

the night of wonders.QUICK LINKS
Seemingly overnight, the Guild Hall owned and operated by the Silver Blade is decked to the nines Long streamers and banners are draped and a massive banner has been unfurled across the front of the building. It hails the events of the coming two weeks: The Night of WondersMurmurs abound through the city; a thrill of excitement is in the air, and the locals are delighted to finally have cause to celebrate. The theme of The Night of Wonders is one of rebirth. The people of Mirabar are celebrating the continued survival of their home, the success of taming the Giant Rebellions across Faerun, and their resident adventurers! You are all thanked, profusely, for helping reinvigorate Mirabar with your hard work, and the people of Mirabar want to celebrate with you! Booths have sprung up everywhere, full of food, music, laughter, and joy. Take a trip around the city over the next few weeks or so, and see what you find: there is no shortage of things to do in the riverside city of Mirabar. Especially, it seems, because there are a plethora of new people. Not members of the Circle, but others? It seems that Astoria's grip on the Rift has slipped and other Travelers have found their way to Mirabar, just in time for the festival in question. You have no idea how they got here, but hey -- they're here, right? We may as well enjoy the party. YOU'LL SHOOT YOUR EYE OUT.Like any good festival, there are a ton of street games and vendors to choose from! Try your hand at an archery contest, where a bullseye nets you 1 GP, but playing at all gets you a weird-looking stuffed rabbit. There are also your classic "throw a ball at a bottle" games where they seem awfully rigged. Are those bottles glued down? What a rip-off!
There is also a jousting tournament, which really means sticking a broom between your legs and running at someone with a padded sword. Whoever gets hit first loses! It's mostly meant for children, but the local children will definitely encourage adult Travelers to give it a shot.
Finally, there's no shortage of food to buy -- turkey legs, meat pies, popcorn, sweet cakes, and cotton candy are abound throughout the festival. And of course, plenty of mead. Explore, have fun, and have a blast! ROW, ROW, ROW YOUR BOAT; PUNCH, PUNCH, PUNCH YOUR THROATOne of the highlights of the festival is the infamous kayak race -- a hallmark of Mirabar culture and sport. The leather kayaks, handmade by the locals in Mirabar, are beloved and much bragged about, and after a month or so of testing, they are finally ready for the tournament.
Many sign up -- locals, members of the Circle, travelers that have wandered from distant lands . . . but only one team can conquer! So, congratulations to TEAM 1! You have won 100 GP each, a set of three trophies, and and all-you-can-drink voucher at the Dusty Coffer for the duration of the festival! Cheers!
Alternatively, you can also enter in the fighting tournament, set up by a local bunch of rowdy Guild members that just like to punch each other. The fighting tournament is a bit less prestigious than the kayak tournament, but you've still got a bunch of folk who turn up to see who is the best around. Are you a winner, or a loser? Either way, much praise to RUBY ROSE who winds up winning the whole lot! You win 300 GP, and a championship belt that looks like it is made out of gold, but it is definitely not.
Feel free to play out races, match-ups, scuffles, or observation! The winners may be set in stone, but you can feel free to thread out whatever rows or punches to your heart's content.
🡆 Prior to the tournament, you might hear what some of the betting rings have to say...who has their eyes on you? Or is it a friend of yours, by any chance? Looks like word goes around, it could go in any direction.
🡆 The crowd around you is roaring with passion and excitement. They may even get as heated as you do, so try not to let their zealous reactions get the better of you.
🡆 The most you'll get after the tournament is a towel to wipe off your blood, sweat, and potentially tears. If you've been injured, it could be in your best interest to seek medical hel and rest. Or not.
THE CEREMONY OF LIGHTS.Every night of the festival, the people of Mirabar go down to the river's edge with paper lanterns. You can get them by the boatload, for free, provided to every single person who wishes to have one. On these lanterns are tags which you can write whatever you would like.
Should you ask the locals, they say that they write down their hopes, their dreams, and their wishes. Once they do that, they set out into the boats and push them out into the air, to send them to the gods, and pray for proper fortune. You may take out a boat (which are on the river a plenty) if you wish to do so, and participate in the ceremony to your heart's content. But there is something almost solemn, about the ceremony.
These people, clearly, are hoping for an end to conflict, and a continued prosperity to their city.
What do you wish for? PAPER FACES ON PARADE.Finally, at the end of the Festival, there is a massive masquerade in the Guild hall. Everyone is wearing a mask, ranging from basic black to brightly colored with a lot of feathers and jewels. It seems everyone has gotten into the spirit of the Festival, and the locals are intent on partying until the sun comes up.
There is a live band, a lot of dancing, laughter, and joy. There is a massive table of food of every type you can think of, a plethora of wine and ale, and endless merrymaking to be had. Feel free to dance, eat, drink, and celebrate for as long as you desire!
But be sure to go outside at around 11:00 PM, to watch the beautiful fireworks display over the river. You can run out to grab a boat, to watch it on the river proper, or you can watch it from outside the Guild hall. It's a lovely, romantic end to your hard work in Faerun . . . enjoy it, and each other.
🡆 In the heat of the dance, it's likely that you'll be passed from one partner to another. Try to make do with the foreign — or perhaps unexpectedly familiar face that will be greeting you. And try not to get caught in the middle of a slow dance...
🡆 Some of the food and drink offered will serve as a bit of a pick-me-up: the people of Faerun have decided to use their magic to ensure that the party is as enjoyable as can be. So for those who are a bit more on the antisocial, troubled or moodier side, perhaps an enchanted dinner will make the night easier on you?
🡆 Take the boat a tad too far out and you run the risk of getting stranded in the river. The current grows stronger the further down along you go, so do be careful. MOD NOTES.🡆 This is a fourth wall event! Please feel free to tag around and have fun in the festival log! We have a list of reference links at the top of the event post for your reference, if you need help. This log is free for everyone to play on, even characters who are currently not in game.
🡆 A separate log for those investigating the fires referenced in the OOC post will be posted. This log is purely for entertainment and fun for the fourth wall! The fire investigation will be limited to those who showed interest.
🡆 If you have any questions, please ask them on the original OOC post here! This includes fourth wall participants! |
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To the other questions, Waver blinks slightly, then shakes his head no.]
No to both. It's...it's weird and complicated and involves hopping worlds and sounds insane when you say it out loud to any other human being.
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Oooooooooh.
Oooooooooooh.
You mean the whole world hopping adventure thing in general. I was just talking about the party itself. I do get the whole world jumping adventure thing... Or at least it was explained to me. This is my first time actually doing one.
Or is it even more weird and complicated than that?
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[Waver turns bright red with that, mortified and waiting for the ground to just politely open up and swallow him whole already. He!!! Didn't mean!!! That!!! Oh my God he sounded like an idiot, didn't he!?]
No, no, it's not weirder or more complicated than that I just didn't realize you were talking about the party and --!
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...Is this what she looked like whenever this happened?]
Don't worry, I do this all the time. Like for realsies. I probably could have been more clear with what I was talking about.
You're good, you're good! I promise!
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Yeah, you could have. Just. Don't mention this, got it?!
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No one is going to find out about this.
Not in a million, billion years.
[Don't mind her as she starts to shake his shoulder desperately. She didn't mean to make this awkward.]
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[Now they're just trapped in a really bad awkward loop. Waver knows it, and he looks around, trying to devise some clever way out. Somehow!]
Uh. So...did you end up doing any of those weird quests here or....
[He's trying.]
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Actually, I did!
I helped fought off some bats at the temple and in the mines, then I helped take care of some kids at the tavern. Just helped out where I could, really. It reminded me a bit of home to be honest.
How about you?
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And someone needed help getting a ladder so they could paint some lamp posts, so I did that too. But wait, this kind of stuff is normal for home?
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Oh hey, that sounds pretty fu-
[She's a caught off her rhythm for a a brief moment when Waver asks about her home.]
-Oh, yeah! My world is thriving with all sorts of monsters. They train Huntsmen and Huntresses to fight them off. We taken on jobs a lot like the ones they've had up here.
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[Waver's really not sure how he feels about this, beyond deeply confused that this is a Real Thing somewhere.]
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What are you going to do instead?
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[And that's the truth. Following the path of magecraft always felt right. But now, having seen so many more worlds, it doesn't feel like the best fit anymore.]
Going through all these worlds gives you a lot to think about.
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I'm a little lucky that I know what I'm good at and it's generally in demand here and back where I'm from. At least it seems about as necessary here as it was there.
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[Anything to avoid talking about the future, honestly.]
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It's just kind of how things are where I'm from.
[She decides not to mention that those monster do have a master. It was still something she was coming to grips with herself.]
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[Waver tilts his head, a little concerned and confused by that.]
That seems weird, no offense. Have people done stuff to study them, like looking at their bones and stuff to understand their biology?
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[She nods and shrugs briefly.]
Yeah. It's kind of dangerous work at the same time as they're kind of drawn to negative emotions in people. So if you get one in an area and that starts to get people nervous. Then it kind of spirals downward from there.
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[Waver won't discount the possibility of that, at the very least.]
A chain reaction. And it's any negative emotion at all, or does it have to be a specific one, or have a large outpouring?
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[She's not exactly sure how much she agreed with that but that wasn't for her to say.]
Any negative emotion at all. I mean the stronger the emotion or the more people are feeling it the worse it gets. The major kingdoms can defend against it but it's why there are only small settlements of people outside of that.
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[It's worth asking.]
Hm. Well, that makes sense, at least with regards to where people have ended up living after all is said and done. Anyone who isn't taking advantage of safety in numbers is basically asking to get killed.
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[She paused and idly glanced down at her drink.]
I kind of went around asking them for the information. I don't think they would have told me if I hadn't.
It's hard to say if they're hiding anything else but we aren't exactly on speaking terms at the moment.
[It was a complicated situation.]
It does! I mean I grew up outside of the cities myself but my dad, mom and uncle were all trained fighters. Then eventually me and my sister picked it up as well.
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[He really sounds too dismissive but...well, that's Waver.]
And your place wasn't under semi-frequent threat growing up? I mean, negative emotions are normal when you're growing up....
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[It was looking more and more like it was up to her and her friends to figure things out these days.
But she couldn't really do that while here.]
It was, but there also wasn't a lot of us there so it wasn't way too bad. If anything it gave us good practice for what we'd be turning into a long term career.
So it kind of worked out well!
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[Waver's got strong opinions, but he doesn't trust his conversation partner with them. Strangely these days, Waver's found that there some adults in the circle where he's comfortable voicing these issues because they seem to not only understand, but have a nuanced view of the practicalities of making change too.
It's weird.]
Huh. Well...yeah, that's lucky no matter how you slice it.
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