equipment. The entire establishment is run by an eager young half-elf named Dillon. He's missing two fingers. It was probably an accident.
➜ The Heroes' Hearth is the neighborhood inn, specifically designed to tailor to adventurer's! It is the main hub of where the Circle will be staying. You will need to pay for your rooms. They're cheap, but the keeper of the Heroes' Hearth (a delightful dwarvish woman named Hilda) is a strict mistress. She expects proper payment when payment is due! She is also a wonderful cook, and will feed you until you explode.
➜ There is a library, full of texts concerning the history of Mirabar and Faerun. There is also a fishing yard by the river. It is full of little boats and leather-strapped kayaks, which transport goods in and out of the city. There are also shops to purchase clothing, basic tools, and ingredients for spellcraft.
➜ It's a robust city with a focus on steel weaponry. You won't find a lot of magical weaponry, but you may get lucky at the Widow's Weep. It is a weird little thrift store run by an eccentric dragonborn who seems to have a lot of broken magical wares. They're cheap, but may not work correctly. There’s a ton to do, and the people of Mirabar are inclined to help you get settled in (and also help you spend your money). TASK BOARD.There is a giant announcement board of sorts, in the center of town, where the patrons and workers in Mirabar can put up jobs for hire. Suspiciously, the task board seems to be centrally positioned outside of The Silver Blade, the adventurer's guild. Almost as if the guild wants to check out whoever is looking at the tasks . . .
All of the below tasks can be taken up by an unlimited number of people, so if you see a bunch of people signing up for a task you really want to play out - don't be discouraged! Also, remember to submit your work submissions to the appropriate thread on the OOC post.THE SILVER BLADE: Adventurer's Guild.↠ "The village neighboring our own has asked for our help. Predators taken up residence and have been attacking farmers and travelers. Beware, for they are wolf-like creatures, equipped with poisonous fangs and impeccable hearing. It’s your job to evacuate the village, take care of the threat and ensure that nobody gets caught in the crossfire. Need 2-4 Adventurers; the work is difficult. Will pay 100 GP per wolf head, 500 GP max reward."
↠ "The alleged “prison” in Darkwood hardly serves its purpose. A group of prisoners escaped, and you've got to put them back where they belong. Far from a surprise when thieves run this town. Just one prisoner will do, unless you’re desperate for coin. Be careful; they’re seasoned rogues and will do anything to escape your grasp. 100 GP dead, 500 GP alive. We would prefer the idiot alive."
↠ “A woman named Fionn lives across Blackwater Bridge — she needs you to deliver a satchel of love letters to a man who will remain unnamed. It’s a secret, you see. She would take them herself, but she her family is too prestigious for her to afford any...gossip. The journey will require you to go through the Nymph’s Forest, and they have a knack of casting mind altering spells. This will be a bit of a recurring thing, so try not to read them, will you? 50 GP for delivery, minus 5 GP for every love letter lost. No reimbursements for injuries."
↠ “There are a particular set of nasty creatures that are inhabiting the eaves in the nearby Temple. Ordinarily, I would tell the priest to deal with it, but he seems to be convinced that they’re of an evil nature. I personally think they are just bats, but check them out, will you? Apparently they spew some sort of acid. I would bring a coat. 5 GP per 5 sets of bat wings. Bonus 15 GP if you bring one back alive."
↠ “This is a bit of an unsavory task, but...if you’re willing to betray the law a bit, you’ll be rewarded appropriately. An aristocrat in Zledfield is in possession of a prized, ethereal jewel that once belonged to the Convocation of Witches and Wizards of our city. It’s incredibly powerful and enables one to harness any power they might desire with a single tough. But he’s stolen it, and we need to steal it back. Sneak into his manor and return to us safely. Try to avoid the guards. And the attack gryffons. And the mote. And the very man himself. 2500 GP available for the successful retrieval of the gem.” THE DUSTY COFFER: Tavern.↠ “Come hither, ladies, gentlemen and everything in between! Looking for the richest of riches? Put on a play that brings in the crowd. We were thinking, ah...what was it? Romulus and Judith? Or Hamlamb, Aladjinn, oh...whatever strikes your fancy. Just make sure it’s good! 8 SP per performance, plus tips!”
↠ “Hey. You hear about Rhug’s warning? The man who runs this joint? He’s been complainin’ about how the mead’s been going missing...well, I know you need the coin — not hard to tell from how you look. I’ve been selling it under the table for a steal, and let’s just say my pockets have been fuller than ever. You help me smuggle some out and you’ll get a good cut of my profits. 50 GP per load, cut in half if you lose some product.”
↠ “We’re always in need of bartenders and cooks, and our last cook enchanted our damn cutlery. It keeps singing and dancing in the kitchens, like it’s some kind of musical. Bards . . . anyway, we’d appreciate the help trying to tame them. Looks like singing along with them shuts them up for a time, but we’ve got to get food out sooner rather than later. 8 SP for a night's work, plus tips."
↠ “Some of patrons keep bringin’ their kids around here, but we can’t serve the little ones. But there’s no point in throwing a good customer to the wind, is there? We’ve got a big room upstairs. Babysit for the night and you’ll get something good out of it...we can negotiate. Reward is 8 CP per kid, plus a free round of drinks for you and your mates.” THE BLACKSMITH'S BURDEN: Mining/Forging.↠ "We’re in desperate need of ore, and the caves have got some sort of flying bat-things wanderin’ about… lady down at the Silver Blade says they’re just bats, but the priest has got ‘em too, and I’m tellin’ you, those fucking things aren’t bats. They melt your steel and everything . . . anyway, bring up some ore for us, and we’ll pay you in weaponry, if you like."
↠ “We’ve got a big order from the Council to make a bunch of decorations to throw up around the lamp fixtures, for the big festival . . .and we need a lot of painting done. Grab a brush and help us paint up these lamp posts in our colors, and careful not to mix them up! We don’t need bright yellow garish lookin’ stuff, alright? We'll give you some supplies and 5 CP an hour worked.”
↠ “Created a new sword fit for dragon slayin’. I want to see it in action — you mind using it in the local tournament comin’ up this week? Win and they’ll give you a handsome earning. Lose and well, you’ll still get somethin’ from me...a win win situation, ain’t it? 150 GP for winning the tournament, win-lose, you get the sword."
↠ "We've got rats. They're fuckin' everywhere. I'm thinking Rodrick had somethin' to do with it, pissed off that sorceress at the Silver Blade proper . . . anyway, I'll give you 5 CP per rat. I'll double it if you drop it off on her doorstep."
THE FISHING YARD: And surrounding areas.↠ “Help me…! I’m a failure of a sorceress...my love potion fell flat. But my presentation is in an hour...if you could just — if you and a friend of yours could just...take a sip in front of the audience and pretend like you’re MADLY in love, I’ll pay you well! I promise! Both of you! And I’ll create any kind of potion you desire...the other ones work just fine, I assure you!”
↠ “I need some fisherman ready to catch The Big One . . . or that’s what I call the little bastard evadin’ me. It’s a big beauty, with rainbow scales and big teeth . . . I just want the meat, but I’ll give you the scales and teeth, plus treat you to dinner with a friend if you help me catch it!”
↠ “Boat races, boat races! We need to practice for the big race at the festival! We’re testing out a new type of kayak, and sure, it might have a few . . . buoyancy problems, but that’s what we need you lot to test it for, yeah? We’ll pay you 9 SP per ride, 1 GP if you win the race without sinking, and you get to test drive a new enterprise!”
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He reaches out to gather Shiro's hair back once the other pushes it out of his eyes. Maybe it'll be his turn for braiding Shiro's hair this time. But first he's turning to face Shiro when that touch traces his ear.]
Looks like. I wonder if that means we'll need the camouflage. [Either way it seems like they're meant to blend in.]
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[There’s a ton of knowledge sitting in his head that wasn’t there before. He looks back towards the bed and notes the quiver of arrows by a case. Probably a bow of some sort. Shiro turns his attention back towards Keith and steps forward, touching the side of his face.]
We’re still us under it. You look great with longer hair. [He closes the distance between them and wraps his arms around him. He can see him easily in the dim light. His eyesight is usually the lesser of the pair of them. He blinks.]
...I can see pretty clearly. Is this how it is for you?
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[Everyone's favorite. But he nods. Hopefully it will contain some information that might be useful. He's hoping. But he's also not got those hopes up too high.
For now he steps into Shiro's arms with a sigh of relief. Weird how that works, isn't it? Always feels like catching his breath.
He half grins though.] So you do like the long hair thing, huh?
[Good. Keith likes it too. He slips his arms around Shiro in turn and deliberately nuzzles his way into the other man's hair.] Not a bad look on you either.
[A frown though.] You're shorter than usual. Or I'm taller. ...and I can see perfectly clear, yeah.
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He grins back at him, green eyes bright.] You know I do. I haven't been subtle about it and I know you prefer it that way.
[His left eyebrow raises and the other follows as Keith turns and nuzzles against his long hair. Last time he'd worn this look he looked scruffy and unkempt. Yet, Keith enjoys it?
He thinks on that and measures them both with his hand.] Since you came back from the Abyss we haven't been that far apart in height. I'm as tall as I was so, must be you.
[He steers them both over to their packs and lets go of him to sink down and pull his clothes out of his bag.] We better hurry or we might miss breakfast. If it's what I think it is, I'm not missing it.
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Right. Breakfast.
[Actually. He's hungry. So Keith will get himself dressed as well. He glances over his shoulder at Shiro.]
It actually smells like food. Not food goo.
[Sign Keith up.]
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He checks the knives on his belt. They’re both secure. Shiro tests his draw speed. The speed and skill of the draw gives him a reason to pause. He flips one knife in his hand and his mind has the weight and how fast he can use the blade calculated in his head. The thought shocks him. He puts both blades away.]
...we should spar later and see exactly what we can do with this new knowledge. The magic feels different.
[He checks himself over one last time and feels satisfied.] Ready to score some bacon?
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He watches Shiro with the knives though, eyebrows lifting. No offense, love-of-his-life, but that looks a bit more high skill than he'd normally expect, given that Shiro doesn't tend towards knife fighting -- not that he'd count the other man out with any weapon. Or no weapon.
Anyway, it's exciting, so Keith's eyes full on light up at the mention of a spar.]
Yeah, definitely. We should test everything out.
[And another eager nod.] So ready for bacon
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He reaches out and runs his hand along the side of his face, brushing his thumb along the soft skin of his cheek. He leans in and presses his lips lightly to his. His grey eyes are warm like the sun filtering through the clouds.]
Let's go. [Shiro takes his hand and opens the door, stepping out into the surprisingly bustling morning. He blinks and glances around. It's more foot traffic than he's used to.] ...whoa. I didn't think-
[He looks at Keith with a bright spark in his eyes. No matter how harshly life had tried to beat Shiro down at his core he's still a pilot and an explorer. New sights and people are exciting and wonderous.]
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He considers ambushing Shiro for another kiss before they go, but he behaves. For now. Instead he follows along into, well, a rather energetic scene.
This is so much better than dead spaceships. He's biting back a grin as he looks up at Shiro.] We've got some things to figure out. But this sure looks new...
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Strange races. Talk of the town and the morning. He leads them through it as his shoulders relax. Down the stairs, they go and out into the common room. There's a table in a corner they could observe the room from. Shiro leads them over and settles with his back against the wall. Clear view of the exits. The perfect vantage of others.] Perfect table or what?
[He pulls his own hood back, the light of the room making the gold flecks in the green of his eyes stand out.]
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He can't help a laugh at the question.] Perfect table.
[For the tactical paranoia that they both share apparently. He couldn't have picked a better spot. For his part, Keith just pulls his hood further forward. It is bright and lovely out here... which his eyes are not fans of.]
This place... [Okay he's going to say it.] It reminds me of that time in Hunk's memory thing...
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Instead of something that...I'd have never thought about but I guess it fits. [Shapechanging, listening to the song of the wild. It feels like he's connected to the world itself and if he got strong enough he could take bird shape and fly.]
Funny how that keeps happening. I felt comfortable as a dragon too. And I was a panther in Morrigan's memories.
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[Keith agrees, teasing, fingers wrapping around the hot cup of tea. But honestly it makes sense. Shiro has always been a force of nature, untameable like a storm. Shiro as the black lion fits, but so does Shiro as a dragon -- it makes sense to Keith.
He looks down into his tea. He can feel the magic in himself, that he could become something else if he put his mind to it. It's new and strange, but it feels right too.]
After we eat, we should see what we can do.
[They should run.]
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As he savors the hot drink he can practically feel the wheels in Keith's head turning. He has waited so long to be able to show Keith the incredible gift that is being a shapeshifter.]
Yes, we should. We can ask around for a good space to stretch our legs. That I can feel...I have three shapes. Panther, wolf, weasel. You?
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[He's not sure how he knows, but he knows. He grins a little, despite himself.] If we grab our space wolf friend, we could start a pack.
[He really ought to be persuaded into naming that wolf. But that is wolf's decision! That aside,] I've never taken another shape before. ...I want to try though.
[Really really wants to try.]
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Their breakfast arrives and he butters his toast.] You’ll do fine. You’re a natural with the Lions and that seems to help with changing shape. And you lived with our wolf friend for a while.
You know how wolves look and move. That helps a lot. Keep that in mind. [He asks quietly of the servers where an open place is in the city. Seeing him a Druid and an elf they tell him easily. After all he clearly wants a space to be one with nature isn’t he?]
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I have, yeah. Though he's got some interesting ideas about what being a wolf means.
[He's a puppy, Shiro. A teleporting puppy. He nods.] Sounds good. I can do that.
[He turns his attention to eating, even if he's distracted by wanting to get out and see what there is to be seen.]
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He takes out his journal and notes down the directions from the server.]
So, first thing we'll do is make sure the area is wide enough to run. According to Venessa, it is. But only a shapeshifter can really determine that.
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[The echo of instincts that he doesn't exactly have yet have him a bit restless to stretch his legs, to see what he's capable of.
His breakfast is disappearing quickly. Real food is such a nice change given their last few trips.]
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But, part of their job here is to spend money. And, there will be enough for Keith to have more too. The extra bacon comes. He wolfs a strip down.] Yeah, I can feel it too.
Let's make sure to run at least once a day. [Shiro sets the plate of extra bacon between them for easier reach.]
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[Running. Making the most of this world while it's still quiet and not actively trying to kill them.]
And to the wolf.
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He polished off the last of his half of the extra bacon and stacks up the plates and his mug for collection. If Keith is done his dishes go into the pile.]
Maybe like this you can learn his name. Wolf to wolf.
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[And the space puppy should not be allowed to be a sad puppy. Actually, thinking about it.]
...if I learn his name wolf to wolf, that's going to make it some combination of growls and howling, you know.
[How will he even pronounce that as a human... half-human.]
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Maybe there will be a world he can. Anyway, let's head out. [Shiro claps him on the shoulder, looking unaffected. Until one looks at his eyes, they spark with an eager excitement barely contained.]
Where we need to go isn't far. It's right around the corner. [He walks away, heading for the door at a slow walk. Anything faster and he'd reveal just how eager he is.]
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Keith is on his feet a moment after Shiro, but the anticipation and eagerness that Shiro is doing such a valiant job of hiding, Keith isn't bothering trying to contain. He's eager to see how this will work. The magic is in his mind -- and okay yeah that's worrying in its own way, but he'll consider that later -- and it wants to be put to use.]
Good.
[Yup. Eager.] We're going to race, right?