acatamods: (Default)
acatamods. ([personal profile] acatamods) wrote in [community profile] acatalepsy_logs2019-04-12 01:31 pm

world # 5: faerun.









faerun.
QUICK LINKS

COMMENT SECTION:MOD QUESTIONS | EXPLORATION | WORK SUBMISSIONS
WORLD INFO:WHEN YOU WAKE UP | LOCALITIES | JUMP SUMMARY
AU INFO: AU QUESTIONS, CLASSES, RACES, STEP BY STEP CHARACTER BUILD GUIDE


When you wake up, you are in a room. It looks to be relatively well-decorated, rustic. The bed is comfortable, the linens clean, and the quilt is nice. You can hear the bustle of people outside. The city is beginning to wake. You do not have the opportunity to look into a mirror, or anything else: there's bang on the door.

"Oi! Breakfast is bein' served! Get your asses up or you're not eatin'!"

Coming outside the room reveals that you seem to be in an inn. There are dozens of rooms along the halls, and a massive eating space below. There are wall to wall tables stacked with food, drink, and people sitting down to eat. They may look strange and unique to some of you. There are people with elongated ears, talking dragon-folk, bird-people, and regular humans. It's a diverse crowd, boisterous and loud, laughing and joking.

Before you can really catch your bearings, a friendly dwarvish woman bustles past, calling over her shoulder: "Never been to Mirabar, have you?"

And, before you can really respond to her, your watch lights up.

A NOTE FROM YOUR FRIENDLY NEIGHBORHOOD WITCH.
"Oh, look at that! It worked! It actually worked! I can see . . . oh, look at you! You look fantastic! What a delightful world! I am positively green with envy!"

The noise from Astoria sounds delighted, and those who have experienced world jumps before will know that Astoria reaching out after the jump is a bit . . . unusual. Usually, she can't communicate -- and while the image is fuzzy, it is definitely there, and she's speaking rather quickly.

"I hope you enjoy your time in Faerun; the magic in that world is quite powerful, and it looks like a few of you are fitting in just fine . . . remember, find joy in the darkness, and please do your best to help these people! It seems like they just need a bit of fun. And don't forget, whatever you do, don't forget to-"

And then, the image cuts off.

Welcome to Mirabar -- a city full of magic, adventure, kayak racing, and quite a lot to do. The main central city itself, the capital, is a walled fortress, with a forest surrounding it, and a small cluster of villages outside of the walls itself. The Guard allows you to stray the perimeter of Mirabar, but anything further will get you a one-way ticket right back to the city gates. Don't worry, though! There is certainly plenty to do, both within the walled city and in the surrounding outskirts.




LOCALITIES.
Mirabar is a smaller city Faerun, but it has a rich history, a long-suffering head of state who employs adventurers on the regular, and the eager people here to meet you, employ you, and entertain you.

There are be taverns to frequent, inns to stay in, a guild to pick up adventuring jobs, farm work, mining work, welding work. The most desperate thing that Mirabar needs is for people to lend a hand. It may not be the most exciting job, but it will be appreciated.
The Silver Blade is an adventuring guild is operated by a plethora of folks, but the elvish woman at the counter seems to be the one in charge. A series of tasks will be available for you to take up, ranging from deliveries through dangerous parts of the outskirts of town, to slaying monsters. The woman seems to be willing to pay in coin, so long as you bring back what she asks for. She doesn't tolerate nonsense.

The Dusty Coffer is a tavern that looks to be rough-and-tumble, but full of good food, good drink, and good music. There’s a bard that lingers in the back who is willing to take on new students/performers, and can pay, too! You can get any range of fare here, and while it’s not a five-star establishment, the food and drink is delicious.

The Blacksmith’s Burden doubles as a mine and a blacksmith’s forge. You can put in a day’s hard work here and buy weaponry. On one hand, you can learn how to make your own stuff! On the other hand, you can totally just buy stuff. They also sell basic tinkering tools and other materials to forge your own equipment. The entire establishment is run by an eager young half-elf named Dillon. He's missing two fingers. It was probably an accident.

The Heroes' Hearth is the neighborhood inn, specifically designed to tailor to adventurer's! It is the main hub of where the Circle will be staying. You will need to pay for your rooms. They're cheap, but the keeper of the Heroes' Hearth (a delightful dwarvish woman named Hilda) is a strict mistress. She expects proper payment when payment is due! She is also a wonderful cook, and will feed you until you explode.

➜ There is a library, full of texts concerning the history of Mirabar and Faerun. There is also a fishing yard by the river. It is full of little boats and leather-strapped kayaks, which transport goods in and out of the city. There are also shops to purchase clothing, basic tools, and ingredients for spellcraft.

➜ It's a robust city with a focus on steel weaponry. You won't find a lot of magical weaponry, but you may get lucky at the Widow's Weep. It is a weird little thrift store run by an eccentric dragonborn who seems to have a lot of broken magical wares. They're cheap, but may not work correctly.
There’s a ton to do, and the people of Mirabar are inclined to help you get settled in (and also help you spend your money).



TASK BOARD.
There is a giant announcement board of sorts, in the center of town, where the patrons and workers in Mirabar can put up jobs for hire. Suspiciously, the task board seems to be centrally positioned outside of The Silver Blade, the adventurer's guild. Almost as if the guild wants to check out whoever is looking at the tasks . . .

All of the below tasks can be taken up by an unlimited number of people, so if you see a bunch of people signing up for a task you really want to play out - don't be discouraged! Also, remember to submit your work submissions to the appropriate thread on the OOC post.
THE SILVER BLADE: Adventurer's Guild.
↠ "The village neighboring our own has asked for our help. Predators taken up residence and have been attacking farmers and travelers. Beware, for they are wolf-like creatures, equipped with poisonous fangs and impeccable hearing. It’s your job to evacuate the village, take care of the threat and ensure that nobody gets caught in the crossfire. Need 2-4 Adventurers; the work is difficult. Will pay 100 GP per wolf head, 500 GP max reward."

↠ "The alleged “prison” in Darkwood hardly serves its purpose. A group of prisoners escaped, and you've got to put them back where they belong. Far from a surprise when thieves run this town. Just one prisoner will do, unless you’re desperate for coin. Be careful; they’re seasoned rogues and will do anything to escape your grasp. 100 GP dead, 500 GP alive. We would prefer the idiot alive."

↠ “A woman named Fionn lives across Blackwater Bridge — she needs you to deliver a satchel of love letters to a man who will remain unnamed. It’s a secret, you see. She would take them herself, but she her family is too prestigious for her to afford any...gossip. The journey will require you to go through the Nymph’s Forest, and they have a knack of casting mind altering spells. This will be a bit of a recurring thing, so try not to read them, will you? 50 GP for delivery, minus 5 GP for every love letter lost. No reimbursements for injuries."

↠ “There are a particular set of nasty creatures that are inhabiting the eaves in the nearby Temple. Ordinarily, I would tell the priest to deal with it, but he seems to be convinced that they’re of an evil nature. I personally think they are just bats, but check them out, will you? Apparently they spew some sort of acid. I would bring a coat. 5 GP per 5 sets of bat wings. Bonus 15 GP if you bring one back alive."

↠ “This is a bit of an unsavory task, but...if you’re willing to betray the law a bit, you’ll be rewarded appropriately. An aristocrat in Zledfield is in possession of a prized, ethereal jewel that once belonged to the Convocation of Witches and Wizards of our city. It’s incredibly powerful and enables one to harness any power they might desire with a single tough. But he’s stolen it, and we need to steal it back. Sneak into his manor and return to us safely. Try to avoid the guards. And the attack gryffons. And the mote. And the very man himself. 2500 GP available for the successful retrieval of the gem.”
THE DUSTY COFFER: Tavern.
↠ “Come hither, ladies, gentlemen and everything in between! Looking for the richest of riches? Put on a play that brings in the crowd. We were thinking, ah...what was it? Romulus and Judith? Or Hamlamb, Aladjinn, oh...whatever strikes your fancy. Just make sure it’s good! 8 SP per performance, plus tips!”

↠ “Hey. You hear about Rhug’s warning? The man who runs this joint? He’s been complainin’ about how the mead’s been going missing...well, I know you need the coin — not hard to tell from how you look. I’ve been selling it under the table for a steal, and let’s just say my pockets have been fuller than ever. You help me smuggle some out and you’ll get a good cut of my profits. 50 GP per load, cut in half if you lose some product.”

↠ “We’re always in need of bartenders and cooks, and our last cook enchanted our damn cutlery. It keeps singing and dancing in the kitchens, like it’s some kind of musical. Bards . . . anyway, we’d appreciate the help trying to tame them. Looks like singing along with them shuts them up for a time, but we’ve got to get food out sooner rather than later. 8 SP for a night's work, plus tips."

↠ “Some of patrons keep bringin’ their kids around here, but we can’t serve the little ones. But there’s no point in throwing a good customer to the wind, is there? We’ve got a big room upstairs. Babysit for the night and you’ll get something good out of it...we can negotiate. Reward is 8 CP per kid, plus a free round of drinks for you and your mates.”
THE BLACKSMITH'S BURDEN: Mining/Forging.
↠ "We’re in desperate need of ore, and the caves have got some sort of flying bat-things wanderin’ about… lady down at the Silver Blade says they’re just bats, but the priest has got ‘em too, and I’m tellin’ you, those fucking things aren’t bats. They melt your steel and everything . . . anyway, bring up some ore for us, and we’ll pay you in weaponry, if you like."

↠ “We’ve got a big order from the Council to make a bunch of decorations to throw up around the lamp fixtures, for the big festival . . .and we need a lot of painting done. Grab a brush and help us paint up these lamp posts in our colors, and careful not to mix them up! We don’t need bright yellow garish lookin’ stuff, alright? We'll give you some supplies and 5 CP an hour worked.”

↠ “Created a new sword fit for dragon slayin’. I want to see it in action — you mind using it in the local tournament comin’ up this week? Win and they’ll give you a handsome earning. Lose and well, you’ll still get somethin’ from me...a win win situation, ain’t it? 150 GP for winning the tournament, win-lose, you get the sword."

↠ "We've got rats. They're fuckin' everywhere. I'm thinking Rodrick had somethin' to do with it, pissed off that sorceress at the Silver Blade proper . . . anyway, I'll give you 5 CP per rat. I'll double it if you drop it off on her doorstep."
THE FISHING YARD: And surrounding areas.
↠ “Help me…! I’m a failure of a sorceress...my love potion fell flat. But my presentation is in an hour...if you could just — if you and a friend of yours could just...take a sip in front of the audience and pretend like you’re MADLY in love, I’ll pay you well! I promise! Both of you! And I’ll create any kind of potion you desire...the other ones work just fine, I assure you!”

↠ “I need some fisherman ready to catch The Big One . . . or that’s what I call the little bastard evadin’ me. It’s a big beauty, with rainbow scales and big teeth . . . I just want the meat, but I’ll give you the scales and teeth, plus treat you to dinner with a friend if you help me catch it!”

↠ “Boat races, boat races! We need to practice for the big race at the festival! We’re testing out a new type of kayak, and sure, it might have a few . . . buoyancy problems, but that’s what we need you lot to test it for, yeah? We’ll pay you 9 SP per ride, 1 GP if you win the race without sinking, and you get to test drive a new enterprise!”


wraithes: (020.)

[personal profile] wraithes 2019-05-09 07:42 pm (UTC)(link)
[ he does not pass out, or really react much at all -- and inej glances up at him, to make sure that he seems to be fine, when he speaks. touches his side, to see the results of her work. and she withdraws her hands, to allow him the space to do whatever he pleases, now, though there is a faint, but distinct, brightness in her eyes. she's pleased, because it worked. ]

No, I think it is something different. But the end result is the same.

[ and she pauses before she steps to his side, to pick up the tunic he had taken off, and inej turns back to him in one smooth motion, handing it to him with a smile. ]

Hopefully we will not need it again while we are here.

[ but, knowing them, they will. ]

Feeling alright?
ketterdamned: (tomsturridge312)

[personal profile] ketterdamned 2019-05-09 09:00 pm (UTC)(link)
[ he definitely got close, if that is what she is wondering. the overwhelming nature of it washing over him like a hot puff of air. but he doesn't pass out, doesn't so much as waver. he will stand through this and he will keep standing and it will be fine, he will make it fine. it is inej. it is inej. he will beat this.

kaz starts to pull the bandages completely off, unwrapping the cloth from around his middle. she steps away, then, picks something off of the desk (probably his tunic, probably his clothes) but his eyes are still on his side. on the perfect, flawless stretch of skin where there had, just moments before, been a steal healing gash. it's a bit... well. unbelievable. but he has to restructure how he's thinking about it. a heartrender on parem could do this without even thinking.

that is when he looks up to her, suddenly wondering if she was feeling any repercussions, and takes the tunic she hands to him. ]


Fine. [ kaz brekker, master of words. ] And you? Do you feel alright? [ he steals a quick glance to her hands, then back to her before he moves to quickly pull the tunic back over his shoulders. ]
wraithes: (066.)

[personal profile] wraithes 2019-05-10 12:49 am (UTC)(link)
[ he is not fine, he is recovering from the experience. but pressing him is a pointless endeavor (usually), and inej lets him have his moment of shortness. but she catches that glance at her hands, and inej simply holds them out to him, palm up, while he does up his tunic, so he can see. she looks unharmed, unbothered, by the entire affair. still the same quiet, observant, calm inej. and her hands are no longer glowing. just the same shade of caramel they have always bene. ]

I feel fine.

[ it's an honest response; she doesn't feel tired, necessarily, or that it took a lot out of her. and she watches him for half a moment before stepping forward, to push her luck just a bit, reaching up to straighten the collar of the shirt with an idle touch. her fingertips brush against the fabric, and she is quiet for a moment.

part of her feels guilty, still. part of her is relieved, that he's finally fine. but most of her is struggling with what she wants to tell him, versus what she wants to hear. she wants him to trust her, and tell her what bothers him. to be unarmored, but she knows now that the tiny steps made along the way are kaz's way of attempting. and she cannot always wait for him, to be ready. sometimes, she has to push, and pry. but she needs to know where to stop.

this point, though, really has nothing to do with him. it mostly has to do with her. and how she has things she needs to work on, too, and how she hates that kaz feels as if he carries this alone. he's smart, though, and surely he knows already, but . . . all the same. ]


I hate it, too. Being touched, when I am not in control. Or when I do not want to be.

[ it's said quietly, her fingers still lingering on the collar of his shirt, but inej soon withdraws her hands. ]

But thank you, for allowing me to do that. Mati en sheva yelu.

[ this action shall have no echo. ]
ketterdamned: (tomsturridge146)

[personal profile] ketterdamned 2019-05-10 10:38 pm (UTC)(link)
[ no, he is not fine, but the scenario is one that kaz would rather ignore the issues at hand and move beyond them, surviving the instance and forgetting there had been any discomfort is half the way people stay alive in the barrel, and he is no stranger to the motion. he is not fine, but all things considered, he could be worse. he is actually better than he was, physically, so it balances out.

kaz does look over to inej's hands when she holds them out, straightening the tunic now that it's back over his head. her hands do look unharmed, but it's...curious. all of it is curious. and he should really come to expect as crazy things as they've been faced with, lately. magic, healing, connections to saints...it's not that crazy anymore.

he continues dressing, reaching over for his pieces of armor, working the belts and buckles to get it attached. it's all a bit cumbersome and more than kaz would like to be dealing with, but he continues with it anyway. and when inej speaks up, his attention does fall back to her, just in time as she reaches up to straighten his collar, his body tensing at the proximity. not out of the normal, expected reaction. but because he is surprised. by how close she is, how he can see her hair, her face, her eyelashes.

i hate it, too. being touched, when i am not in control. or when i do not want to be.

kaz is not surprised by these words. whether or not inej has said them to him before doesn't matter nearly as much as the fact he has, in a lot of ways, always known. he was the one who taught her how to break a wrist with one movement, how to peel back fingers from your shoulder. how to regain control, even amidst the worst of the reaction to it. they still falter, from time to time, as they are only human. but there are still ways. ]


You don't need to thank me.

[ his eyes are still on her, even as she withdrawls her hands. his heart is still beating, beating, threatening to push out of his ribs. he wants to be better than this. he wants to be worth this. but still, he's dealing with the remnants of the cold sweat at the small of his back.

he reaches for the next piece of leather, the next bit of his outfit he was given, his eyes back down to his job. ]
I should be thanking you.

wraithes: (072.)

[personal profile] wraithes 2019-05-10 11:36 pm (UTC)(link)
[ she's still close, and she considers offering him help with the armor . . . but instead, inej turns to step away, to move her own (much heavier and louder) armor off of the bed where she had put it, to make it into a small pile in the corner near the mace. and while she does so, she makes a soft noise to herself. amused. ]

It is a good thing I was not asking for permission, then.

[ inej had thanked kaz because she wanted to. but at his next statement, she turns back to him, arching her eyebrows. it could almost be mistaken for genuine surprise, if it weren't a little too obvious inej was teasing. ]

You should? [ repeated, almost incredulous. ] Are you going to?

[ stop the presses. ]
ketterdamned: (tomsturridge173)

[personal profile] ketterdamned 2019-05-29 04:18 pm (UTC)(link)
[ she could offer to help, or just reach forward and do it, but kaz doesn't expect her to. he can manage this himself, better now that the last of the pains have been - what feels like - completely erased. but the proximity is what he focuses on, and then notices, when she turns to walk back over to her own armor.

his eyes linger a bit on the weight of it on the bed and then as she moves it off. he hears the soft noise of amusement and feels himself smirk ever so slightly at it. ]


I suppose so.

[ but then he continues and she turns to him, brows arched. it only takes a glance before he shifts his attention back to his armor, which he's all but finished strapping on. ]

And I could. { a beat, as he completes a fasten before looking back to meet her eyes, expression schooled. ] Do you want me to?
wraithes: (051.)

[personal profile] wraithes 2019-05-29 07:34 pm (UTC)(link)
[ their eyes meet, and inej recognizes a challenge when she sees one. it's bait, deliberately placed, because if inej asks him to do it, he might be so inclined.

but that is not the point. he should say thank you because he means it. ]


You should thank me because I should be thanked for what I do for you, not because I would like a thank you.

[ mildly. ]

I could provide a list of events, if your memory is lacking.
ketterdamned: (tomsturridge163)

[personal profile] ketterdamned 2019-05-29 08:55 pm (UTC)(link)
[ and she is absolutely correct - it is a challenge. a game and a competition all at once. they meet each other's eyes and if she says as much, he would apologize, but he knows she won't just as much as she does.

still, his smirk remains, nodding once. ]


Oh, my memory is not lacking. I'm quite aware of the list and its length. [ a pause, and then he gestures towards the door. ]

Did you want to finish exploring the town, or...?
wraithes: (040.)

[personal profile] wraithes 2019-05-29 10:29 pm (UTC)(link)
[ what an utter bastard.

his smirk is met with a coolness in her gaze, scanning his features. it's obvious that the off-handed comment annoys her, but instead of doing what she typically does, which is slide down a bannister and tell him to properly fuck off, inej takes half a step forward, and then another, and another, until she is right

properly

in his personal bubble.

she tilts her head slightly, eyes still locked on his, before she reaches up to straighten his collar (again), fingertips brushing against the curve of his jaw as she tucks it properly straight against the armor, smoothing the fabric against his shoulders, and tightening a loose strap before she turns on her heel, to move toward the door, commenting: ]


You still look ridiculous.

[ and out the door she goes, without waiting for him to see if he follows. ]
ketterdamned: (Default)

[personal profile] ketterdamned 2019-05-30 03:19 pm (UTC)(link)
[ kaz watches as she moves into his space. at first, it's what he expects - something to throw him off, because he's pissed her off. except that he is expecting her to take off down a banister, or to jump over the edge of a rooftop. to tell him to fuck off with as few words as possible.

instead, she reaches out to straighten his collar, fingertips brushing along his jaw, and kaz freezes. it's a solid, immediate sensation that travels from his neck down his spine. he feels a bit like time stands still, the sound of his own heartbeat trying to break through his ribs.

inej - elegant, casual, unaffected - smooths the fabric against his shoulders and turns to the door. it's only with her back turned that kaz feels himself breathe again, his breath escaping him in a silent huff. ]


I look like what all the rumors already assume me to be. Including the claws.

[ but the earlier arrogance is a bit tighter as he speaks, like he's trying to speak around the way his throat still feels a bit too tight.

but he does follow her, letting the door fall closed behind them both. ]