acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2019-04-12 01:31 pm

world # 5: faerun.









faerun.
QUICK LINKS

COMMENT SECTION:MOD QUESTIONS | EXPLORATION | WORK SUBMISSIONS
WORLD INFO:WHEN YOU WAKE UP | LOCALITIES | JUMP SUMMARY
AU INFO: AU QUESTIONS, CLASSES, RACES, STEP BY STEP CHARACTER BUILD GUIDE


When you wake up, you are in a room. It looks to be relatively well-decorated, rustic. The bed is comfortable, the linens clean, and the quilt is nice. You can hear the bustle of people outside. The city is beginning to wake. You do not have the opportunity to look into a mirror, or anything else: there's bang on the door.

"Oi! Breakfast is bein' served! Get your asses up or you're not eatin'!"

Coming outside the room reveals that you seem to be in an inn. There are dozens of rooms along the halls, and a massive eating space below. There are wall to wall tables stacked with food, drink, and people sitting down to eat. They may look strange and unique to some of you. There are people with elongated ears, talking dragon-folk, bird-people, and regular humans. It's a diverse crowd, boisterous and loud, laughing and joking.

Before you can really catch your bearings, a friendly dwarvish woman bustles past, calling over her shoulder: "Never been to Mirabar, have you?"

And, before you can really respond to her, your watch lights up.

A NOTE FROM YOUR FRIENDLY NEIGHBORHOOD WITCH.
"Oh, look at that! It worked! It actually worked! I can see . . . oh, look at you! You look fantastic! What a delightful world! I am positively green with envy!"

The noise from Astoria sounds delighted, and those who have experienced world jumps before will know that Astoria reaching out after the jump is a bit . . . unusual. Usually, she can't communicate -- and while the image is fuzzy, it is definitely there, and she's speaking rather quickly.

"I hope you enjoy your time in Faerun; the magic in that world is quite powerful, and it looks like a few of you are fitting in just fine . . . remember, find joy in the darkness, and please do your best to help these people! It seems like they just need a bit of fun. And don't forget, whatever you do, don't forget to-"

And then, the image cuts off.

Welcome to Mirabar -- a city full of magic, adventure, kayak racing, and quite a lot to do. The main central city itself, the capital, is a walled fortress, with a forest surrounding it, and a small cluster of villages outside of the walls itself. The Guard allows you to stray the perimeter of Mirabar, but anything further will get you a one-way ticket right back to the city gates. Don't worry, though! There is certainly plenty to do, both within the walled city and in the surrounding outskirts.




LOCALITIES.
Mirabar is a smaller city Faerun, but it has a rich history, a long-suffering head of state who employs adventurers on the regular, and the eager people here to meet you, employ you, and entertain you.

There are be taverns to frequent, inns to stay in, a guild to pick up adventuring jobs, farm work, mining work, welding work. The most desperate thing that Mirabar needs is for people to lend a hand. It may not be the most exciting job, but it will be appreciated.
The Silver Blade is an adventuring guild is operated by a plethora of folks, but the elvish woman at the counter seems to be the one in charge. A series of tasks will be available for you to take up, ranging from deliveries through dangerous parts of the outskirts of town, to slaying monsters. The woman seems to be willing to pay in coin, so long as you bring back what she asks for. She doesn't tolerate nonsense.

The Dusty Coffer is a tavern that looks to be rough-and-tumble, but full of good food, good drink, and good music. There’s a bard that lingers in the back who is willing to take on new students/performers, and can pay, too! You can get any range of fare here, and while it’s not a five-star establishment, the food and drink is delicious.

The Blacksmith’s Burden doubles as a mine and a blacksmith’s forge. You can put in a day’s hard work here and buy weaponry. On one hand, you can learn how to make your own stuff! On the other hand, you can totally just buy stuff. They also sell basic tinkering tools and other materials to forge your own equipment. The entire establishment is run by an eager young half-elf named Dillon. He's missing two fingers. It was probably an accident.

The Heroes' Hearth is the neighborhood inn, specifically designed to tailor to adventurer's! It is the main hub of where the Circle will be staying. You will need to pay for your rooms. They're cheap, but the keeper of the Heroes' Hearth (a delightful dwarvish woman named Hilda) is a strict mistress. She expects proper payment when payment is due! She is also a wonderful cook, and will feed you until you explode.

➜ There is a library, full of texts concerning the history of Mirabar and Faerun. There is also a fishing yard by the river. It is full of little boats and leather-strapped kayaks, which transport goods in and out of the city. There are also shops to purchase clothing, basic tools, and ingredients for spellcraft.

➜ It's a robust city with a focus on steel weaponry. You won't find a lot of magical weaponry, but you may get lucky at the Widow's Weep. It is a weird little thrift store run by an eccentric dragonborn who seems to have a lot of broken magical wares. They're cheap, but may not work correctly.
There’s a ton to do, and the people of Mirabar are inclined to help you get settled in (and also help you spend your money).



TASK BOARD.
There is a giant announcement board of sorts, in the center of town, where the patrons and workers in Mirabar can put up jobs for hire. Suspiciously, the task board seems to be centrally positioned outside of The Silver Blade, the adventurer's guild. Almost as if the guild wants to check out whoever is looking at the tasks . . .

All of the below tasks can be taken up by an unlimited number of people, so if you see a bunch of people signing up for a task you really want to play out - don't be discouraged! Also, remember to submit your work submissions to the appropriate thread on the OOC post.
THE SILVER BLADE: Adventurer's Guild.
↠ "The village neighboring our own has asked for our help. Predators taken up residence and have been attacking farmers and travelers. Beware, for they are wolf-like creatures, equipped with poisonous fangs and impeccable hearing. It’s your job to evacuate the village, take care of the threat and ensure that nobody gets caught in the crossfire. Need 2-4 Adventurers; the work is difficult. Will pay 100 GP per wolf head, 500 GP max reward."

↠ "The alleged “prison” in Darkwood hardly serves its purpose. A group of prisoners escaped, and you've got to put them back where they belong. Far from a surprise when thieves run this town. Just one prisoner will do, unless you’re desperate for coin. Be careful; they’re seasoned rogues and will do anything to escape your grasp. 100 GP dead, 500 GP alive. We would prefer the idiot alive."

↠ “A woman named Fionn lives across Blackwater Bridge — she needs you to deliver a satchel of love letters to a man who will remain unnamed. It’s a secret, you see. She would take them herself, but she her family is too prestigious for her to afford any...gossip. The journey will require you to go through the Nymph’s Forest, and they have a knack of casting mind altering spells. This will be a bit of a recurring thing, so try not to read them, will you? 50 GP for delivery, minus 5 GP for every love letter lost. No reimbursements for injuries."

↠ “There are a particular set of nasty creatures that are inhabiting the eaves in the nearby Temple. Ordinarily, I would tell the priest to deal with it, but he seems to be convinced that they’re of an evil nature. I personally think they are just bats, but check them out, will you? Apparently they spew some sort of acid. I would bring a coat. 5 GP per 5 sets of bat wings. Bonus 15 GP if you bring one back alive."

↠ “This is a bit of an unsavory task, but...if you’re willing to betray the law a bit, you’ll be rewarded appropriately. An aristocrat in Zledfield is in possession of a prized, ethereal jewel that once belonged to the Convocation of Witches and Wizards of our city. It’s incredibly powerful and enables one to harness any power they might desire with a single tough. But he’s stolen it, and we need to steal it back. Sneak into his manor and return to us safely. Try to avoid the guards. And the attack gryffons. And the mote. And the very man himself. 2500 GP available for the successful retrieval of the gem.”
THE DUSTY COFFER: Tavern.
↠ “Come hither, ladies, gentlemen and everything in between! Looking for the richest of riches? Put on a play that brings in the crowd. We were thinking, ah...what was it? Romulus and Judith? Or Hamlamb, Aladjinn, oh...whatever strikes your fancy. Just make sure it’s good! 8 SP per performance, plus tips!”

↠ “Hey. You hear about Rhug’s warning? The man who runs this joint? He’s been complainin’ about how the mead’s been going missing...well, I know you need the coin — not hard to tell from how you look. I’ve been selling it under the table for a steal, and let’s just say my pockets have been fuller than ever. You help me smuggle some out and you’ll get a good cut of my profits. 50 GP per load, cut in half if you lose some product.”

↠ “We’re always in need of bartenders and cooks, and our last cook enchanted our damn cutlery. It keeps singing and dancing in the kitchens, like it’s some kind of musical. Bards . . . anyway, we’d appreciate the help trying to tame them. Looks like singing along with them shuts them up for a time, but we’ve got to get food out sooner rather than later. 8 SP for a night's work, plus tips."

↠ “Some of patrons keep bringin’ their kids around here, but we can’t serve the little ones. But there’s no point in throwing a good customer to the wind, is there? We’ve got a big room upstairs. Babysit for the night and you’ll get something good out of it...we can negotiate. Reward is 8 CP per kid, plus a free round of drinks for you and your mates.”
THE BLACKSMITH'S BURDEN: Mining/Forging.
↠ "We’re in desperate need of ore, and the caves have got some sort of flying bat-things wanderin’ about… lady down at the Silver Blade says they’re just bats, but the priest has got ‘em too, and I’m tellin’ you, those fucking things aren’t bats. They melt your steel and everything . . . anyway, bring up some ore for us, and we’ll pay you in weaponry, if you like."

↠ “We’ve got a big order from the Council to make a bunch of decorations to throw up around the lamp fixtures, for the big festival . . .and we need a lot of painting done. Grab a brush and help us paint up these lamp posts in our colors, and careful not to mix them up! We don’t need bright yellow garish lookin’ stuff, alright? We'll give you some supplies and 5 CP an hour worked.”

↠ “Created a new sword fit for dragon slayin’. I want to see it in action — you mind using it in the local tournament comin’ up this week? Win and they’ll give you a handsome earning. Lose and well, you’ll still get somethin’ from me...a win win situation, ain’t it? 150 GP for winning the tournament, win-lose, you get the sword."

↠ "We've got rats. They're fuckin' everywhere. I'm thinking Rodrick had somethin' to do with it, pissed off that sorceress at the Silver Blade proper . . . anyway, I'll give you 5 CP per rat. I'll double it if you drop it off on her doorstep."
THE FISHING YARD: And surrounding areas.
↠ “Help me…! I’m a failure of a sorceress...my love potion fell flat. But my presentation is in an hour...if you could just — if you and a friend of yours could just...take a sip in front of the audience and pretend like you’re MADLY in love, I’ll pay you well! I promise! Both of you! And I’ll create any kind of potion you desire...the other ones work just fine, I assure you!”

↠ “I need some fisherman ready to catch The Big One . . . or that’s what I call the little bastard evadin’ me. It’s a big beauty, with rainbow scales and big teeth . . . I just want the meat, but I’ll give you the scales and teeth, plus treat you to dinner with a friend if you help me catch it!”

↠ “Boat races, boat races! We need to practice for the big race at the festival! We’re testing out a new type of kayak, and sure, it might have a few . . . buoyancy problems, but that’s what we need you lot to test it for, yeah? We’ll pay you 9 SP per ride, 1 GP if you win the race without sinking, and you get to test drive a new enterprise!”


teratias: (02. Excited)

[personal profile] teratias 2019-04-27 08:03 pm (UTC)(link)
[Carry....it....

Crap, Hunk's right. Waver can feel the air leaking out of his lungs in sort of a distressed noise. He has noodles for arms! He's not sure he can carry an entire ladder and--

--well, that doesn't matter. He's got to, because Hunk really can't.]


Okay uh. Stand back? I don't wanna hit you with it by accident or anything.

[Which means there's a 50% chance it'll happen anyway, but by God he'll try to avoid it. Waver takes a few careful steps inwards so he can get a better grip on the ladder, moves it up and over the things on the floor aaaaand-]

There. Let's go.
formleg: (Lion Pride)

[personal profile] formleg 2019-05-01 01:16 am (UTC)(link)
[Hunk really wants to help or maybe try, but he has a feeling that given the height difference it might be difficult to assist in carrying. Perhaps the best thing he can do is just help clear the way, get doors, and allow for plenty of stops between here and the lamp posts. It's not like they're really in a hurry. He keeps back while Waver finagles the ladder out of the closet and, in the meantime, gets back over to the door.]

Okay. Here, I've got the door.

[Hunk opens it and holds it that way for Waver.]

It's not too far, but if you need to stop or anything to get a better grip let me know.
teratias: (03. Very much no)

[personal profile] teratias 2019-05-01 12:15 pm (UTC)(link)
Thanks!

[Holding the door counts for an awful lot in Waver's opinion. He manages to get out of the shop quickly, and the ladder itself helps to clear a path as he emerges out onto the street. Not that there's a huge crowd or anything, but principle of the matter and all that.

Once on the street, Waver does stop to change his grip on the ladder. His arm already is protesting, and at the very least that means he's carrying it wrong.]


Who the hell made ladders so heavy?!

[The question is directed at the ladder, because of course it is. The lack of response from the ladder doesn't make Waver happy, but he picks it back up again, and he manages to get back to the lamp post without too much additional struggle.]

--There!
formleg: (Default)

[personal profile] formleg 2019-05-09 01:17 am (UTC)(link)
[Hunk follows along as soon as Waver is out the door. On the positive side, at least with the weight of the ladder, Waver is slowed and so Hunk doesn't have to rush to keep up. They eventually make it back to the light post where this whole exchange began. Hunk smiles, now that he has a better idea of the ladder in comparison to the light post.]

Great. I think this will work nicely.
teratias: (12. Breathe out)

[personal profile] teratias 2019-05-09 12:20 pm (UTC)(link)
If it doesn't, we have a problem bigger than either of us.

[And the ladder.

At any rate, Waver's careful as he gets the ladder right up beside the pole, and all he can do now is step aside.]


Let's see if you can reach.
formleg: (Default)

[personal profile] formleg 2019-05-14 02:00 am (UTC)(link)
[Hunk picks up the paint can. If he's going to test the ladder might as well try and carry up the paint supplies as well. He climbs to the top of the ladder and he's a little surprised by how easy it is. Hunk's form might be tiny, but being a monk comes with benefits in strength and balance.

When he reaches the top he makes sure to set the paint can down and tests his reach. It appears it will work so he turns his attention to Waver.
]

Look, it's going to work out after all.
teratias: (02. Excited)

[personal profile] teratias 2019-05-14 11:55 am (UTC)(link)
[Waver remains grounded, and as Hunk goes up the ladder, Waver keeps it steady from his space below. This is good, actually, and while he might have insisted Hunk go up first and then Waver hand him the paint can, well. Too late it seems.]

I'll stick around then, so that you don't have to return the ladder alone.
formleg: (Default)

[personal profile] formleg 2019-05-19 09:15 pm (UTC)(link)
[He hadn't thought about keeping the ladder balanced, so he's glad Waver takes care of that. It's really not difficult making it up the ladder. He looks over his shoulder and back at Waver.]

Oh...you don't have to...but if you're not doing anything else that would be great.
teratias: (12. Breathe out)

[personal profile] teratias 2019-05-19 10:49 pm (UTC)(link)
I'm not qualified for most of the other stuff. This is pretty easy, and I'm pretty sure that falling from the ladder with a smaller body is more dangerous.

[Waver shrugs. It's his way of saying no big deal.]

You're stuck with me for now.
formleg: (Relief)

[personal profile] formleg 2019-05-19 11:00 pm (UTC)(link)
I'm going to try not to fall...but you have a point.

[Hunk turns his attention back to his job and starts painting the post.]

I think it's better to have company anyway. It'll make the job go faster.
teratias: (03. Very much no)

[personal profile] teratias 2019-05-20 02:26 am (UTC)(link)
And you're going to have to get down at some point and move the ladder to the other side of the post, unless your reach is actually that good.
formleg: (Default)

[personal profile] formleg 2019-05-21 02:53 am (UTC)(link)
[Hunk pauses mid brush stroke and then chuckles, looking a little sheepish.]

Yeah, I really didn't think this through all the way when I volunteered, did I?
teratias: (Default)

[personal profile] teratias 2019-05-21 11:55 am (UTC)(link)
You were thinking big, I suspect.

[Waver's not trying to be funny with that remark, at least.]

So...I'll just stay here and move the ladder when I need to. Problem solved.


[ooc: I think we're just about at a wrap up point!]