

faerun.QUICK LINKS
When you wake up, you are in a room. It looks to be relatively well-decorated, rustic. The bed is comfortable, the linens clean, and the quilt is nice. You can hear the bustle of people outside. The city is beginning to wake. You do not have the opportunity to look into a mirror, or anything else: there's bang on the door. "Oi! Breakfast is bein' served! Get your asses up or you're not eatin'!" Coming outside the room reveals that you seem to be in an inn. There are dozens of rooms along the halls, and a massive eating space below. There are wall to wall tables stacked with food, drink, and people sitting down to eat. They may look strange and unique to some of you. There are people with elongated ears, talking dragon-folk, bird-people, and regular humans. It's a diverse crowd, boisterous and loud, laughing and joking. Before you can really catch your bearings, a friendly dwarvish woman bustles past, calling over her shoulder: "Never been to Mirabar, have you?" And, before you can really respond to her, your watch lights up. A NOTE FROM YOUR FRIENDLY NEIGHBORHOOD WITCH. "Oh, look at that! It worked! It actually worked! I can see . . . oh, look at you! You look fantastic! What a delightful world! I am positively green with envy!"
The noise from Astoria sounds delighted, and those who have experienced world jumps before will know that Astoria reaching out after the jump is a bit . . . unusual. Usually, she can't communicate -- and while the image is fuzzy, it is definitely there, and she's speaking rather quickly.
"I hope you enjoy your time in Faerun; the magic in that world is quite powerful, and it looks like a few of you are fitting in just fine . . . remember, find joy in the darkness, and please do your best to help these people! It seems like they just need a bit of fun. And don't forget, whatever you do, don't forget to-"
And then, the image cuts off.
Welcome to Mirabar -- a city full of magic, adventure, kayak racing, and quite a lot to do. The main central city itself, the capital, is a walled fortress, with a forest surrounding it, and a small cluster of villages outside of the walls itself. The Guard allows you to stray the perimeter of Mirabar, but anything further will get you a one-way ticket right back to the city gates. Don't worry, though! There is certainly plenty to do, both within the walled city and in the surrounding outskirts.
LOCALITIES.Mirabar is a smaller city Faerun, but it has a rich history, a long-suffering head of state who employs adventurers on the regular, and the eager people here to meet you, employ you, and entertain you.
There are be taverns to frequent, inns to stay in, a guild to pick up adventuring jobs, farm work, mining work, welding work. The most desperate thing that Mirabar needs is for people to lend a hand. It may not be the most exciting job, but it will be appreciated. ➜ The Silver Blade is an adventuring guild is operated by a plethora of folks, but the elvish woman at the counter seems to be the one in charge. A series of tasks will be available for you to take up, ranging from deliveries through dangerous parts of the outskirts of town, to slaying monsters. The woman seems to be willing to pay in coin, so long as you bring back what she asks for. She doesn't tolerate nonsense.
➜ The Dusty Coffer is a tavern that looks to be rough-and-tumble, but full of good food, good drink, and good music. There’s a bard that lingers in the back who is willing to take on new students/performers, and can pay, too! You can get any range of fare here, and while it’s not a five-star establishment, the food and drink is delicious.
➜ The Blacksmith’s Burden doubles as a mine and a blacksmith’s forge. You can put in a day’s hard work here and buy weaponry. On one hand, you can learn how to make your own stuff! On the other hand, you can totally just buy stuff. They also sell basic tinkering tools and other materials to forge your own equipment. The entire establishment is run by an eager young half-elf named Dillon. He's missing two fingers. It was probably an accident.
➜ The Heroes' Hearth is the neighborhood inn, specifically designed to tailor to adventurer's! It is the main hub of where the Circle will be staying. You will need to pay for your rooms. They're cheap, but the keeper of the Heroes' Hearth (a delightful dwarvish woman named Hilda) is a strict mistress. She expects proper payment when payment is due! She is also a wonderful cook, and will feed you until you explode.
➜ There is a library, full of texts concerning the history of Mirabar and Faerun. There is also a fishing yard by the river. It is full of little boats and leather-strapped kayaks, which transport goods in and out of the city. There are also shops to purchase clothing, basic tools, and ingredients for spellcraft.
➜ It's a robust city with a focus on steel weaponry. You won't find a lot of magical weaponry, but you may get lucky at the Widow's Weep. It is a weird little thrift store run by an eccentric dragonborn who seems to have a lot of broken magical wares. They're cheap, but may not work correctly. There’s a ton to do, and the people of Mirabar are inclined to help you get settled in (and also help you spend your money). TASK BOARD.There is a giant announcement board of sorts, in the center of town, where the patrons and workers in Mirabar can put up jobs for hire. Suspiciously, the task board seems to be centrally positioned outside of The Silver Blade, the adventurer's guild. Almost as if the guild wants to check out whoever is looking at the tasks . . .
All of the below tasks can be taken up by an unlimited number of people, so if you see a bunch of people signing up for a task you really want to play out - don't be discouraged! Also, remember to submit your work submissions to the appropriate thread on the OOC post.THE SILVER BLADE: Adventurer's Guild.↠ "The village neighboring our own has asked for our help. Predators taken up residence and have been attacking farmers and travelers. Beware, for they are wolf-like creatures, equipped with poisonous fangs and impeccable hearing. It’s your job to evacuate the village, take care of the threat and ensure that nobody gets caught in the crossfire. Need 2-4 Adventurers; the work is difficult. Will pay 100 GP per wolf head, 500 GP max reward."
↠ "The alleged “prison” in Darkwood hardly serves its purpose. A group of prisoners escaped, and you've got to put them back where they belong. Far from a surprise when thieves run this town. Just one prisoner will do, unless you’re desperate for coin. Be careful; they’re seasoned rogues and will do anything to escape your grasp. 100 GP dead, 500 GP alive. We would prefer the idiot alive."
↠ “A woman named Fionn lives across Blackwater Bridge — she needs you to deliver a satchel of love letters to a man who will remain unnamed. It’s a secret, you see. She would take them herself, but she her family is too prestigious for her to afford any...gossip. The journey will require you to go through the Nymph’s Forest, and they have a knack of casting mind altering spells. This will be a bit of a recurring thing, so try not to read them, will you? 50 GP for delivery, minus 5 GP for every love letter lost. No reimbursements for injuries."
↠ “There are a particular set of nasty creatures that are inhabiting the eaves in the nearby Temple. Ordinarily, I would tell the priest to deal with it, but he seems to be convinced that they’re of an evil nature. I personally think they are just bats, but check them out, will you? Apparently they spew some sort of acid. I would bring a coat. 5 GP per 5 sets of bat wings. Bonus 15 GP if you bring one back alive."
↠ “This is a bit of an unsavory task, but...if you’re willing to betray the law a bit, you’ll be rewarded appropriately. An aristocrat in Zledfield is in possession of a prized, ethereal jewel that once belonged to the Convocation of Witches and Wizards of our city. It’s incredibly powerful and enables one to harness any power they might desire with a single tough. But he’s stolen it, and we need to steal it back. Sneak into his manor and return to us safely. Try to avoid the guards. And the attack gryffons. And the mote. And the very man himself. 2500 GP available for the successful retrieval of the gem.” THE DUSTY COFFER: Tavern.↠ “Come hither, ladies, gentlemen and everything in between! Looking for the richest of riches? Put on a play that brings in the crowd. We were thinking, ah...what was it? Romulus and Judith? Or Hamlamb, Aladjinn, oh...whatever strikes your fancy. Just make sure it’s good! 8 SP per performance, plus tips!”
↠ “Hey. You hear about Rhug’s warning? The man who runs this joint? He’s been complainin’ about how the mead’s been going missing...well, I know you need the coin — not hard to tell from how you look. I’ve been selling it under the table for a steal, and let’s just say my pockets have been fuller than ever. You help me smuggle some out and you’ll get a good cut of my profits. 50 GP per load, cut in half if you lose some product.”
↠ “We’re always in need of bartenders and cooks, and our last cook enchanted our damn cutlery. It keeps singing and dancing in the kitchens, like it’s some kind of musical. Bards . . . anyway, we’d appreciate the help trying to tame them. Looks like singing along with them shuts them up for a time, but we’ve got to get food out sooner rather than later. 8 SP for a night's work, plus tips."
↠ “Some of patrons keep bringin’ their kids around here, but we can’t serve the little ones. But there’s no point in throwing a good customer to the wind, is there? We’ve got a big room upstairs. Babysit for the night and you’ll get something good out of it...we can negotiate. Reward is 8 CP per kid, plus a free round of drinks for you and your mates.” THE BLACKSMITH'S BURDEN: Mining/Forging.↠ "We’re in desperate need of ore, and the caves have got some sort of flying bat-things wanderin’ about… lady down at the Silver Blade says they’re just bats, but the priest has got ‘em too, and I’m tellin’ you, those fucking things aren’t bats. They melt your steel and everything . . . anyway, bring up some ore for us, and we’ll pay you in weaponry, if you like."
↠ “We’ve got a big order from the Council to make a bunch of decorations to throw up around the lamp fixtures, for the big festival . . .and we need a lot of painting done. Grab a brush and help us paint up these lamp posts in our colors, and careful not to mix them up! We don’t need bright yellow garish lookin’ stuff, alright? We'll give you some supplies and 5 CP an hour worked.”
↠ “Created a new sword fit for dragon slayin’. I want to see it in action — you mind using it in the local tournament comin’ up this week? Win and they’ll give you a handsome earning. Lose and well, you’ll still get somethin’ from me...a win win situation, ain’t it? 150 GP for winning the tournament, win-lose, you get the sword."
↠ "We've got rats. They're fuckin' everywhere. I'm thinking Rodrick had somethin' to do with it, pissed off that sorceress at the Silver Blade proper . . . anyway, I'll give you 5 CP per rat. I'll double it if you drop it off on her doorstep."
THE FISHING YARD: And surrounding areas.↠ “Help me…! I’m a failure of a sorceress...my love potion fell flat. But my presentation is in an hour...if you could just — if you and a friend of yours could just...take a sip in front of the audience and pretend like you’re MADLY in love, I’ll pay you well! I promise! Both of you! And I’ll create any kind of potion you desire...the other ones work just fine, I assure you!”
↠ “I need some fisherman ready to catch The Big One . . . or that’s what I call the little bastard evadin’ me. It’s a big beauty, with rainbow scales and big teeth . . . I just want the meat, but I’ll give you the scales and teeth, plus treat you to dinner with a friend if you help me catch it!”
↠ “Boat races, boat races! We need to practice for the big race at the festival! We’re testing out a new type of kayak, and sure, it might have a few . . . buoyancy problems, but that’s what we need you lot to test it for, yeah? We’ll pay you 9 SP per ride, 1 GP if you win the race without sinking, and you get to test drive a new enterprise!”
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01..... for the deja vu.....
So he stops, and raps his knuckles against the door, ear close. ] Hey, you okay?
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H- Help?
[Maybe it's not so bad to ask, struggling uselessly like a fish caught in a net. A fish that used to be a centaur.]
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He approaches her. It’s like some kind of optical illusion. It’s a perfectly logical scene to be looking at if you’re expecting to see a human body, but he’s not, so all the lumps... are small and wrong?? ]
Konoha...?
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She meant to say hello, or try and explain her situation, knees locked awkwardly and tangled in the sheets that thankfully preserve her modesty, seeing as... she's wearing the same clothes as she usually does... and her skirt doesn't quite work any longer without equine hindquarters.
But she hasn't even noticed that yet, because she's stuck halfway on the floor and halfway on the bed, and it looks like Simon, when she saw him in that dream world, and-]
Simon?
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Yeah— it’s Simon. For once. I think some kind of magic got to everybody.
[ and then his smile falters as he stands over her trying to work out what he’s looking at, because from the waist up she looks like she’s trapped upside-down in a twisted hammock. Her legs are just a mystery, but there’s clearly no horse butt in there. ]
Are you... human?
[ Simon extricates one arm from the sheet prison... then kneels down in front of her bed to do the other one so she won’t fall out and immediately hit her head on the floor like it looks like she’s going to.
Also, apropos of nothing but best-smelling Simon ever, we finally did it. ]
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[Because that definitely seems to be what happened to her as far as she can tell, and here's Simon and he looks like the Canada dream and not his usual suit, and he smells... not at all like the suit, she thinks, though her senses feel kind of duller than usual, and oh, thanks, Simon-
She tries to twist around to help him get her out instead of entangle herself further, glad to be able to get her palms on the floor and push her head a bit up, wriggling her legs and... kind of a little grossed out a second about how the toes move???]
I'm not crazy, right? Are those my feet?
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[ Simon crouches down to her level. Additional parts isn’t something he can relate to as part of the “weird new body hosting a brain that’s mapped your synapses (or whatever synapses turn into when you digitize then) to other places” experience. He was always human-shaped, with the right limbs, mostly, and could move around as well as before, a function which was crucial to being able to ignore the other aspects.
He can only imagine how weird it must be to have ten toes instead of none— or... four. Hooves are basically toes, right? Weird.
He crouches down to her eye level. ] Want to try standing? I’ll help you.
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Which... she tries to think of as a good thing. It's a weird thing, a kind of scary thing, when Astoria hadn't exactly told them it would happen and she only assume it wouldn't be permanent, but-
She reaches down to try and make sure her skirt is at least hanging somewhat right, preserving her modesty best she can before she nods a bit anxiously.]
Could you? I'm sorry, I thought this would be easier-
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I’m an expert at waking up in the wrong body. I don’t think it’s easy, and I’ve always had the same number of legs.
[ Also, she just lost 90% of her body mass, and he can’t imagine how hard that would be, but he’s not going to mention that. Denial was an important component of Simon’s transmutation dysphoria experience, and he can’t deny her that, even if Konoha doesn’t cope the way he does. Plus, it might be... uh, rude? 21st-century Western human manners say pointing out that someone usually weighs like 1200 pounds might be rude. ]
Okay, ready? You can put your weight on me.
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[She thinks.
But she's determined, even if she's semi-frightened, semi-shocked, and semi-confused all at once, gripping his hands as best she can before she starts trying to get her legs untangled and under her properly.]
Okay... okay...
[With his help, and some effort, it's managed in the end, balancing a bit off kilter on the weird, flat feet, still holding tight to his hands for help.]
Is this right?
[V... ictory?]
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He watches Konoha’s feet and takes a tiny step back to allow for more room for her to correct for her wobbly legs. He maintains a firm grip on her hands while simultaneously lowkey struggling to keep his focus from splitting to things in his peripheral vision, most of which are just parts of his own face. There’s a lot of organic life that you just don’t think about. ]
Yeah, that’s it. You’re doing great. [ he takes another small step backward, encouraging her to try it, and while he does so, he adds: ] You know, this happened to Hayame once.
[ he looks up at her to see if the distraction continuing this story will probably create will be detrimental or helpful on the walking front. Hayame would disembowel him from another dimension if she could hear this, but. Konoha Is Important, and it might make her feel less alone. ]
one hiatus later... lemme know if you'd rather handwave this
She's thankful instead for how firm Simon's grip was, it made her feel like he had her, even though she has to take a step forward, which feels like it takes far more calculation than humans probably usually need to put into it.
But then he says that, and Konoha can't help but be curious, taking her eyes off her strange feet for a second.]
Really? How?
[It's not like she ever knew this Hayame woman... she only knew Simon's stories, knew that 9S had called her by that name once, when he'd been confused by lightning strikes. But without any other jinba here, pining for her own world... She can't help but want for anything familiar.]
i’m down 2 backtag but either is fine if you’re threadswamped!!
[ Simon looks less like he is deeply confused by his surroundings/existence when he’s focused on, say, their feet. And then Konoha speaks and he returns his gaze to her face, and at first he reflexively overshoots by a huge margin, to the general area her face usually is, then has to correct for it. So tiny.
Anyway, he takes another few steps... looks back at her... can they make it... to the door??? ]
Having a centaur running around wasn’t really a problem until this one world. So she had to be human.
[ his eyes flick away for a moment, looking as if he’s reminiscing about this in the same way one would the glory days of a career they also barely escaped alive. And only because Hayame was too dedicated to her incentive to sour her relationship with Hathaway by punching clear through her guildmates’ hard drives. But also was less weirded out by him than some?? Good times. ]
If she figured it out, so can you.
[ obviously, he’s not going to tell Konoha “she figured out how to walk and bang” but it’s why he’s pretty confident Hayame did in fact figure it out. ]
we got dis
Y- yeah? So she got used to it really quick? She didn't happen to say how, did she... ?
[He'd said she was a warrior, right, maybe that was why?
She's... managing herself, though, better than nothing. Her steps are really stiff, feet ramrod straight forward with each step and not really grasping the whole... heel-toe motion thing that might make this easier, but. She's walking???]
I guess... being a jinba isn't good in this world, either...
[Otherwise... why would she be like this???]