

a storm approaches.This log is for everyone who signed up for The Storm investigation. Feel free to use the here to plot further on how you plan on approaching The Storm, and the issue. The mod questions thread is also open, if you have anything you would like to run by us.
the investigation.It takes a day of preparation, and a day of discussion, before you are led further down into the tunnels. It's pitch black, but one of the BGs who you have become familiar enough with turns on a low light and continues further. You walk for ten, fifteen, twenty minutes, and then turn a corner into a large, open cavern. The BG explains that at one time, this had been an underground transportation system - old and unused for centuries, now, but still in working order.
They file each of you onto a single car - it seems to be large enough to fit nearly a hundred, possibly more, bodies - so everyone has a space. The BG explains that they have already input the coordinates into the system, and that once they close the door, you will be transported to the last known location. The car will be programmed to wait for 72 hours, and then will return to this location. There is food and water supplied, and already packed, in the car. If you are not back in the car by that time, it will leave you behind. They then give their farewells, thank you for your help and readiness, and step away from the door - letting it close behind them. The car travels down a pitch black tunnel, and while the inside is dimly lit enough for the Circle Members to see each other and move around without hinderance, you can see nothing through the windows. It continues for a few hours at this rate - nothing to see, no idea where you are going. That is, until it seems to break through the surface, the track running through buildings and another, unknown area of the city.
The streets and buildings are abandoned, the tech old and outdated, windows broken out and dust filling the street. The sky, like back in the city you knew before, is cloudy and grey. But these clouds are different - these clouds are dark in a way you haven't seen before. You travel for another half hour above ground before the cart comes to a stop, and during this time it happens twice. A low rumble, seeming to come from everywhere at once, and then a few heartbeats after, a disasterous flash of lighting - miles away, yes, but threatening and gigantic, brighter and more violent than you've ever seen lightning before. The crash shakes the ground under you, and the damage is immense.
But the buildings are abandoned, the streets empty save for crates, old mechanical bits, dusty remnants of a society long forgotten by the Struxta you came from just a couple of days prior.
This is The Storm you've been warned about. the storm.You have been asked to find out information that will help the BG's, and Struxta, to stop The Storm.
From what you can gather, it does seem to be a naturally occurring weather phenomenon, as far as weather systems seem to work on this planet. However, rather than scattered thunder and lightning strikes, it seems to almost recharge and strike with epic proportions. It can damage, or destroy, buildings. It shorts out any and all items (and people) who depend on electricity in any form to function (Sorry Daylight and Conner, sorry to anyone who brought along technology) within a three mile radius.
The 'darkness' the BGs were talking about does follow this storm, but they seem to have been referring to this electrical shortage that comes from the storm and it's strikes. If this storm does reach any of the still-occupied areas of the city, it will shut down the entire grid, as well as any of the robots, androids, or electrically based figures that exist there - essentially ending the life of every Struxta citizen that is effected.
Plot, plan, theorize, and see if you can find a way to stop The Storm. If not, be back on the train car in 72 hours time, to return to the BGs and report what you have found.PROMPT IDEAS 1.) Discussions on the train - do you have any ideas for what to prepare? Any discussions you may want to have? You and your fellow Circle Members are caught here together for a few hours, driving into a situation you know very little about. What do you want to make sure you're prepared to handle?
2.) Scouting missions - the heart of The Storm is very much in the distance, and it is not moving quickly, giving Circle Members plenty of time to set out and check out the surrounding city. What you will find won't be much - this is a robotic ghost town in every turn of the phrase. Buildings have been abandoned for hundreds of years, covered in dust and left entirely undisturbed, except for the breeze that now seems to flit through this entire area. There are stores, warehouses, apartments, and buildings you can't even tell what they were used for, cleared out. Whenever, or whoever, lived in this part of Struxta had evacuated, quickly but efficiently.
3.) The Storm - The Storm is still a distance away from where the cart has dropped you off, enough that when your 72 hours are up, the heart of the storm and the lightning strikes shouldn't reach the car, or the track. This does mean that to do any closer investigation, you will need to go to The Storm itself. But be careful - the electrical output from these lightning strikes are dangerous, and can have all sorts of effects on both natural and mechanical beings. The wind, the closer you get to The Storm, will also pick up - making any kind of flying or air travel impossible.
4.) Planning - the car leaves everyone off at an old train station, which a large room attached. This room can be used as a kind of home base, as well as a meeting location. What do you plan on doing? Simply taking down information, or trying to take the storm head on? How do you plan on doing that? Will your abilities help? This room attached onto the train station is a safe location - no effects of The Storm will make it inside. Use as you would like! |
one
Simon is all about taking those achievable actions, so 9S’s door frustration is soon set to the crack of a hunk of metal debris colliding with the glass pane around the corner.
Because if it doesn’t have a password, and it won’t open, how many other options do you have? One. One many. ]
no subject
Maybe.
But if there's ever anyone willing to go investigating, it's 9S. Cautiously—not that there's much around, but y'know—he rounds the corner, only to find... ]
... Oh. It's just you.
no subject
Thanks, Nines. Glad I’m riding out the apocalypse with a friend.
[ Kidding not kidding. He rams the hunk of metal, probably once part of a sign or... robot parking meter, or something, into the glass one more time and it shatters in the middle. And then he drops it on the ground, kicks through the shards at the bottom of the window and walks through it. Stooped, so as to avoid the glass at the top, hands fidgeting anxiously at his sides with nothing else to occupy them. The shelves his light illuminates have been cleared out almost entirely, of course, but no matter how efficient the mass exodus from this place was, he can’t help imagining the mad panic of people they know are now all dead. It doesn’t make him feel any better, really. ]
You wouldn’t happen to be able to scan this for things that can stop world-ending storms?
no subject
Unsurprisingly, it's totally barren inside, aside from shelves and a long counter in one corner. Pod's flashlight flickers on too, making it all the more obvious that for the most part, most of what they're going to find are thick layers of dust. ]
"World-ending storms" are a little out of my league. [ Unfortunately. ] ... And everyone else's that used to live here, too, but I'm hoping someone left something behind. I mean, they had to see this coming, so maybe they were working on a way to stop it.
no subject
[ Simon is, again, not optimistic, but he can’t dwell on it without getting lightheaded with anxiety, and stops in front of a row of dust-covered shelves staring at nothing and wringing his hands to death like an NPC with a pathing problem while he tries to shake it. It was so much easier to compartmentalize the apocalypse when it had already happened and there was barely any life to worry about but his own. ]
It’s probably... [ how does he think about this but not think about it— okay he has it, focus on... finding clues to stop the Storm and not how it will kill the planet ] ...uh, it’s probably- it’d be somewhere else, if they got anywhere with it.
no subject
Are you all right?
no subject
Yeah— yeah, just lost my train of thought. [ The are you okay followed by an unrealistically prompt yes hasn’t really been a staple of Simon’s existence since the last weeks of his human one, but even after this long, in an entirely different existence, the beats come back like he’s at work trying to act normal.
Which he is, technically. Everything old is new again.
After a moment, he rallies: ] You know, we might still have time to just evacuate all these robots to the moon.
no subject
[ 9S cuts himself off with a groan and a shake of his head. Leaving it at that, he likewise turns away, returning to his cursory inspection of the shelves. ]
You're sounding worse off than usual.
no subject
Besides, they’re going to run out of lunar real estate eventually if they keep dealing with the apparently frequent problem of human extinction that way. ]
Yeah, I am worse off than usual. Aren’t you? We’re in the middle of another apocalypse.
[ He might be one of the few robots in the multiverse who doesn’t place near-religious value on being a card-carrying member of Team Conceal Don’t Feel. It might give the impression he never does that, but that’s just an unintended consequence. Even if funneling your emotions into frustration to avoid the domino effect of entertaining your terror and sadness technically counts, it rarely raises red flags if you still let your many feelings hang out more than most of your social circle put together.
Simon problems. ]
no subject
I wouldn't be much of a Scanner if I started panicking already.
[ They're on a time limit, but it doesn't appear as though they have to worry about anything attacking them, for instance, and 9S can work longer hours than their more human comrades. As someone who's spent a lot of time trekking through hostile machine infested lands, it's a nice change of pace. Sort of. ]
no subject
What’s being a Scanner have to do with it? I think if you’re going to panic at all, now’s the perfect time.
[ Surely an astonishing opinion to hear!!
Iidly he bangs the thing he’s holding against his hand like he’s trying to clear an Etch-A-Sketch, because :^)
As expected, nothing happens, but you always gotta try. ]
crawls back...
9S brings himself to a brief pause in his search by leaning back against a broken cabinet, folding both arms over his chest. ]
It means if I ever did, I wouldn't be able to effectively finish my job. We used to get dropped into pretty intense situations for the sake of collecting information, so you learn to keep a level head.