

a storm approaches.This log is for everyone who signed up for The Storm investigation. Feel free to use the here to plot further on how you plan on approaching The Storm, and the issue. The mod questions thread is also open, if you have anything you would like to run by us.
the investigation.It takes a day of preparation, and a day of discussion, before you are led further down into the tunnels. It's pitch black, but one of the BGs who you have become familiar enough with turns on a low light and continues further. You walk for ten, fifteen, twenty minutes, and then turn a corner into a large, open cavern. The BG explains that at one time, this had been an underground transportation system - old and unused for centuries, now, but still in working order.
They file each of you onto a single car - it seems to be large enough to fit nearly a hundred, possibly more, bodies - so everyone has a space. The BG explains that they have already input the coordinates into the system, and that once they close the door, you will be transported to the last known location. The car will be programmed to wait for 72 hours, and then will return to this location. There is food and water supplied, and already packed, in the car. If you are not back in the car by that time, it will leave you behind. They then give their farewells, thank you for your help and readiness, and step away from the door - letting it close behind them. The car travels down a pitch black tunnel, and while the inside is dimly lit enough for the Circle Members to see each other and move around without hinderance, you can see nothing through the windows. It continues for a few hours at this rate - nothing to see, no idea where you are going. That is, until it seems to break through the surface, the track running through buildings and another, unknown area of the city.
The streets and buildings are abandoned, the tech old and outdated, windows broken out and dust filling the street. The sky, like back in the city you knew before, is cloudy and grey. But these clouds are different - these clouds are dark in a way you haven't seen before. You travel for another half hour above ground before the cart comes to a stop, and during this time it happens twice. A low rumble, seeming to come from everywhere at once, and then a few heartbeats after, a disasterous flash of lighting - miles away, yes, but threatening and gigantic, brighter and more violent than you've ever seen lightning before. The crash shakes the ground under you, and the damage is immense.
But the buildings are abandoned, the streets empty save for crates, old mechanical bits, dusty remnants of a society long forgotten by the Struxta you came from just a couple of days prior.
This is The Storm you've been warned about. the storm.You have been asked to find out information that will help the BG's, and Struxta, to stop The Storm.
From what you can gather, it does seem to be a naturally occurring weather phenomenon, as far as weather systems seem to work on this planet. However, rather than scattered thunder and lightning strikes, it seems to almost recharge and strike with epic proportions. It can damage, or destroy, buildings. It shorts out any and all items (and people) who depend on electricity in any form to function (Sorry Daylight and Conner, sorry to anyone who brought along technology) within a three mile radius.
The 'darkness' the BGs were talking about does follow this storm, but they seem to have been referring to this electrical shortage that comes from the storm and it's strikes. If this storm does reach any of the still-occupied areas of the city, it will shut down the entire grid, as well as any of the robots, androids, or electrically based figures that exist there - essentially ending the life of every Struxta citizen that is effected.
Plot, plan, theorize, and see if you can find a way to stop The Storm. If not, be back on the train car in 72 hours time, to return to the BGs and report what you have found.PROMPT IDEAS 1.) Discussions on the train - do you have any ideas for what to prepare? Any discussions you may want to have? You and your fellow Circle Members are caught here together for a few hours, driving into a situation you know very little about. What do you want to make sure you're prepared to handle?
2.) Scouting missions - the heart of The Storm is very much in the distance, and it is not moving quickly, giving Circle Members plenty of time to set out and check out the surrounding city. What you will find won't be much - this is a robotic ghost town in every turn of the phrase. Buildings have been abandoned for hundreds of years, covered in dust and left entirely undisturbed, except for the breeze that now seems to flit through this entire area. There are stores, warehouses, apartments, and buildings you can't even tell what they were used for, cleared out. Whenever, or whoever, lived in this part of Struxta had evacuated, quickly but efficiently.
3.) The Storm - The Storm is still a distance away from where the cart has dropped you off, enough that when your 72 hours are up, the heart of the storm and the lightning strikes shouldn't reach the car, or the track. This does mean that to do any closer investigation, you will need to go to The Storm itself. But be careful - the electrical output from these lightning strikes are dangerous, and can have all sorts of effects on both natural and mechanical beings. The wind, the closer you get to The Storm, will also pick up - making any kind of flying or air travel impossible.
4.) Planning - the car leaves everyone off at an old train station, which a large room attached. This room can be used as a kind of home base, as well as a meeting location. What do you plan on doing? Simply taking down information, or trying to take the storm head on? How do you plan on doing that? Will your abilities help? This room attached onto the train station is a safe location - no effects of The Storm will make it inside. Use as you would like! |
no subject
daylight tries to rattle his processors, digging through the memory files that were both available and not painful for him to access. not an easy task, given how often his processor freezes or stalls in an attempt to protect itself from doing something too strenuous. he is really, really regretting the attempt to connect with the mass subconscious.
but, finally, something pops up for daylight to shift through and it thankfully has some things to work it. ]
There was this huge crack across one of the buildings. It was smoking when we passed by. From the lightning, I think. I-
[ wait a minute. daylight stops dead in his tracks, looking around their current surroundings with wild optics. ]
Did you hear that? I think I heard a-
[ bweeeep...., is the sound daylight heard.
and it's heard again.
it doesn't take daylight too long to pinpoint its location: its further ahead, where debris and wreckage is littered across the landscape. ]
Meddy! Shiro- I think Meddy's over there.
no subject
He starts looking harder as the details flow. If they can find that along the path...]
How wid-
[Shiro stops. The sound comes once, then again but he can't pinpoint out. But Daylight can. He finally locates the source seconds behind Daylight.]
Let's go!
[He bursts into motion but he slows to whatever pace Daylight takes, making sure they don't repeat what happened to Meddy themselves.]
no subject
they're hidden behind a pile of debris, trying to keep away from the lightning strikes. huddled and curled up against the pile. they're fine. scared. battered. tired. but they're fine, to an extent. and it's something that daylight does not fail to notice. ]
There! [ he sounds so relieved, even as exhaustion and static begins to get in the way of his words. ] They're- They're over there!
no subject
Too many other scenarios were just as likely. He kneels down by the debris and does another look over. Battered but not harmed.
His own relief tinges his voice.]
Hey, your ride out of here is here. We’re ready when you are.
[He mentally calculates the distance. On foot as a normal person won’t be that hard. His arm will lock up on the way back but for all of them the problems will be less the farther away they get from the storm.]
no subject
meddy makes the happiest beep it can manage - more of a wheeze at this point, but it’s an improvement from them being unwilling to make sounds at the start of this mess - and they all but fling themselves into shiro's arms.
after a second, they let out another string of sounds but it seems to be directed at daylight from how the galateion laughs. ]
Yeah- I promise Shiro won't tease you about this anytime soon. Too serious of a situation, you know? [ at that point, lightning rumbles. a preamble to the inevitable strike that'll hit the ground and cause some serious muckups for all robots out and about.
meddy makes an unhappy noise and it's now daylight turn to wheeze. ]
Definitely- Definitely time to leave.